(Before I start this post I would like to acknowledge that I was issued an infraction for bumping a post a while ago. AliStarr issued this infraction, and I would like to acknowledge them for doing their job. Won't happen again, Ali :P)
This mod is mostly an idea at the time of writing, but I have started coding, and if I ever bother to get a new video card I can code it faster, because right now I'm doing coding without testing for long periods of time.
Psychokinesis
So, a while ago, I had this idea for a mod that would grant the player psychokinetic powers...but with a twist.
Instead of instantly learning loads of powerful skills with no penalty to the player, I figured out two rather obvious points that wouldn't make the mod transform the player into a god:
- Energy: Player's skill use is limited by energy. 100 max energy, skills cost from 5 energy to 50 energy.
- Skill Tree: Instead of being instantly granted powers, you have to train skills from the skill tree. Most people know what a skill tree is and how it works, so I won't explain too much in-depth here. The basic categories:
- Offencive - Skills that damage enemies.
- Defencive - Skills that buff the player's defencive capabilites or debuff enemies.
- Block Movement - Skills that manipulate the environment.
- Tactical - Skills that can manipulate redstone or enemies.
- Enhancive - Skills that buff the player or grant them new powers.
- Player Movement - Skills that move the player from one place to another.
- Skill-in-use Energy Cost: Instead of having a one-time energy cost to toggle a skill such as boosted speed, the skill drains energy quickly while in use. This one is derpy, I'm trying to fluff the post.
Not too much to say. I'd rather reveal more when I actually get the code all working to do at least one thing that's related and not just a load of interconnected enumerations, voids, booleans, and integers that don't actually make anything happen in-game.
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This mod is mostly an idea at the time of writing, but I have started coding, and if I ever bother to get a new video card I can code it faster, because right now I'm doing coding without testing for long periods of time.
So, a while ago, I had this idea for a mod that would grant the player psychokinetic powers...but with a twist.
Instead of instantly learning loads of powerful skills with no penalty to the player, I figured out two rather obvious points that wouldn't make the mod transform the player into a god:
- Energy: Player's skill use is limited by energy. 100 max energy, skills cost from 5 energy to 50 energy.
- Skill Tree: Instead of being instantly granted powers, you have to train skills from the skill tree. Most people know what a skill tree is and how it works, so I won't explain too much in-depth here. The basic categories:
- Offencive - Skills that damage enemies.
- Defencive - Skills that buff the player's defencive capabilites or debuff enemies.
- Block Movement - Skills that manipulate the environment.
- Tactical - Skills that can manipulate redstone or enemies.
- Enhancive - Skills that buff the player or grant them new powers.
- Player Movement - Skills that move the player from one place to another.
- Skill-in-use Energy Cost: Instead of having a one-time energy cost to toggle a skill such as boosted speed, the skill drains energy quickly while in use. This one is derpy, I'm trying to fluff the post.
Not too much to say. I'd rather reveal more when I actually get the code all working to do at least one thing that's related and not just a load of interconnected enumerations, voids, booleans, and integers that don't actually make anything happen in-game.
Anyone have feedback on the general idea?