You can do whatever level mixing of mods and plugins you want to do, any mods will require the players to mod their client to connect. You can put together a mod pack, or use an existing one, or just give the players a list of the mods you require. You can do a lot with just plugins and allow vanilla clients to connect, you just cannot add new blocks/items/entities. You can however change how the existing items work.
You can do whatever level mixing of mods and plugins you want to do, any mods will require the players to mod their client to connect. You can put together a mod pack, or use an existing one, or just give the players a list of the mods you require. You can do a lot with just plugins and allow vanilla clients to connect, you just cannot add new blocks/items/entities. You can however change how the existing items work.
This is a fantastic explanation. Thanks!
For the server I'm building these mods are essential. I will create a mod pack once I am finished.
One last question, I've customized certain mods, for example Custom NPC's has custom textures. Does the server need to have the custom version? Or is the default Custom NPC pack ok? (Just a pain having to update it in 2 places over and over.)
For the server I'm building these mods are essential. I will create a mod pack once I am finished.
One last question, I've customized certain mods, for example Custom NPC's has custom textures. Does the server need to have the custom version? Or is the default Custom NPC pack ok? (Just a pain having to update it in 2 places over and over.)
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Have a mod with options? Mod Options API is the API for you. Let your users configure your mod options with ease.
I've seen many other servers that are modded through the roof, and I can join them with a vanilla client.
How can I create my own modded server, that vanilla clients can join? Or is this in any way possible at all?
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For Example, I would like to use Custom NPC's to create some characters, in game.
Oh, so clients have to have the mods, but plugins are not required?
In otherwords, I should keep mods to a minimum..
Is there a way to offer clients a download of the mods? Similar to the resource pack distribution?
This is a fantastic explanation. Thanks!
For the server I'm building these mods are essential. I will create a mod pack once I am finished.
One last question, I've customized certain mods, for example Custom NPC's has custom textures. Does the server need to have the custom version? Or is the default Custom NPC pack ok? (Just a pain having to update it in 2 places over and over.)