I've been looking for a mod that changes the day/night cycle length for years and all I have found is some old mod that stopped being developed in 1.7. Can someone make a mod that changes the day/night cycle length? It should be super easy.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Don't make it too complicated. Simplicity is best. What I want most out of it is that it's bug-free and compatible with other mods. Ideally I'd bump the day/night length to 3x or 6x its current length (20 minutes). If you put in any options, they'd probably fit best just in the menu outside of the game. No need to change the setting while in-game I figure, unless that actually makes it easier to program it. I intend to set it once and then never change it.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Don't make it too complicated. Simplicity is best. What I want most out of it is that it's bug-free and compatible with other mods. Ideally I'd bump the day/night length to 3x or 6x its current length (20 minutes). If you put in any options, they'd probably fit best just in the menu outside of the game. No need to change the setting while in-game I figure, unless that actually makes it easier to program it. I intend to set it once and then never change it.
Ok, if I were to make this, it will be a minecraft forge mod and I may not be able to make an options menu and for you. Can you tell me what version of minecraft you want this made for? (it may not matter but I need somewhere to start)
Does it need to be a mod, you could simply use commandblocks and a hopperclock to manually alter time, might look funny but I've done it. ~:)
Lastly, cosmic has a very good point, it does sound like something you can do in vanilla minecraft with command blocks so you can also ask some redstone knowledged people to help you out.
Ok, if I were to make this, it will be a minecraft forge mod and I may not be able to make an options menu and for you. Can you tell me what version of minecraft you want this made for? (it may not matter but I need somewhere to start)
Does it need to be a mod, you could simply use commandblocks and a hopperclock to manually alter time, might look funny but I've done it. ~:)
Could you explain how? I spent some time on the forums a while back asking people how to do it, but I didn't get very good answers. I managed to get a command block setup at some point that automatically advanced time after a set interval, but it did it by letting the sun glide forward for a while, then jumping it backward. It looked really annoying. Another solution was just to use a command to make the sun stop progressing.
You'd think there would just be a command to alter the day/night length, but I've searched for such a thing multiple times, scouring command lists to no avail.
Also before you respond, have you looked at some existing mods that does this? They may already be the answer to your request.
As I said in the OP: "I've been looking for a mod that changes the day/night cycle length for years and all I have found is some old mod that stopped being developed in 1.7."
I have definitely checked, and I'm quite surprised this isn't readily available.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Turns out it wasn't too hard to code and especially because someone on the forge forums provided the perfect solution to another modder who was trying to do the same thing. At the moment, the cycle duration is set by me in code and cannot be changed ingame once you load the mod. So at this point the mod is actually done because you've said that:
Don't make it too complicated. Simplicity is best. What I want most out of it is that it's bug-free and compatible with other mods. Ideally I'd bump the day/night length to 3x or 6x its current length (20 minutes). If you put in any options, they'd probably fit best just in the menu outside of the game. No need to change the setting while in-game I figure, unless that actually makes it easier to program it. I intend to set it once and then never change it.
So I set the duration of 1 cycle to 3x its original and here is the mod if you believe it's good enough. Although I haven't tested this mod for its bugs and compatibility, I believe you will not have problems with it. Plop the jar in your mods folder and that's it. To revert take it out of the mods folder and restart minecraft. Otherwise, let me know of any bugs and whether you want some sort of ability to set the duration yourself.
I put the file in my Minecraft mods folder but it didn't work. Do I need to get forge or something?
Edit: Never mind, I got it working. The installation instructions should be a bit longer:
1.) install forge version 1.12-14.21.1.2423 or later (extreme version sensitivity here!)
2.) put mod in mods folder
3.) run Minecraft launcher
4.) in launcher, create profile using forge version
5.) run Minecraft under that new profile
At a glance it seems to be working great. It changed my game from day to night but didn't change the number of days that had progressed so far. I'll be subjecting this mod to a battery of tests over the next couple days and I'll be sure to get back to you if I find any bugs. As long as you don't hear back from me, everything is working great (you still might, though).
If this turns out to work well, perhaps you should maintain it and update the version number as Minecraft releases new versions, so people can use it to change their day length without having to back up to older versions.
And why is Minecraft so version-sensitive, anyway? It wouldn't let me run the mod with forge version 1.12-14.21.1.2387 which hasn't even been out for two months. If it was 1.11, of course they shouldn't run together. If it was a difference between 1.12.0 and 1.12.1, it should allow the player but warn them. But forge minor edits within the same Minecraft version? It shouldn't even mention the conflict, it should ignore it entirely except in the crash output.
It's working great so far! I found one issue: when I sleep just after nightfall, it jumps forward to some time well into the night, and I must sleep again to reach morning. But I wouldn't call that a bug. It's actually a cool feature! It counts it as 2 days even though it's as much as 3 vanilla days, and I haven't tested for sure but I think it ticks just one day if I don't sleep.
Another nice thing is that I get more weather. In Vanilla Minecraft, sleeping in a bed clears weather, and it always takes more than a full Minecraft day to start again. But once it gets started, it stays pretty much in weather mode non-stop until you sleep. I always hated that in Vanilla Minecraft if I own a bed, I never see weather, and if I don't own a bed, I rarely see a clear day in some biomes. But with the longer sleep cycle, weather is more likely to occur without getting stuck on weather, and occasionally you're forced to endure a daytime thunderstorm because night may be a ways off. I got my first skeleton trap since 1.9!
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Hey glad to hear you got it working. You see the thing is I had to wrap up this mini project quickly as I was getting a bit busy with other stuff. I should have detailed the installation better and you're totally right about the forge versions. Since the 1.12 update forge had been changing a lot of stuff. It's my laziness for not looking out for future and past version compatibility. I will look into bugs, compatibility and feature additions another time but feel free to keep posting here.
I figured out what's happening with the day numbering. It's just counting by time, exactly as before. At 2/3rds through the day, the number ticks up 1. At 1/3rd through the night, it ticks up 1 again. When I sleep and it wakes me up at 1/3rd of the way through the night, that's because it reached the end of a Vanilla day.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Correct. It makes the sun and moon take 3 Minecraft days to go all the way around the skybox. You have to sleep twice to pass a full night from the beginning.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I've been looking for a mod that changes the day/night cycle length for years and all I have found is some old mod that stopped being developed in 1.7. Can someone make a mod that changes the day/night cycle length? It should be super easy.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).So you want to be able to change the cycle length at your will preferably through a GUI?
I'd accept something that simply increased it, but having a gui would be excellent.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I may try my hand at this later but I'm only a newbie still finishing up my first mod so don't expect too much from me.
That would be most excellent!
Don't make it too complicated. Simplicity is best. What I want most out of it is that it's bug-free and compatible with other mods. Ideally I'd bump the day/night length to 3x or 6x its current length (20 minutes). If you put in any options, they'd probably fit best just in the menu outside of the game. No need to change the setting while in-game I figure, unless that actually makes it easier to program it. I intend to set it once and then never change it.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Ok, if I were to make this, it will be a minecraft forge mod and I may not be able to make an options menu and for you. Can you tell me what version of minecraft you want this made for? (it may not matter but I need somewhere to start)
Lastly, cosmic has a very good point, it does sound like something you can do in vanilla minecraft with command blocks so you can also ask some redstone knowledged people to help you out.
Also before you respond, have you looked at some existing mods that does this? They may already be the answer to your request.
1.12
Could you explain how? I spent some time on the forums a while back asking people how to do it, but I didn't get very good answers. I managed to get a command block setup at some point that automatically advanced time after a set interval, but it did it by letting the sun glide forward for a while, then jumping it backward. It looked really annoying. Another solution was just to use a command to make the sun stop progressing.
You'd think there would just be a command to alter the day/night length, but I've searched for such a thing multiple times, scouring command lists to no avail.
As I said in the OP: "I've been looking for a mod that changes the day/night cycle length for years and all I have found is some old mod that stopped being developed in 1.7."
I have definitely checked, and I'm quite surprised this isn't readily available.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).As I said twice before, I already tried that.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Here's an update on the mod:
Turns out it wasn't too hard to code and especially because someone on the forge forums provided the perfect solution to another modder who was trying to do the same thing. At the moment, the cycle duration is set by me in code and cannot be changed ingame once you load the mod. So at this point the mod is actually done because you've said that:
So I set the duration of 1 cycle to 3x its original and here is the mod if you believe it's good enough. Although I haven't tested this mod for its bugs and compatibility, I believe you will not have problems with it. Plop the jar in your mods folder and that's it. To revert take it out of the mods folder and restart minecraft. Otherwise, let me know of any bugs and whether you want some sort of ability to set the duration yourself.
I put the file in my Minecraft mods folder but it didn't work. Do I need to get forge or something?
Edit: Never mind, I got it working. The installation instructions should be a bit longer:
1.) install forge version 1.12-14.21.1.2423 or later (extreme version sensitivity here!)
2.) put mod in mods folder
3.) run Minecraft launcher
4.) in launcher, create profile using forge version
5.) run Minecraft under that new profile
At a glance it seems to be working great. It changed my game from day to night but didn't change the number of days that had progressed so far. I'll be subjecting this mod to a battery of tests over the next couple days and I'll be sure to get back to you if I find any bugs. As long as you don't hear back from me, everything is working great (you still might, though).
If this turns out to work well, perhaps you should maintain it and update the version number as Minecraft releases new versions, so people can use it to change their day length without having to back up to older versions.
And why is Minecraft so version-sensitive, anyway? It wouldn't let me run the mod with forge version 1.12-14.21.1.2387 which hasn't even been out for two months. If it was 1.11, of course they shouldn't run together. If it was a difference between 1.12.0 and 1.12.1, it should allow the player but warn them. But forge minor edits within the same Minecraft version? It shouldn't even mention the conflict, it should ignore it entirely except in the crash output.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).It's working great so far! I found one issue: when I sleep just after nightfall, it jumps forward to some time well into the night, and I must sleep again to reach morning. But I wouldn't call that a bug. It's actually a cool feature! It counts it as 2 days even though it's as much as 3 vanilla days, and I haven't tested for sure but I think it ticks just one day if I don't sleep.
Another nice thing is that I get more weather. In Vanilla Minecraft, sleeping in a bed clears weather, and it always takes more than a full Minecraft day to start again. But once it gets started, it stays pretty much in weather mode non-stop until you sleep. I always hated that in Vanilla Minecraft if I own a bed, I never see weather, and if I don't own a bed, I rarely see a clear day in some biomes. But with the longer sleep cycle, weather is more likely to occur without getting stuck on weather, and occasionally you're forced to endure a daytime thunderstorm because night may be a ways off. I got my first skeleton trap since 1.9!
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Hey glad to hear you got it working. You see the thing is I had to wrap up this mini project quickly as I was getting a bit busy with other stuff. I should have detailed the installation better and you're totally right about the forge versions. Since the 1.12 update forge had been changing a lot of stuff. It's my laziness for not looking out for future and past version compatibility. I will look into bugs, compatibility and feature additions another time but feel free to keep posting here.
I figured out what's happening with the day numbering. It's just counting by time, exactly as before. At 2/3rds through the day, the number ticks up 1. At 1/3rd through the night, it ticks up 1 again. When I sleep and it wakes me up at 1/3rd of the way through the night, that's because it reached the end of a Vanilla day.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Correct. It makes the sun and moon take 3 Minecraft days to go all the way around the skybox. You have to sleep twice to pass a full night from the beginning.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Do you still work on it?
Sorry for self-promotion, but if you don't want some glitches in celestial movement, you can use my mod:
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks