Ok, had an interesting thing just happen to me. Not sure if it was a glitch, but as I stopped my 23 block ship to grab something, I turned back towards the craft, and it was gone. The controller block was still there and active. Some of my chest items were on the ground, suggesting that it was destroyed. But I did loose lots more that what was on the ground. There were no fire sources nearby, except a torch. It was daytime and no creepers nearby. I have had no issued all day, save the remote controlled craft pushing nearby objects (me included) into the ground. I had lots of resources on there. Any idea what happened?
Ok, had an interesting thing just happen to me. Not sure if it was a glitch, but as I stopped my 23 block ship to grab something, I turned back towards the craft, and it was gone. The controller block was still there and active. Some of my chest items were on the ground, suggesting that it was destroyed. But I did loose lots more that what was on the ground. There were no fire sources nearby, except a torch. It was daytime and no creepers nearby. I have had no issued all day, save the remote controlled craft pushing nearby objects (me included) into the ground. I had lots of resources on there. Any idea what happened?
That I have not seen or heard of... I guess let me know if you can repeat it?
Is there anyway to change the size the Airship controller will accept?
The Airship I just built is way too big.
Edit: I've also discovered a really weird bug with RedPower 2. When you put Red Alloy Wire on a craft, the game crashes, then when you return it regenerates a chunk in the craft's place.
Hey, have you had any thoughts on adding a craft creation mode where in one would use a tool to set the controller block to said mode, then it would accept any compatible blocks into the craft's blueprint instead of creating the craft each activation?
Rollback Post to RevisionRollBack
As you are, I once was. As I am, you soon will be.
I'm planning on using this for my professional server when I finish maintenance on it. I've been using this mod for single player and have encountered no error. But I need to know if this has a multiplayer version, if not then how soon there will be, and if there will be any problems with errors, because a single fatal error would make my 100% dedicated professional server obsolete.
Email me at [email protected] if it takes a wile to respond.
I enjoy and love this mod, thank you for your hard work.
Hi, i have been using your mod with quite some time now with no problems, however recently, version 0.23 of this mod has been crashing my minecraft client when ever a entity that is not the player (i.e spider and arrow) land upon the airship minecraft crashes. Please take a look into this problem.
Is there anyway to change the size the Airship controller will accept?
The Airship I just built is way too big.
Edit: I've also discovered a really weird bug with RedPower 2. When you put Red Alloy Wire on a craft, the game crashes, then when you return it regenerates a chunk in the craft's place.
First question response: Read the OP.
Second q response: (I have nothing to say here)
I'm planning on using this for my professional server when I finish maintenance on it. I've been using this mod for single player and have encountered no error. But I need to know if this has a multiplayer version, if not then how soon there will be, and if there will be any problems with errors, because a single fatal error would make my 100% dedicated professional server obsolete.
Email me at [email protected] if it takes a wile to respond.
I enjoy and love this mod, thank you for your hard work.
There is no multiplayer version yet. Blakmagik is fixing all the bugs. Currently, there is a bug that whenever someone asks about multiplayer, Blakmagik plays minecraft for an hour.
Aim it with a turntable, load it with gunpowder and a cannonball, then right-click it with flint and tinder. A second later, after 'TSSSSSSSS' and some spark particles, your competitors are blown away.. Literally
As long as you can integrate it and use it while the craft is in motion, awesome. There's another mod similar to that, http://www.minecraftforum.net/topic/855525-100-ballerburg-mod-v02/. I totally love the idea, and your layout's really wicked, considering the issues with having dispensers fire (maybe this will work with zeppelin easier then dispensers?) than adding something new may not be the best idea, 'specially with all the other stuff out there similar. If it does work, hell, I'm so down for it. :biggrin.gif:
i had the craziest idea ever for this mod...the craziest ****ing idea. So, i have this flying fortress thingy and using pistons it lowers itself down and grabs onto trees and retracts them and brings them up to my flying fortress so i can harvest them there. In that way i can potentially setup multiple of these large "harvesting tubes" and can harvest wood alot faster and eventually have a flying fortress that blocks out the sun.
I think that's a great idea! But here's something that will work now:
First you make an aircraft, and you fly it over to a tree. Land on the tree and click on the control block. Now click the block again and take the tree with you!
I'm not sure if this is what you meant, but it's stil incredibly handy!
“The world is beautiful. Even if you're full of tears and sadness, open your eyes. Do what you want to do. Be what you want to be. Find friends. Don't be in a hurry to grow up. Take your time.” - Kotomi's Parents (Clannad)
Got a crash that happened right after I activated a craft with Alchemical chests from Equivalent Exchange. This didn't happen before 1.0, and this is the first time I've put Achests on a craft since the upgrade, so it's not unlikely that EE might have new lighting code that borks the Zeppelin. Regardless, when I rejoin the game, it crashes anytime I try to look in the general direction of my craft. Here's the crash dump:
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 2d16863b --------
Generated 12/26/11 12:06 AM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9500 GT/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: -1
at zx.a(Chunk.java:333)
at zx.d(Chunk.java:608)
at ry.b(World.java:2033)
at BlockAlchest.getLightValue(BlockAlchest.java:23)
at yy.e(Block.java:322)
at acr.a(RenderBlocks.java:2971)
at acr.o(RenderBlocks.java:2938)
at acr.b(RenderBlocks.java:225)
at Zeppelin.RenderBlockGridEntity.a(RenderBlockGridEntity.java:96)
at wb.a(wb.java:149)
at wb.a(wb.java:142)
at afv.a(RenderGlobal.java:367)
at adt.a(EntityRenderer.java:906)
at adt.b(EntityRenderer.java:748)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:738)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3c2bf0c1 ----------
edit: Just tried turning off GL rendering and smooth lighting. No difference. Looks like it's time to load a backup.
Got a crash that happened right after I activated a craft with Alchemical chests from Equivalent Exchange. This didn't happen before 1.0, and this is the first time I've put Achests on a craft since the upgrade, so it's not unlikely that EE might have new lighting code that borks the Zeppelin. Regardless, when I rejoin the game, it crashes anytime I try to look in the general direction of my craft. Here's the crash dump:
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 2d16863b --------
Generated 12/26/11 12:06 AM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9500 GT/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: -1
at zx.a(Chunk.java:333)
at zx.d(Chunk.java:608)
at ry.b(World.java:2033)
at BlockAlchest.getLightValue(BlockAlchest.java:23)
at yy.e(Block.java:322)
at acr.a(RenderBlocks.java:2971)
at acr.o(RenderBlocks.java:2938)
at acr.b(RenderBlocks.java:225)
at Zeppelin.RenderBlockGridEntity.a(RenderBlockGridEntity.java:96)
at wb.a(wb.java:149)
at wb.a(wb.java:142)
at afv.a(RenderGlobal.java:367)
at adt.a(EntityRenderer.java:906)
at adt.b(EntityRenderer.java:748)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:738)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3c2bf0c1 ----------
edit: Just tried turning off GL rendering and smooth lighting. No difference. Looks like it's time to load a backup.
You have to many mods, so it's unknown to know which one conflicts with the Zeppelin mod, That's the problem. Force update and only use the zeppelin without meta-inf and try it.
Is there anyway to change the size the Airship controller will accept?
The Airship I just built is way too big.
Edit: I've also discovered a really weird bug with RedPower 2. When you put Red Alloy Wire on a craft, the game crashes, then when you return it regenerates a chunk in the craft's place.
That I have not seen or heard of... I guess let me know if you can repeat it?
The Airship I just built is way too big.
Edit: I've also discovered a really weird bug with RedPower 2. When you put Red Alloy Wire on a craft, the game crashes, then when you return it regenerates a chunk in the craft's place.
Email me at [email protected] if it takes a wile to respond.
I enjoy and love this mod, thank you for your hard work.
First question response: Read the OP.
Second q response: (I have nothing to say here)
There is no multiplayer version yet. Blakmagik is fixing all the bugs. Currently, there is a bug that whenever someone asks about multiplayer, Blakmagik plays minecraft for an hour.
Aim it with a turntable, load it with gunpowder and a cannonball, then right-click it with flint and tinder. A second later, after 'TSSSSSSSS' and some spark particles, your competitors are blown away.. Literally
Like this post? Click the button below! But don't click this link.
I think that's a great idea! But here's something that will work now:
First you make an aircraft, and you fly it over to a tree. Land on the tree and click on the control block. Now click the block again and take the tree with you!
I'm not sure if this is what you meant, but it's stil incredibly handy!
Like this post? Click the button below! But don't click this link.
Mods loaded: 28
ModLoader 1.0.0
mod_Stackables 1.0.0
mod_SpawnerGUI 1.0.0
mod_treecapitator 1.0.0
mod_RecipeBook 1.0.0
mod_Shelf 1.0.0
mod_Armor 1.0.0
mod_ReiMinimap v2.8_01 [1.0.0]
mod_Somnia v17 [1.0.0]
mod_ModLoaderMp 1.0.0
mod_WiduXMoreSlabs V2.5 (MC 1.0.0)
mod_wkBookmod 1.9 for MC 1.0
mod_Railcraft 2.0.2
mod_BuildCraftCore 3.0.3
mod_BuildCraftBuilders 3.0.3
mod_BuildCraftFactory 3.0.3
mod_BuildCraftTransport 3.0.3
mod_BuildCraftEnergy 3.0.3
mod_TooManyItems 1.0.0 2011-11-29
mod_WirelessRedstone 1.5
mod_LightSensor 1.0.0
mod_CraftGuide 1.3.1
mod_BrewGuide 1.0
mod_crystalWing Minecraft 1.0.0
mod_AdditionalBuildcraftObjects 0.8 (MC 1.0.0, BC 3.0.4)
mod_EE EEv5.5
mod_Millenaire 1.10.1
mod_Zeppelin 1.0.0.0.22
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 2d16863b --------
Generated 12/26/11 12:06 AM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9500 GT/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: -1
at zx.a(Chunk.java:333)
at zx.d(Chunk.java:608)
at ry.b(World.java:2033)
at BlockAlchest.getLightValue(BlockAlchest.java:23)
at yy.e(Block.java:322)
at acr.a(RenderBlocks.java:2971)
at acr.o(RenderBlocks.java:2938)
at acr.b(RenderBlocks.java:225)
at Zeppelin.RenderBlockGridEntity.a(RenderBlockGridEntity.java:96)
at wb.a(wb.java:149)
at wb.a(wb.java:142)
at afv.a(RenderGlobal.java:367)
at adt.a(EntityRenderer.java:906)
at adt.b(EntityRenderer.java:748)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:738)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3c2bf0c1 ----------
edit: Just tried turning off GL rendering and smooth lighting. No difference. Looks like it's time to load a backup.
"Wake up."
You have to many mods, so it's unknown to know which one conflicts with the Zeppelin mod, That's the problem. Force update and only use the zeppelin without meta-inf and try it.
Check OP.