He means the new 'Fire Charge' Item that was introduced in 1.2.3. (It's not a mod, it's an official addition in everyone's game.) It makes a flaming ball shoot from the dispenser, much like a Ghast's Fireball.
This is the best mod I've ever used.
Its everything I've wanted in minecraft, and it even beats out my dirt mod(sarcasm).
You've done well, I can't wait to see how it turns out, especially if this is not even done.
The only Issue that I've found is that it seems to make minecraft halt and resume, kind of annoying, but the mod is so great that I'm going to keep it anyways.
Heya, first time user of this mod and I have to say, it's great!
Ran into an odd bug though. I was flying my ship around at about cloud level, and after executing a turn, my ship suddenly stopped dead. The craft controller block had disappeared. I checked this thread and saw the struckout mention of controller blocks disappearing, so I placed a block on my craft, which did indeed cause the controller to reappear, however right-clicking it did not cause the craft to rejoin the world. Ultimately I had little choice but to log out and back into the world, at which point the craft was gone altogether.
java.lang.NoClassDefFoundError: Zeppelin/ItemRemoteControl
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1720)
at ModLoader.addMod(ModLoader.java:292)
at ModLoader.readFromModFolder(ModLoader.java:1283)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.&--#60;init&--#62;(aho.java:79)
at aho.&--#60;clinit&--#62;(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Zeppelin.ItemRemoteControl
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
I have modloader, and put the wq.class into Minecraft.jar, but I keep getting this error.
Ok that's still not helpful, what mod is a magma charge from? I can't find anything in vanilla minecraft called magma charge, or magma anything that you would want to fire out of a dispenser. Even googling "minecraft magma charge" gets nothing.
Bug report: Zeppelin doesn't collide with the environment higher than 128. In 1.2 the sky is kind of at 256, so I think you should probably use that number.
The number is in MasterCraftEntity.java, in the moveEntityOptimized method.
Another thing is that, wouldn't 20 be too fast for any way of travel ? running speed is like 4, and minecarts operate at 7. It is probably better if you allow people to config the max speed, acceleration and all that.
Also, I would expect the stop and alignment to happen over a time, not immediately jumping to the place. And when I am not pressing the turning or forward button, I would expect the craft to automatically slow down its turning and movement. This can probably make it easier to drive.
Probably I can be of some help if you don't have time. I am new to minecraft though, I was like never heard of minecraft modding a week ago.
This is really an EPIC mod ! especially awesome when using together with the wedge generator and/or Zipline mod ...
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IT CRASHED. whenever I install a mod that isn't too many items, MINECRAFT TAKES FOREVER ON THE MOJANG SCREEN, then crashes. I can't even see the error report, because it spends a split second on the crash screen and then quits immediately. I used modloader, I deleted META-INF, I put wq.class in my jar. Is it modloader, is it too many items, is it my computer (Macbook OSX 10.5.8), or is it the fact that none of these mods work?
I have been following this mod for a very long time and no SMP yet? Honestly, just put your projects for this mod on hold and just port it to SMP, PLEASE. I have a server that I host and with 4096 block IDs being added I have looked into more mods than I currently have and I have really been wanting this for a while.
Thanks.
Bug report: Zeppelin doesn't collide with the environment higher than 128. In 1.2 the sky is kind of at 256, so I think you should probably use that number.
The number is in MasterCraftEntity.java, in the moveEntityOptimized method.
Another thing is that, wouldn't 20 be too fast for any way of travel ? running speed is like 4, and minecarts operate at 7. It is probably better if you allow people to config the max speed, acceleration and all that.
Also, I would expect the stop and alignment to happen over a time, not immediately jumping to the place. And when I am not pressing the turning or forward button, I would expect the craft to automatically slow down its turning and movement. This can probably make it easier to drive.
Probably I can be of some help if you don't have time. I am new to minecraft though, I was like never heard of minecraft modding a week ago.
This is really an EPIC mod ! especially awesome when using together with the wedge generator and/or Zipline mod ...
Oops, that was supposed to be 256 >.> Prior to 1.2.3, there was a maxHeight field that could be used to determine the value, but it looks like Notch/Jeb made it Final again in 1.2.3, so the compiler optimized it out. Which totally defeats the 'easily moddable world height' feature they added.
Inertia/Momentum/Acceleration are on the list of features to add.
I have been following this mod for a very long time and no SMP yet? Honestly, just put your projects for this mod on hold and just port it to SMP, PLEASE. I have a server that I host and with 4096 block IDs being added I have looked into more mods than I currently have and I have really been wanting this for a while.
Thanks.
I have a job and a regular life, I don't have more than 3-4 hours a week to work on this. SMP will come when it is done.
Also 4096 block ID support doesn't work properly in 1.2.3.
I have a job and a regular life, I don't have more than 3-4 hours a week to work on this. SMP will come when it is done.
Also 4096 block ID support doesn't work properly in 1.2.3.
Oh yeah I totally understand. What I meant was that when you added new features like the remote control, I liked it, but I wish instead of doing that you were working on SMP.
IT CRASHED. whenever I install a mod that isn't too many items, MINECRAFT TAKES FOREVER ON THE MOJANG SCREEN, then crashes. I can't even see the error report, because it spends a split second on the crash screen and then quits immediately. I used modloader, I deleted META-INF, I put wq.class in my jar. Is it modloader, is it too many items, is it my computer (Macbook OSX 10.5.8), or is it the fact that none of these mods work?
I have been following this mod for a very long time and no SMP yet? Honestly, just put your projects for this mod on hold and just port it to SMP, PLEASE. I have a server that I host and with 4096 block IDs being added I have looked into more mods than I currently have and I have really been wanting this for a while.
Thanks.
That is his current project, other than porting it to 1.2. I would find it very difficult, if I were a mod author, to put on hold a project while doing the same project, wouldn't you?
EDIT: Got ninja'd, sorry for being rude. Just a tad bit tired and was one of the people fielding such questions a while ago.
When SMP is released, I will try to build a super bombing machine to troll everyone
EDIT: Is it compatible with lasers and tornadoes mod? Would give nice things!
I believe autocraft will get updated soon
And until zeppelin mod is coded for modloadermp, its the best option
The ship is completely useless, it's blocked by water. At least in 0.25 it is. It also can't rejoin the world while in water.Edit: It was my sail that was blocking the ship. My bad. Now to remove wool from some lists.
He means the new 'Fire Charge' Item that was introduced in 1.2.3. (It's not a mod, it's an official addition in everyone's game.) It makes a flaming ball shoot from the dispenser, much like a Ghast's Fireball.
http://www.minecraftwiki.net/wiki/Fire_Charge
Its everything I've wanted in minecraft, and it even beats out my dirt mod(sarcasm).
You've done well, I can't wait to see how it turns out, especially if this is not even done.
The only Issue that I've found is that it seems to make minecraft halt and resume, kind of annoying, but the mod is so great that I'm going to keep it anyways.
Ran into an odd bug though. I was flying my ship around at about cloud level, and after executing a turn, my ship suddenly stopped dead. The craft controller block had disappeared. I checked this thread and saw the struckout mention of controller blocks disappearing, so I placed a block on my craft, which did indeed cause the controller to reappear, however right-clicking it did not cause the craft to rejoin the world. Ultimately I had little choice but to log out and back into the world, at which point the craft was gone altogether.
java.lang.NoClassDefFoundError: Zeppelin/ItemRemoteControl
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1720)
at ModLoader.addMod(ModLoader.java:292)
at ModLoader.readFromModFolder(ModLoader.java:1283)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.&--#60;init&--#62;(aho.java:79)
at aho.&--#60;clinit&--#62;(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Zeppelin.ItemRemoteControl
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
I have modloader, and put the wq.class into Minecraft.jar, but I keep getting this error.
Magma charge:http://www.minecraftwiki.net/wiki/Fire_charge
The number is in MasterCraftEntity.java, in the moveEntityOptimized method.
Another thing is that, wouldn't 20 be too fast for any way of travel ? running speed is like 4, and minecarts operate at 7. It is probably better if you allow people to config the max speed, acceleration and all that.
Also, I would expect the stop and alignment to happen over a time, not immediately jumping to the place. And when I am not pressing the turning or forward button, I would expect the craft to automatically slow down its turning and movement. This can probably make it easier to drive.
Probably I can be of some help if you don't have time. I am new to minecraft though, I was like never heard of minecraft modding a week ago.
This is really an EPIC mod ! especially awesome when using together with the wedge generator and/or Zipline mod ...
RESPOND.
Thanks.
Edit: fixed!
Oops, that was supposed to be 256 >.> Prior to 1.2.3, there was a maxHeight field that could be used to determine the value, but it looks like Notch/Jeb made it Final again in 1.2.3, so the compiler optimized it out. Which totally defeats the 'easily moddable world height' feature they added.
Inertia/Momentum/Acceleration are on the list of features to add.
I have a job and a regular life, I don't have more than 3-4 hours a week to work on this. SMP will come when it is done.
Also 4096 block ID support doesn't work properly in 1.2.3.
Oh yeah I totally understand. What I meant was that when you added new features like the remote control, I liked it, but I wish instead of doing that you were working on SMP.
Also, sorry if my post sounded a little rude. =)
There is a batch file that will allow you to get the error code.
That is his current project, other than porting it to 1.2. I would find it very difficult, if I were a mod author, to put on hold a project while doing the same project, wouldn't you?
EDIT: Got ninja'd, sorry for being rude. Just a tad bit tired and was one of the people fielding such questions a while ago.
You can replace the png files in the zip if you want to change them. There are probably other ways, but I'm not sure how.
Edit: I got it to work, Any idea why there are 2 blocks that are unnamed form this mod?
EDIT: Is it compatible with lasers and tornadoes mod? Would give nice things!
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