I know there's a couple out there, but I feel one with particular features in mind is required. Working on a mod-pack.
Basic Features
-A Shop GUI opened by key-press
-Categorical tabs, and favoriting
-A UI/UX onscreen displaying money in account, akin to how plug-ins display money on multiplayer servers
-Money is 'meta' in-game, not physical, as to not take up inventory space and require to be stored. It is a stored string on the client or server.
-Ability to buy and sell blocks and items, and control the quantity you want to buy or sell. In other words, instead of having to sell stacks of 64 at a time, you enter in a number, and it detects if you have that amount in your inventory to sell.
-Ability to configure what blocks and items are bought and sold, their price, and category
-A physical interfacing block that allows you to auto-buy/sell blocks and items
If you want to go crazy features:
Player shops, that can be stocked automatically using the interfacing block.
Stock market / auctioning mechanic for multiplayer
I know there's a couple out there, but I feel one with particular features in mind is required. Working on a mod-pack.
-A Shop GUI opened by key-press
-Categorical tabs, and favoriting
-A UI/UX onscreen displaying money in account, akin to how plug-ins display money on multiplayer servers
-Money is 'meta' in-game, not physical, as to not take up inventory space and require to be stored. It is a stored string on the client or server.
-Ability to buy and sell blocks and items, and control the quantity you want to buy or sell. In other words, instead of having to sell stacks of 64 at a time, you enter in a number, and it detects if you have that amount in your inventory to sell.
-Ability to configure what blocks and items are bought and sold, their price, and category
-A physical interfacing block that allows you to auto-buy/sell blocks and items
If you want to go crazy features:
Player shops, that can be stocked automatically using the interfacing block.
Stock market / auctioning mechanic for multiplayer
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