So well , Ive been thinking for this idea for quite a while now. And to me it seems interesting, If someone was to impliment this, It would change the whole view of minecraft. SO here are the few features i came up with along some friends, Also ill be updating it as soon as i get new ideas, Feel free to leave suggestions ^^ -
FEATURES
- Redstone Currents (Active) Now hurt the player if he/she touches it. Damage based upon complexitiy of the contraption.
- Lets say You are hungry by 3 hunger bars. And you only have a piece of cooked pork on you (Which restores 4 Hungerbars). When you eat it , It will give you something called Pork LeftOvers, Which will restore the 1 hungerbar which was to be wasted upon use. This will help us not waste food.
- When your hunger is low, You will get a nausea effect. You will Also die of Hunger.
- Wolves will now hunt players AND mobs, They are no longer Neutral. Dogs wont however until it is Commanded
- Whenever a creeper is near, Footsteps can be heard like dry crunchy leaves getting crackled . This is a refference to notch saying that the creeper is like "dry green crunchy leaves".
- Cooking is no longer just putting raw material into a furnance. But Now includes a wide assortment of tools like frying pans, spatulas, etc.. Also More variety of food will be added. The Cooking mechanic is a bit Complicated and will be explained in a further, Subsection.
- Furnances now have 2 output Slots, 1 which will give the desired ingot/Material, And other which will return an item called "Hot stone" which will overtime, Cooldown and give regular stone.
- Zombies Attack Livestock. And Skeletons WILL Shoot Dogs/Wolves in order to prevent their bones being stolen.
- The inventory now has a "Weigh" bar, So now you cant go arround carrying an inventory full of Anvils.
The Character now has a "Strength" Bar adjacent to the Hunger bar. This strength bar will allow you to hold items beyond your "Weigh" bar, But only until the Strength bar Runs out. After which you will automatically drop the last item which exceeded the wiegh
- Ocelots/Cats WILL now hunt for Fish in water. However they wont always give the fish to you, it will be a 1/5 Chance.
- Silverfish Now RUN AWAY from the character instead of being agressive. Instead they will hunt you if you hit any 1 of them.
- If you hit a Villager Baby, All the villagers will come to kill you, However if you hurt an adult, Only the adult will fight you.
- Iron golems Now Decay if they are gotten in contact with Rain or any source of water, Over time, As the iron will rust.
- Snow Golems Will spawn Naturally and ARE a hostile Mob in a new Biome~The Stormy Snow Biome.
- There is a chance of 'OverPulling' a bow if you keep it pulled for a long time, This will damage the durabilty of bow Drastically.
~Leave more Suggestions in the Comments Below, To make Minecraft More 'Real'~
Although those are some really cool Ideas, it's just SO complex. I'm a new modder, taken, but I wouldn't be able to pull that off. I'm sure someone could, that they would have to really know java, and be really experienced.
- When your hunger is low, You will get a nausea effect. You will Also die of Hunger.
Hunger Overhaul
- Furnances now have 2 output Slots, 1 which will give the desired ingot/Material, And other which will return an item called "Hot stone" which will overtime, Cooldown and give regular stone.
Slag Furnace from Factorization does this.
- The inventory now has a "Weigh" bar, So now you cant go arround carrying an inventory full of Anvils.
Iguana Tweaks does something like this, the more you carry the slower you become. Also, it reduces most stack sizes.
- If you hit a Villager Baby, All the villagers will come to kill you, However if you hurt an adult, Only the adult will fight you.
FEATURES
- Redstone Currents (Active) Now hurt the player if he/she touches it. Damage based upon complexitiy of the contraption.
- Lets say You are hungry by 3 hunger bars. And you only have a piece of cooked pork on you (Which restores 4 Hungerbars). When you eat it , It will give you something called Pork LeftOvers, Which will restore the 1 hungerbar which was to be wasted upon use. This will help us not waste food.
- When your hunger is low, You will get a nausea effect. You will Also die of Hunger.
- Wolves will now hunt players AND mobs, They are no longer Neutral. Dogs wont however until it is Commanded
- Whenever a creeper is near, Footsteps can be heard like dry crunchy leaves getting crackled . This is a refference to notch saying that the creeper is like "dry green crunchy leaves".
- Cooking is no longer just putting raw material into a furnance. But Now includes a wide assortment of tools like frying pans, spatulas, etc.. Also More variety of food will be added. The Cooking mechanic is a bit Complicated and will be explained in a further, Subsection.
- Furnances now have 2 output Slots, 1 which will give the desired ingot/Material, And other which will return an item called "Hot stone" which will overtime, Cooldown and give regular stone.
- Zombies Attack Livestock. And Skeletons WILL Shoot Dogs/Wolves in order to prevent their bones being stolen.
- The inventory now has a "Weigh" bar, So now you cant go arround carrying an inventory full of Anvils.
The Character now has a "Strength" Bar adjacent to the Hunger bar. This strength bar will allow you to hold items beyond your "Weigh" bar, But only until the Strength bar Runs out. After which you will automatically drop the last item which exceeded the wiegh
- Ocelots/Cats WILL now hunt for Fish in water. However they wont always give the fish to you, it will be a 1/5 Chance.
- Silverfish Now RUN AWAY from the character instead of being agressive. Instead they will hunt you if you hit any 1 of them.
- If you hit a Villager Baby, All the villagers will come to kill you, However if you hurt an adult, Only the adult will fight you.
- Iron golems Now Decay if they are gotten in contact with Rain or any source of water, Over time, As the iron will rust.
- Snow Golems Will spawn Naturally and ARE a hostile Mob in a new Biome~The Stormy Snow Biome.
- There is a chance of 'OverPulling' a bow if you keep it pulled for a long time, This will damage the durabilty of bow Drastically.
~Leave more Suggestions in the Comments Below, To make Minecraft More 'Real'~
Youtube.com/thebudskywalker
Hunger Overhaul
Slag Furnace from Factorization does this.
Iguana Tweaks does something like this, the more you carry the slower you become. Also, it reduces most stack sizes.
SpecialAI