Hello, my name is jewell012 and I am looking for people to help with the development of a new mod based off of the Gamecube and other platform game, Phantasy Star Online. To get straight to the point I will list in detail everything needed for this mod to be completed.
To start, I will categorize each section that I break the Mod down into, by hardest and easiest, Red being the most challenging aspects to complete, While Blue being intermediate and Green being the easiest.
*Weapons System********************************
For the weapons, there has to be a sort of randomizer. Meaning, Finding the weapons with the same name but with different stats.
*Example*
Finding 5 swords named sword. However 1 Sword has a DMG of 5-6, while another has a DMG of 6-7 and another has a DMG of 5-7
***********
As well as that randomization part, a Wide variety of weapons to be found
*Example*
Saber, Fire Saber, Ice Saber, Fire Brand, Ice Brand, Brand, Partisan, etc.
************
Weapons will be upgrade-able, Meaning, a Sword when upgraded would become a "Sword+(Number of times upgraded"
Weapons will be able to be upgraded through items found called Grinders. There are *3* Types of Grinders that can be found to upgrade the sword by corresponding points.
*Monogrinder- upgrades sword by 1 point (Sword-Sword+1)
*Digrinder- upgrades sword by 2 points (Sword-Sword+2)
*Trigrinder- upgrades sword by 3 points (Sword-Sword+3)
A sword can be upgraded repeatedly, so say I have a *Sword+4* and put it in the crafting area with a Trigrinder, the output would be a *Sword+7*
Weapons will have Custom Textures, However, Weapons of the same group, I.E Sabers, Partisans, Axes, Swords, Staffs, will all have the same Texture but Varying Colors
*Example*
For Sabers they will all be varying from 4 textures, Red, Blue, Yellow and Green.
************
Weapons Types
Swords&Arms- Saber, Brand, Partisan, Spear, Axe, Dagger, and Blade
Guns- Handgun, Rifle, Cannon, Mechgun
Staffs- Rod, Staff, Wand, Fans
For the weapons there will be weak attacks, strong attacks and special attacks. Normal click will be the weak attack, Doing the minimal to mid level damage the players level and weapon stat will allow. Shift left clicking will be the players Strong attack doing the Maximum Damage the Players level and Weapon stat allows. Ctrl Clicking will be the players Special attack, Meaning, If a player has a Poison Saber, doing the Special attack will not only do the players strong attack but poison the target as well. Same goes for a Weapon with any Effect in the name.
******CLASS SYSTEM*******
There will be Three Classes the player can choose from.
1. Hunter (Swordsman)
2.Ranger (Gunman)
3.Force (Magician)
Each Class has a set of weapons it can use
1. Hunter - Sword and Axe Type
2. Ranger- Bow and Gun type
3. Force- Staff and Fan type
Too tell each Class a part, There will be particle effects around the a player of each class (Nether Portal effect)
Hunter particle effects will be red
Ranger particle effects will be blue
Force particle effects will be purple
******Magic*******
The Force class will be able to use all types of magic at all levels as long as it has the pre-requisite to obtain the next level
The Hunter and Ranger class will be able to obtain and use Basic magic but will be limited on progression and range of magic ability
Magic can be found and bought in stores and dropped from mobs
In order to use magic players must have the 1st level of a particular magic to use the next level
Magic will be Found in Green Boxes and when held and right clicked will disappear from inventory and be added to players magic list
*Example*
Fire lvl1 is needed before a player can use Firelvl2 magic. If a player finds a Fire lvl2 Magic Box but does not have Firelvl1 Magic, the Firelvl2 Magic will be unusable until the player gets Firelvl1 Magic.
************
*Just as magic can be used among all classes, basic weapons from each class can be used among eachother*
A Saber can be used by every class
A handgun can be used by every class
A staff can be used by every class
Though not as effective because only the basic class weapons may be used by other classes
Magic Types
Lightning
Fire
Ice
Teleportation
Healing
Stat effect
High Damage attacks
******Item Drop System********
All Items will be dropped In the following Categories and in 3 Dimensional Rhombus shaped objects
1. Healing Items, Status effecting Items, Teleportation Items, Grinders, and Magic will be dropped in-----GREEN BOXES
*********MAGS***********
Mags are creatures that hover above the players left shoulder
These are robotic looking, and all start out at Level 5 and look the same with color variations
Mags can be leveled up by feeding it Health Restoring or Status Restoring Items
At certain Levels Mags Evolve into different Mags, Based on what you feed them
They have Four Stats
Strength or ATP
Defense or DEF
Dexterity or DEX
Mind or MD
Mags have stats of their own that correspond to the items they are given
Health restoring will effect their Strength and Defense
Magic (Tp) restoring will effect their Mind and Dex
Status effecting items will effect the Mag in combination, Antidote would effect the Defense and Mind and may lower the bar for the Strength
Mags Level up everytime one of their Stats are filled, so the beginning strenght xp needed would be 6 and if every Health restorying item was 2 xp after three tries it would Level the ATP or strength of the Mag and Leveling it to Level 6
With this being said if you were to get all four of their stats filled at the same time they would increase by 4 Levels at the same time.
Mags will evolve into Other mags based on their Stats,
So if I level my mags strength up and dont really focus on spreading out the stats it would evolve differently than if i were to work on another stat individually or all the stats or even combinations of the stats.
Mags have a Limit Level of 200, Once that is reached, It will turn into a God Mag
God Mags can be obtained Earlier than Level 200 if the players get certain Stat combinations ( Example, if a player were to get all the stats of the mag to 35 it would evolve into a God Mag, being at only Level 140)
******ITEMS**********
There are several Types of Items,
anything with that ends with "mate" is used for health regen
anything that ends with "fluid" is used for Magic (Tp) regen
There are 3 types of "mate" items
monomate - the weakest of the 3, regains a fairly small amount which will at first heal the player completely
dimate - the mid ranged, gives double of what the monomate heals
trimate- the strongest of the healing items, gives triple of what the monomate heals
There are 3 types of "fluid" Items
monofluid- the weakest of the 3, regens a fairly small amount which will at first restore the players tp fully
difluid- the mid ranged, restores double of what the monofluid restores
trifluid- the strongest of the Magic(Tp) restoring items, restores triple of what the monofluid restores
Next are Status effecting Items
Antidote - heals player of poison
Antiparalysis - heals player of not being able to hit anything
Sol Atomizer- Heals any Stat effect
Moon Atomizer - If a player is killed, and another player uses this item around the death (5 blocks) it will bring the player back alive with all Items and Meseta
Meseta- The currency of this plugin, is used in shops, a Gold Rhombus looking item
Telepipe- Set one of these down (Right click block) and it makes a portal that will bring player back to spawn, but can be used both ways, meaning if a player sets one down he can go through it twice From point A to point B, Then back and then it will disappear
Scapedoll- If a player is killed with this item in the inventory it bring the player back to life with all items (if health bar hits zero it is automatically refilled along with Tp
Monogrinder- Already explained
Digrinder-already explained
trigrinder- already explained
Next are Boosts for the Frames, they can be upgraded however not through the grinders
OgreArm- increases Strength
*******MOBS***********
There are several new types of mobs
Booma
Gobooma
Gigobooma
RagRappy
HildeBear
SavageWolf
Dragon
and several more that will be discussed later
******Barriers/Frames*******
Barriers are armor type items that protect the player and increase the defensive stat as well as many other depending on the rarity and type of barrier. This can be used in Minecraft Armor slot but barriers are usually seen on players arms.
Frames are Items that increase stats of players and have slots in them, Within the slots you can place boost items that help the player out, such as OgreArm which increases player strength
To start, I will categorize each section that I break the Mod down into, by hardest and easiest, Red being the most challenging aspects to complete, While Blue being intermediate and Green being the easiest.
*Weapons System********************************
For the weapons, there has to be a sort of randomizer. Meaning, Finding the weapons with the same name but with different stats.
*Example*
Finding 5 swords named sword. However 1 Sword has a DMG of 5-6, while another has a DMG of 6-7 and another has a DMG of 5-7
***********
As well as that randomization part, a Wide variety of weapons to be found
*Example*
Saber, Fire Saber, Ice Saber, Fire Brand, Ice Brand, Brand, Partisan, etc.
************
Weapons will be upgrade-able, Meaning, a Sword when upgraded would become a "Sword+(Number of times upgraded"
Weapons will be able to be upgraded through items found called Grinders. There are *3* Types of Grinders that can be found to upgrade the sword by corresponding points.
*Monogrinder- upgrades sword by 1 point (Sword-Sword+1)
*Digrinder- upgrades sword by 2 points (Sword-Sword+2)
*Trigrinder- upgrades sword by 3 points (Sword-Sword+3)
A sword can be upgraded repeatedly, so say I have a *Sword+4* and put it in the crafting area with a Trigrinder, the output would be a *Sword+7*
Weapons will have Custom Textures, However, Weapons of the same group, I.E Sabers, Partisans, Axes, Swords, Staffs, will all have the same Texture but Varying Colors
*Example*
For Sabers they will all be varying from 4 textures, Red, Blue, Yellow and Green.
************
Weapons Types
Swords&Arms- Saber, Brand, Partisan, Spear, Axe, Dagger, and Blade
Guns- Handgun, Rifle, Cannon, Mechgun
Staffs- Rod, Staff, Wand, Fans
For the weapons there will be weak attacks, strong attacks and special attacks. Normal click will be the weak attack, Doing the minimal to mid level damage the players level and weapon stat will allow. Shift left clicking will be the players Strong attack doing the Maximum Damage the Players level and Weapon stat allows. Ctrl Clicking will be the players Special attack, Meaning, If a player has a Poison Saber, doing the Special attack will not only do the players strong attack but poison the target as well. Same goes for a Weapon with any Effect in the name.
******CLASS SYSTEM*******
There will be Three Classes the player can choose from.
1. Hunter (Swordsman)
2.Ranger (Gunman)
3.Force (Magician)
Each Class has a set of weapons it can use
1. Hunter - Sword and Axe Type
2. Ranger- Bow and Gun type
3. Force- Staff and Fan type
Too tell each Class a part, There will be particle effects around the a player of each class (Nether Portal effect)
Hunter particle effects will be red
Ranger particle effects will be blue
Force particle effects will be purple
******Magic*******
The Force class will be able to use all types of magic at all levels as long as it has the pre-requisite to obtain the next level
The Hunter and Ranger class will be able to obtain and use Basic magic but will be limited on progression and range of magic ability
Magic can be found and bought in stores and dropped from mobs
In order to use magic players must have the 1st level of a particular magic to use the next level
Magic will be Found in Green Boxes and when held and right clicked will disappear from inventory and be added to players magic list
*Example*
Fire lvl1 is needed before a player can use Firelvl2 magic. If a player finds a Fire lvl2 Magic Box but does not have Firelvl1 Magic, the Firelvl2 Magic will be unusable until the player gets Firelvl1 Magic.
************
*Just as magic can be used among all classes, basic weapons from each class can be used among eachother*
A Saber can be used by every class
A handgun can be used by every class
A staff can be used by every class
Though not as effective because only the basic class weapons may be used by other classes
Magic Types
Lightning
Fire
Ice
Teleportation
Healing
Stat effect
High Damage attacks
******Item Drop System********
All Items will be dropped In the following Categories and in 3 Dimensional Rhombus shaped objects
1. Healing Items, Status effecting Items, Teleportation Items, Grinders, and Magic will be dropped in-----GREEN BOXES
2. Weapons----ORANGE BOXES
3. Armors----BLUE BOXES
4. Special Weapons----BRIGHT RED BOXES
***************************************************************************************************
*********MAGS***********
Mags are creatures that hover above the players left shoulder
These are robotic looking, and all start out at Level 5 and look the same with color variations
Mags can be leveled up by feeding it Health Restoring or Status Restoring Items
At certain Levels Mags Evolve into different Mags, Based on what you feed them
They have Four Stats
Strength or ATP
Defense or DEF
Dexterity or DEX
Mind or MD
Mags have stats of their own that correspond to the items they are given
Health restoring will effect their Strength and Defense
Magic (Tp) restoring will effect their Mind and Dex
Status effecting items will effect the Mag in combination, Antidote would effect the Defense and Mind and may lower the bar for the Strength
Mags Level up everytime one of their Stats are filled, so the beginning strenght xp needed would be 6 and if every Health restorying item was 2 xp after three tries it would Level the ATP or strength of the Mag and Leveling it to Level 6
With this being said if you were to get all four of their stats filled at the same time they would increase by 4 Levels at the same time.
Mags will evolve into Other mags based on their Stats,
So if I level my mags strength up and dont really focus on spreading out the stats it would evolve differently than if i were to work on another stat individually or all the stats or even combinations of the stats.
Mags have a Limit Level of 200, Once that is reached, It will turn into a God Mag
God Mags can be obtained Earlier than Level 200 if the players get certain Stat combinations ( Example, if a player were to get all the stats of the mag to 35 it would evolve into a God Mag, being at only Level 140)
******ITEMS**********
There are several Types of Items,
anything with that ends with "mate" is used for health regen
anything that ends with "fluid" is used for Magic (Tp) regen
There are 3 types of "mate" items
monomate - the weakest of the 3, regains a fairly small amount which will at first heal the player completely
dimate - the mid ranged, gives double of what the monomate heals
trimate- the strongest of the healing items, gives triple of what the monomate heals
There are 3 types of "fluid" Items
monofluid- the weakest of the 3, regens a fairly small amount which will at first restore the players tp fully
difluid- the mid ranged, restores double of what the monofluid restores
trifluid- the strongest of the Magic(Tp) restoring items, restores triple of what the monofluid restores
Next are Status effecting Items
Antidote - heals player of poison
Antiparalysis - heals player of not being able to hit anything
Sol Atomizer- Heals any Stat effect
Moon Atomizer - If a player is killed, and another player uses this item around the death (5 blocks) it will bring the player back alive with all Items and Meseta
Meseta- The currency of this plugin, is used in shops, a Gold Rhombus looking item
Telepipe- Set one of these down (Right click block) and it makes a portal that will bring player back to spawn, but can be used both ways, meaning if a player sets one down he can go through it twice From point A to point B, Then back and then it will disappear
Scapedoll- If a player is killed with this item in the inventory it bring the player back to life with all items (if health bar hits zero it is automatically refilled along with Tp
Monogrinder- Already explained
Digrinder-already explained
trigrinder- already explained
Next are Boosts for the Frames, they can be upgraded however not through the grinders
OgreArm- increases Strength
*******MOBS***********
There are several new types of mobs
Booma
Gobooma
Gigobooma
RagRappy
HildeBear
SavageWolf
Dragon
and several more that will be discussed later
******Barriers/Frames*******
Barriers are armor type items that protect the player and increase the defensive stat as well as many other depending on the rarity and type of barrier. This can be used in Minecraft Armor slot but barriers are usually seen on players arms.
Frames are Items that increase stats of players and have slots in them, Within the slots you can place boost items that help the player out, such as OgreArm which increases player strength