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Okay, so, the current Minecraft mode is known as survival. What would be cool is if it could be made into a survival horror game. Here are my ideas on how to do that.
1. Eternal Night (every second, the game tells the time of day to be set to midnight).
2. Spawn carrying one torch (you'll need it)
3. Blocks are not placeable (Some people will probably hate this, but that's why it's a mod. If you want to build things, don't play Survival Horror. Why is this necessary? It makes it so that people can't spend the whole game in their safe little houses. The best they can do is build a cave and hope nothing wanders into it.
3a. exception: furnaces and work benches may be placed, but if a hostile mob so much as touches them, they disappear.
4. Fire Creepers (Creeper explosions can start fires. This means you could suddenly find yourself in the middle of a forest fire. Makes wandering through the woods fittingly scary.
5. Ghasts sometimes, although rarely, spawn in the normal world. This will add an appropriate feeling of OH **** whenever you hear the ghast squeal. Also makes woods more dangerous.
6. The following objects are not craftable: doors (no protection allowed), beds (when would you wake up?), book shelves, chests, TNT, Snow, brick, sandstone, jack-o-lantern or Clay blocks, note blocks, jukeboxes, dispensers, or any type of colored wool (blocks can't be placed, so why craft them?)
What's the point?: simple test: if you don't get the point, the mod's not for you. This mod would be for people who play minecraft for the challenge and adrenaline rush of hearing that fatal hiss, or the twang of a skeleton arrow. Sure, you can't build anything, but sometimes you just want to feel the fear of being all alone with no protection.
Leave suggestions for changes, or volunteer to program it. I don't know how to program, but I know some things about programming in general, and nothing here seems too difficult.
Interesting concept you have here. What if you added something simple, like a duck or a mushroom, to be something actually quite evil, so it would freak the player out when they see a flaming black chicken chasing them.
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Sticks and stones may break your bones but a diamond sword cuts your head off!
Interesting concept you have here. What if you added something simple, like a duck or a mushroom, to be something actually quite evil, so it would freak the player out when they see a flaming black chicken chasing them.
I'm trying to keep it simple: no new features will really be added. It only changes premade features.
It sounds intresting, but you said Ghasts sometimes appear in the normal world, so I guess you imply there's a nether world as well. How do you get to it if you can't place blocks?
And there should be an objective, something that makes you want to go out and fight. I love explornig caves on hard mode because there's monsters everywhere, but if there wasn't the incentive of finding ores it wouldn't be the same. I like just going out at night some times to kill stuff but the fun of that wears off quick.
It sounds intresting, but you said Ghasts sometimes appear in the normal world, so I guess you imply there's a nether world as well. How do you get to it if you can't place blocks?
And there should be an objective, something that makes you want to go out and fight. I love explornig caves on hard mode because there's monsters everywhere, but if there wasn't the incentive of finding ores it wouldn't be the same. I like just going out at night some times to kill stuff but the fun of that wears off quick.
well, if Notch adds hunger, that would be a good reason to go out, but the main reason is this: you installed the mod. What's the point if you're just going to cower in your semi-protected cave all day... erm... night... erm... forever? it basically turns Minecraft into a horror game. You make your own goals from there.
and that's a good point about the nether. The only way to do it without placing obsidian requires a bucket, but you can't place a furnace to make iron... The actual going to the nether isn't very important, since the normal world is just as scary, but the inability to smelt iron means you can't make any tools better than stone.
How about this: you can place furnaces and work benches, but if a hostile mob so much as touches them, they're destroyed instantly.
i like your basic principal, but as I have have said time and time again, without the ability to place/destroy blocks it becomes more like one of the challenges one would see in the beta survival forums. I can see why you would think that it would make it too easy for people to hide in their little hovels so try this on for size: you can only place and destroy certain blocks. these blocks have a certain durability that can be destroyed by mobs a few blocks at a time. (think zombies or spiders, since creepers do more damage and skeletons would have a logical reason to be destroying your walls.) Thus way people could build a shelter out of materials such as wood but still have to go out and defend their shelter or it will be destroyed rapidly.
Also how would you build a workbench or a furnace without destroying some blocks? seems that you would have a hard time getting weapons and tools without those things. Unless you want to be ANOTHER "manly" challenge.
EDIT: and I think TNT should be able to placed because it provides another creative way for the user to defend themselves. Remember part of the fun of any survival horror game is the ability to be creative in how you survive. This especially applies to minecraft. I mean sure you could jut sit in you house all day, but with never ending night that wouldn't be very fun now would it?
i like your basic principal, but as I have have said time and time again, without the ability to place/destroy blocks it becomes more like one of the challenges one would see in the beta survival forums. I can see why you would think that it would make it too easy for people to hide in their little hovels so try this on for size: you can only place and destroy certain blocks. these blocks have a certain durability that can be destroyed by mobs a few blocks at a time. (think zombies or spiders, since creepers do more damage and skeletons would have a logical reason to be destroying your walls.) Thus way people could build a shelter out of materials such as wood but still have to go out and defend their shelter or it will be destroyed rapidly.
Also how would you build a workbench or a furnace without destroying some blocks? seems that you would have a hard time getting weapons and tools without those things. Unless you want to be ANOTHER "manly" challenge.
EDIT: and I think TNT should be able to placed because it provides another creative way for the user to defend themselves. Remember part of the fun of any survival horror game is the ability to be creative in how you survive. This especially applies to minecraft. I mean sure you could jut sit in you house all day, but with never ending night that wouldn't be very fun now would it?
you're trying to complicate it too much. If people can't place blocks, they're forced to keep moving. Building a shelter just makes is easier to survive, and I'm pretty sure block-destroying-mobs would be hard to code. Better to just make the player keep moving and exploring the world in order to survive.
And you can destroy blocks. You just can't place them. breaking and crafting aren't affected. You can still make tools. For example, you will still have to seek out and cut down trees, which you then process into planks, then into sticks, then into tools. And if you could place TNT, you could potentially use it to keep monsters out, and that's what I'm trying to avoid. I mean, why would you really need to use TNT anyway? to make landmines? you're not going to be staying in one place long enough for that. To put somewhere, punch it, and run away? won't make much difference: it's not like that will kill every monster around you. It's better to just remove TNT.
Okay, so, the current Minecraft mode is known as survival. What would be cool is if it could be made into a survival horror game. Here are my ideas on how to do that.
1. Eternal Night (every second, the game tells the time of day to be set to midnight).
2. Spawn carrying one torch (you'll need it)
3. Blocks are not placeable (Some people will probably hate this, but that's why it's a mod. If you want to build things, don't play Survival Horror. Why is this necessary? It makes it so that people can't spend the whole game in their safe little houses. The best they can do is build a cave and hope nothing wanders into it.
3a. exception: furnaces and work benches may be placed, but if a hostile mob so much as touches them, they disappear.
4. Fire Creepers (Creeper explosions can start fires. This means you could suddenly find yourself in the middle of a forest fire. Makes wandering through the woods fittingly scary.
5. Ghasts sometimes, although rarely, spawn in the normal world. This will add an appropriate feeling of OH **** whenever you hear the ghast squeal. Also makes woods more dangerous.
6. The following objects are not craftable: doors (no protection allowed), beds (when would you wake up?), book shelves, chests, TNT, Snow, brick, sandstone, jack-o-lantern or Clay blocks, note blocks, jukeboxes, dispensers, or any type of colored wool (blocks can't be placed, so why craft them?)
What's the point?: simple test: if you don't get the point, the mod's not for you. This mod would be for people who play minecraft for the challenge and adrenaline rush of hearing that fatal hiss, or the twang of a skeleton arrow. Sure, you can't build anything, but sometimes you just want to feel the fear of being all alone with no protection.
Leave suggestions for changes, or volunteer to program it. I don't know how to program, but I know some things about programming in general, and nothing here seems too difficult.
I'm trying to keep it simple: no new features will really be added. It only changes premade features.
And there should be an objective, something that makes you want to go out and fight. I love explornig caves on hard mode because there's monsters everywhere, but if there wasn't the incentive of finding ores it wouldn't be the same. I like just going out at night some times to kill stuff but the fun of that wears off quick.
well, if Notch adds hunger, that would be a good reason to go out, but the main reason is this: you installed the mod. What's the point if you're just going to cower in your semi-protected cave all day... erm... night... erm... forever? it basically turns Minecraft into a horror game. You make your own goals from there.
and that's a good point about the nether. The only way to do it without placing obsidian requires a bucket, but you can't place a furnace to make iron... The actual going to the nether isn't very important, since the normal world is just as scary, but the inability to smelt iron means you can't make any tools better than stone.
How about this: you can place furnaces and work benches, but if a hostile mob so much as touches them, they're destroyed instantly.
Also how would you build a workbench or a furnace without destroying some blocks? seems that you would have a hard time getting weapons and tools without those things. Unless you want to be ANOTHER "manly" challenge.
EDIT: and I think TNT should be able to placed because it provides another creative way for the user to defend themselves. Remember part of the fun of any survival horror game is the ability to be creative in how you survive. This especially applies to minecraft. I mean sure you could jut sit in you house all day, but with never ending night that wouldn't be very fun now would it?
you're trying to complicate it too much. If people can't place blocks, they're forced to keep moving. Building a shelter just makes is easier to survive, and I'm pretty sure block-destroying-mobs would be hard to code. Better to just make the player keep moving and exploring the world in order to survive.
And you can destroy blocks. You just can't place them. breaking and crafting aren't affected. You can still make tools. For example, you will still have to seek out and cut down trees, which you then process into planks, then into sticks, then into tools. And if you could place TNT, you could potentially use it to keep monsters out, and that's what I'm trying to avoid. I mean, why would you really need to use TNT anyway? to make landmines? you're not going to be staying in one place long enough for that. To put somewhere, punch it, and run away? won't make much difference: it's not like that will kill every monster around you. It's better to just remove TNT.