Just out O' interest what are you working on at the moment? This has nothing to do with when it's released don't worry, it's just interesting to see where your at. Also the spreadsheet is fairly conclusive but what have you got as far as mobs which are by far my favorite part of any mod? Other than that. Amazing mod and Godspeed
(mostly because as we know the 12 year old will flock like creepers to this mod when it becomes more popular.
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Just out O' interest what are you working on at the moment? This has nothing to do with when it's released don't worry, it's just interesting to see where your at. Also the spreadsheet is fairly conclusive but what have you got as far as mobs which are by far my favorite part of any mod?
I haven't gotten to work on the mod as much this week (nor next week) as I'd like to because of work and my personal life, but right now I'm generally polishing up the first 6 Labyrinths and making sure everything looks nice enough.
Once we fix some problems with the code, I will start working on the Final Labyrinth and Choam will start implementing mobs.
Mobs and Bosses aren't a priority until after we're done with the labyrinth creation, although I have created a few skins for mobs.
Just out O' interest what are you working on at the moment? This has nothing to do with when it's released don't worry, it's just interesting to see where your at. Also the spreadsheet is fairly conclusive but what have you got as far as mobs which are by far my favorite part of any mod?
I haven't gotten to work on the mod as much this week (nor next week) as I'd like to because of work and my personal life, but right now I'm generally polishing up the first 6 Labyrinths and making sure everything looks nice enough.
Once we fix some problems with the code, I will start working on the Final Labyrinth and Choam will start implementing mobs.
Mobs and Bosses aren't a priority until after we're done with the labyrinth creation, although I have created a few skins for mobs.
Nice to get an update of where you guys are at that's a little more "transparent" than the spreadsheet. The spreadsheet is a great tool, but sometimes I get sad when I see things at the same status for a while. Sure, I can assume it's personal commitments and work and the like, but sometimes I fear that you've hit a snag and something is going worse than you expected.
But you do tend to come back to the thread to give updates often, so I'm pretty sure I worry over nothing. Keep up the good work!
:0)))))))) is the only way to describe what I am looking at...
Looks amazing. This is definitely goin to be one flying f**k of a mod if you know what i mean.
The Final Labyrinth exterior reminds me of The N64 OoT Hyrule Castle model. Mostly just the water thing reminds me of the part you have to crawl in after pushing the crates. It looks amazing. Here, have some seeds
Question: So if you use an artifact for crafting or opening a labyrinth, do more artifacts spawn somewhere else? Otherwise I don't think 15 would quite be enough unless you only get stuff via labyrinths and don't make a compass.
Question: So if you use an artifact for crafting or opening a labyrinth, do more artifacts spawn somewhere else? Otherwise I don't think 15 would quite be enough unless you only get stuff via labyrinths and don't make a compass.
This has been asked and answered many times already. Please read Kirb's posts.
I would compare them to elaborate rougelike dungeons rather than puzzle maps. There's only so many things I can do when all of your players can place and destroy blocks.
Quote from Ganonslayer »
Question: So if you use an artifact for crafting or opening a labyrinth, do more artifacts spawn somewhere else?
No.
Otherwise I don't think 15 would quite be enough unless you only get stuff via labyrinths and don't make a compass.
After a quick skim, I can't find anything about the %age he's finished (it's easier to glance at a % than to look through the whole spreadsheet day after day).
I'll try to update these daily or perhaps weekly considering the possibility of day-to-day progress not being possible and this would just be turned into spam.
So here it is:
Out of 75 total "tasks":
30 Green
15 Yellow
30 Red
This translates to:
40% finished
20% incomplete
40% yet to begin
Future posts on this will just be the last half so it won't be a wall of text each time.
The reason I never used a percentage to describe progress is because all the tasks on the spreadsheet vary widely in the amount of time and effort required to finish them. A percentage even based on the spreadsheet would be vaguely misleading on the actual progress of the mod, considering some of the reds are considerably harder than others, and many of the greens and yellows were harder still.
Actually, just noticed something. You say that we can change the different things we make artifacts into, into other things, correct?
Unless said recipe does NOT involve melting it down for Artifact ore, we could receive more than 15 artifacts.
I have only said that it is possible to change Artifacts from one color to another using a recipe.
Great looking mod! i shall put the banner in my sig!
One question/sugestion will there be theif hideouts? kind of like a mob spawner but with wood and wool to look like a tent above ground. if there wont maybe consider it? Anyways EPIC looking
EDIT: one suggestion this is where one of your artifacts should be put if it is stolen!
Great looking mod! i shall put the banner in my sig!
One question/sugestion will there be theif hideouts? kind of like a mob spawner but with wood and wool to look like a tent above ground. if there wont maybe consider it? Anyways EPIC looking
EDIT: one suggestion this is where one of your artifacts should be put if it is stolen!
You may rarely discover old thieves' hideouts, but we'll never be putting in a thief spawner.
(mostly because as we know the 12 year old will flock like creepers to this mod when it becomes more popular.
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I am impressed!
I haven't gotten to work on the mod as much this week (nor next week) as I'd like to because of work and my personal life, but right now I'm generally polishing up the first 6 Labyrinths and making sure everything looks nice enough.
Once we fix some problems with the code, I will start working on the Final Labyrinth and Choam will start implementing mobs.
Mobs and Bosses aren't a priority until after we're done with the labyrinth creation, although I have created a few skins for mobs.
I make the Artifact mod.
Shutup Coco.
But yeah, awesome mod. Can't wait for it to be out :smile.gif:
Nice to get an update of where you guys are at that's a little more "transparent" than the spreadsheet. The spreadsheet is a great tool, but sometimes I get sad when I see things at the same status for a while. Sure, I can assume it's personal commitments and work and the like, but sometimes I fear that you've hit a snag and something is going worse than you expected.
But you do tend to come back to the thread to give updates often, so I'm pretty sure I worry over nothing. Keep up the good work!
Unlike the other Labyrinths, this one isn't just underground. Here's a WIP snapshot.
I make the Artifact mod.
Looks amazing. This is definitely goin to be one flying f**k of a mod if you know what i mean.
This has been asked and answered many times already. Please read Kirb's posts.
im sorry if this has been asked before, but would the labryinth be kind of like a puzzle map?
No.
Correct.
I make the Artifact mod.
I'll try to update these daily or perhaps weekly considering the possibility of day-to-day progress not being possible and this would just be turned into spam.
So here it is:
Out of 75 total "tasks":
30 Green
15 Yellow
30 Red
This translates to:
40% finished
20% incomplete
40% yet to begin
Future posts on this will just be the last half so it won't be a wall of text each time.
Unless said recipe does NOT involve melting it down for Artifact ore, we could receive more than 15 artifacts.
I have only said that it is possible to change Artifacts from one color to another using a recipe.
I make the Artifact mod.
One question/sugestion will there be theif hideouts? kind of like a mob spawner but with wood and wool to look like a tent above ground. if there wont maybe consider it? Anyways EPIC looking
EDIT: one suggestion this is where one of your artifacts should be put if it is stolen!
You may rarely discover old thieves' hideouts, but we'll never be putting in a thief spawner.
I make the Artifact mod.