I'm not sure if this is simple, or medium, because I don't have much (if any) modding experience.
This mod would be for version 1.12, and would improve the Advancements feature majorly. If you didn't already know, some advancements have a progress bar, so to say. For example, the 'Two by two' advancement requires the player to breed every type of animal. The advancement shows how many of these you've completed. The problem is that there is no way of knowing which ones remain.
It would be very helpful if you could add the ability to view which ones you still need to complete. It would also be nice for it to become vanilla server compatible. Thanks a lot!
P.S: If any textures are needed, I'll be happy to make them, however, the mod itself doesn't need to look good, and should only work.
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Join Date:
9/28/2013
Posts:
252
Minecraft:
TillaSiren
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I wondered if you could do a mob(a very simple mob) I am trying ot find someone who can make me a Koi/Goldfish mod I would be perfectly happy to provide texture and model via techne(included image)
the only things it really needs to do is swim around, have some way to move it and breed (and of course not despawn if i put it in a pond)
Can you make the world much more dense? I was hoping to not have a super cave like that, but instead just lots more caves. Sorry for the miscommunication.
If you're still willing to help, I would also appreciate it if you allow dungeons and structures from other mods to spawn, and I would really love it if you could make sand generate like gravel there
Can you make the world much more dense? I was hoping to not have a super cave like that, but instead just lots more caves. Sorry for the miscommunication.
If you're still willing to help, I would also appreciate it if you allow dungeons and structures from other mods to spawn, and I would really love it if you could make sand generate like gravel there
I want some clarification: do you just want a regular world with higher terrain generation and more caves, or an "underground" which won't have light?
I want some clarification: do you just want a regular world with higher terrain generation and more caves, or an "underground" which won't have light?
Depth of around 0-128. Top-most (y=128) and bottom-most (y=0) layers are bedrock. Everything sandwiched between the bedrock is underground, so it's stone, ore, caves, etc. I don't want any natural light. I want a very high frequency of vanilla caves (Maybe 3 to 4 times more), and double the mineshafts and dungeons (If possible). I would also like sand to generate the same way as gravel, in similar size and frequency (if possible). I also need the generation to be compatible with other mods which generate underground dungeons, specifically Recurrent Complex
One, can you add a Block of Nether Steel? Just as a recolored Iron Block would be just fine.
and two, i messed up the position of the Nether Steel pickaxe in the texture, so I've attached the fixed version to this post.
One, can you add a Block of Nether Steel? Just as a recolored Iron Block would be just fine.
and two, i messed up the position of the Nether Steel pickaxe in the texture, so I've attached the fixed version to this post.
Alexiy, sorry but I forgot to add 1 more detail to the mod. There needs to be some kind of well-lit room or open space for the player that generates where they spawn; I don't want them spawning in stone or inside dark caves they can't see in.
Alexiy, sorry but I forgot to add 1 more detail to the mod. There needs to be some kind of well-lit room or open space for the player that generates where they spawn; I don't want them spawning in stone or inside dark caves they can't see in.
Well, I discovered something lovely about the Nether Steel Block.
It works as a Beacon Pyramid material; below I have attached a screenshot of a creative world with my super-penta-beacon pyramid made entirely of nether steel blocks, but the cost of making such a thing in survival got me wondering:
Would it be possible to amplify the Beacon if it had a layer of Nether Steel, such that the potion effect(s) provided by it would be buffed by 1 level for each layer of Nether Steel on the pyramid?
I have no idea how tough making the game check for a specific block arrangement beneath a beacon would be, alongside only adding the buff to the active beacon effects, but if you think you could do it, Alexiy, it would add a lot more depth to this mod than just "powerful endgame toolset for fun".
P.S. I have also attached Nether Steel Armor textures (inventory only) too, if you want to make that a thing as well or instead of the beacon amp, that would also be greatly appreciated.
Hmm.... How about a mod that allows for mixing up mobs in a crafting table, and creating unique ones you can place down and spawn? For example, when you kill a mob, you would get a 0-1 chance for any given bodypart. The six parts would be legs, arms(Still legs for 4-legged mobs), Torso, and head. The legs you could put down together or separately in the crafting table, but the arms would always have to be separate. If you did this, you could end up with a Creeper that has Spider-legs, Skeleton-arms, and a Wolf-head. So, how does it sound?
Hmm.... How about a mod that allows for mixing up mobs in a crafting table, and creating unique ones you can place down and spawn? For example, when you kill a mob, you would get a 0-1 chance for any given bodypart. The six parts would be legs, arms(Still legs for 4-legged mobs), Torso, and head. The legs you could put down together or separately in the crafting table, but the arms would always have to be separate. If you did this, you could end up with a Creeper that has Spider-legs, Skeleton-arms, and a Wolf-head. So, how does it sound?
I think there is a mod like this already somewhere. Though not for 1.12
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My Mods:
Working on updating Little Maid Mod to 1.12 with my own twist. I am a Japanese anime fan :3 Teasers here
Blood Baubles - An addon for BloodMagic that adds related Baubles to the game. (Currently on hold)
Blood Magic Wiki - A Blood Mages Choice Encylopedia (Currently on hold)
LazyModder- A libary that makes modding easier. Currently being developed for 1.12)
Deobfuscator - A program used to deobfuscate obfuscated mods.
Fine, I'll take a shot at it. For which minecraft version?
Thank you very much! For Minecraft 1.10.2.
I'm not sure if this is simple, or medium, because I don't have much (if any) modding experience.
This mod would be for version 1.12, and would improve the Advancements feature majorly. If you didn't already know, some advancements have a progress bar, so to say. For example, the 'Two by two' advancement requires the player to breed every type of animal. The advancement shows how many of these you've completed. The problem is that there is no way of knowing which ones remain.
It would be very helpful if you could add the ability to view which ones you still need to complete. It would also be nice for it to become vanilla server compatible. Thanks a lot!
P.S: If any textures are needed, I'll be happy to make them, however, the mod itself doesn't need to look good, and should only work.
I wondered if you could do a mob(a very simple mob) I am trying ot find someone who can make me a Koi/Goldfish mod I would be perfectly happy to provide texture and model via techne(included image)
the only things it really needs to do is swim around, have some way to move it and breed (and of course not despawn if i put it in a pond)
Here is a look at what I've done so far.
Currently, it uses modified Nether generation code.
Can you make the world much more dense? I was hoping to not have a super cave like that, but instead just lots more caves. Sorry for the miscommunication.
If you're still willing to help, I would also appreciate it if you allow dungeons and structures from other mods to spawn, and I would really love it if you could make sand generate like gravel there
Here you go!
Added next mod version to frontpage.
I want some clarification: do you just want a regular world with higher terrain generation and more caves, or an "underground" which won't have light?
Is it possible for you to make my minor request as I listed above?
Not now. I have to finish other project.
Depth of around 0-128. Top-most (y=128) and bottom-most (y=0) layers are bedrock. Everything sandwiched between the bedrock is underground, so it's stone, ore, caves, etc. I don't want any natural light. I want a very high frequency of vanilla caves (Maybe 3 to 4 times more), and double the mineshafts and dungeons (If possible). I would also like sand to generate the same way as gravel, in similar size and frequency (if possible). I also need the generation to be compatible with other mods which generate underground dungeons, specifically Recurrent Complex
Ok, two last things.
One, can you add a Block of Nether Steel? Just as a recolored Iron Block would be just fine.
and two, i messed up the position of the Nether Steel pickaxe in the texture, so I've attached the fixed version to this post.
Done.
Alexiy, sorry but I forgot to add 1 more detail to the mod. There needs to be some kind of well-lit room or open space for the player that generates where they spawn; I don't want them spawning in stone or inside dark caves they can't see in.
Ok, will try to do that.
Well, I discovered something lovely about the Nether Steel Block.
It works as a Beacon Pyramid material; below I have attached a screenshot of a creative world with my super-penta-beacon pyramid made entirely of nether steel blocks, but the cost of making such a thing in survival got me wondering:
Would it be possible to amplify the Beacon if it had a layer of Nether Steel, such that the potion effect(s) provided by it would be buffed by 1 level for each layer of Nether Steel on the pyramid?
I have no idea how tough making the game check for a specific block arrangement beneath a beacon would be, alongside only adding the buff to the active beacon effects, but if you think you could do it, Alexiy, it would add a lot more depth to this mod than just "powerful endgame toolset for fun".
P.S. I have also attached Nether Steel Armor textures (inventory only) too, if you want to make that a thing as well or instead of the beacon amp, that would also be greatly appreciated.
Hmm.... How about a mod that allows for mixing up mobs in a crafting table, and creating unique ones you can place down and spawn? For example, when you kill a mob, you would get a 0-1 chance for any given bodypart. The six parts would be legs, arms(Still legs for 4-legged mobs), Torso, and head. The legs you could put down together or separately in the crafting table, but the arms would always have to be separate. If you did this, you could end up with a Creeper that has Spider-legs, Skeleton-arms, and a Wolf-head. So, how does it sound?
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I think there is a mod like this already somewhere. Though not for 1.12
My Mods:
- Happy Coding -
Hey, Alexiy, I have one final mod request. If at all possible, I want you to update this mod (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291181-1-6-2-modloader-forge-morexp-v1-0-rewritten#entry23895107) to 1.11.2 or 1.12. I find these kinds of mods extremely useful, especially since I frequently use Customized generation to make extremely challenging Survival worlds with little to no ores, and even when I don't, it would be interesting to see how this would affect the experience dynamic of the game.