Mine Little Brony is being updated for 1.7.10. Here is test build for those who would like to try it. (Very Unstable)
Please Read The Following
Don't bother reporting issues with the test-build of MLB for 1.7.10. The_WeatherPony already has a nice list of issues to address with the build, and needs to knock a lot of things off that list before being ready to accept new ones. While there are lots of issues, about 99% of the content is present and connected within the mod, though not all of it is functional (such as tamed ponies not walking toward the tamer, apple pie having no textures, etc.). The focus has mostly shifted to bugfixing.
TLDR- All reported issues will be ignored until current bugs are fixed.
I would, but it would require some considerable effort on my part. Perhaps if you can find a number of people who also would like this updated, I can spend some time updating it.
I have never heard of this mod, but after a little research it sounds very interesting, wish you the best of luck and if you run into any coding troubles feel free to shoot me a PM and I may be able to help ^_^.
I didn't see anything about that anywhere. I know he was planing something a long time ago, but he ended up stopping and had his main forum post deleted.
It has not been abandoned. Please checked the mod's website at brohoof.com. Verdana was originally working on it but she handed it over to the Voxel team about a year and a half ago.
You can also keep up to date with the mincraftforum.net topic. (some of the links on the first page are now incorrect due to brohoof.com being reworked)
PixelPowers is dead, as it's author came out with Terraqueos (replaces the world portion of PixelPowers) and is working on PixelPowers2 (replaces the player/powers portion of PixelPowers). I know this because ShetiPhian (the author of all three mods) and I talk when he changes the API for the plant portion of his mod [PixelPowers/Terraqueos], since I connect to it with The Seasons Mod and so need his code updates to stay compatible with it.
Since Equityx6 didn't say it (though I honestly didn't expect him to share the file) - don't bother reporting issues with my test-build of MLB for 1.7.10. I've already got a nice list of issues to address with the build, and need to knock a lot of things off that list before being ready to accept new ones. While there are lots of issues, about 99% of the content is present and connected within the mod, though not all of it is functional (such as tamed ponies not walking toward the tamer, apple pie having no textures, etc.). The focus has mostly shifted to bugfixing.
Is there anywhere I can go to see how it's coming along? I don't want to bring up issues I've run across until previous ones have been addressed, but it'd be nice to see what issues are being addressed so I know whether or not my problem has already been reported.
Rollback Post to RevisionRollBack
Be friendly to me, & I'll be friendly to you. Sounds easy, right?
Is there anywhere I can go to see how it's coming along? I don't want to bring up issues I've run across until previous ones have been addressed, but it'd be nice to see what issues are being addressed so I know whether or not my problem has already been reported.
A forum for the mod will be made eventually, though it may be a little while. Just got to be patient is all.
I plan to make a (new) page for the mod and release a more stable/proper build of the mod on the coming 23rd of October -- that date marks the two year anniversary of when Teotoo (the mod's original author) last visited these forums. I'll be using Curse to host the mod's file(s) at that point for easy installation and such.
Since the last share, I've done the following already. I'm still working on more, though.
Fixed inter-dependency spelling inconsistencies between the various modules - the game will now actually start up correctly on its own... sorry for that.
Fixed Apple Pie block missing its textures.
Apple Pie is now considered a derivative of cake - will make it play better with other mods that tweak how cake functions or is interacted with.
Determined that tamed ponies did follow their tamer, but at a near non-existent speed...
Increased speed of all ponies. Some ponies are now too fast, though... at least tamed ponies will noticeably move now. (Most will generally keep up with the player now, though some [namely most of the mane six] will just about run circles around the player in impatience. I'll fix this later so that the difference in speed isn't quite as striking.)
Made pony quests not reset when reloading their entities (such as when reloading a world).
Rewrote pony interaction code to be more modular. A future update will likely add configuration options to enable/disable each modularized portion of each type of pony's interaction logic.
Made ponies stronger in various ways...
Changelings try to blend in slightly more when disguised, and will run from and avoid guards further/longer than before
Guard ponies now chase targets longer and from/to further away.
Winged ponies (non-changeling) take 2/3 damage from explosion-based attacks.
Horned ponies (non-changeling) take 2/3 damage from magic-based attacks.
Princess Celestia, Princess Luna, and guard ponies take 2/3 damage from all sources. This is after/in-addition-to the roughly 1/2 damage from many sources that guards already had, and is on top of the other 2/3 damage multipliers above (if applicable). This is to make the princesses and their guards more durable/formidable (and for the princesses, more god-like).
It should be noted that both Princess Celestia and Princess Luna still have less health when tamed compared to when not tamed. I believe the logic behind this is that they are no longer focused on themselves as free ponies, and are now following their tamer/owner/master's will. This is why I added the 2/3 damage multiplier for them, which is applied whether tamed or not. Their tamed maximum health is still the same as all other tamed ponies (which is an increase for everypony else). Guards cannot be tamed.
I may change some of these things in the future if they feel wrong.
Ponies now perform different parts of their AI at different movement speeds. For example, they now move significantly faster when running around in a blind panic than when moseying away from a hostile mob that's a decent distance away.
Fluttershy(s) now harvest flowers from further away (now harvests in a 3x3x3 box, rather than a 1x1x1), to make it more noticeable.
Optimized many ponies naming, as well as AppleJack's renaming from Poison Joke.
Made all ponies print their name in chat when "talking", and made that name colored consistently. (it wasn't always printed, and it used to sometimes be colored and other times non-colored. name is now always there and color is now consistent.)
Corn is now considered a reed-like crop rather than a wheat-like crop. This is for future compatibility with The Seasons Mod. Both mods will need further changes for everything to work as it should, however.
Fixed the Gem Axe and Gem Pickaxe, other than experience drop and the Gem Axe's tree felling capability. Drops from blocks that are intended to be mined by that given tool are added directly to the player's inventory on block break, and are added in smelted form for the Gem Pickaxe. Drops that don't fit in the inventory are dropped at the player's feet. The Gem Sword still does not have it's flame-inducing properties.
Removed two item duplication bugs.
Removed more no-longer-applicable configuration settings.
Fixed the bug where most of the mod's planks have no texture or the wrong texture.
Fixed the bug where the game would crash when looking at certain kinds of Flooring blocks/items.
Fixed the bug where things adjacent to the mod's leaves (like the mod's logs) would not be rendered through said leaves when in fancy rendering mode.
I have been known to do private, no-share test/sample builds via PM on occasion...
Rollback Post to RevisionRollBack
If I said I'd do something and haven't, please remind me; I didn't lie, I just forgot.
I program
I plan to make a (new) page for the mod and release a more stable/proper build of the mod on the coming 23rd of October -- that date marks the two year anniversary of when Teotoo (the mod's original author) last visited these forums. I'll be using Curse to host the mod's file(s) at that point for easy installation and such.
Since the last share, I've done the following already. I'm still working on more, though.
Fixed inter-dependency spelling inconsistencies between the various modules - the game will now actually start up correctly on its own... sorry for that.
Fixed Apple Pie block missing its textures.
Apple Pie is now considered a derivative of cake - will make it play better with other mods that tweak how cake functions or is interacted with.
Determined that tamed ponies did follow their tamer, but at a near non-existent speed...
Increased speed of all ponies. Some ponies are now too fast, though... at least tamed ponies will noticeably move now. (Most will generally keep up with the player now, though some [namely most of the mane six] will just about run circles around the player in impatience. I'll fix this later so that the difference in speed isn't quite as striking.)
Made pony quests not reset when reloading their entities (such as when reloading a world).
Rewrote pony interaction code to be more modular. A future update will likely add configuration options to enable/disable each modularized portion of each type of pony's interaction logic.
Made ponies stronger in various ways...
Changelings try to blend in slightly more when disguised, and will run from and avoid guards further/longer than before
Guard ponies now chase targets longer and from/to further away.
Winged ponies (non-changeling) take 2/3 damage from explosion-based attacks.
Horned ponies (non-changeling) take 2/3 damage from magic-based attacks.
Princess Celestia, Princess Luna, and guard ponies take 2/3 damage from all sources. This is after/in-addition-to the roughly 1/2 damage from many sources that guards already had, and is on top of the other 2/3 damage multipliers above (if applicable). This is to make the princesses and their guards more durable/formidable (and for the princesses, more god-like).
It should be noted that both Princess Celestia and Princess Luna still have less health when tamed compared to when not tamed. I believe the logic behind this is that they are no longer focused on themselves as free ponies, and are now following their tamer/owner/master's will. This is why I added the 2/3 damage multiplier for them, which is applied whether tamed or not. Their tamed maximum health is still the same as all other tamed ponies (which is an increase for everypony else). Guards cannot be tamed.
I may change some of these things in the future if they feel wrong.
Ponies now perform different parts of their AI at different movement speeds. For example, they now move significantly faster when running around in a blind panic than when moseying away from a hostile mob that's a decent distance away.
Fluttershy(s) now harvest flowers from further away (now harvests in a 3x3x3 box, rather than a 1x1x1), to make it more noticeable.
Optimized many ponies naming, as well as AppleJack's renaming from Poison Joke.
Made all ponies print their name in chat when "talking", and made that name colored consistently. (it wasn't always printed, and it used to sometimes be colored and other times non-colored. name is now always there and color is now consistent.)
Corn is now considered a reed-like crop rather than a wheat-like crop. This is for future compatibility with The Seasons Mod. Both mods will need further changes for everything to work as it should, however.
Fixed the Gem Axe and Gem Pickaxe, other than experience drop and the Gem Axe's tree felling capability. Drops from blocks that are intended to be mined by that given tool are added directly to the player's inventory on block break, and are added in smelted form for the Gem Pickaxe. Drops that don't fit in the inventory are dropped at the player's feet. The Gem Sword still does not have it's flame-inducing properties.
Removed two item duplication bugs.
Removed more no-longer-applicable configuration settings.
Fixed the bug where most of the mod's planks have no texture or the wrong texture.
Fixed the bug where the game would crash when looking at certain kinds of Flooring blocks/items.
Fixed the bug where things adjacent to the mod's leaves (like the mod's logs) would not be rendered through said leaves when in fancy rendering mode.
I have been known to do private, no-share test/sample builds via PM on occasion...
I would take you up on that offer, but until the farm bug is completely fixed, I'm going to wait for now. After all, if the game crashes every time a pony house or a testificate village would render, it means I can't really play the way i want to. After all, The only way to disable villages is to turn off structure generation, but that also gets rid of strongholds, so I can't go to The End, either. I'm going to wait to ask for a test build until I know the farm bug won't crash my game and brick the world I'm playing.
Rollback Post to RevisionRollBack
Be friendly to me, & I'll be friendly to you. Sounds easy, right?
Mine Little Brony is being updated for 1.7.10. Here is test build for those who would like to try it. (Very Unstable)
Please Read The Following
Don't bother reporting issues with the test-build of MLB for 1.7.10. The_WeatherPony already has a nice list of issues to address with the build, and needs to knock a lot of things off that list before being ready to accept new ones. While there are lots of issues, about 99% of the content is present and connected within the mod, though not all of it is functional (such as tamed ponies not walking toward the tamer, apple pie having no textures, etc.). The focus has mostly shifted to bugfixing.
TLDR- All reported issues will be ignored until current bugs are fixed.
I really hope someone picks this up. D:
Challenge Accepted.
I wouldn't mind seeing this updated. This mod has to much in it to just let fade.
I have never heard of this mod, but after a little research it sounds very interesting, wish you the best of luck and if you run into any coding troubles feel free to shoot me a PM and I may be able to help ^_^.
You think you maybe update this? http://www.planetminecraft.com/mod/mine-little-brony-125/ this ones been 100% abandoned.
So taking a look it looks like the authors are in the middle of a rework/update.
I didn't see anything about that anywhere. I know he was planing something a long time ago, but he ended up stopping and had his main forum post deleted.
It has not been abandoned. Please checked the mod's website at brohoof.com. Verdana was originally working on it but she handed it over to the Voxel team about a year and a half ago.Here is the download location from brohoof.com.https://www.brohoof.com/forums/topic/55941-mine-little-pony-mod-that-turns-everyone-into-ponies/You can also keep up to date with the mincraftforum.net topic. (some of the links on the first page are now incorrect due to brohoof.com being reworked)http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2178137-mine-little-pony-friendship-is-crafting-v1-7-10-1Back on topic though, PixelPowers mod authors have reappeared to say they are working on 1.8 update and they are skipping 1.7.
Mine little Pony and Mine little Brony are to different mods. Darknessninja77 was right the first time about Mine little Brony being abandoned.
.
Thank you for catching that. I did not see the "bro" part.
Mine Little Brony is being updated for 1.7.10. Here is test build for those who would like to try it. (Very Unstable)
Please Read The Post Below
PixelPowers is dead, as it's author came out with Terraqueos (replaces the world portion of PixelPowers) and is working on PixelPowers2 (replaces the player/powers portion of PixelPowers). I know this because ShetiPhian (the author of all three mods) and I talk when he changes the API for the plant portion of his mod [PixelPowers/Terraqueos], since I connect to it with The Seasons Mod and so need his code updates to stay compatible with it.
Since Equityx6 didn't say it (though I honestly didn't expect him to share the file) - don't bother reporting issues with my test-build of MLB for 1.7.10. I've already got a nice list of issues to address with the build, and need to knock a lot of things off that list before being ready to accept new ones. While there are lots of issues, about 99% of the content is present and connected within the mod, though not all of it is functional (such as tamed ponies not walking toward the tamer, apple pie having no textures, etc.). The focus has mostly shifted to bugfixing.
Edit: ShetiPhian's mod page
I program
.
Is there anywhere I can go to see how it's coming along? I don't want to bring up issues I've run across until previous ones have been addressed, but it'd be nice to see what issues are being addressed so I know whether or not my problem has already been reported.
Be friendly to me, & I'll be friendly to you. Sounds easy, right?
My YouTube channel:
DolphyBlueDrake
A forum for the mod will be made eventually, though it may be a little while. Just got to be patient is all.
Okay. That's fine. I can wait.
Be friendly to me, & I'll be friendly to you. Sounds easy, right?
My YouTube channel:
DolphyBlueDrake
I plan to make a (new) page for the mod and release a more stable/proper build of the mod on the coming 23rd of October -- that date marks the two year anniversary of when Teotoo (the mod's original author) last visited these forums. I'll be using Curse to host the mod's file(s) at that point for easy installation and such.
Since the last share, I've done the following already. I'm still working on more, though.
I have been known to do private, no-share test/sample builds via PM on occasion...
I program
I would take you up on that offer, but until the farm bug is completely fixed, I'm going to wait for now. After all, if the game crashes every time a pony house or a testificate village would render, it means I can't really play the way i want to. After all, The only way to disable villages is to turn off structure generation, but that also gets rid of strongholds, so I can't go to The End, either. I'm going to wait to ask for a test build until I know the farm bug won't crash my game and brick the world I'm playing.
Be friendly to me, & I'll be friendly to you. Sounds easy, right?
My YouTube channel:
DolphyBlueDrake