I have spent probably a total of 7 hours so far trying to figure out how to install the Jurassic / Archeology mod. My son is 10 and he just bought Minecraft and he desperately wants the dinosaurs installed on it. I have searched the internet trying to figure out how to install the mods, I have downloaded numerous things (video downloads, Forge, I think the Jurassic zip file, 7zip). I have followed the instructions that I have seen when I google "How to Install Mods for Dummies" I thought I did it all correctly, but it didn't work. Can someone PLEASE help me I am at my whits end? I am particularly having difficulty trying to find the actual download of the mod.
I'm not sure if this is the version or not, but my son is good with the link you provided. When I downloaded forge etc. I wasn't sure where to put it so I just put it on my desktop. I am assuming it belongs in my minecraft somewhere, but where? When I download this version of Jurassic should I save it to my desktop as well? I am sorry I am such a novice at this, but I am getting so frustrated trying to figure it out. I truly appreciate all the help I can get
You don't need to masquerade as your father in order for us to respect you. We respect you simply because you are actually trying to figure this stuff out, and not simply posting "It no work! Fix now plox."
Let's work through this step by step. Feel free to stop reading and make a post if you do not understand any one of these steps.
The first thing you will need is a program called 7zip. This is an archiving software that lets us open up files we normally would not be able to with windows explorer (that's the name of the file system on windows). You can download 7zip here. This is what we will later use to open up our minecraft.jar and our ForgeModLoader.zip files.
Next we will need to download some files. You will need the latest version of Forge here (click on universal), as well as each of the mods you wish to play with. I recommend taking this one step at a time, so only download Forge for now.
From your post, I'm going to assume you have not dealt with zip files much before. Well zip files are just normal files (folders/ text files/ pictures) that have been compressed by some program to make the file size smaller. This allows them to more easily be uploaded/ downloaded. When downloading zip files, I personally like to put them on my desktop temporarily. You don't need to, you can put them wherever you like temporarily. I just like the desktop because it make it easy to find them when I need them. Once you move them were they need to go, you can delete the copy left on the desktop. The desktop is just sort of a rest stop for these zips.
Ok, so we have forge (latest version is 7.8.1.737 at the time of posting). Now we need to add it to our minecraft. It would probably do you some good to get a general idea of what forge actually is first. As you know, minecraft is programed in a language called java. A java program consists of a bunch of classes. Each class is responsible for managing a certain aspect of the game. There are classes that know all about blocks, others that deal with items, and another that handles textures. When Mojang made their game, they did not intend it to be modded.
What forge does is act as an API, a sort of library of functions that other people can use to make mods. Forge decompiles minecraft, stuffs these functions in, and recompiles it so that other people don't have to. Without Forge, modders simply would not have the necessary tools they need to make mods.
To add forge to minecraft, you must first locate the minecraft.jar file. Simply click the windows Start button and search %appdata% then double click on Roaming. You will then see a bunch of folders. Near the top should be a .minecraft folder. This is were everything related to your minecraft instance is stored. Feel free to poke around a bit. You should see your saves, screenshots, a resourses folder for all the sounds, and a bin folder were minecraft.jar is located. open up the bin folder and locate minecraft.jar.
Now we need to merge forge and minecraft. I want you to right click minecraft.jar and scroll down the menu to 7-zip, then select open archive. Do the same to ForgeModLoader. Right click, hover over 7-zip and select open archive.
Now, in the minecraft.jar window find a folder called META-INF and delete it. Make sure not to delete the META-INF folder inside Forge. Now simply select all the contents of ForgeModLoader.zip (the shortcut is control + a) and drag it into minecraft.jar. A message might pop up asking if you are sure, click yes. Now close both windows. (You can delete the forge.zip on your desktop at this point, but wait till the end of this tutorial.)
Now that you have forge installed, you need to start up minecraft. As the game loads, forge will set up everything you need. When the Minecraft home screen appears, you should see in the bottom left corner minecraft 1.5.2, the version of Forge you are using, and the number of mods you have loaded. There should also now be a mods button below the multiplayer button. If you do not see this, stop reading here, and tell me so. I'll try to troubleshoot with you.
Ok so forge is set up and working correctly. Now, close out of minecraft and navagate to your .minecraft folder again (search %appdata% and double click Roaming). Find the folder called mods (this was just added by forge) and open it. This is were you will be installing most of your mods.
Download each mod from its respective site. If they use adfly, make sure to ignore most of the stuff on the download page (it's an ad) and only click the yellow skip ad button in the top right. Most of these files will be zips, yet one or two authors post .jars instead. Whatever the case is, you should not extract these (this is what you would normally do if your friend sent you a zip file) since forge does that for us. Simply drag and drop these into your mods folder and you should be good to go.
Note, I always find it helpful to add in one mod at a time. This helps me figure out what, if any, mod is causing a problem.
The last thing you need to know, is that some utility mods like NEI used to require us to add it directly to the minecraft.jar like we did with forge. This is no longer the case, instead these mods now go in the coremods folder. This is to reduce conflicts with other mods. If a mod has to go in coremods versus mods, they will tell you in their install instructions.
I hope this clears some stuff up. When you start minecraft you should see all your awesome mods by clicking the mods button. Then start a new world and have fun!
First of all let me thank you so very much Warpspeed10. I followed your instructions to the T until I came to the part where I had to install the Mod. I had saved the Jurassic mod in zip to my desktop and opened archived with 7-zip and then dropped the file folder into my Mods file folder. I exited and opened up Minecraft, it was starting to load and then I got this message:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Marilyn\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-15_14.01.38-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT ec3c7155 --------
Full report at:
C:\Users\Marilyn\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-15_14.01.38-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 15/06/13 2:01 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 422626648 bytes (403 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 4 mods loaded, 4 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed
Fossil{1.47 0004} [Fossil/Archeology] (Fossil-Archeology 1.47 0004 zip.zip) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 5650 GL version 3.2.9232, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: fossil.Fossil
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: fossil.Fossil
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:425)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 33 more
--- END ERROR REPORT d1c1954d ----------
Can you tell me what I did wrong? Everything was going good until installing the mod
Right, you simply put the entire .zip folder into the mods folder. Forge does the unzipping for you. This is as opposed to, for example, your friend sending you an album of pictures. In that case, you want to extract the zip file so you can view the pictures. In this case, however; just drag the whole zip folder into the mods folder. Reading my tutorial again, I realize I could have written that part more clearly.
Grrrr, I am getting so frustrated with this. I did put the entire folder into the Mods file folder. I didn't unzip it. Could I be installing a bad or wrong copy of the Fossil Archeology mod? Should I start all of this over again and hopefully it works? I do want to thank all of you for your help, I truly do appreciate it.
It says that forge found the [Fossil/Archeology] mod for minecraft version 1.4.7. I looked on his forum post and it appears that he has a pre-releasse out (Fossils/Archeology Revival 1.5.2 Build 0005) for minecraft 1.5.2. Try to add that one in instead of Fossil version 0004.
Let's work through this step by step. Feel free to stop reading and make a post if you do not understand any one of these steps.
The first thing you will need is a program called 7zip. This is an archiving software that lets us open up files we normally would not be able to with windows explorer (that's the name of the file system on windows). You can download 7zip here. This is what we will later use to open up our minecraft.jar and our ForgeModLoader.zip files.
Next we will need to download some files. You will need the latest version of Forge here (click on universal), as well as each of the mods you wish to play with. I recommend taking this one step at a time, so only download Forge for now.
From your post, I'm going to assume you have not dealt with zip files much before. Well zip files are just normal files (folders/ text files/ pictures) that have been compressed by some program to make the file size smaller. This allows them to more easily be uploaded/ downloaded. When downloading zip files, I personally like to put them on my desktop temporarily. You don't need to, you can put them wherever you like temporarily. I just like the desktop because it make it easy to find them when I need them. Once you move them were they need to go, you can delete the copy left on the desktop. The desktop is just sort of a rest stop for these zips.
Ok, so we have forge (latest version is 7.8.1.737 at the time of posting). Now we need to add it to our minecraft. It would probably do you some good to get a general idea of what forge actually is first. As you know, minecraft is programed in a language called java. A java program consists of a bunch of classes. Each class is responsible for managing a certain aspect of the game. There are classes that know all about blocks, others that deal with items, and another that handles textures. When Mojang made their game, they did not intend it to be modded.
What forge does is act as an API, a sort of library of functions that other people can use to make mods. Forge decompiles minecraft, stuffs these functions in, and recompiles it so that other people don't have to. Without Forge, modders simply would not have the necessary tools they need to make mods.
To add forge to minecraft, you must first locate the minecraft.jar file. Simply click the windows Start button and search %appdata% then double click on Roaming. You will then see a bunch of folders. Near the top should be a .minecraft folder. This is were everything related to your minecraft instance is stored. Feel free to poke around a bit. You should see your saves, screenshots, a resourses folder for all the sounds, and a bin folder were minecraft.jar is located. open up the bin folder and locate minecraft.jar.
Now we need to merge forge and minecraft. I want you to right click minecraft.jar and scroll down the menu to 7-zip, then select open archive. Do the same to ForgeModLoader. Right click, hover over 7-zip and select open archive.
Now, in the minecraft.jar window find a folder called META-INF and delete it. Make sure not to delete the META-INF folder inside Forge. Now simply select all the contents of ForgeModLoader.zip (the shortcut is control + a) and drag it into minecraft.jar. A message might pop up asking if you are sure, click yes. Now close both windows. (You can delete the forge.zip on your desktop at this point, but wait till the end of this tutorial.)
Now that you have forge installed, you need to start up minecraft. As the game loads, forge will set up everything you need. When the Minecraft home screen appears, you should see in the bottom left corner minecraft 1.5.2, the version of Forge you are using, and the number of mods you have loaded. There should also now be a mods button below the multiplayer button. If you do not see this, stop reading here, and tell me so. I'll try to troubleshoot with you.
Ok so forge is set up and working correctly. Now, close out of minecraft and navagate to your .minecraft folder again (search %appdata% and double click Roaming). Find the folder called mods (this was just added by forge) and open it. This is were you will be installing most of your mods.
Download each mod from its respective site. If they use adfly, make sure to ignore most of the stuff on the download page (it's an ad) and only click the yellow skip ad button in the top right. Most of these files will be zips, yet one or two authors post .jars instead. Whatever the case is, you should not extract these (this is what you would normally do if your friend sent you a zip file) since forge does that for us. Simply drag and drop these into your mods folder and you should be good to go.
Note, I always find it helpful to add in one mod at a time. This helps me figure out what, if any, mod is causing a problem.
The last thing you need to know, is that some utility mods like NEI used to require us to add it directly to the minecraft.jar like we did with forge. This is no longer the case, instead these mods now go in the coremods folder. This is to reduce conflicts with other mods. If a mod has to go in coremods versus mods, they will tell you in their install instructions.
I hope this clears some stuff up. When you start minecraft you should see all your awesome mods by clicking the mods button. Then start a new world and have fun!
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Marilyn\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-15_14.01.38-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT ec3c7155 --------
Full report at:
C:\Users\Marilyn\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-15_14.01.38-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 15/06/13 2:01 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 422626648 bytes (403 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 4 mods loaded, 4 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed
Fossil{1.47 0004} [Fossil/Archeology] (Fossil-Archeology 1.47 0004 zip.zip) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 5650 GL version 3.2.9232, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: fossil.Fossil
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: fossil.Fossil
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:425)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 33 more
--- END ERROR REPORT d1c1954d ----------
Can you tell me what I did wrong? Everything was going good until installing the mod
It says that forge found the [Fossil/Archeology] mod for minecraft version 1.4.7. I looked on his forum post and it appears that he has a pre-releasse out (Fossils/Archeology Revival 1.5.2 Build 0005) for minecraft 1.5.2. Try to add that one in instead of Fossil version 0004.