The #StopModReposts movement has called attention to unscrupulous websites that distribute Minecraft mods in ways that both Players and Modders don't like:
Players don't like it when repost sites bundle crapware or viruses with the mods.
Modders don't like it when repost sites steal traffic, or give out wrong information about mods.
#StopModReposts has done an excellent job of keeping track of all the "bad" places that distribute Minecraft mods, but it doesn't do a good job of telling players and modders the "good" ways to distribute Minecraft mods.
The first goal of the Modders Guild is to decide what properties of a mod distribution system make it "good" and "bad." Then we want to imagine a mod distribution system that has as many of the good properties as possible, and as few of the bad properties as possible.
Once we know what the ideal mod distribution system should be, we can look at the current options and see which ones best fit our ideals. We could choose to adopt one of those existing systems, or decide to create something entirely new.
Once we've decided that a particular mod distribution system is the way to go, the Modders Guild should work towards getting modders and players to actually use it.
This thread (and the OP in particular) will serve as the repository for ideas that come out of this discussion. We also have a chat room on esper.net: #ModdersGuild
In a perfect world, here is what we'd want our mod distribution system to do. If you have more suggestions, please post in this thread and I can update the list. We may also want to expand on some of these ideas, particularly about mod packs. Let's say we're describing our ideal mod distribution system, called "The System."
The Good
What players want:
The System should make it easy to download and play mods
* should be able to download mods from multiple sources, eg:
** curse
** individual modders
* version checking for installed mods
* launch Minecraft with some arbitrary subset of installed mods
** possibly based on Minecraft version
** or player-defined tags
* should also let players download mods from a website outside of any launcher or The System
* the system should make sure that installing/finding mods and launching Minecraft are independent of each other
** ie, not required to use any one launcher
The System should make it easy to share arbitrary sets of mods (ie a mod pack)
The System should show accurate and up-to-date information about mods
* including most recent version
* and supported Minecraft version(s)
The System should make it easy to communicate with modders about their mods
The System should group mods into categories
* to separate eg Mods from Modding APIs
The System should have an easy way to search all mods
* search by tags, Minecraft version, api, author
* tags for mods should accurately describe the mod
The System should show mod dependencies
The System should keep mods available for download until authors explicitly remove them
What modders want:
The System should make it easy to upload and publish mods
* Choose standard installation instructions for eg:
** Jar mods, Forge mods, LiteLoader mods
* Mark mod version as unsupported/obsolete
* Choose license to be shown to players
* Choose required mod loaders and mod loader versions
The System should make it easy to communicate with players about the mods
* Let players submit bug reports
** Indicate mod version in report
** Don't allow reports for obsolete/unsupported versions
The System should have moderators to remove harrassing players
The System should show daily statistics about mod usage
* show downloads per version per day, etc
* show traffic sources (eg referrals)
Files distributed by The System should be tamper-evident
* eg signatures and hashes
The Bad
What players don't want:
The System should not have crapware/adware/malware/viruses/etc
Mods listed for the wrong version of Minecraft
What modders don't want:
Other people re-distributing/re-hosting mods
* Hopefully, if The System is good enough, re-hosting will be pointless because everyone will know to use The System instead.
1. A searchable index of posted mods, with tagging to help categorise and differentiate mods from say, APIs.
2. Maybe some licences options for modders to post their mods under? For example, on DeviantArt I can submit stuff under a Creative Commons Licence and also set whether I allow redistribution/modification.
Rollback Post to RevisionRollBack
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
You're welcome. I've been follow this discussion in the background on the other thread and think it's a great idea. Having a unified platform for mod distribution could make a huge difference for everyone if we can just get it started.
Rollback Post to RevisionRollBack
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
At the moment, the list is a bit small, but we can build on it. I personally think that Curse is the best way at the moment.
What Players want:
Ease of access
Information that is not misleading (e.g. Mods must be labelled for the correct version)
An assurance that the file is safe, and does not contain malware or adware
Easy to report bugs and contact the creators
A searchable index of posted mods, with tagging to help categorise and differentiate mods from say, APIs. (suggested by Minecrafter_awr)
An easy way to see what version the mod is for, and what dependencied is has (suggested by Minecrafter_awr)
What Modders want:
Ease of access (not difficult to upload mods)
An assurance that their mods will not be re-uploaded by somebody other than them.
Easy to respond to the community
A well policed community (harassers will be banned)
Maybe some licences options for modders to post their mods under? For example, on DeviantArt I can submit stuff under a Creative Commons Licence and also set whether I allow redistribution/modification. (suggested by Minecrafter_awr)
I am open to suggestions of things to be added to the list, so please tell me if there is something you wish to be added.
Thanks for kicking us off. I add your suggestions to the list in the OP. I reinterpreted them a bit to hopefully be clearer, but if I changed your meaning, let me know and I can fix it.
EDIT: eeek! The thing I quoted has changed. Even in my quote... weird. Let me go back and edit things.
Ability to search by tags, game version, api, author, etc.
Players don't want:
Mods listed as wrong version
Modders want:
Install instruction templates for standard mod types (jar mod instructions, forge mod instructions, LL mod instructions, etc)
Ability to mark a version of a mod as bugged/abandoned, so that when a user comes to complain about a crash they can easily see that their version is bad. Maybe even require players to enter the mod version to comment, and if it is a bad version it will display a message before they can submit?
Good stuff. Not too surprising to see you in the middle of all this Cuchaz, I'm glad.
In regards to the topic: I definitely want full legacy support for mod listings. In other words; there is a lot of attention on the "Newest version" front as there should be, but I fear that legacy versions of mods as well as info about them too quickly fall to the way side and even disappear completely.
In an ideal world there would be a proper emergency Archive of every version of every mod for every version of Minecraft as well as a copy of the author's main thread post regarding those versions from the time-frame of each version. This would allow a person to more easily set up a favorite version of minecraft and find all mods and dependencies that are compatible with it as well as the relevant instructions for those versions.
By default all links could be to the author's DL service of choice but with a back-up source available for when that eventually goes down due to that host going out of business and the mod author no longer visiting the community or caring.
This would also be a valuable service to the modders themselves. Sometimes they actually lose their own copies of the mods and such due to HD failure then rely on their DL service copies, and then that company closes doors and now the author has lost all copies themselves, I've seen it happen. The archive could save them. -- PLUS, I don't know how many times this forum has turned my mod's thread op into garbage or even completely wiped it... A reliable 3rd party archive could help many a modder and mod user retain valuable formatted instructions and links.
For that matter; a secure archive of all Mod source code and dependencies would be ideal as well. Even those which aren't open source could be backed up in encrypted form if wished, at least it would never be lost.
* EDIT : And Ideally this would all apply to things like bukkit and hMod mods as well. I would love to set up the best possible beta 1.7.3 server for me and friends, or even an alpha server. If we had a full bukkit archive and hMod archive such a thing could be done in style.
Also; whether the mods are downloaded from the Central Index or downloaded from the author's link ON the Central Index it would be great for at least the Mod author to be able to see their Metrics, how many times the links for his/her mod were clicked, for which versions etc and maybe even a timeline.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
I completely agree with these ideas. The only problem I could see with the archive idea is the amount of storage you'd need. But I can certainly see how it could be of use. I myself have been having trouble finding 1.2.5 mods to use with Intermediary.
Something I'd like to add to the metrics idea is a maybe referrals tracking. So modders can see where people are getting their mods if not the main index.
Rollback Post to RevisionRollBack
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
The only problem I could see with the archive idea is the amount of storage you'd need.
Most mods are only a few KB in size. The number of total files involved might seem like a lot but I doubt the overall size would be much to worry about. Lots of DL services are hosting kajillions of 350 MB or higher video files for free. I doubt the entire archive of every Minecraft mod ever made would even register on their radar.
Heck; you could probably fit it all on a relatively small thumbdrive and even offer the entire archive as an individual download. The big part would be putting the definitive archive together (with checksums, proper labeling, versioning etc).
Of course I'm not talking about dropbox, that's a whole different matter and wouldn't be the right service for that job, I'm talking about services like MediaFire.
Alright, perhaps I'm just overestimating the cost of storage. Keeping a backup for every revision of every mod with their description seems a like a massive waste of resources. It may be better to just keep backups of the latest version of mod for each Minecraft version instead. We could have it keep every revision of a mod for the latest minecraft version but then it would be cleaned up sometime after both Minecraft and the mod have updated.
Would give back a direct link to the associated mod file.
This would be great for modders who want to include an automatic updater or even just an update checker without having to host their own service and it would make it possible to have clients that check for updates or simply for a tool to automate mod installation similar to what skydaz does.
Edit: I decided to come back and add a few more details about the update urls that I thought about but didn't mentions. The urls would only give the newest version of a mod specific to the specified game version. So if minecraft updates to 1.8.4 and you're still playing 1.7.10 you won't get notified about the update.
And there could be a separate option to check for new version outside of the given minecraft version.
They would also connect in with MineCrak's database idea. So if you have a set of mods saved in a config and want to reinstall it, for whatever reason, after minecraft has gone through a few updates it will still work and you'll be crafting in no time in the version of minecraft it was created for.
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
Alright, perhaps I'm just overestimating the cost of storage. Keeping a backup for every revision of every mod with their description seems a like a massive waste of resources. It may be better to just keep backups of the latest version of mod for each Minecraft version instead. We could have it keep every revision of a mod for the latest minecraft version but then it would be cleaned up sometime after both Minecraft and the mod have updated.
I couldn't disagree more. Perceptions like this are at least part of why the minecraft modding history is disappearing before our very eyes. The amount of storage required is practically nothing, especially these days, and doesn't even need to be ON the Central Index, just linked to by it. NO waste involved. It would be like the choice between storing one episode of the old "Golden Girls" TV show versus storing the complete collection of Minecraft Mods Past and Present. I just can't see how it could be considered a "Waste" to collect and archive that incredible collection..
This is why I brought up the whole "Legacy support" subject, this is exactly what I'm talking about. Before you know it we will be stuck with a new version of Minecraft that doesn't work for half of the original players computers anymore and is broken in who knows how many ways and ends up with only a fraction of the mods that used to exist. Then when people try to go back to prior versions that did work for them and they enjoyed they then find that many of mods that would have been available for them to try are no longer accessible for one reason or another or the instructions and recipes for the old version are no longer written anywhere because they were replaced with updated ones for newer versions etc etc.
The whole thing is too sad for words to me.
* EDIT: It's not like the whole archive would have to be completed before the other main features from this thread are online. It's just something that would be great to have the infrastructure in place for so that it could be built and added to over time as people are able to. It would be a "Living" project.
** EDITx2: Also; Once versions of the Archive start being released they could even be released as torrents too. That should help in keeping the history alive.
Actually, never mind. I wasn't saying we shouldn't keep an archive, or that it would be a 'waste'. I was just suggesting we keep it minified (if that is even a word).
It would store:
AwesomeMod_1.0.3_1 for minecraft 1.2
AwesomeMod_2.0.4 for minecraft 1.3
Instead of:
AwesomeMod_1.0 for minecraft 1.2
AwesomeMod_1.0.1 for minecraft 1.2
AwesomeMod_1.0.2 for minecraft 1.2
AwesomeMod_1.0.3 for minecraft 1.2
AwesomeMod_1.0.3_1 for minecraft 1.2
AwesomeMod_2.0 for minecraft 1.3
AwesomeMod_2.0.1 for minecraft 1.3
AwesomeMod_2.0.2 for minecraft 1.3
AwesomeMod_2.0.3 for minecraft 1.3
AwesomeMod_2.0.4 for minecraft 1.3
But I've since found a problem with my idea. It's possible that the copy stored in the database turns out to be one that doesn't work correctly or that only specific versions of mod only work with specific version of other mods. In that case what you suggest would be the better option.
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
Oh, I see what you were saying now. But yeah, perhaps have the final release of a mod for any particular version of Minecraft be the "Highlighted" one by default but still have them all accessible in a drop down or something.
I've been involved with projects where there were many versions of the mod per one version of minecraft. Some of the versions were special releases with major differences that serve special purposes but are removed for the later normal releases. Heck; it's my hope to re-release upgraded versions of my mod someday for older versions of Minecraft that I already have older versions of the mod for. So flexibility is needed.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Why yes, yes it is. Beware the formatting tags. They tend to truncate content when
Rollback Post to RevisionRollBack
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
In my opinion the tag system should suggest tags or get a list of tags for easier tagging, or group the tags, so the user is able to search especially what he is searching. As user, i don't wanna search through 10.000+ mods after selected a bunch of tags.
Something that I see on other sites is a tagging system where users can suggest/create tags. And there is a search function that searches based on tags, with the ability to exclude specific tags from the results as well as an OR keyword to widen the criteria.
Something like that would help ensure you don't have to wade through as many pages. The only concern I might have is allowing people to add tags. Although it's an easy way to get all the tags you'd ever need there is still the overhead of moderating them, and ensuring mods are correctly tagged. It may be a bit much admin to begin with.
Rollback Post to RevisionRollBack
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
Hey, I'm back for tonight. No work, so I can spend tonight helping the cause. Any work that needs to be done? I should be on the IRC if anyone needs me.
Just keep gathering opinions on what people want. =)
The first goal of the Modders Guild is to decide what properties of a mod distribution system make it "good" and "bad." Then we want to imagine a mod distribution system that has as many of the good properties as possible, and as few of the bad properties as possible.
Once we know what the ideal mod distribution system should be, we can look at the current options and see which ones best fit our ideals. We could choose to adopt one of those existing systems, or decide to create something entirely new.
Once we've decided that a particular mod distribution system is the way to go, the Modders Guild should work towards getting modders and players to actually use it.
This thread (and the OP in particular) will serve as the repository for ideas that come out of this discussion. We also have a chat room on esper.net: #ModdersGuild
In a perfect world, here is what we'd want our mod distribution system to do. If you have more suggestions, please post in this thread and I can update the list. We may also want to expand on some of these ideas, particularly about mod packs. Let's say we're describing our ideal mod distribution system, called "The System."
The Good
What players want:
The System should make it easy to download and play mods* should be able to download mods from multiple sources, eg:
** curse
** individual modders
* version checking for installed mods
* launch Minecraft with some arbitrary subset of installed mods
** possibly based on Minecraft version
** or player-defined tags
* should also let players download mods from a website outside of any launcher or The System
* the system should make sure that installing/finding mods and launching Minecraft are independent of each other
** ie, not required to use any one launcher
The System should make it easy to share arbitrary sets of mods (ie a mod pack)
The System should show accurate and up-to-date information about mods
* including most recent version
* and supported Minecraft version(s)
The System should make it easy to communicate with modders about their mods
The System should group mods into categories
* to separate eg Mods from Modding APIs
The System should have an easy way to search all mods
* search by tags, Minecraft version, api, author
* tags for mods should accurately describe the mod
The System should show mod dependencies
The System should keep mods available for download until authors explicitly remove them
What modders want:
The System should make it easy to upload and publish mods* Choose standard installation instructions for eg:
** Jar mods, Forge mods, LiteLoader mods
* Mark mod version as unsupported/obsolete
* Choose license to be shown to players
* Choose required mod loaders and mod loader versions
The System should make it easy to communicate with players about the mods
* Let players submit bug reports
** Indicate mod version in report
** Don't allow reports for obsolete/unsupported versions
The System should have moderators to remove harrassing players
The System should show daily statistics about mod usage
* show downloads per version per day, etc
* show traffic sources (eg referrals)
Files distributed by The System should be tamper-evident
* eg signatures and hashes
The Bad
What players don't want:
The System should not have crapware/adware/malware/viruses/etcMods listed for the wrong version of Minecraft
What modders don't want:
Other people re-distributing/re-hosting mods* Hopefully, if The System is good enough, re-hosting will be pointless because everyone will know to use The System instead.
EDIT: HOLY CRAP this editor is atrocious!!
1. A searchable index of posted mods, with tagging to help categorise and differentiate mods from say, APIs.
2. Maybe some licences options for modders to post their mods under? For example, on DeviantArt I can submit stuff under a Creative Commons Licence and also set whether I allow redistribution/modification.
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
Thanks for kicking us off. I add your suggestions to the list in the OP. I reinterpreted them a bit to hopefully be clearer, but if I changed your meaning, let me know and I can fix it.
EDIT: eeek! The thing I quoted has changed. Even in my quote... weird. Let me go back and edit things.
Players want:
That's the hope! =D
In regards to the topic: I definitely want full legacy support for mod listings. In other words; there is a lot of attention on the "Newest version" front as there should be, but I fear that legacy versions of mods as well as info about them too quickly fall to the way side and even disappear completely.
In an ideal world there would be a proper emergency Archive of every version of every mod for every version of Minecraft as well as a copy of the author's main thread post regarding those versions from the time-frame of each version. This would allow a person to more easily set up a favorite version of minecraft and find all mods and dependencies that are compatible with it as well as the relevant instructions for those versions.
By default all links could be to the author's DL service of choice but with a back-up source available for when that eventually goes down due to that host going out of business and the mod author no longer visiting the community or caring.
This would also be a valuable service to the modders themselves. Sometimes they actually lose their own copies of the mods and such due to HD failure then rely on their DL service copies, and then that company closes doors and now the author has lost all copies themselves, I've seen it happen. The archive could save them. -- PLUS, I don't know how many times this forum has turned my mod's thread op into garbage or even completely wiped it... A reliable 3rd party archive could help many a modder and mod user retain valuable formatted instructions and links.
For that matter; a secure archive of all Mod source code and dependencies would be ideal as well. Even those which aren't open source could be backed up in encrypted form if wished, at least it would never be lost.
* EDIT : And Ideally this would all apply to things like bukkit and hMod mods as well. I would love to set up the best possible beta 1.7.3 server for me and friends, or even an alpha server. If we had a full bukkit archive and hMod archive such a thing could be done in style.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Something I'd like to add to the metrics idea is a maybe referrals tracking. So modders can see where people are getting their mods if not the main index.
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
Most mods are only a few KB in size. The number of total files involved might seem like a lot but I doubt the overall size would be much to worry about. Lots of DL services are hosting kajillions of 350 MB or higher video files for free. I doubt the entire archive of every Minecraft mod ever made would even register on their radar.
Heck; you could probably fit it all on a relatively small thumbdrive and even offer the entire archive as an individual download. The big part would be putting the definitive archive together (with checksums, proper labeling, versioning etc).
Of course I'm not talking about dropbox, that's a whole different matter and wouldn't be the right service for that job, I'm talking about services like MediaFire.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Also one more idea:
Static update urls for mods.
So for example:
https://www.moddersguild.net/version?id=1234&game=minecraft&version=1.7.10
Would give back a json file with the newest version number of a mod for Minecraft 1.7.10
And:
https://moddersguild.minecraft.net/fetchmod?id=1234&game=minecraft&version=1.7.10
Would give back a direct link to the associated mod file.
This would be great for modders who want to include an automatic updater or even just an update checker without having to host their own service and it would make it possible to have clients that check for updates or simply for a tool to automate mod installation similar to what skydaz does.
Edit: I decided to come back and add a few more details about the update urls that I thought about but didn't mentions. The urls would only give the newest version of a mod specific to the specified game version. So if minecraft updates to 1.8.4 and you're still playing 1.7.10 you won't get notified about the update.
And there could be a separate option to check for new version outside of the given minecraft version.
Something like:
https://www.moddersguild.net/version?id=1234&game=minecraft&version=1.7.10&updatecheck=1
They would also connect in with MineCrak's database idea. So if you have a set of mods saved in a config and want to reinstall it, for whatever reason, after minecraft has gone through a few updates it will still work and you'll be crafting in no time in the version of minecraft it was created for.
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
I couldn't disagree more. Perceptions like this are at least part of why the minecraft modding history is disappearing before our very eyes. The amount of storage required is practically nothing, especially these days, and doesn't even need to be ON the Central Index, just linked to by it. NO waste involved. It would be like the choice between storing one episode of the old "Golden Girls" TV show versus storing the complete collection of Minecraft Mods Past and Present. I just can't see how it could be considered a "Waste" to collect and archive that incredible collection..
This is why I brought up the whole "Legacy support" subject, this is exactly what I'm talking about. Before you know it we will be stuck with a new version of Minecraft that doesn't work for half of the original players computers anymore and is broken in who knows how many ways and ends up with only a fraction of the mods that used to exist. Then when people try to go back to prior versions that did work for them and they enjoyed they then find that many of mods that would have been available for them to try are no longer accessible for one reason or another or the instructions and recipes for the old version are no longer written anywhere because they were replaced with updated ones for newer versions etc etc.
The whole thing is too sad for words to me.
* EDIT: It's not like the whole archive would have to be completed before the other main features from this thread are online. It's just something that would be great to have the infrastructure in place for so that it could be built and added to over time as people are able to. It would be a "Living" project.
** EDITx2: Also; Once versions of the Archive start being released they could even be released as torrents too. That should help in keeping the history alive.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
It would store:
AwesomeMod_1.0.3_1 for minecraft 1.2
AwesomeMod_2.0.4 for minecraft 1.3
Instead of:
AwesomeMod_1.0 for minecraft 1.2
AwesomeMod_1.0.1 for minecraft 1.2
AwesomeMod_1.0.2 for minecraft 1.2
AwesomeMod_1.0.3 for minecraft 1.2
AwesomeMod_1.0.3_1 for minecraft 1.2
AwesomeMod_2.0 for minecraft 1.3
AwesomeMod_2.0.1 for minecraft 1.3
AwesomeMod_2.0.2 for minecraft 1.3
AwesomeMod_2.0.3 for minecraft 1.3
AwesomeMod_2.0.4 for minecraft 1.3
But I've since found a problem with my idea. It's possible that the copy stored in the database turns out to be one that doesn't work correctly or that only specific versions of mod only work with specific version of other mods. In that case what you suggest would be the better option.
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
I've been involved with projects where there were many versions of the mod per one version of minecraft. Some of the versions were special releases with major differences that serve special purposes but are removed for the later normal releases. Heck; it's my hope to re-release upgraded versions of my mod someday for older versions of Minecraft that I already have older versions of the mod for. So flexibility is needed.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Why yes, yes it is. Beware the formatting tags. They tend to truncate content when
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
Something that I see on other sites is a tagging system where users can suggest/create tags. And there is a search function that searches based on tags, with the ability to exclude specific tags from the results as well as an OR keyword to widen the criteria.
Something like that would help ensure you don't have to wade through as many pages. The only concern I might have is allowing people to add tags. Although it's an easy way to get all the tags you'd ever need there is still the overhead of moderating them, and ensuring mods are correctly tagged. It may be a bit much admin to begin with.
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
Just keep gathering opinions on what people want. =)
This might be what you're looking for:
https://github.com/MinecraftModArchive