Lately I've been working on my mod and I've encountered some repetitive work that is going to last forever. I really wanna test my developing skills and I would like you to post in the comments below and mod that has not been updated to the latest Minecraft version for quite a long time because either the developer gave up, or just didn't feel like modding at all. In summary, post a dead mod in the comments below, and I'll try to do my best on bringing it back to life.
I'm sorry to everyone, but unfortunately I won't be able to update any mods. I've encountered some personal problems and I won't even have time to work on my own mods. Again I'm sorry, I wanted to do this, but it is what it is.
Simply horses was an amazing mod, someone recently said they were looking to revive it but was looking for help. I have no modding skills. It added a wide variety wagons, plows, carts that the horses could pull.
It really is an interesting mod and by the video reviews it looks amazing. I'll download MC 1.5 and play with it as soon as possible to see all the cool features. I'll try to contact the creator and if he gives me the approval to update the mod, then there's a high chance that this mod will live again!
EDIT: As I was scrolling down the remake thread I saw someone was already trying to remake it.
Thank you, it will be useful. As it seems, the versions released are only for 1.7.10, sadly. What I want to do is update it to 1.10/1.11 and I still want the mod author to give me approval to make an official mod release, not just a community one. I don't wanna mess with the copyright strike. But thanks (both for giving me links and for wishing me good luck).
Simply horses was an amazing mod, someone recently said they were looking to revive it but was looking for help. I have no modding skills. It added a wide variety wagons, plows, carts that the horses could pull.
It was a 1.4.7 mod, that was later ported to 1.7.10 and just left, it is a cogs/steam/tools mod that I think deserves more attention again. Look it over and if its not your thing in your opinion to reboot depending on how much trouble it could be to get it going then that is understandable. Sadly I am unsure about source code.
My mod ideas, if this is off track I apologise, but I thought I saw an opportunity so I thought I'd go for it.
(I also have mod ideas that I have been coming up with for a few years now as something for fun and to get my mind going. If you'd like I can show some off and see what you think if that works out. I have about 20-50 or so and more in a book somewhere. So I'd need a whole document to fill it up just to be sure. It has been a while since so sorry.
I love tech mods/tools/magic-ish so I have come up with ideas from mostly things that vanilla could do for simple machine/power gen like bio fuel, enchantments being used for upgrades in machines, magical fluids and more. Or just something random but tech/magic related.
-to just anything like cogs/kinetic power,
-to resource production multi-blocks of just wood/stone/metal/alloys, and 4 or 5 tiers of wood/stone/metal/alloys/gems as each type of wood/stone/metal/alloy/gem serves as its own tier to get another. Like for example hickory wood is tier 4 because of its facts in real life as a reference and claystone is tier 1. Just ideas mostly at the moment.
-Plant/animal caring to many lengths of UV and photosynthesis and other things, so mostly like a forestry meets MineChem I guess is how I thought of it, but unsure now. I am not that smart or even 100% understand these factors, but they are ideas.
-Enchantments and XP. So an enchantment control table for like a network controller or XP storage holder and using XP/enchantments for machines.
If you'd like to know more I will have a list of the mod names I have called my mod ideas. If not then I will search for another alternative. Its up to you.) Sorry if I got off track.
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Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Hey, I'm so happy you're doing this, so many great mods have been abandoned and desperately need reviving. Here's one that isn't necessarily dead nor abandoned, but the mod author has said he won't be able to touch it for the next two years. He also hasn't announced if he has chosen someone to maintain it yet. If you could update this to 1.10-1.11, I'd be greatful.
These have been officially abandoned, but the author left some files behind to use and update, yet it would seem no one has done so. These will require lots of work, I'm sure.
It was a 1.4.7 mod, that was later ported to 1.7.10 and just left, it is a cogs/steam/tools mod that I think deserves more attention again. Look it over and if its not your thing in your opinion to reboot depending on how much trouble it could be to get it going then that is understandable. Sadly I am unsure about source code.
My mod ideas, if this is off track I apologise, but I thought I saw an opportunity so I thought I'd go for it.
(I also have mod ideas that I have been coming up with for a few years now as something for fun and to get my mind going. If you'd like I can show some off and see what you think if that works out. I have about 20-50 or so and more in a book somewhere. So I'd need a whole document to fill it up just to be sure. It has been a while since so sorry.
I love tech mods/tools/magic-ish so I have come up with ideas from mostly things that vanilla could do for simple machine/power gen like bio fuel, enchantments being used for upgrades in machines, magical fluids and more. Or just something random but tech/magic related.
-to just anything like cogs/kinetic power,
-to resource production multi-blocks of just wood/stone/metal/alloys, and 4 or 5 tiers of wood/stone/metal/alloys/gems as each type of wood/stone/metal/alloy/gem serves as its own tier to get another. Like for example hickory wood is tier 4 because of its facts in real life as a reference and claystone is tier 1. Just ideas mostly at the moment.
-Plant/animal caring to many lengths of UV and photosynthesis and other things, so mostly like a forestry meets MineChem I guess is how I thought of it, but unsure now. I am not that smart or even 100% understand these factors, but they are ideas.
-Enchantments and XP. So an enchantment control table for like a network controller or XP storage holder and using XP/enchantments for machines.
If you'd like to know more I will have a list of the mod names I have called my mod ideas. If not then I will search for another alternative. Its up to you.) Sorry if I got off track.
The mods itself looks awesome to me, but I don't really feel like updating it. Maybe I will, one day. I don't know. And if I ever do, I will add some kind of a medieval touch to it.
Hey, I'm so happy you're doing this, so many great mods have been abandoned and desperately need reviving. Here's one that isn't necessarily dead nor abandoned, but the mod author has said he won't be able to touch it for the next two years. He also hasn't announced if he has chosen someone to maintain it yet. If you could update this to 1.10-1.11, I'd be greatful.
These have been officially abandoned, but the author left some files behind to use and update, yet it would seem no one has done so. These will require lots of work, I'm sure.
If I find any more abandoned mods I think are worth updating, I'll post them here for you. Thanks again for doing this.
The Ore Sheep mod looks crazy and awesome. Hahah, never thought of that idea. When Forge gets released for 1.11, I'll try to update it. (If you know anything about coding, you would know that Mojang changed the code regarding mobs in 1.11 more than they did with blocks, or less, not sure....)
Here is a link to a thread I just made talking about needing someone to fix a dead mod.
If you feel up to it take a swing!
For some reason I hadn't seen your post up until I looked back at this thread again. The mod idea is something that I always wanted in Minecraft, I'm starting with this mod ASAP. I want it sooo badly.
I don't think its right to update mods without them being open source or asking the first author first! Things aside tho i'd be really happy if you help me do some things with my mod as i am kinda new to this xd?
I always ask mod authors the permission to update their mods and please read what this thread is about.
Lately I've been working on my mod and I've encountered some repetitive work that is going to last forever. I really wanna test my developing skills and I would like you to post in the comments below and mod that has not been updated to the latest Minecraft version for quite a long time because either the developer gave up, or just didn't feel like modding at all. In summary, post a dead mod in the comments below, and I'll try to do my best on bringing it back to life.I'm sorry to everyone, but unfortunately I won't be able to update any mods. I've encountered some personal problems and I won't even have time to work on my own mods. Again I'm sorry, I wanted to do this, but it is what it is.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1440342-1-5-1-1-5-2-simply-horses-mod-alpha-0-6-2
Simply horses was an amazing mod, someone recently said they were looking to revive it but was looking for help. I have no modding skills. It added a wide variety wagons, plows, carts that the horses could pull.
Make this happen?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2418825-simply-horses-remake
It really is an interesting mod and by the video reviews it looks amazing. I'll download MC 1.5 and play with it as soon as possible to see all the cool features. I'll try to contact the creator and if he gives me the approval to update the mod, then there's a high chance that this mod will live again!
EDIT: As I was scrolling down the remake thread I saw someone was already trying to remake it.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2763864-could-someone-who-has-more-time-then-me-help-out
Here is a link to a thread I just made talking about needing someone to fix a dead mod.
If you feel up to it take a swing!
The aether mod is desperatly needed for 1.11
Looks easy to maintain, will contact the author to get the resources and the source code and the main ideas. Thanks for replying!
EDIT: I'be contacted the mod author, now I'm waiting for their response.
Thank you, it will be useful. As it seems, the versions released are only for 1.7.10, sadly. What I want to do is update it to 1.10/1.11 and I still want the mod author to give me approval to make an official mod release, not just a community one. I don't wanna mess with the copyright strike. But thanks (both for giving me links and for wishing me good luck).
Wow! Thanks for the recommendation!
@OP so that's how you found this MOD, lol nice, happy to have your help!
Hello, I'd love to see Cogs of the machine back.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1442605-cogs-of-the-machine-v0-1-4pre1-back-in-action
It was a 1.4.7 mod, that was later ported to 1.7.10 and just left, it is a cogs/steam/tools mod that I think deserves more attention again. Look it over and if its not your thing in your opinion to reboot depending on how much trouble it could be to get it going then that is understandable. Sadly I am unsure about source code.
My mod ideas, if this is off track I apologise, but I thought I saw an opportunity so I thought I'd go for it.
(I also have mod ideas that I have been coming up with for a few years now as something for fun and to get my mind going. If you'd like I can show some off and see what you think if that works out. I have about 20-50 or so and more in a book somewhere. So I'd need a whole document to fill it up just to be sure. It has been a while since so sorry.
I love tech mods/tools/magic-ish so I have come up with ideas from mostly things that vanilla could do for simple machine/power gen like bio fuel, enchantments being used for upgrades in machines, magical fluids and more. Or just something random but tech/magic related.
-to just anything like cogs/kinetic power,
-to resource production multi-blocks of just wood/stone/metal/alloys, and 4 or 5 tiers of wood/stone/metal/alloys/gems as each type of wood/stone/metal/alloy/gem serves as its own tier to get another. Like for example hickory wood is tier 4 because of its facts in real life as a reference and claystone is tier 1. Just ideas mostly at the moment.
-Plant/animal caring to many lengths of UV and photosynthesis and other things, so mostly like a forestry meets MineChem I guess is how I thought of it, but unsure now. I am not that smart or even 100% understand these factors, but they are ideas.
-Enchantments and XP. So an enchantment control table for like a network controller or XP storage holder and using XP/enchantments for machines.
If you'd like to know more I will have a list of the mod names I have called my mod ideas. If not then I will search for another alternative. Its up to you.) Sorry if I got off track.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Hey, I'm so happy you're doing this, so many great mods have been abandoned and desperately need reviving. Here's one that isn't necessarily dead nor abandoned, but the mod author has said he won't be able to touch it for the next two years. He also hasn't announced if he has chosen someone to maintain it yet. If you could update this to 1.10-1.11, I'd be greatful.
https://mods.curse.com/mc-mods/minecraft/226876-v3-1-0-1-7-10-ore-sheep-mod
These have been officially abandoned, but the author left some files behind to use and update, yet it would seem no one has done so. These will require lots of work, I'm sure.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272436-open-source-abandoned-pchan3s-mods?page=123
If I find any more abandoned mods I think are worth updating, I'll post them here for you. Thanks again for doing this.
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m
The mods itself looks awesome to me, but I don't really feel like updating it. Maybe I will, one day. I don't know. And if I ever do, I will add some kind of a medieval touch to it.
The Ore Sheep mod looks crazy and awesome. Hahah, never thought of that idea. When Forge gets released for 1.11, I'll try to update it. (If you know anything about coding, you would know that Mojang changed the code regarding mobs in 1.11 more than they did with blocks, or less, not sure....)
Actually, the modding legacy team is already making a mod called Aether Legacy, a port of the aether for 1.11
For some reason I hadn't seen your post up until I looked back at this thread again. The mod idea is something that I always wanted in Minecraft, I'm starting with this mod ASAP. I want it sooo badly.
could you please upda balkon's weapon mod and armor movement? i really need them to 1.10.2
I always ask mod authors the permission to update their mods and please read what this thread is about.
Those mods are getting a 1.10 or 1.11 relatively soon.
Are you sure? BalkondeurAlpha hasn't been active on this forum since September 2015.
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m
I would say the CCTV mod but I'm not sure you could convert it to the latest version of Forge because its a modloader mod
AcademyCraft, RPG Races Mod, Mythicraft, Ben 10 Mod, Minecraft: Omnihero
Could you bring back the Furniture mod? Or maybe Orespawn, the classics.