Can you keep a secret? Yeah? Cool. *whisper* *whisper* ...and that's how I learned that Endermites actually taste like chocolate.
St...steelworks? Tinkers' Steelworks? You... you mean that old thing? Sure. I know a thing or two. But let's keep this strictly between you, me, and that Creeper behind you. Truth is, I've wanted to renovate the whole thing for quite some time even before I vanished. So here lately I've been doing just that. Rather than update and refactor what's present, I've decided to begin at ground zero. New direction, new code, new textures, new smells, the whole shabang!
That new mod smell comes with a price: Steelworks and Tinkers' Construct are going their separate ways. Sure, they'll still hang out and have fun together, it's just that Steelworks needs some time to be its own mod, see other mods, and get totally intoxicated and dance like a jackass then hurl all over the dance floor without worrying about embarrassing TCon.
At this point you're probably typing in the reply box: "ya ya we get it ur making that stupid steel thing agin big deal y u waste space in totally srs 4um 4 mod discuchin??" The old thread isn't very relevant to the new mod, and I'm not ready to begin a new mod thread. This thread is simply an excuse to post updates, pictures, lols, and cereal mascots as some weird form of documentation leading up to the release of the mod. I like to think we had lots of fun in the old thread spitballing ideas back and forward, and I learned a ton about... well, lots of things! So to revive the tradition, here we go again.
---
Update #1:
Firstly, I had to get some of the basics layed out. I started with limestone, the generation of limestone deposits (exactly like vanilla's generation of granite and such - at least until limestone caverns is a thing). Then, I tossed in the old storage blocks for sugar, charcoal, gunpowder, and now bone (needs work <_<). Scorched stone is being replaced with a little something called Vitristone. It's like vitrified stone, except we're tossing reality out the window - kinda like how limestone is slightly green :3). The textures for vitristone are only slightly retouched scorched stone for now. Then steel ingots and nuggets were added, although those need some serious work. Image incoming!
As of now vitristone is the primary crafting component for the High Oven and others, and will be crafted using a combination of limestone dust, redstone dust, clay, and gravel.
Secondly, let's start making our own steel with everyday household ingredients. I added lapis to mine. It provides a nice hue, pleasant scent, and makes it slightly more enchantable.
Third, let's talk about adventure. I like it. So to this end, let's add a little more adventure.
Not pictured (or fully coded, for that matter): Rustmites and Rusteaters. If you're familiar with the Rust Monster from D&D, you should get the idea.
There you have it folks, a general idea what this thing is becoming. Some things (steam turbines, what?!) will not be returning, while other planned things (lockpicking, locks, chains(?)) are being scratched. Other returning features will be different, but in a good way.
I wish I'd seen this much sooner. I'm sure that the regulars on your ol' Tinkers Steelworks thread missed you and so have I. I'm surprised no one's said a word on your revamped project. :c Glad to see that you've been around though, Toops.
Can you keep a secret? Yeah? Cool. *whisper* *whisper* ...and that's how I learned that Endermites actually taste like chocolate.
St...steelworks? Tinkers' Steelworks? You... you mean that old thing? Sure. I know a thing or two. But let's keep this strictly between you, me, and that Creeper behind you. Truth is, I've wanted to renovate the whole thing for quite some time even before I vanished. So here lately I've been doing just that. Rather than update and refactor what's present, I've decided to begin at ground zero. New direction, new code, new textures, new smells, the whole shabang!
That new mod smell comes with a price: Steelworks and Tinkers' Construct are going their separate ways. Sure, they'll still hang out and have fun together, it's just that Steelworks needs some time to be its own mod, see other mods, and get totally intoxicated and dance like a jackass then hurl all over the dance floor without worrying about embarrassing TCon.
At this point you're probably typing in the reply box: "ya ya we get it ur making that stupid steel thing agin big deal y u waste space in totally srs 4um 4 mod discuchin??" The old thread isn't very relevant to the new mod, and I'm not ready to begin a new mod thread. This thread is simply an excuse to post updates, pictures, lols, and cereal mascots as some weird form of documentation leading up to the release of the mod. I like to think we had lots of fun in the old thread spitballing ideas back and forward, and I learned a ton about... well, lots of things! So to revive the tradition, here we go again.
---
Update #1:
Firstly, I had to get some of the basics layed out. I started with limestone, the generation of limestone deposits (exactly like vanilla's generation of granite and such - at least until limestone caverns is a thing). Then, I tossed in the old storage blocks for sugar, charcoal, gunpowder, and now bone (needs work <_<). Scorched stone is being replaced with a little something called Vitristone. It's like vitrified stone, except we're tossing reality out the window - kinda like how limestone is slightly green :3). The textures for vitristone are only slightly retouched scorched stone for now. Then steel ingots and nuggets were added, although those need some serious work. Image incoming!
As of now vitristone is the primary crafting component for the High Oven and others, and will be crafted using a combination of limestone dust, redstone dust, clay, and gravel.
Secondly, let's start making our own steel with everyday household ingredients. I added lapis to mine. It provides a nice hue, pleasant scent, and makes it slightly more enchantable.
Third, let's talk about adventure. I like it. So to this end, let's add a little more adventure.
Not pictured (or fully coded, for that matter): Rustmites and Rusteaters. If you're familiar with the Rust Monster from D&D, you should get the idea.
There you have it folks, a general idea what this thing is becoming. Some things (steam turbines, what?!) will not be returning, while other planned things (lockpicking, locks, chains(?)) are being scratched. Other returning features will be different, but in a good way.
Is this still being worked on?
I wish I'd seen this much sooner. I'm sure that the regulars on your ol' Tinkers Steelworks thread missed you and so have I. I'm surprised no one's said a word on your revamped project. :c Glad to see that you've been around though, Toops.