An infinite flat world? Give me a break! Everybody knows that the world is flat yes, but it's small and circle shape!
Why do I want small finite worlds? A smaller world means a more compact world. Thus folks have to explore what is given.
The only thing it does is that everything that is (x-8)^2 + (y-8)^2 > r^2 (farer than a circle of r radius of centre 8,8) is simply not created. If you walk beyond, you fall into the void. No other modification. Simple et efficace. What is already generated would not be touched so it would not affect already generated maps.
Size of the worlds: Small: 2048^2 (128^2 chunks, size of the biggest map). The reason why it should not be centred at 0,0 is that this makes it easier to have a centred map.
Possible amelioration: I don't see it necessary to change the world generation GUI but if people have a clear preference over big AND small worlds, there could be a choice of world size (Small, Medium, Large, Infinite) like, just under world type (Normal, Superflat, Big, Amplified). What could make sense is to have moons and planets passed the void, accessible either by floating, by building, by portals from the neither, or by airship (I love Archimede's ship mod).
It should not modify the world more than this. No need for special ores or anything. Just to change world generation is great.Unless somebody wants to meet the Turtle.
I am currently looking at ways to make it but am no great modder. Nevertheless, if nobody wants to do it but I get at least a few wants, I will try.
Well it's a decent idea, but the world isn't suposed to have an edge.
I suggest a spatial limit like our universe, but smaller.
This would mean that if you venture far enough in a straight line you arrive back at the begining.
This would also give the impression of a round world, since you cannot see the curve but get the same result.
I see why you think of this and I have been thinking similarly, but I like the myth of a Flat world over the Turtle.
Also it seems much easier to code a finite world than a looped one, and it gives possibilities to out-of-the-world exploration like moons, other planets or even stars, while the looped one makes us stuck on a single planet.
Thanks codebracker, that's the name I was looking for
The other problem is a finite looped world's limit have to coincide with each others, and I would prefer to not alter the game physics too much.
But passed this, In fact those two ways of having a finite world can be done as separate mods, or even as the same if a modder is willing to work on this!
It would need a choice at the world creation, like [Infinite|Looped|Disc].
Everybody knows that the world is flat yes, but it's small and circle shape!
Why do I want small finite worlds?
A smaller world means a more compact world. Thus folks have to explore what is given.
The only thing it does is that everything that is
(x-8)^2 + (y-8)^2 > r^2
(farer than a circle of r radius of centre 8,8)
is simply not created. If you walk beyond, you fall into the void. No other modification. Simple et efficace.
What is already generated would not be touched so it would not affect already generated maps.
Size of the worlds:
Small: 2048^2 (128^2 chunks, size of the biggest map).
The reason why it should not be centred at 0,0 is that this makes it easier to have a centred map.
Possible amelioration:
I don't see it necessary to change the world generation GUI but if people have a clear preference over big AND small worlds, there could be a choice of world size (Small, Medium, Large, Infinite) like, just under world type (Normal, Superflat, Big, Amplified).
What could make sense is to have moons and planets passed the void, accessible either by floating, by building, by portals from the neither, or by airship (I love Archimede's ship mod).
It should not modify the world more than this. No need for special ores or anything. Just to change world generation is great.Unless somebody wants to meet the Turtle.
I am currently looking at ways to make it but am no great modder. Nevertheless, if nobody wants to do it but I get at least a few wants, I will try.
What's your thoughts?
I suggest a spatial limit like our universe, but smaller.
This would mean that if you venture far enough in a straight line you arrive back at the begining.
This would also give the impression of a round world, since you cannot see the curve but get the same result.
Also it seems much easier to code a finite world than a looped one, and it gives possibilities to out-of-the-world exploration like moons, other planets or even stars, while the looped one makes us stuck on a single planet.
I guess a loop would be a bit harder to code but it would look much nicer, besides if you want off-world exploration you can still go up.
The other problem is a finite looped world's limit have to coincide with each others, and I would prefer to not alter the game physics too much.
But passed this, In fact those two ways of having a finite world can be done as separate mods, or even as the same if a modder is willing to work on this!
It would need a choice at the world creation, like [Infinite|Looped|Disc].