So, I returned to Hypixel a few weeks ago and have really enjoyed it. A few days ago, I discovered Hypixel was available on Minecraft My World, which is China's official Minecraft, and decided to get it. After a lot of work (and I mean a lot), I finally got My World to let me into my new account and I played some of their Hypixel. It's honestly not bad, and I think I'll play it a bit more so my rank can match on both servers.
While I was playing, I decided to hop on YouTube and see what I could find related to this My World client. I found a review by Howard Zheng (or Hedwig Zheng), and noticed he said this:
Have you tried playing in singleplayer to see if those mods work?
Otherwise while I don't know much about Minecraft in China and NetEase as a company that much and what goes on with Minecraft stuff on your forums for mods, adventure maps, texture packs and otherwise either that are put on there that came from over here on sites like the Minecraft Forums (and other sources) or maybe those that created their own content for other Chinese players to enjoy, but what really is going on? Your posts seem like a collection of things really and it's not really easy to understand.
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Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Have you tried playing in singleplayer to see if those mods work?
Otherwise while I don't know much about Minecraft in China and NetEase as a company that much and what goes on with Minecraft stuff on your forums for mods, adventure maps, texture packs and otherwise either that are put on there that came from over here on sites like the Minecraft Forums (and other sources) or maybe those that created their own content for other Chinese players to enjoy, but what really is going on? Your posts seem like a collection of things really and it's not really easy to understand.
I’m not from China, JSYK. I honestly understand none of the custom mod culture: In fact, they have a special mods store and you can only get mods there. They also constantly removing mods you add yourself, or even resource packs, so it’s kind of hard to experiment with their launcher.
For this post, I looked into how the Java mods work in an attempt to get it running, or even connecting the two launchers together so they can play.
For my other posts, I:
- Made some since defunct modpacks
- Commented on a discontinued resource pack
- Made a bunch of cringeworthy posts and some more
The error that you got when you tried copying the jar itself to a normal launcher can be circumvented by editing the json file to remove the download URL for the client jar (everything shown except for the last line must be deleted; the last lien show is the version ID, which must match the name of the file), which is how I play with my own self-modded clients:
Note the highlighted warnings; the official launcher ignores them (you seem to have used the Twitch launcher; I show an older version of the Mojang launcher but nothing has changed since then and I do not know if/how other launchers work); another important step is to rename any custom version to something that doesn't exist on Mojang's servers (in this case, "TMCWv4", including the Minecraft jar, the json file, the folder they are in, and the version ID inside the json file). All of this has been required to get modded versions to run on the official launcher since 2013 so I'm surprised at the lack of documentation (then again, hardly anybody install mods manually these days; most mods either use an installer, such as Optifine, or rely on a modloader, such as Forge, which in turn uses an installer).
Either way, if it depends on any custom libraries it still won't work; Forge itself is normally installed as a library, not installed directly into the jar, which is only renamed (it is loaded over the vanilla files when the jar is loaded into memory; I once used Forge and added Optifine and my own non-Forge mods as a library in the same manner). These are normally specified in the json file alongside the version, and if it isn't present the custom launcher probably injects them itself.
This is going to be a long post. Just an FYI.
So, I returned to Hypixel a few weeks ago and have really enjoyed it. A few days ago, I discovered Hypixel was available on Minecraft My World, which is China's official Minecraft, and decided to get it. After a lot of work (and I mean a lot), I finally got My World to let me into my new account and I played some of their Hypixel. It's honestly not bad, and I think I'll play it a bit more so my rank can match on both servers.
While I was playing, I decided to hop on YouTube and see what I could find related to this My World client. I found a review by Howard Zheng (or Hedwig Zheng), and noticed he said this:
And sure enough, I hopped on, hit F3, and saw:
Wait: The guy said 16 mods active, and in the video, he showed that was true, as well as the mods list.
Now it's 18. So, I went to go look, and...
Whaaaat?!
So, I went ahead and thought about potentially loading up these mods in regular Minecraft, regular Forge, to see what would happen. And...
Argh! NetEase seems to have been clever and made their own version of Forge. And surprisingly, someone found out this was the case:
But, let's look at that crash report.
Aw, yeah! Some file names!
As a note, that InputFix mod is on Curse, and was recognized by the Twitch app:
Anyways, scrolling down in the report, we find this:
Yes! We found the JAR names!
What are we ever gonna do with it though if the game doesn't even load? Well, I don't know right now.
But, I have one final idea.
NetEase's .minecraft has a versions folder. 1.8.9 is the only version in there.
If we can somehow get 1.8.9 in the regular Minecraft Launcher, it could wor--
Oh. Uh, maybe offli--
... Or not.
So, yeah, NetEase thought before all of us. At the moment, we cannot play My World servers in Java Edition.
I'll look into Bedrock, however it already seems unlikely since you can normally only join Bedrock worlds from the My World app.
I'll put anything else anyone finds below. Take care.
Have you tried playing in singleplayer to see if those mods work?
Otherwise while I don't know much about Minecraft in China and NetEase as a company that much and what goes on with Minecraft stuff on your forums for mods, adventure maps, texture packs and otherwise either that are put on there that came from over here on sites like the Minecraft Forums (and other sources) or maybe those that created their own content for other Chinese players to enjoy, but what really is going on? Your posts seem like a collection of things really and it's not really easy to understand.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
I’m not from China, JSYK. I honestly understand none of the custom mod culture: In fact, they have a special mods store and you can only get mods there. They also constantly removing mods you add yourself, or even resource packs, so it’s kind of hard to experiment with their launcher.
For this post, I looked into how the Java mods work in an attempt to get it running, or even connecting the two launchers together so they can play.
For my other posts, I:
- Made some since defunct modpacks
- Commented on a discontinued resource pack
- Made a bunch of cringeworthy posts and some more
- More terrible posts
- My profile is just a mess
Some new discoveries were found, researching and adding later. Be on the lookout!
Ah! I totally forgot this existed!
Ok, I’ll keep working on this. I did find some stuff out, but never got to put it here.
The error that you got when you tried copying the jar itself to a normal launcher can be circumvented by editing the json file to remove the download URL for the client jar (everything shown except for the last line must be deleted; the last lien show is the version ID, which must match the name of the file), which is how I play with my own self-modded clients:
Note the highlighted warnings; the official launcher ignores them (you seem to have used the Twitch launcher; I show an older version of the Mojang launcher but nothing has changed since then and I do not know if/how other launchers work); another important step is to rename any custom version to something that doesn't exist on Mojang's servers (in this case, "TMCWv4", including the Minecraft jar, the json file, the folder they are in, and the version ID inside the json file). All of this has been required to get modded versions to run on the official launcher since 2013 so I'm surprised at the lack of documentation (then again, hardly anybody install mods manually these days; most mods either use an installer, such as Optifine, or rely on a modloader, such as Forge, which in turn uses an installer).
Either way, if it depends on any custom libraries it still won't work; Forge itself is normally installed as a library, not installed directly into the jar, which is only renamed (it is loaded over the vanilla files when the jar is loaded into memory; I once used Forge and added Optifine and my own non-Forge mods as a library in the same manner). These are normally specified in the json file alongside the version, and if it isn't present the custom launcher probably injects them itself.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?