I think that the fact that stone is relatively easy to mine is a bad thing for exploration and adventure. Looking for diamond? Dig more or less straight down to almost bedrock, and then make tunnels in hope to find it. Not much risk. Not exciting. This is way too easy. This is not minecraft.
I was thinking of having different set of stone which would be harder than normal stone when hitting the Y=40 but this would complicate world generation.
So why not make it that the lower a stone is on the Y-axis, the longer it takes to mine it? That, or it breaks down the pickaxe more easily. Whichever is easier to code / better for user experience.
This small change would sound like an annoyance, but by forcing people to go through caves, the adrenaline of the risk to encounter funny folks is higher. So the choice would be less clear between breaking down slowly the rock, or risking your (minecraft) life in caves and mine shafts.
I think that the fact that stone is relatively easy to mine is a bad thing for exploration and adventure. Looking for diamond? Dig more or less straight down to almost bedrock, and then make tunnels in hope to find it. Not much risk. Not exciting. This is way too easy. This is not minecraft.
I was thinking of having different set of stone which would be harder than normal stone when hitting the Y=40 but this would complicate world generation.
So why not make it that the lower a stone is on the Y-axis, the longer it takes to mine it? That, or it breaks down the pickaxe more easily. Whichever is easier to code / better for user experience.
This small change would sound like an annoyance, but by forcing people to go through caves, the adrenaline of the risk to encounter funny folks is higher. So the choice would be less clear between breaking down slowly the rock, or risking your (minecraft) life in caves and mine shafts.