I like the way it opens a new GUI for it. I'll ask the coders to make something similar. It will fit in nicely with the speech trees. That way when you talk that's the default GUI that opens, and if they have a quest available, then it will have accept/decline. As for the Video, right now I have one in the process of being made, so wait for this one to finish, then after that you do the rest of them. :tongue.gif:
well.... HURRY UP! Joking, mostly... lol Mine will not be till after the holidays though.
He has other things to do. He says that he has another project that him and his friends are gonna work on. I'm not mad at him. And most of the texturing is done. And besides that, you're all I really need now.
I've seen this mod. It's not exactly what I'm looking for. It's missing major functions that would be awesome in a mod. It's just not for me. But thanks for trying to help! :tongue.gif:
I've seen this mod. It's not exactly what I'm looking for. It's missing major functions that would be awesome in a mod. It's just not for me. But thanks for trying to help! :tongue.gif:
But that's why it's in the WIP section. It's constantly being updated with more and more features.
In the latest version, the npcs now talk for example.
But that's why it's in the WIP section. It's constantly being updated with more and more features.
In the latest version, the npcs now talk for example.
Yes, I understand it's a work in progress. But mine is a WIP as well. And I think all of my staff will be pissed if they are told "Hey, guys we aren't working on this anymore because I've found a mod more to my liking." (Karinth would be more pissed than anyone else, because he's made like 30+ skins already. :tongue.gif: Thank you Karinth.) And besides that. It's not going to develop everything I want, or everything the other staff wants. It's just not for me. But again, thank you for trying to help.
Hey guys, just stopping by to check out your progress. You have been doing very very well! I hope that this mod is soon released, so I dont have to deal with strange snouted pinkish people that wear robes and dont show their hands at my NPC villages.
Hey guys, just stopping by to check out your progress. You have been doing very very well! I hope that this mod is soon released, so I dont have to deal with strange snouted pinkish people that wear robes and dont show their hands at my NPC villages.
Well....GET OUT!
Just kidding! Thank you for helping. You helped out a lot during the "Getting started" phase! :tongue.gif: If you ever feel like doing any skins, but don't know what to do, than just do one for me! (Personally, or for the mod.)
Thank you for supporting. lol :tongue.gif:
Hi, I am pretty good at modding, if you would like to check out what I have done so far, either click my signature to go to Cavesplorer, or go to this link to my other mod: Here
Now, I really want to help. So I was wondering if you would like to recruit me, thanks,
Here is all of the skins made by Cronic and Karinth.
I mean, thanks for giving me credit but can you change 'Cronic' to 'Crontic'?
:tongue.gif:
But yeah, my friend and I are holding up on our machinima, because he has not hosted the server in quite some time now. I am still working on it with him, but not as frequently as I had expected. Could I possibly rejoin as a skinner? Oh, and if I cant rejoin I would still like to put this out there
SUGGESTIONS
-Allow traders to travel from city to city, and make them create a new block (Camp fires) and make a tent out of wool for the night.
Aggressive Traders
Aggressive traders walk on foot, usually in packs of three. They wear no armor and stone swords.
Aggressive traders have 1.0 hearts.
Aggressive traders do 1.0 damage.
Neutral Traders
Neutral traders walk on foot, usually in packs of four. They wear no armor and wield wood swords.
Neutral traders have 1.0 hearts.
Neutral traders deal 0.5 damage.
Friendly Traders
Friendly traders walk on foot, in packs of 2 to 9. They wear no armor and wield no weapons.
Friendly traders have 0.5 hearts.
Friendly traders are passive mobs, so they do not deal damage.
-Raiders! Who doesn't like a good village raiding once in a while?
Grunts
There are 5 grunts on foot, using wooden swords and wearing a torso of leather armor.
Grunts have 2 hearts, and have an additional half heart due to their leather armor.
Grunts deal the same damage as wooden swords.
Archers
There are 2 archers on foot, using bow and arrows and wearing no armor.
Archers have 1 heart, and have no additional hearts due to wearing no armor. Because of this, they easily die.
Archers have the same damage and shooting speed properties as skeletons (Hardcore mode)
Commanders
There are 2 commanders, riding on pigs and wielding stone swords. These men also have a full set of leather armor.
Commanders have 3 hearts, and have 2 additional hearts due to their full set of leather armor.
Commanders deal the same damage as stone swords.
Raid Leader
There is 1 raid leader, riding on the mooshroom. He uses a iron sword and has a full set of golden armor.
The raid leader has 4.5 hearts, and have 2.5 additional hearts due to their full set of golden armor.
Raid leaders have the same amount of damage as wooden swords, but hit three times faster than the other NPC's.
well.... HURRY UP! Joking, mostly... lol Mine will not be till after the holidays though.
You're what? And OK, I'll hurry.
I will not be uploading any videos until after New Years. I have no internet at h0me and can only use it during school
Why?!?!
Custom Npcs Mod
He has other things to do. He says that he has another project that him and his friends are gonna work on. I'm not mad at him. And most of the texturing is done. And besides that, you're all I really need now.
I've seen this mod. It's not exactly what I'm looking for. It's missing major functions that would be awesome in a mod. It's just not for me. But thanks for trying to help! :tongue.gif:
Thanks, and I hope it is to.
But that's why it's in the WIP section. It's constantly being updated with more and more features.
In the latest version, the npcs now talk for example.
Yes, I understand it's a work in progress. But mine is a WIP as well. And I think all of my staff will be pissed if they are told "Hey, guys we aren't working on this anymore because I've found a mod more to my liking." (Karinth would be more pissed than anyone else, because he's made like 30+ skins already. :tongue.gif: Thank you Karinth.) And besides that. It's not going to develop everything I want, or everything the other staff wants. It's just not for me. But again, thank you for trying to help.
Well....GET OUT!
Just kidding! Thank you for helping. You helped out a lot during the "Getting started" phase! :tongue.gif: If you ever feel like doing any skins, but don't know what to do, than just do one for me! (Personally, or for the mod.)
Thank you for supporting. lol :tongue.gif:
Its methe guy in ART class yea i dont want to reveal me real name
Is A me Creeper
?!what?!
Now, I really want to help. So I was wondering if you would like to recruit me, thanks,
- ThaTwinkeh
Click it!
I mean, thanks for giving me credit but can you change 'Cronic' to 'Crontic'?
:tongue.gif:
But yeah, my friend and I are holding up on our machinima, because he has not hosted the server in quite some time now. I am still working on it with him, but not as frequently as I had expected. Could I possibly rejoin as a skinner? Oh, and if I cant rejoin I would still like to put this out there
-Allow traders to travel from city to city, and make them create a new block (Camp fires) and make a tent out of wool for the night.
Aggressive Traders
Aggressive traders walk on foot, usually in packs of three. They wear no armor and stone swords.
Aggressive traders have 1.0 hearts.
Aggressive traders do 1.0 damage.
Neutral Traders
Neutral traders walk on foot, usually in packs of four. They wear no armor and wield wood swords.
Neutral traders have 1.0 hearts.
Neutral traders deal 0.5 damage.
Friendly Traders
Friendly traders walk on foot, in packs of 2 to 9. They wear no armor and wield no weapons.
Friendly traders have 0.5 hearts.
Friendly traders are passive mobs, so they do not deal damage.
-Raiders! Who doesn't like a good village raiding once in a while?
Grunts
There are 5 grunts on foot, using wooden swords and wearing a torso of leather armor.
Grunts have 2 hearts, and have an additional half heart due to their leather armor.
Grunts deal the same damage as wooden swords.
Archers
There are 2 archers on foot, using bow and arrows and wearing no armor.
Archers have 1 heart, and have no additional hearts due to wearing no armor. Because of this, they easily die.
Archers have the same damage and shooting speed properties as skeletons (Hardcore mode)
Commanders
There are 2 commanders, riding on pigs and wielding stone swords. These men also have a full set of leather armor.
Commanders have 3 hearts, and have 2 additional hearts due to their full set of leather armor.
Commanders deal the same damage as stone swords.
Raid Leader
There is 1 raid leader, riding on the mooshroom. He uses a iron sword and has a full set of golden armor.
The raid leader has 4.5 hearts, and have 2.5 additional hearts due to their full set of golden armor.
Raid leaders have the same amount of damage as wooden swords, but hit three times faster than the other NPC's.
Is Boing okay? He has not been on since 12/12/11
I am a real life friend of his he got his internet taken away he should get it back by Sunday