I've started to get tired of just vanilla mc. I want to try and start modding the game. I don't want some mod with better biomes or villages, I want to change the game and the order. I've become tired of the linear wood, iron, diamonds, and enchanting until you get good gear. I want to have a completely new game that's separate in mechanics and how it works. Any suggestions? I don't really care about the version at all.
I don't know of any mod that puts Minecraft progression in a figurative blender and mixes everything up, but a "Merlin" type of pack that starts you out at endgame and forces you to work backwards to early game could be weirdly fun. As far as I know, no such pack exists.
Plenty of packs stretch out progression in a way that either increases the grind (so-called expert mode packs) or gates it behind exploration (adventure packs). Some focus on different systems (magic, tech, magitech, etc) so that you do the same things in a different fashion, but those generally produce the same results as far as progression.
Some packs focus on building, sometimes to the point where progression becomes a quick but pointless sidenote. They sometimes just literally give you creative items to produce infinite supply, or they make recipe changes that cause usually-harder-to-get stuff to be much more conveniently obtained. At least one pack I've seen tied progression to literal access of the Creative inventory (as you progressed, you exposed more and more tabs from Creative).
Some packs focus on adventure. Age of Ascenscion takes this to a stupidly far degree, effectively locking you out of nearly the entire game and slowly doling out access as you level up. "Age"-style packs sometimes outright mask or ungenerate resources so that you can't tell where they are/can't actually get them until you progress. Still others aim for apocalypse types of events that remove resources from the world.
well I suggest you the SCP Lockdown And SCP Lockdown extra plus the Spectrite Mod And the MrCrayFish's Mods like furniture mod device mod and vehicle mod
Many mods that change progression are technology and magic mods, sometimes adventure RPG dimension but they get repetitive sometimes.
Tech mods usually focus on machines, ores you use to make machines/tools/armour/crafting ingredients and so on. Thermal Expansion, Mekanism, Ancient Warfare and some of my favourites LightningCraft and OmegaCraft are great for machines sure but also utilities and tools/weapons to make it more varied and fun. LightningCraft being a good example of a mod with little tech, but many tool/armour tiers, a dimension and utilities to use in a small mod.
Magic mods add spells, research systems and many other things, it won't always be just gear progression. Many people would recommend is ThaumCraft but it can be tough sometimes and tedious but a great research/spells and more mod, the one I'd recommend to new modded players is Vanilla Magic, it uses Vanilla blocks but to do modded like mechanics like a quarry, crafting, spells mostly for useful stuff over combat.
Dimension mods are very combat/dimension travelling/exploration focused, so these have tons of gear, tools, weapons and so on and like a dungeon crawl only with the dungeons being dimensions. Some are DivineRPG, Eternal Isles, Journey Into the Light, Glacidus (multiple biomes stacked by tiers/storeys in 1 dimension).
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Most tech mods don't change progression so much as stretch it out. You still end up punching wood, upgrading to iron, and finally to diamond, except now there are several in-between steps that may or may not be optional.
@DuhDerp true, I did stretch that a bit. But you get what I mean at least. But you do have progression past diamond or tiers that are in-between stone to diamond with common ores and alloys but yes you correct.
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Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
I've started to get tired of just vanilla mc. I want to try and start modding the game. I don't want some mod with better biomes or villages, I want to change the game and the order. I've become tired of the linear wood, iron, diamonds, and enchanting until you get good gear. I want to have a completely new game that's separate in mechanics and how it works. Any suggestions? I don't really care about the version at all.
I don't know of any mod that puts Minecraft progression in a figurative blender and mixes everything up, but a "Merlin" type of pack that starts you out at endgame and forces you to work backwards to early game could be weirdly fun. As far as I know, no such pack exists.
Plenty of packs stretch out progression in a way that either increases the grind (so-called expert mode packs) or gates it behind exploration (adventure packs). Some focus on different systems (magic, tech, magitech, etc) so that you do the same things in a different fashion, but those generally produce the same results as far as progression.
Some packs focus on building, sometimes to the point where progression becomes a quick but pointless sidenote. They sometimes just literally give you creative items to produce infinite supply, or they make recipe changes that cause usually-harder-to-get stuff to be much more conveniently obtained. At least one pack I've seen tied progression to literal access of the Creative inventory (as you progressed, you exposed more and more tabs from Creative).
Some packs focus on adventure. Age of Ascenscion takes this to a stupidly far degree, effectively locking you out of nearly the entire game and slowly doling out access as you level up. "Age"-style packs sometimes outright mask or ungenerate resources so that you can't tell where they are/can't actually get them until you progress. Still others aim for apocalypse types of events that remove resources from the world.
well I suggest you the SCP Lockdown And SCP Lockdown extra plus the Spectrite Mod And the MrCrayFish's Mods like furniture mod device mod and vehicle mod
Many mods that change progression are technology and magic mods, sometimes adventure RPG dimension but they get repetitive sometimes.
Tech mods usually focus on machines, ores you use to make machines/tools/armour/crafting ingredients and so on. Thermal Expansion, Mekanism, Ancient Warfare and some of my favourites LightningCraft and OmegaCraft are great for machines sure but also utilities and tools/weapons to make it more varied and fun. LightningCraft being a good example of a mod with little tech, but many tool/armour tiers, a dimension and utilities to use in a small mod.
Magic mods add spells, research systems and many other things, it won't always be just gear progression. Many people would recommend is ThaumCraft but it can be tough sometimes and tedious but a great research/spells and more mod, the one I'd recommend to new modded players is Vanilla Magic, it uses Vanilla blocks but to do modded like mechanics like a quarry, crafting, spells mostly for useful stuff over combat.
Dimension mods are very combat/dimension travelling/exploration focused, so these have tons of gear, tools, weapons and so on and like a dungeon crawl only with the dungeons being dimensions. Some are DivineRPG, Eternal Isles, Journey Into the Light, Glacidus (multiple biomes stacked by tiers/storeys in 1 dimension).
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Most tech mods don't change progression so much as stretch it out. You still end up punching wood, upgrading to iron, and finally to diamond, except now there are several in-between steps that may or may not be optional.
@DuhDerp true, I did stretch that a bit. But you get what I mean at least. But you do have progression past diamond or tiers that are in-between stone to diamond with common ores and alloys but yes you correct.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2