I have this idea for a long time because I like trains, I like minecraft and I like mining. But to combine all this it should be a "world" where minecarts are really the only thing to move heavy things.
In the moment, minecarts are used for so many things, but do you use them to move your ore from your mining site to your home or chests?
So, my idea is, to do something that minecarts and tracks are the only possible way to move heavy amounts of ore. Not to forbid the way to carry ore at all, just to make it impossible to move if you carry the whole backpack full of ore.
1. Make Ore have a weight, (maybe 2Kg each ore)
2. Make Ingots have less weight then ore (maybe 1kg each ore)
3. Make your Steve only have a limit strenght to carry maybe 20 ore for the things you need to do for crafting/smelting.
4. Maybe add weight to Wood, too.
5. Maybe have food, that gives strength to increase carry weight.
if you carry less weight, than your strength all is ok, more weight means walk slower until no movement at all
I think, with this options added into one mod, it would really force us - me - to use minecarts much more.
So, I know a bit of coding in a few languages, is this possible in minecraft?
Does someone really like to code this ?
(please excuse my language errors, english is not my native languages, feel free to improve it)
This is a great idea, but I would add a feature that adds benefit to using higher-tier minecart-systems to balance out the fact that your weight system is taking away from vanilla gameplay. It might be tedious to have to construct a long rail-system at every mining site, so I think it needs some reward rather than just adding back transferring that you took away. At the same time, it would push people to form networks of rails which is interesting in multiplayer (where towns can co-operate to connect together), or for transportation systems.
Also, it discourages exploration of caves outside of where you setup the initial railway system, unless you make rails simple/easy to place down, which could be another feature. Maybe you can click point A and point B (down a staircase) and it will automatically construct a railway path, say down a staircase. If you do this, I'd make it easy to remove a railway as well. Maybe it's also less resources to craft long railway systems in the later stage, but still keeping the immersion of heavy labor early on.
You would sacrifice:
(a) time/energy early on
(b) tediousness, some annoyance when exploring (either making more trips or sacrifice items).
//Although, if you make it easier to get from point A to B, maybe this isn't a huge problem (they would still have to scout out
Of course, if you're going for immersion and player restrictions which make them think and re-value items, then this could be a plus. I know there are mod-packs which have you starting out chopping what, etc. But in the middle/later game everything always gets lightyears more efficient and you see progression better.
You would gain (in additional features if you like them):
(a) accessibility/convenience (in placing the railway systems)
(b) expansion (be able to make longer paths with less resources or time/energy, later on if you want, especially for exploration)
Then there's implicit benefits of railway networks/trade routes. A player might otherwise not bother forming railways at all, but now their gameplay is pushed to be more organized and planning out paths, which I could see being fun if other things are revolved around these systems.
Now that I think about it, in terms of moving items, this is kind of the purpose of pipe-systems in Tekkit. So if you go this "route" (muahaha comedy genius), I feel like it's best to push in the direction of player-transportation (in addition to item-transporting) which I don't believe pipe-systems have. If there's better transportation available, however, people might like to use pipes in the modpack + another transportation method instead of railways.
Some random ideas:
-Carts that move packs of mobs?
-larger inventory to move large batches at once (tekkit pipes are more constant, slow/ single item at a time)
-an upgrade where ores smelt on the way to its destination or for cheaper
-a weird idea: carts that sprinkle seeds/vegetation on both sides of the rail, and by making it loop back around you can make it sprinkle water for crops to grow or harvest??
There's probably mods that do these random things better, but it would make reward if gameplay is centered around railways systems.
Weight:
If you just want a weight system alone (on vanilla items, to give more balance or make it harder/immersive), you might be able to rock with making/finding this a plug-in instead of a mod. When I had a server maybe 5 years ago, we had a plug-in that someone else made to make it more immersive. Armor/tools also added weight (so people sacrifice weight before equipping full-diamond gear/tools).
These are just my untied thoughts. I'm sure there's a million ways to go about this.
Hi.
I have this idea for a long time because I like trains, I like minecraft and I like mining. But to combine all this it should be a "world" where minecarts are really the only thing to move heavy things.
In the moment, minecarts are used for so many things, but do you use them to move your ore from your mining site to your home or chests?
So, my idea is, to do something that minecarts and tracks are the only possible way to move heavy amounts of ore. Not to forbid the way to carry ore at all, just to make it impossible to move if you carry the whole backpack full of ore.
1. Make Ore have a weight, (maybe 2Kg each ore)
2. Make Ingots have less weight then ore (maybe 1kg each ore)
3. Make your Steve only have a limit strenght to carry maybe 20 ore for the things you need to do for crafting/smelting.
4. Maybe add weight to Wood, too.
5. Maybe have food, that gives strength to increase carry weight.
if you carry less weight, than your strength all is ok, more weight means walk slower until no movement at all
I think, with this options added into one mod, it would really force us - me - to use minecarts much more.
So, I know a bit of coding in a few languages, is this possible in minecraft?
Does someone really like to code this ?
(please excuse my language errors, english is not my native languages, feel free to improve it)
thanks for reading
cybergolem / Christian
This is a great idea, but I would add a feature that adds benefit to using higher-tier minecart-systems to balance out the fact that your weight system is taking away from vanilla gameplay. It might be tedious to have to construct a long rail-system at every mining site, so I think it needs some reward rather than just adding back transferring that you took away. At the same time, it would push people to form networks of rails which is interesting in multiplayer (where towns can co-operate to connect together), or for transportation systems.
Also, it discourages exploration of caves outside of where you setup the initial railway system, unless you make rails simple/easy to place down, which could be another feature. Maybe you can click point A and point B (down a staircase) and it will automatically construct a railway path, say down a staircase. If you do this, I'd make it easy to remove a railway as well. Maybe it's also less resources to craft long railway systems in the later stage, but still keeping the immersion of heavy labor early on.
You would sacrifice:
(a) time/energy early on
(b) tediousness, some annoyance when exploring (either making more trips or sacrifice items).
//Although, if you make it easier to get from point A to B, maybe this isn't a huge problem (they would still have to scout out
Of course, if you're going for immersion and player restrictions which make them think and re-value items, then this could be a plus. I know there are mod-packs which have you starting out chopping what, etc. But in the middle/later game everything always gets lightyears more efficient and you see progression better.
You would gain (in additional features if you like them):
(a) accessibility/convenience (in placing the railway systems)
(b) expansion (be able to make longer paths with less resources or time/energy, later on if you want, especially for exploration)
Then there's implicit benefits of railway networks/trade routes. A player might otherwise not bother forming railways at all, but now their gameplay is pushed to be more organized and planning out paths, which I could see being fun if other things are revolved around these systems.
Now that I think about it, in terms of moving items, this is kind of the purpose of pipe-systems in Tekkit. So if you go this "route" (muahaha comedy genius), I feel like it's best to push in the direction of player-transportation (in addition to item-transporting) which I don't believe pipe-systems have. If there's better transportation available, however, people might like to use pipes in the modpack + another transportation method instead of railways.
Some random ideas:
-Carts that move packs of mobs?
-larger inventory to move large batches at once (tekkit pipes are more constant, slow/ single item at a time)
-an upgrade where ores smelt on the way to its destination or for cheaper
-a weird idea: carts that sprinkle seeds/vegetation on both sides of the rail, and by making it loop back around you can make it sprinkle water for crops to grow or harvest??
There's probably mods that do these random things better, but it would make reward if gameplay is centered around railways systems.
Weight:
If you just want a weight system alone (on vanilla items, to give more balance or make it harder/immersive), you might be able to rock with making/finding this a plug-in instead of a mod. When I had a server maybe 5 years ago, we had a plug-in that someone else made to make it more immersive. Armor/tools also added weight (so people sacrifice weight before equipping full-diamond gear/tools).
These are just my untied thoughts. I'm sure there's a million ways to go about this.