Hello everyone, I have come up with a new idea about minecraft ! We could drastically change the gameplay by changing how crafting works. The point of my idea is that, I really dislike the 'limited to four types of weapons' style, and I'd propose a new system where we could smelt different ingots together to create stronger alloys, such as smelting gold and iron to create a not only durable, but efficient pickaxe! We could also expand the range of minerals the minecraft world has available, possibly adding common minerals such as zinc, copper and steel! Maybe even more gemstones such as emerald, ruby, sapphire! There's a plethora of things we can do together! Although yes, I might seem a bit demanding at firs, but I'm not useless in the creation of these designs, I do realise that modders have their own ideas and like to spice up designs, which I'm approve a lot, and also, I can handle the graphics.
Basic Idea.
The basic idea of this project, is smelting ores that you mine up together, to form more elaborate and better materials for your own benefits. An example would be smelting gold and iron together to form a durable, yet efficient pickaxe to mine away even quicker than before! This is not only limited to pickaxes but to other crafted items as well, such as armor, swords, axes, whatever you can think of! The possibilities are endless!
Elaboration: Advanced Furnace.
A simple recipe, encasing a furnace within cobblestones will enable you to create an Advanced Furnace. Althouh my initial intentions was to create a more elaborate-looking furnace, I only managed to **** it up.
But still, it gives a good impression of how an advanced furnace would look like, although this is a placebo crafting formula, as I'd like it to be more complicated and 'expensive', in a sense.
The advanced furnace's GUI would look fairly similar to its lesser counterpart, except that it has two slots of fuel, which means it smelts faster, and it also has four slots for items to be smelted. The improved smelting, is set back by the heat system, where the furnace may overheat and cause ALL fuel and items in the furnace to be burnt immediately, aka destroyed. The advanced furnace will gain a flame whenever an item is successfully smelted, regardless of time or fuel spent, when the furnace reaches 10 flames, it will overheat. When not smelting, however, it cools down a flame every 20 seconds. Here's a prototype on how the GUI would look like:
A crappy GUI, for entertainment purposes only.
When the furnace is placed, I was thinking it would be a tad large, possibly either occupying a 2x2x1 area or a 2x2x2 area. When overheated it will be tinted reddish, and possibly you can dump water to cool it down quickly, as of now it would take approximately three and a half minutes to cool the furnace down without water. The four slots are for smelting purposes ONLY, so far I guess, and if you would like to use the advanced furnace like a normal furnace, you have to place only one item, otherwise it wouldn't function. You can also use either one or two (char)coal, when using one coal, it heats up the furnace twice as slowly, but smelts at the normal pace. This is what I'm covering so far.
Elaboration: Pickaxe Math
A main concern of the smelting system is, 'I WANT TO MINE BETTER!', and I can assure you that the 'MINE' and 'SMELT' in the title are here for a good reason. The four slots, represent the ingots you are using to smelt, also represent the distribution of minerals into your final mineral.
Example:
I would like to smelt three iron ingots with one gold ingot, hopefully creating a durable and efficient pickaxe.
To compare, a gold pickaxe can mine for 33 seconds, and has a efficiency of 2, while an iron pickaxe can mine for 251 seconds, and has an efficiency of 1. Efficiency will be explained later.
So, when I mix the minerals, the final mineral will have these stats:
Durability: ((33+251+251+251)/4)*1.55 = 304.575 ≈ 305 Durability
Efficiency: ((1+1+1+2)/4)*1.25 = 1.5625 ≈ 1.6 Efficiency
The final mineral will be even more durable than iron, and will be almost as efficient as gold.
Time to look into the math carefully.
Efficiency: My method of defining efficiency may not be the best, but I tried. I used iron pickaxe's mining speed for smooth stone as a base for all other pickaxes, there it has an an efficiency factor of 1. Iron pickaxes mine smooth stone at a rate of 1 block per 0.4 seconds. Gold pickaxes mine smooth stone at a rate of 1 block per 0.2 seconds, that means gold pickaxes harvest stones twice as fast as iron pickaxes, having an efficiency factor of 2.
What's with the multipliers?: The multipliers are to make sure that smelting isn't useless. Smelting minerals together will boost their stats, depending on the quality of the mineral you smelted. Since gold has a durability quality factor of 0.25, and iron has a durability quality factor of 0.10, (0.25+0.1+0.1+0.1+1) = 1.55.
Gold has a efficiency factor of 0.1, while iron has a efficiency factor of 0.05, so (0.1+0.05*3+1) = 1.25.
The new mineral: Now we have a great and powerful mineral, what shall we do with it? We name it, but with a simple and organized naming formula. The name of our new mineral shall be, 1GI13. And to untangle the jargon, 1 = first grade, GI13 = Gold/Iron Alloy, distributed 1 part to 3 part.
Technically, this is all I have so far, thanks for reading and I hope you enjoyed, don't forget, if you are interested, post in this thread and tell me your experiences as a modder, as I would also like to pick up some java. Thanks and do not forget, BADGES!
Everything you've listed except the "Advanced Furance" (I haven't decided on crucible + normal furnace vs. "Alloying Station" [would need a new name] yet) and much more is in the plans for my extensive mod that will start development once the source is released with the modding signup thing.
So if you don't manage to get some people together and make this, keep an eye out for my mod once the source is released for modders.
Everything you've listed except the "Advanced Furance" (I haven't decided on crucible + normal furnace vs. "Alloying Station" [would need a new name] yet) and much more is in the plans for my extensive mod that will start development once the source is released with the modding signup thing.
So if you don't manage to get some people together and make this, keep an eye out for my mod once the source is released for modders.
Thanks for all the feedback guys! Really appreciate it.
Quote from Yushatak »
Everything you've listed except the "Advanced Furance" (I haven't decided on crucible + normal furnace vs. "Alloying Station" [would need a new name] yet) and much more is in the plans for my extensive mod that will start development once the source is released with the modding signup thing.
So if you don't manage to get some people together and make this, keep an eye out for my mod once the source is released for modders.
Thanks for all the feedback guys! Really appreciate it.
Quote from Yushatak »
Everything you've listed except the "Advanced Furance" (I haven't decided on crucible + normal furnace vs. "Alloying Station" [would need a new name] yet) and much more is in the plans for my extensive mod that will start development once the source is released with the modding signup thing.
So if you don't manage to get some people together and make this, keep an eye out for my mod once the source is released for modders.
Okay, thanks!
I'll volunteer to help, this is a great idea. I had thought of this before.
But however, do note that this will require me to create a large number of files (can be easily shrunk). Just note that those ingots must have a different texture each and I'm no good artist.
Thanks for all the feedback guys! Really appreciate it.
Quote from Yushatak »
Everything you've listed except the "Advanced Furance" (I haven't decided on crucible + normal furnace vs. "Alloying Station" [would need a new name] yet) and much more is in the plans for my extensive mod that will start development once the source is released with the modding signup thing.
So if you don't manage to get some people together and make this, keep an eye out for my mod once the source is released for modders.
Okay, thanks!
I'll volunteer to help, this is a great idea. I had thought of this before.
But however, do note that this will require me to create a large number of files (can be easily shrunk). Just note that those ingots must have a different texture each and I'm no good artist.
Don't worry, I'll take care of the art no problem, but the thing is though, I thought dynamic codes for colour could be scripted, so maybe half gold, half iron ingots could coded to change their hue or some other thingies? Notch did this with biomes and grass, right?
But anyway, Is it possible to code that math in? Or is it a challenging task? I'm up for anything.
I'll volunteer to help, this is a great idea. I had thought of this before.
But however, do note that this will require me to create a large number of files (can be easily shrunk). Just note that those ingots must have a different texture each and I'm no good artist.
Don't worry, I'll take care of the art no problem, but the thing is though, I thought dynamic codes for colour could be scripted, so maybe half gold, half iron ingots could coded to change their hue or some other thingies? Notch did this with biomes and grass, right?
But anyway, Is it possible to code that math in? Or is it a challenging task? I'm up for anything.[/quote]
I think you can only do this for blocks. So not for items
I'll volunteer to help, this is a great idea. I had thought of this before.
But however, do note that this will require me to create a large number of files (can be easily shrunk). Just note that those ingots must have a different texture each and I'm no good artist.
Don't worry, I'll take care of the art no problem, but the thing is though, I thought dynamic codes for colour could be scripted, so maybe half gold, half iron ingots could coded to change their hue or some other thingies? Notch did this with biomes and grass, right?
But anyway, Is it possible to code that math in? Or is it a challenging task? I'm up for anything.
I think you can only do this for blocks. So not for items
Basically, this is a rough idea of how I am going to implement this. I thought of the 4 ingot idea, but it would require a large number of codes as this will result in a large number of alternatives.
So, the furnace will check for (matX) in its slot, and see what other material is on another slot. If (matY) is there, they will both smelt to create 2x(matXY) (It didn't make sense to me to only have 1 ingot for output).
This idea of mine is to incorporate both redstone and diamond into this 'smelting tree' as I call it.
Basically, this is a rough idea of how I am going to implement this. I thought of the 4 ingot idea, but it would require a large number of codes as this will result in a large number of alternatives.
So, the furnace will check for (matX) in its slot, and see what other material is on another slot. If (matY) is there, they will both smelt to create 2x(matXY) (It didn't make sense to me to only have 1 ingot for output).
This idea of mine is to incorporate both redstone and diamond into this 'smelting tree' as I call it.
Interesting and vastly different from my concept, I'll PM you with details.
Mate if you need a coder I can help, Im not a pro, but I have basic knowledge of java to create this. The only thing im not good at is painting/making the actual block, the material. :biggrin.gif: PM Me if you need me
Is this getting made? because it should, but i think it should be only two materials to fuse together, four just makes it a bit complicated to code and use. If you need a coder ill do it,got a friend who can probably help too. I consider myself pretty advanced with java and modding and my friend hasn't modded much, but knows java very well
Introduction.
Hello everyone, I have come up with a new idea about minecraft ! We could drastically change the gameplay by changing how crafting works. The point of my idea is that, I really dislike the 'limited to four types of weapons' style, and I'd propose a new system where we could smelt different ingots together to create stronger alloys, such as smelting gold and iron to create a not only durable, but efficient pickaxe! We could also expand the range of minerals the minecraft world has available, possibly adding common minerals such as zinc, copper and steel! Maybe even more gemstones such as emerald, ruby, sapphire! There's a plethora of things we can do together! Although yes, I might seem a bit demanding at firs, but I'm not useless in the creation of these designs, I do realise that modders have their own ideas and like to spice up designs, which I'm approve a lot, and also, I can handle the graphics.
Basic Idea.
The basic idea of this project, is smelting ores that you mine up together, to form more elaborate and better materials for your own benefits. An example would be smelting gold and iron together to form a durable, yet efficient pickaxe to mine away even quicker than before! This is not only limited to pickaxes but to other crafted items as well, such as armor, swords, axes, whatever you can think of! The possibilities are endless!
Elaboration: Advanced Furnace.
A simple recipe, encasing a furnace within cobblestones will enable you to create an Advanced Furnace. Althouh my initial intentions was to create a more elaborate-looking furnace, I only managed to **** it up.
But still, it gives a good impression of how an advanced furnace would look like, although this is a placebo crafting formula, as I'd like it to be more complicated and 'expensive', in a sense.
The advanced furnace's GUI would look fairly similar to its lesser counterpart, except that it has two slots of fuel, which means it smelts faster, and it also has four slots for items to be smelted. The improved smelting, is set back by the heat system, where the furnace may overheat and cause ALL fuel and items in the furnace to be burnt immediately, aka destroyed. The advanced furnace will gain a flame whenever an item is successfully smelted, regardless of time or fuel spent, when the furnace reaches 10 flames, it will overheat. When not smelting, however, it cools down a flame every 20 seconds. Here's a prototype on how the GUI would look like:
A crappy GUI, for entertainment purposes only.
When the furnace is placed, I was thinking it would be a tad large, possibly either occupying a 2x2x1 area or a 2x2x2 area. When overheated it will be tinted reddish, and possibly you can dump water to cool it down quickly, as of now it would take approximately three and a half minutes to cool the furnace down without water. The four slots are for smelting purposes ONLY, so far I guess, and if you would like to use the advanced furnace like a normal furnace, you have to place only one item, otherwise it wouldn't function. You can also use either one or two (char)coal, when using one coal, it heats up the furnace twice as slowly, but smelts at the normal pace. This is what I'm covering so far.
Elaboration: Pickaxe Math
A main concern of the smelting system is, 'I WANT TO MINE BETTER!', and I can assure you that the 'MINE' and 'SMELT' in the title are here for a good reason. The four slots, represent the ingots you are using to smelt, also represent the distribution of minerals into your final mineral.
Example:
I would like to smelt three iron ingots with one gold ingot, hopefully creating a durable and efficient pickaxe.
To compare, a gold pickaxe can mine for 33 seconds, and has a efficiency of 2, while an iron pickaxe can mine for 251 seconds, and has an efficiency of 1. Efficiency will be explained later.
So, when I mix the minerals, the final mineral will have these stats:
Durability: ((33+251+251+251)/4)*1.55 = 304.575 ≈ 305 Durability
Efficiency: ((1+1+1+2)/4)*1.25 = 1.5625 ≈ 1.6 Efficiency
The final mineral will be even more durable than iron, and will be almost as efficient as gold.
Time to look into the math carefully.
Efficiency: My method of defining efficiency may not be the best, but I tried. I used iron pickaxe's mining speed for smooth stone as a base for all other pickaxes, there it has an an efficiency factor of 1. Iron pickaxes mine smooth stone at a rate of 1 block per 0.4 seconds. Gold pickaxes mine smooth stone at a rate of 1 block per 0.2 seconds, that means gold pickaxes harvest stones twice as fast as iron pickaxes, having an efficiency factor of 2.
What's with the multipliers?: The multipliers are to make sure that smelting isn't useless. Smelting minerals together will boost their stats, depending on the quality of the mineral you smelted. Since gold has a durability quality factor of 0.25, and iron has a durability quality factor of 0.10, (0.25+0.1+0.1+0.1+1) = 1.55.
Gold has a efficiency factor of 0.1, while iron has a efficiency factor of 0.05, so (0.1+0.05*3+1) = 1.25.
The new mineral: Now we have a great and powerful mineral, what shall we do with it? We name it, but with a simple and organized naming formula. The name of our new mineral shall be, 1GI13. And to untangle the jargon, 1 = first grade, GI13 = Gold/Iron Alloy, distributed 1 part to 3 part.
Technically, this is all I have so far, thanks for reading and I hope you enjoyed, don't forget, if you are interested, post in this thread and tell me your experiences as a modder, as I would also like to pick up some java. Thanks and do not forget, BADGES!
The shadow's a bit shabby but I hope you enjoy!
So if you don't manage to get some people together and make this, keep an eye out for my mod once the source is released for modders.
Why don't you just make it now?
Okay, thanks!
I'll volunteer to help, this is a great idea. I had thought of this before.
But however, do note that this will require me to create a large number of files (can be easily shrunk). Just note that those ingots must have a different texture each and I'm no good artist.
Don't worry, I'll take care of the art no problem, but the thing is though, I thought dynamic codes for colour could be scripted, so maybe half gold, half iron ingots could coded to change their hue or some other thingies? Notch did this with biomes and grass, right?
But anyway, Is it possible to code that math in? Or is it a challenging task? I'm up for anything.
Don't worry, I'll take care of the art no problem, but the thing is though, I thought dynamic codes for colour could be scripted, so maybe half gold, half iron ingots could coded to change their hue or some other thingies? Notch did this with biomes and grass, right?
But anyway, Is it possible to code that math in? Or is it a challenging task? I'm up for anything.[/quote]
I think you can only do this for blocks. So not for items
Oh man, that sucks.
Basically, this is a rough idea of how I am going to implement this. I thought of the 4 ingot idea, but it would require a large number of codes as this will result in a large number of alternatives.
So, the furnace will check for (matX) in its slot, and see what other material is on another slot. If (matY) is there, they will both smelt to create 2x(matXY) (It didn't make sense to me to only have 1 ingot for output).
This idea of mine is to incorporate both redstone and diamond into this 'smelting tree' as I call it.
Interesting and vastly different from my concept, I'll PM you with details.
Unrefined Amber:
Also,do note that you can never get to place the unrefined blocks without hacking.
Just Amber :
Do what you want with what Amber can be used for.
I sudggest somthing like a Fire enchanter?
Also, if you don't wanna use my arts, i'll let Blue know about it. (creater of terraria.)
Mate if you need a coder I can help, Im not a pro, but I have basic knowledge of java to create this. The only thing im not good at is painting/making the actual block, the material. :biggrin.gif: PM Me if you need me