I'm thinking I'm gonna try my hand at this, using ComputerCraft. Give me a bit, I'll be back.
EDIT: Nevermind, did some quick testing, and realized that ComputerCraft Computers aren't accurate enough
So I've been looking at some of the posts on this forum and decided to take a crack at implementing some of the designed with computer craft. As Selim_42 stated, computer craft can be inaccurate with the timing since it uses lua time commands instead of tick rate. For this reason, any cc design would have to be somewhere where the tick rate is constant more or less. I have made a couple of designed that I am happy with and will post soon! Thanks to McJty of course for making this possible!
EDIT: Ignore this post for now, realized I completely screwed up some concepts in my design and it didn't function properly at all. I'm currently working on a new design with those concepts fixed.
I've made my own setup here in the direwolf20 pack from FTB, although, a bit more complicated than I hoped, I'll see if I can make something messy later.
The max initial RF you get from injecting into a generator and it launching is 24,000rf~ in this pack, scaling up over 30k per generator over time
I used 10 generators, averaging 11,000 rf/t
First test I done with 16 pearls produced 40 million RF, 2.5 per pearl, under roughly 6 minutes.
The most I seen a single generator producing is 1506rf/t
All generators are non infused.
The bottom rednet controller has all the delays on it, each 4 ticks apart from eachother, I'd try to set it lower, but I think may be related to delays that rednet has. I used the upper controller as more of a relay, and making the connections one way.
The sequencer on the bottom right is to help it loop back the delay after it reaches a certain point
Sequencers right after the ender moniters set to pearl arrived, repeat itself to re charge for the next rotation.
I made samanthaCS' design as well, with a few adjustments to look a bit more symmetrical, producing rougly 10,000 rf/t non-infused
Used up a stack of enderpearls and got rougly 31 million RF in the second test
Episode of my Lets Play gives a tutorial on the endergenic generator:
Have fun!
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
What we have done is space the 4 generators 2 ticks 3 ticks 2 ticks 3 ticks and use "when pearl arrive signal" => I'm unsure about the actual number of ticks on each round but the tick times are 4+3+4 and 3+4+3, which comes very close to perfect with minimal equipment. Uninfused between 3500rf/t and 4000rf/t per gen.
Edit: We are playing Infinity Evolved Expert.
The screenshot might not be too clear. Sorry but we were test building in a basement :-) If you want more info let me know.
What we have done is space the 4 generators 2 ticks 3 ticks 2 ticks 3 ticks and use "when pearl arrive signal" => I'm unsure about the actual number of ticks on each round but the tick times are 4+3+4 and 3+4+3, which comes very close to perfect with minimal equipment. Uninfused between 3500rf/t and 4000rf/t per gen.
Edit: We are playing Infinity Evolved Expert.
The screenshot might not be too clear. Sorry but we were test building in a basement :-) If you want more info let me know.
A bit more info (I'm the friend that was helping build this) as he said, this setup produces between 14k and 16k RF/t.... This setup uses 10 blocks in total. 4 generators 4 monitors 1 injecter and 1 sequencer. The initial startup goes through the top redstone conduits putting every generator in charging mode. Every other generator is wired like the closes one to us in the screen shot. and the pearl is going left to right, meaning each of these monitors are in pearl arrived mode. There is no need for any special timing anywhere, just hook the generators up to eachother and fire, because of their spacing the timing come pearl arrived @ 8-9 ticks.
*in detail* Each time the pearl arrives, it sends the signal to the previous generator to go into charging mode, and to itself to fire off the pearl again, making the previous generator go into charging for around 8-9 ticks depending on server. Also every connection with redstone conduits needs to be a strong connection.
That is exactly why we kept it simple dirty quick and not optimized. The easiest optimization to get to tick 10 and keeping simplicity is shuffling the air time of the pearl.
We have 3 running and mine was "hung" on some Ender IO cable giving a false signal BACK
In short. gen number 3 was failing => continued black puff eating pearls and no energy. Tried another sequencer after breaking the gen and placing back, all to no avail. The cable coming from gen 4 had to be broken on where it connects to three and just placed back (dont forget strong signal) and it worked again.
Really just wanted to see if I could get this thing working. Direwolf20 recently came out with a mod spotlight which helped enormously. The design I settled on for survival is basically a flat 9x9 that relies heavily on Super Circuit Maker. It produces about 22K rf/tick (100% infused) and turns off when the Ender IO caps reach 95%. It also uses a fifth generator to kick off sending the pearl from the middle, so only the outside 4 produce power. Because of the way Super Circuit Maker and Ender IO blocks work, this was able to be placed vertically.
There are some wonderful ideas and designs here, but I have a question that doesn't seem to be covered by any of the designs.
What happens to pearls in the system when the generators fill up? Do they stop accepting pearls from the injector or generator? Is the pearl destroyed because there is no place for the power to go? Is the power just wasted?
Nila24 noted that they used a comparitor to check for how full the cell they were filling was, but with just using RFTools blocks, I'm not sure how you can stop the timer and prevent the injection of a pearl since it doesn't appear that the timer is stopped using a steady redstone signal.
There are some wonderful ideas and designs here, but I have a question that doesn't seem to be covered by any of the designs.
What happens to pearls in the system when the generators fill up? Do they stop accepting pearls from the injector or generator? Is the pearl destroyed because there is no place for the power to go? Is the power just wasted?
Nila24 noted that they used a comparitor to check for how full the cell they were filling was, but with just using RFTools blocks, I'm not sure how you can stop the timer and prevent the injection of a pearl since it doesn't appear that the timer is stopped using a steady redstone signal.
Can anyone offer some insight?
Thanks,
Kzorith
The power is lost but the generator keeps generating. There are plenty of ways to prevent the injector from firing by adding an 'and' gate after the timer
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Really just wanted to see if I could get this thing working. Direwolf20 recently came out with a mod spotlight which helped enormously. The design I settled on for survival is basically a flat 9x9 that relies heavily on Super Circuit Maker. It produces about 22K rf/tick (100% infused) and turns off when the Ender IO caps reach 95%. It also uses a fifth generator to kick off sending the pearl from the middle, so only the outside 4 produce power. Because of the way Super Circuit Maker and Ender IO blocks work, this was able to be placed vertically.
Have you some information to your design? Like Monitor Settings and Sequencer Ticks?
The power is lost but the generator keeps generating. There are plenty of ways to prevent the injector from firing by adding an 'and' gate after the timer
Thank you. It's good to know how the generators work.
Also, I had forgotten there was the logic gate in RFTools and that worked perfectly to stop the pearls from injecting. I can even use a master cut off lever for each generator array if I don't want them to run when my energy storage is below my threshhold.
Hey, I'm sure this thread is probably dead, but I was wondering is there an advantage to adding more generators to the set up? I currently have one loop of 48 going with all but one running on 10 tics. ( the remainder is a 9 tic that I could figure out if I really tried) The most impressive thing I got with my setup is it only runs on one sequencer each. These ones are uninfused. I was going to try to make a new setup using 52 infused ( changing it up because i want to center a draconic evolution battery above it)
So I've been looking at some of the posts on this forum and decided to take a crack at implementing some of the designed with computer craft. As Selim_42 stated, computer craft can be inaccurate with the timing since it uses lua time commands instead of tick rate. For this reason, any cc design would have to be somewhere where the tick rate is constant more or less. I have made a couple of designed that I am happy with and will post soon! Thanks to McJty of course for making this possible!
EDIT: Ignore this post for now, realized I completely screwed up some concepts in my design and it didn't function properly at all. I'm currently working on a new design with those concepts fixed.
I've made my own setup here in the direwolf20 pack from FTB, although, a bit more complicated than I hoped, I'll see if I can make something messy later.
The max initial RF you get from injecting into a generator and it launching is 24,000rf~ in this pack, scaling up over 30k per generator over time
I used 10 generators, averaging 11,000 rf/t
First test I done with 16 pearls produced 40 million RF, 2.5 per pearl, under roughly 6 minutes.
The most I seen a single generator producing is 1506rf/t
All generators are non infused.
The bottom rednet controller has all the delays on it, each 4 ticks apart from eachother, I'd try to set it lower, but I think may be related to delays that rednet has. I used the upper controller as more of a relay, and making the connections one way.
The sequencer on the bottom right is to help it loop back the delay after it reaches a certain point
Sequencers right after the ender moniters set to pearl arrived, repeat itself to re charge for the next rotation.
I made samanthaCS' design as well, with a few adjustments to look a bit more symmetrical, producing rougly 10,000 rf/t non-infused
Used up a stack of enderpearls and got rougly 31 million RF in the second test
Episode of my Lets Play gives a tutorial on the endergenic generator:
Have fun!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Thank you for all the guides and info.
What we have done is space the 4 generators 2 ticks 3 ticks 2 ticks 3 ticks and use "when pearl arrive signal" => I'm unsure about the actual number of ticks on each round but the tick times are 4+3+4 and 3+4+3, which comes very close to perfect with minimal equipment. Uninfused between 3500rf/t and 4000rf/t per gen.
Edit: We are playing Infinity Evolved Expert.
The screenshot might not be too clear. Sorry but we were test building in a basement :-) If you want more info let me know.
A bit more info (I'm the friend that was helping build this) as he said, this setup produces between 14k and 16k RF/t.... This setup uses 10 blocks in total. 4 generators 4 monitors 1 injecter and 1 sequencer. The initial startup goes through the top redstone conduits putting every generator in charging mode. Every other generator is wired like the closes one to us in the screen shot. and the pearl is going left to right, meaning each of these monitors are in pearl arrived mode. There is no need for any special timing anywhere, just hook the generators up to eachother and fire, because of their spacing the timing come pearl arrived @ 8-9 ticks.
*in detail* Each time the pearl arrives, it sends the signal to the previous generator to go into charging mode, and to itself to fire off the pearl again, making the previous generator go into charging for around 8-9 ticks depending on server. Also every connection with redstone conduits needs to be a strong connection.
That is exactly why we kept it simple dirty quick and not optimized. The easiest optimization to get to tick 10 and keeping simplicity is shuffling the air time of the pearl.
We have 3 running and mine was "hung" on some Ender IO cable giving a false signal BACK
In short. gen number 3 was failing => continued black puff eating pearls and no energy. Tried another sequencer after breaking the gen and placing back, all to no avail. The cable coming from gen 4 had to be broken on where it connects to three and just placed back (dont forget strong signal) and it worked again.
Maint free no hassle cheap energy.
14.7 k in a 4 generato setup! (0% infused)
22.2 k fully infused...
Really just wanted to see if I could get this thing working. Direwolf20 recently came out with a mod spotlight which helped enormously. The design I settled on for survival is basically a flat 9x9 that relies heavily on Super Circuit Maker. It produces about 22K rf/tick (100% infused) and turns off when the Ender IO caps reach 95%. It also uses a fifth generator to kick off sending the pearl from the middle, so only the outside 4 produce power. Because of the way Super Circuit Maker and Ender IO blocks work, this was able to be placed vertically.
There are some wonderful ideas and designs here, but I have a question that doesn't seem to be covered by any of the designs.
What happens to pearls in the system when the generators fill up? Do they stop accepting pearls from the injector or generator? Is the pearl destroyed because there is no place for the power to go? Is the power just wasted?
Nila24 noted that they used a comparitor to check for how full the cell they were filling was, but with just using RFTools blocks, I'm not sure how you can stop the timer and prevent the injection of a pearl since it doesn't appear that the timer is stopped using a steady redstone signal.
Can anyone offer some insight?
Thanks,
Kzorith
The power is lost but the generator keeps generating. There are plenty of ways to prevent the injector from firing by adding an 'and' gate after the timer
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Have you some information to your design? Like Monitor Settings and Sequencer Ticks?
Thank you. It's good to know how the generators work.
Also, I had forgotten there was the logic gate in RFTools and that worked perfectly to stop the pearls from injecting. I can even use a master cut off lever for each generator array if I don't want them to run when my energy storage is below my threshhold.
Kzorith
My setup fully wireless using only RFTools..
It's possible to generate an average of 25kRF/tick with 12 UNINFUSED generators. Our setup use less than 64 ender perls to generate more than 200MRF.
Hey, I'm sure this thread is probably dead, but I was wondering is there an advantage to adding more generators to the set up? I currently have one loop of 48 going with all but one running on 10 tics. ( the remainder is a 9 tic that I could figure out if I really tried) The most impressive thing I got with my setup is it only runs on one sequencer each. These ones are uninfused. I was going to try to make a new setup using 52 infused ( changing it up because i want to center a draconic evolution battery above it)