Hello fellow minecrafters and modders, today I am showing you something i have been working on, a mod known as minecraft universe. My friend and I wanted to have a world where you start on planet earth, then you can make a custom spaceship, charge it, and fly to other planets in conquest over other alien species or simply fly around the solar system. there are many challenges to this mod but it is simple enough! the planets are cubes instead of round, like another minecraft universe mod, so you will be complacent on a side you are standing on until you go over the edge and the camer and gravity will change. You can build a spaceship block by block, you can make a small ship or even a mothership, you can even make missiles to hide in underground secret bases. So far i have not come across a mod like this and so i took it upon myself to be the first. I am good at photoshop so the look will be perfect, I've been trying to get into modding but so far I have gotten much to show for it. If you would like to join then GREAT! There should be actual outer space, not going into a portal and popping up to the moon. This is a great idea, I just need some help. I have attached pre-production notes, and i hope someone will help me. I could not find a way to upload this document, but it outlines the mod:
Minecraft universe mod:
BASED ON STAR WARS BATTLE FRONT 2
The minecraft universe mod is a mod that would have minecraft with many different planets, the main scenario being our solar system, complete with Pluto and all moons. The planets will not be to scale but some will be bigger than others.
The main parts of minecraft universe mods: planets and gravity, aliens with random intelligence, and spaceships and spaceship battle.
Smaller issues include: interface overhaul, gadgetry, integrating mods, different modes, and other glitches
Shall we get started?
Planets and gravity: with planets and gravity, there are seven basic planets in our solar system. They each have certain features unique to them.
Sun – strongest gravity, instant death to anything that touches it. the zones of gravity are marked by orbitting planets. the closer the more powerful the gravity's pull is.
Mercury – fastest orbit and closest to the sun, made of ???,
Venus – second closest planet, cloudy surface
Earth – natural and shouldn’t change, has a moon. Solar panels are made from silicone, silicone is on the moon, so whatever is on the moon makes solar panels, gravel, silicone, or cheese
Mars – fourth planet, has two moons, mostly iron and redstone, has a large deposit of oil. Moons are made of silicone if the moon doesn't have any specific properties.
Jupiter – gas giant
Saturn – has a ring and 7 moons, gas giant
Uranus – spins on its side, gas giant
Neptune – gas giant
Pluto – smallest planet on the outer reaches
most difficult trait to overcome, all planets have a cube shape and spin a certain way. It is difficult to get the exact orbit of realistic scale, so the only thing to get exact is mars, earth, mars' moons, earth's moon, rate of orbit around the sun for all planets, gravity of all planets. they have to be proportional but not necessarily to scale. Main zones are the sun's gravity, planet's gravity, and moon gravity.
Aliens with random intelligence:
Artificial intelligence is a little difficult, so random intelligence is preferred, similar to the map seed, there should be certain phases of advancement in their technology:
1 – primitive: all aliens live in a small space and use primitive tools to survive
- aliens don’t have defeat instincts, regardless of their value they do not become extinct early, only until they know of another alien and fight to the death. Once each member of the tribe has a certain amount of stamina from food, then they can move on.
- They hide from creepers and all mobs
- their reproduction is dependent on their stamina and the randomness
2 – give and take: there are various families of aliens with certain jobs within a society, the advancement of the civilization is dependent on everyone doing their jobs
- reproduction is based on a random chance
- each family has to give a certain amount before they all advance together
- the society is walled, they only do renewable activities until all families are fulfilled
3 – advanced: after a while each family learns how to fend for themselves and start to advance their own technology but only to explore
- after a certain amount of materials, they build a spaceship, the randomness decides when this will be, there can be plenty stored but they use it at their own pace, if they are threatened by anything besides mobs, they start to mobilize warfare. (should this be the next step? I want the aliens to fight before they are approached by the players or by an alien, although if aliens travel from planet to planet then they will eventually run into each other so I guess it’s okay)
- there are transport ships for resources the ships are the same for a species
- there are space ship areas and a storage facility
4 – advanced warlords: the aliens will not stop until they have made all other species extinct, reaching, single unity.
- they have a dictator with a large castle in the middle of their homeland, surrounding areas are walled and used for space deployment
- they have a dictator in their main castle, if killed, they go back to primitive form, but it is much easier for them to re-advance because of their claimed area.
- transport ships are armed with lasers only, moons are used for missiles, as are ground areas
- maybe satellite silos are and upgrade ship, along with a mother ship that can carry the other smaller ships
spaceships and spaceship battle:
with the ability to make your own space ship, you may also want the ability to have your own space battle. A spaceship has to have moving parts for certain items, the described pieces can be placed inside a spaceship and are essential or a non essential part of a spaceship:
- core (E)= a large, limited source of power which runs out at a rate of 50% less than normal batteries
- solar panel (NE)= a renewable source in space when facing the sun, the only way to renew the core in space, without a solar panel, fixed orbit is limited.
- propulsion blasters (E)= used to push a ship in a certain direction, very basic, cannot reach warp speed. Used more to turn the ship directionally then use more powerful blasters. Regardless of if you can liftoff propulsion blasters are still essential
- propulsion blaster boosters (NE)= used to advanced propulsion blasters a certain amount and allow warp drive. doesnt give an advantage over regular boosters, just allows more power. Essential for large ships
- laser blasters (NE)= weaker but more quick forms of attack
- CPU (E)= a cpu is used in many things but in a space ship it is more important, how can you turn on a space ship without a switch? You can set up a firewall to protect from hacking. If a CPU is hacked then the hacker has access to everything on that network. If a CPU is destroyed then the hacker doesn't have access to the network. However, if a hacker accesses the main CPU before the CPU they have access on is destroyed, then they can have permanent access until that CPU is destroyed. A CPU is neccessary to coordinate many spaceship to base movements.
- help
- shutdown
- firewall
- info
- transfer
- format
- gravity pump (E)= Necessary for a ship to to understand where you want to stand, if you dont have one then you are floating, if you dont have a jetpack in this instance, then you dont have control of where you float
- magnetic placement (E)= but before a spaceship lifts off, it needs to sit on something so the coding can understand what the spaceships blocks are before it is a spaceship. On a mothership, it is used to hold and power smaller ships. A line is used to initially power ships before they liftoff, as magnetic placements at the bottom of the ship do not go with the ship into space. It may be possible to use many magnets to catch things in space. Magnets inside the ship can be used to hold missiles in place and establish them as missiles. Some mini ships have a weird design and dont have a flat bottom to put magnets on, so a line connecting the ship to magnets should be okay, but the ship shouldnt be touching the main ship.
- cockpit (E)= used to pilot the ship you are in, ships you are not in can be accessed with a radion or CPU or the cockpit. But you cannot drive the spaceship you are in with a radio controller.
- shield generator (E)= Used to cover the spaceship's outside shell, If the core runs out of power then the shield is down. Once the core is destroyed everything turns off. And everything will dissipate if there is no power, a certain amount of power can be sanctioned for shiel usage. If a shield goes off with no power, areas exposed to space will be damaged. If you have doors to cover exposed areas then it would be good for an emergency manuver. But exposed areas covered by the shield generator are good for ship releases. Smaller applications to the shield generator could be made for ship releases and other applications.
- observatorium (???)= should really only be used at your main base, on a ship it might have a directional radar depending on how much power it uses. Maybe a camera or a long range radar. At a main base it keeps track of natural planetary objects but idk what would happen if you mobilized a planetary object. Probably less necessary for larger ships than a smaller ship that is navigating
- Life support system (???)= can run through every elevation of your ship and tell you which areas are exposed to the space vaccum and therefore uninhabitable. It isn't essential, but it should be obligatory in the making of the spaceship along with the repairing of a space ship.
phase rate of development:
planets:
1 - making regular minecraft into a planet
2 - giving earth its own real motion moon and sun
3 - making real planets between earth and sun
4 - making the rest of the planets
5 - moons for all planets
proportional rates are needed for size, days, moons, moon orbit, orbit,
moons are identified as small, big, and special where they have some characteristics. Moons other than special are made of silicone
small - (100x100x12x6)
big - (500x500x64)
special - built a different way than most moons, big characteristics but the actual material is built a different way or is preset. moon, charon, triton, ariel, prometheus, and europa are special moons. the moon is made of silicone, charon, triton, ariel, and europa are all water planets with ice covering. pandora is an earth like moon, just for funnies.
34,359,738,368 x 34,359,738,368 x 128 = 1.511157274518286e+23
size ratios: 1,390,000:4,880:12,100:12,800:6,790:143,000:121,000:51,100:49,500:2,270 =
xbox size: (1000 width x 1000 length x 128 atmosphere and depth x 6 sides) - ((1000-128)*(1000-128))=
from sun to pluto
- sun: (xxx6)
- mercury: (xxx6)
- venus: (xxx6)
- earth: (1000 x 1000 x 128 x 6)
- moon:
- mars: (xxx6)
- deimos:
- phobos:
- jupiter: (xxx6)
- Europa:
- Lo:
- Ganymede:
- Callisto:
- saturn: (xxx6)
- Prometheus
- pandora
- Janus
- Epimetheus
- Mimas
- Enceladus
- Tethys
- Dione
- Rhea
- uranus: (xxx6)
- Ariel
- Titania
- Miranda
- Umbriel
- neptune: (xxx6)
- Triton
- pluto: (xxx6)
- Charon
- Nix
- Hydra
aliens:
1 - texturize the aliens and have them always attack players
2 - have them attack animals and gather resources
3 - also have them a worshipping relationship with a fusion reactor
4 - have them search for a certain amount of flat area for a specific building
space ships:
With space ship design, comes functionality. Once you have what is essential to every spaceship, then you add extra things. Do you want a battleship or a transport ship? Do you want an exploration ship or a small speedy ship for secret missions? Well everything you add onto the spaceship after its essentials adds functionality, but depending on what function each function has only a certain type of placements. Other than the materials for a space ship, you need to program your spaceship. Emergency protocols, battle protocols, landing measures, etc. Things can be more complicated when you begin to make larger ships, for example, a program to execute for a missile:
open "special door" - opens door exposing missile room to space
release "missile"- releases missile from holding magnet and allows propulsion
propel "missile" -fp - tells the missile to move with one direction at full power with the parameters fp
This is just a straight shooting missile, programming for homing missiles are more difficult, you may even have to remote control certain missiles. CPUs labeled missie are removed from the system automatically and give feedback of hit, miss, or failure. Other contraptions could be devised like a shield in front of the missile to protect it or just a shield inside of the missile. Missiles' core are also their payload, so if you want a fast missile, it might not have a big payload if it hits. a hierachy is made of all CPUS with the main base being the main CPU, other bases have a lower level of the hierachy like motherships, gaining access to a unit will give you access to all units below it. There is info of the species and the main base that you can transfer to your own system. It gives the exact location of a base, although you cannot control it because you only have the password to access a lower unit, you can have a mission to sneak up to it and gain access. these access points can be accessed by radio transmitters, but only if you have info of them. The password can be hacked but if caught the password could be reset, being caught is someone using the CPU at the same time. I suppose the only functionality a radio controller has is to control any space ship so that you can be picked up. A radio can also give you results from pending alerts, like from a launched missile, or a radar picking up something etc. The main thing you must know about any space structure, is that they are mostly made of iron blocks, because this is what replaces redstone, other items used in a space ship can also have a current run through them. when building a space ship, the FIRST thing to consider is the landing base, it should be a flat surface with magnets where you want it to connect, small ships could have multi sticky pistons with connecting magnets at the end, sort of like landing gears. SECOND, create a base around the landing gear. THIRD, placing items on the inside of the ship, with a small ship this is the essential: shield generator, core, chest with repair items and building materials, maybe part of the propulsion blaster. FOURTH, the top of the craft, this will include the cockpit, the other half of the hull, maybe a repair unit placement. FIFTH, on the outside once the ship is essentially done you can add some functionality, short boosters and make sure to have your main boosters made as well and also blasters. SIXTH, the ship needs to be mapped, naming the front <-> back, middle, top <-> bottom, right <-> left, it is good to place propellors symmetrically, so that they can propel in any direction, the purpose is to use smaller propellors to aim the ship, and use larger propellors to move it a certain distance with more energy, an observatorium on the front would allow you to see, observatoriums in other places would help. There may be a few basic programs like opening the ship to access materials, landing gears, even auto pilot landing programs. If you landed on another planet, you could have your repair unit make a landing base and electric generators while you make a shelter with a terraforming machine. Basic programming for a small ship would be to be parallel to an object, match its speed, becoming perpendicular to an object, having propulsion from all directions, keeping the ships front toward an object. It should easy and simple programming, For example, to become parallel to an object, the simple line would be:
"ship name" bottom parallel "object"
a line like this could help a ship having its bottom with landing gears toward an object like a planet. When pressing forward, the ship should use all propulsions with a face toward the back to be propelling. You can make certain programs so that only your main thrusters could be used, and conside having propellors in all directions for manuverability.
calculation of power:
the amount of power needed to propel your ship needs to be calculated. Even a small ship needs to be powered a lot.
((core power)/(number of blocks starting at secondary magnet going up)) = If you have 1 unit after this, this is enough to move your spaceship one unit. It is a lot of work, but once you have regular power sources and also if you find some extra materials like oil or uranium, it shouldnt be too much work. A spaceship is also difficult to first starup because its main boosters may not pointing up, you can build a spaceship from the main booster up and also make a wall to make the landing gear, you will have to program it so some magnets are powered while others are not. Sometimes you may want your ship to go more than one unit per second, you can but
power sources like renewable energy sources produce one energy per unit being used.
block list:
fission machine - a machine that when powered, can make certain materials needed for a space ship and a base. Has a point system to determine how many of what is put in it takes to make what you want. It is the basis for making everything in the game. It can make magnets, diamonds, iron, electric line, silicone, core material, movement blocks, slimeballs, water, dirt, glass, colored plates, space food.
magnets - used for ship placement and coordination, two magnets stick together when unpowered and can be pulled away from each other with force from a blaster of 2 power units, when powered, they have a range of 10, which makes them a good use for landing. They can stick to metal if they arewithin one range, so if you want to stick to an enemy mothership and hack their CPU, it is good to have magnetic landing gears and a long gear.
battery - you put this at the end and the start of a core to establish its position, it can pick up loose electricity but only a limited amount of 50,000. You can store power in them for backup power.
movement blocks - used to move large amount of blocks, if you have a large ship with a hidden solar panel, you can use these in conjuction with pivots to have a very large solar panel.
antimatter chamber - a chamber in conjunction with and infinite shaped iron tubes. The bigger and longer the tubes the faster antimatter is made. It still takes a very long time to make antimatter and it has to be powered constantly to work. It turns 2 or more even numbered diamonds into a block of antimatter.
uranium - mineable with a diamond pick, makes the holder slow and unable to perform other actions besides move and drop. Holds an immense amount of power.
oil - a limited liquid that can be pumped and transferred to energy.
pump tube - a tube used to pump oil to a chest or converting machine, and materials from a gathering machine to a chest.
CPU - used to control other CPUs, has the option of being a base, missile, ship, turret, satellite, . Can be password protected and also has the potential to hack other CPUs. More than one CPU can hack a firewall at once and make the process quicker. CPUs can access another depending on how much energy is in the transmission and availability. Availability isn't there when the CPUs locations cannot connect such as when a planet runs through a transmission line or the planet's rotation moves a CPU out of access. CPUs can have access through man-made materials. There are many functions of a CPU, really the main function is to control other CPUs and thos CPUs control an organized set of programs that work in coordination to accomplish a goal. the interface is objective with a hierachy.
propulsion blaster - a block that can propel in any direction that isn't convered, since a ships functions have to be touching the ship then at least one side has to be covered. if you want to go forward, all propulsion blasters facing the emit a light to push the space ship forward. Certain blasters move for certain directions, a barrel roll can only be accomplished by blasters on the right <> left dimensions of the wings.
propulsion blaster booster - allows warp drive speeds for instantaneous warp. One block allows for 50% energy back so you don't loose as much energy as using all propellors, only in that direction. Another block adds 1% efficiency, so 51 boosters are needed for perpetual drive. Over that amount can cause core explosion from too much energy in the core. A CPU can cap how much energy you can have.
observatorium - an observatorium at a base maps the locations of all the planets and other things in space you have access to can be labeled different colors, observatoriums always have the option to be accessed by a CPU and used as a camera. Base observatoriums have a top camera view of the entire solar system. They are important to see around the outside of the ship, each side of it is a view so block off the ones you don't need.
laser blaster - a laser blaster can be shot manually or just a straightforward shot. On a ship you can point the blaster not physically, but a laser shoots in the direction you point from all available lasers. An available laser is one where the direction you want to shoot isn't blocked by any other. You can make a wall of laser blasters for ground defense at the main base. Maybe an auto-aim feature can be added to shoot towards a certain object within radio vision. Specific block shooting can only be done by manual shooting, auto-aim can only be done generally on an object, sometimes you get lucky and shoot the detonater on an unshielded missile.
antimatter - antimatter is the most powerful fuel type. Having 10,000,000 watts of power, allows for easy warping. Cannot be placed on anything but your inventory, or a core. If placed on any solid material it may explode. And it has the biggest explosion known.
alternating piston - a piston that has the same features of other modded pistons, but pulls every other time. Good for spaceship repair doors, like opening the door to the core or to access hidden materials. Not neccesarily for a structure, and it looks weird after opened, if you have some spare fuel in a chest or repair items like some iron blocks or starting materials for a new base are good.
terraforming machine - a machine that allows for an earth-like environment for a certain amount of time. The atmosphere in other environments are uninhabitable without a space suit and a space house is very limited. The more energy in a terraforming machine, the further its effect can go.
core - core material is like netherportal appearance, though a different color, it is placed between two batteries. The length and width of a core in conjunction with batteries determines how much the core can hold. core material can hold 100,000 watts while batteries can hold 50,000. In conjunction, one line of a core is timed by how much material it has. If a core is battery ( b ), core material(cm), (cm), ( b ), then it is (50k + 100k + 100k + 50k) * 4 = 1,200,000, Which is a small core good for a small ship. An activated core has the ability of easily converting fuel, like placing antimatter directly into the core instead of placing it into a converting machine which will take a while to finish. If you have an automated antimatter core connected to a mothership that is fueling while you are exploring to make a new base.
laser - this isn't a physical block, it comes out of a laser blaster when you shoot, I was considering the power of a laser determines its color but it would be best to have it any color you want and set them that way. It becomes transparent the more it is shot out, it fades out. It depends on how much power it has that determines how far it will go before. laser on a shield will take how much power put into the laser from the power of the core, a shield generator can be assigned a certain percentage of power, if you assign it all power then if the shield gets broken down then everything gets shut down. if a laser hits a material that is unshielded then that material disappears. Punching holes in an enemyship can actually door a lot of damage if the ship doesn't brace for impact.
missile detonater - placed on the front of a missile to know where it will have to land on an enemy object to explode. When landed on an object, the payload will double when exploding, occupying its original space along with the space on the other side of the detonator block which will explode the expected area along with the missile. If the detonator is shot by a laser and is unprotected by a shield generaotr, then it will explode, which is good for preventing missiles from landing. It isn't advisable for you to try and hack a missile CPU to deactivate it unless you have that many CPUs. The detonater is the only thing protruding from the front. Some missiles are held in a mothership by a magnet. Not to mention there is no core for a missile, its propulsion power comes from its payload. Detonater's explosion only comes from the explosives behind it with a detonater after that. If a material is used up then it disappears and the back detonater block moves forward to take its place, this does take off some of its payload. If a missile only has half payload of what it started with then the end of the missile may just float into space. More than one line of explosives are acceptable but they must also have detonaters in front of and behind the payload.
life support system - more for larger ships, but i guess it could be the individual percentile of usage for energy. things such as how much power to reserve for the shield generator and other usages for the ship. The shield generator is the most important during battle and you may be able to turn of the shield when you get into space, but the ship only receives a certain amount of energy from certain sources. In a large ship, it maps each room by each level, you must go through the levels and establish which rooms are more important. They will flash red if they are uninhabitable once in space. When making a ship it will show exposed areas as blue along with the outside of the ship. If you can imagine your mothership layer by layer in top views, then you will have an interface to survey areas within your ship. An example is the ship display of star wars battlefront 2. It is good to have a life support system if you are hit with a missile then it is good to have to understand how much damage is done. In a smaller ship it doesnt have as much use since you only occupy the cockpit. It may be used to identify enemy ship's power level, how much it has of everything, and how strong their shield is. It can identify planets and detect life with a thermal view. Seeing into dead space could be a view with only silouhettes, because 7 large planets may be too much for a computer to handle. viewing a planet with thermal view is only done by picture, so should dead space view. Everything that moves, mobs, villagers, other players, are red dots. Seeing a bunch of red dots together marks a society of aliens. It really only takes the view of the original seed, so large bases shouldn't change the way it looks on the picture. A picture being taken can be picked up by any radio receiver.
shield generator - a block used to shield another object. For a ship, the shield generator makes its own layer over the outside of the ship to cover every area of the outside. To make a flat shield it may have to be programmed with four shield generator blocks and connect them with a CPU and describe a double direction. shields can connect to other shields to make an impenetrable wall.
movement blocks - may be marked with red or blue basic colors, used for large mechanisms. blue and red can only move on each other not on their own same color. Can be used for stored solar panels, elevators, two-way trains. The movement is tacked by power but not by weight, simply by how much you move and how fast.
gravity pump - used to establish how you will stand on a space ship, all the ground blocks similar to where you originally placed it. could be used to work on a space ship if you dont want to use a jetpack.
cockpit - basically where you sit to access all the goodies in the cockpit, you have to use your radio transmitter to access it. Because you have to place glass all around the cockpit and since you stand in it halfways you can't see much (a reason why you must place observatories on the outside of the ship. basically all that you need to pilot the ship is in the cockpit. I suppose you could place a chest in the cockpit instead of near the core
solar panel material (silicone) - Used in the making of solar panels, a solar panel is surrounded by iron on its side and bottom. The top is covered by glass. A solar panel gets 5 energy per silicone being charged. silicone is only found on moons but can be made by the fusion reactor. And once you have a nice solar panel and some batteries, then things start to move fast. A solar panel really is the only use or silicone.
gathering machine - a machine that digs down and spreads out to gather resources, there is the first machine which is where all resources gathered are accumulated. You may choose which direction they gather which can be only one to all four. the distance they can stretch could be 1 to 5, but one may cause a little chaos. You may choose whther the main machine may gather underneath it as well. The machine needs electricty and a pumping tube. uses one energy per second per machine
electrical line - a small black line which transfer electricity any distance instantly. Can have a three way line. Smarter to have electricity stored, then transferred to a vehicle. If there is electricity that automatically pumps but there is no receiver, then electric icons fall onto the ground and can only be picked up with a battery.
hydroelectric pump - a block placed inside falling water, it is better to place iron blocks around the pumps to get a current base. They can be stacked.
(number of waters in the pond above)/(how big the stream is above it) = (energy)
wind generator - a block placed on the front of a top block of iron blocks, there can be only one generator on one iron block at a time. The higher it is the more power it generates. Its surface area can be increased but only by placing more generators in every direction. Example is one generator, then the next surface area is 9 blocks in a 3x3 formation, the next is 16, 4x4. The surface area and height of the generator are important. On certain planets they are more effective, they aren't usable on moons or pluto. They are a little effective on mars and earth, they are a little more effective on venus and mercury, very effective on gas giants where there is cloudy gas and strong winds. On gas giants, halfway up the atmosphere is less cloudy and the generator is less effective.
circular pivot - a pivot that only spins on one plane, the way it points depends on how you place it. controlled by a CPU.
swivel pivot - a pivot that can point in any direction halfways up from where it is positioned. controlled by CPU
repair unit seat - Used to customize your repair unit, place it on the outside of your ship. Makes noise, can follow you around, called back using radio and placed using radio. After the form of the ship is established is recorded, if the ship is damaged on some part then it can be replaced if the seat is placed on a chest of materials exact materials of pieces missing. Can act as a long-range homing beacon for radio access, it's good to have around to control another ship. Cannot replace other destroyed objects in objects, like a missile. there can only be one face of the seat cube to establish where the robot will turn up. a repair unit can alsocause a static on enemy computers, which means they won't be aware of you hacking them so you can crack their password. when the unit needs to charge, it will go back to the ship. uses 5 energy per second, will stop using energy when charged.
colored plates - with a spaceship made mostly of iron and other predetermined colored things, it's hard to customize your ships. This is where colored plates come in, they act like snow in that they only cover the surface lightly, but they can alos cover morethan one side of a block. After the shields go down, they can act as weak protection.
effected -
- give pistons the ability to hold more than one black and can extend to more than one, minimum extension and block holding would be ten. an inventory interface can let you change these settings. Can have electric run through stuck objects that are extended.
mobs:
mercurtian - very small red beings
venutian - small blue beings
earth villager - like villagers already made.
martian - small grey beings
jupiteran - large pink beings
saturnian - largest brown beings
uranusian - large blue beings
neptunian - large green beings
plutonian - small white beings
Repair Unit - always has a body with a leg on each side and one at the bottom of the main body. The head should have different options, including primary, secondary, and background colors, voice, light colors. It has a randomly spinning head with a fluttering light. There is a choice between three heads: cube, trapazoidal prism, rectangular prism. Can be accessed by radio if it is a personal drone (repair unit setting). Can guard player with a laser blaster, does have a CPU that could be accessed in first person mode.
gadgets:
Many gadgets are needed to do certain functions, some are useful, others are a little extra, you can only equip five gadgets, you cannot hold them in your inventory. they can be held in a chest. charging gadgets means having them equipped with a battery in your inventory.
(energy per second ex: 1ps)
radio caller - used to get in the cockpit, access close CPUs, call repair units, access information on any CPU. 1ps
space suit - let's you survive in any environment except the sun. Need it to first start a new home on another planet.
jetpack - an easy way to move around, needs to be charged, but is essential to make a large ship 1ps
blaster gun - customizable in color, used mainly for attack, needs to be charged. Has a zoom and you can tweak the power of your pistol to shoot farther
lightsaber - customizable in color. has an attack, guard, a counter that needs to be timed. Allows for force abilities 2ps
invisibility cloak - essential for clandestine activities, invisible to radar and sight
hologram disguiser - allows appearance change and change of tag if needbe. Aliens are easily disguisable, but other players may have different skins.
computer - used for many purposes, mainly for comfort. acts as a temporary CPU.
selection tool - has a interface mapping the ships dimensions for its CPU
uranium reader - beeps when close to uranium, getting closer makes it beep more
So want to you need help with? I'm an intermediate modder. Also this is similar to a mod idea I had, but couldn't do because no one would help me.
Sure! my main skill is photoshop so the new block and gadgets and mob that have to be made I can texturize. I will get into java if someone helps me do it. If you want to help then you can, the first issue we have been trying to get past is to make the starting point a cube-like planet with gravity. then we can make the moon and sun similar to gameplay but this planet thing has been getting us down.
Sure! my main skill is photoshop so the new block and gadgets and mob that have to be made I can texturize. I will get into java if someone helps me do it. If you want to help then you can, the first issue we have been trying to get past is to make the starting point a cube-like planet with gravity. then we can make the moon and sun similar to gameplay but this planet thing has been getting us down.
Oh, so you don't want the main world to be Earth, but somewhere else in the universe?
Also, what do you want this starter worlds blocks to be(I need to know so I can make them), and finally do you have a skype?
Earth is in the same universe but it is the first planet to make. After earth we can make planets between the earth and the sun, then all other planets, then all of the moons.
Earth is in the same universe but it is the first planet to make. After earth we can make planets between the earth and the sun, then all other planets, then all of the moons.
Well we don't have to make earth because the default world for Minecraft is Earth. If you like we can change the blocks it's made of,but I don't see any good reason for making a whole new Earth.
I would like to get in on this i have a considerable knowledge of deisnging mods. Great at working as a team looking for a Minecraft Universe plugin/mod for ages found nothing. Inspired by Tv shows such as Stargate SG-1 and Battlestar glatica Yes i have a skype.
Sorry I took so long to reply but yes send me a pm with your skype.
1. Silicon != silicone. Silicone is the stuff in fake boobs, silicon is a silvery metalloid used in making solar panels and computers, among other things. Moons aren't made of it, they're made of either silicate rocks that can be refined into silicon or various ices.
2. Mars doesn't have oil IRL.
3. How are you going to do rings?
4. TL;DR. Try using paragraphs and spoilers.
Also, wouldn't it just be easier to:
A. Make each planet its own dimension, removing the need to write any new physics code.
B. Only add major moons. Why would you want to visit all 63 moons of Jupiter if they're all alike?
C. Simplify the space ship into something you'd get when you combined a powered minecart with a boat and made it weightless.
Rollback Post to RevisionRollBack
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
I would like to get in on this i have a considerable knowledge of deisnging mods. Great at working as a team looking for a Minecraft Universe plugin/mod for ages found nothing. Inspired by Tv shows such as Stargate SG-1 and Battlestar glatica Yes i have a skype.
hello i know this is very late but if you still want to do it im up for it, the other guy quit
1. Silicon != silicone. Silicone is the stuff in fake boobs, silicon is a silvery metalloid used in making solar panels and computers, among other things. Moons aren't made of it, they're made of either silicate rocks that can be refined into silicon or various ices.
2. Mars doesn't have oil IRL.
3. How are you going to do rings?
4. TL;DR. Try using paragraphs and spoilers.
Also, wouldn't it just be easier to:
A. Make each planet its own dimension, removing the need to write any new physics code.
B. Only add major moons. Why would you want to visit all 63 moons of Jupiter if they're all alike?
C. Simplify the space ship into something you'd get when you combined a powered minecart with a boat and made it weightless.
i know it's not pure silicon, but SiO, i just did it that way to make it necessary to goto moons. Mars does have oil IRL, the large black areas are large deposits of gas, rings are complicated, but it's either rings or many moons. Both are nice but i'd rather do moons, besides 7 moons would resemble a nice ring.
I don't understand what you mean by dimensions, like through a portal? The entire purpose of the mod is to make a spaceship to fly into space, without any teleporting. The many moons of jupiter would be nice to have, but the main moons really are good enough like you said, even so it would be fantastic to have a bunch of moons that would crash into a ship. Again, the entire point is to MAKE a customizable spaceship, I wouldn't want everyone to have the same ship, I want freaking UFOs and A-wings and deathstars made.
This sounds like a massive undertaking and you might want to make your own game from this concept. On the surface it sounds like MC, end game CIV, and end game Spore. I'd love to be an alpha/beta tester. On an outside note Garugas I'm really close to you IRL. I'm currently in Mansfield.
This sounds like a massive undertaking and you might want to make your own game from this concept. On the surface it sounds like MC, end game CIV, and end game Spore. I'd love to be an alpha/beta tester. On an outside note Garugas I'm really close to you IRL. I'm currently in Mansfield.
That would be great! However I don't have anyone to program it for me. I design and do textures, but I can't find instructions on how to mod, specifically the physics. And yes it does change and we could definitely just change all of the textures and have a new game for our own profit, but it's pretty damn difficult. Anyways, we do live in the same state, but 54 mins is not close lol. If you wanna skype or do live or play on this server that i always play on then sure!
this sounds great and cant wait to see it. would other flight mods be capable of space fight . also would you need life support in space . also the moon should not be the sourse of silicon it should be some sort of high power furnace and sand .it would be hard to make the actual solar system since jupiter is a million times
bigger than the earth and has 63 moons.
the zepplin mod is pretty great for this, but it doesn't have a fuel source, it makes flying way too easy. If you plan to go into space, you need to have a battery, cockpit, shield generator, CPU, propulsion, laser blasters, observatoriums, and life support system. There are also other blocks to add, but they are not needed, but are pretty righteous to have like a repair unit seat (basically you can make an R2D2), and other basic things like a chest, oven, workbench, etc. The solar system probably won't be to scale, there will be the star, large planet, small planet, and moon type scales. I wouldn't count smaller moons, we recognize saturn has nine major moons.
the life support system isn't useful really, basically it shows what areas are exposed so you can make sure to build your ship correctly, it also shows the damage that has been done from battle, it can also show planets and ships on radar (once you have come into contact with them). So a good ship will have it, yes.
I would love to help texture and code a little. This would be an awesome game or even just a mod ot would blow everything away. write back on here if a team does come together I would help.
I aggree with the last comment to zepplin is to easy we need something different like a mine able fuel source.
example:
Tier 1 could be coal
Tier 2 could be a new ore or like tekkit we add oil to mine with a pumping system and then converting it into fuel
Tier 3 Could be the refined oil aka fuel it would be twice as effective then oil itself
Tier 4 could be a special ore you only find in space
Tier 5 could be a special alien fuel you can only get from their planet
The weapons for large ships should vary to large batteries to small auto-turrets to take out enemy fighters. There should be men you can train to fly your fighters into battle for you.
If this mod and or game came out ever people would envy it greatly. It would be a legacy.
I would love to help texture and code a little. This would be an awesome game or even just a mod ot would blow everything away. write back on here if a team does come together I would help.
I aggree with the last comment to zepplin is to easy we need something different like a mine able fuel source.
example:
Tier 1 could be coal
Tier 2 could be a new ore or like tekkit we add oil to mine with a pumping system and then converting it into fuel
Tier 3 Could be the refined oil aka fuel it would be twice as effective then oil itself
Tier 4 could be a special ore you only find in space
Tier 5 could be a special alien fuel you can only get from their planet
The weapons for large ships should vary to large batteries to small auto-turrets to take out enemy fighters. There should be men you can train to fly your fighters into battle for you.
If this mod and or game came out ever people would envy it greatly. It would be a legacy.
To be honest, there are a lot of fuels i would include. Things like fuel, coal, maybe uranium, possibly wood, fusion reactions, antimatter reactions. But all of this would be converted to a basic source of energy. Other fuel sources could be renewable and would be much better for charging up a spaceship like solar panels, wind turbines, even hydroelectric power. However small they are, the continuing energy would be as useful as fuel energy, but in space you would definitely need solar panels. There is a pumping I've thought of where the block could spread up until a certain point, and this method could also be used for digging. But your right, and one of the other members said there are already mods that cover a large amount of what I describe so we'll probably go with that.
We have like three members total, my skype is: garuga99
Minecraft universe mod:
BASED ON STAR WARS BATTLE FRONT 2
The minecraft universe mod is a mod that would have minecraft with many different planets, the main scenario being our solar system, complete with Pluto and all moons. The planets will not be to scale but some will be bigger than others.
The main parts of minecraft universe mods: planets and gravity, aliens with random intelligence, and spaceships and spaceship battle.
Smaller issues include: interface overhaul, gadgetry, integrating mods, different modes, and other glitches
Shall we get started?
Planets and gravity: with planets and gravity, there are seven basic planets in our solar system. They each have certain features unique to them.
Sun – strongest gravity, instant death to anything that touches it. the zones of gravity are marked by orbitting planets. the closer the more powerful the gravity's pull is.
Mercury – fastest orbit and closest to the sun, made of ???,
Venus – second closest planet, cloudy surface
Earth – natural and shouldn’t change, has a moon. Solar panels are made from silicone, silicone is on the moon, so whatever is on the moon makes solar panels, gravel, silicone, or cheese
Mars – fourth planet, has two moons, mostly iron and redstone, has a large deposit of oil. Moons are made of silicone if the moon doesn't have any specific properties.
Jupiter – gas giant
Saturn – has a ring and 7 moons, gas giant
Uranus – spins on its side, gas giant
Neptune – gas giant
Pluto – smallest planet on the outer reaches
most difficult trait to overcome, all planets have a cube shape and spin a certain way. It is difficult to get the exact orbit of realistic scale, so the only thing to get exact is mars, earth, mars' moons, earth's moon, rate of orbit around the sun for all planets, gravity of all planets. they have to be proportional but not necessarily to scale. Main zones are the sun's gravity, planet's gravity, and moon gravity.
Aliens with random intelligence:
Artificial intelligence is a little difficult, so random intelligence is preferred, similar to the map seed, there should be certain phases of advancement in their technology:
1 – primitive: all aliens live in a small space and use primitive tools to survive
- aliens don’t have defeat instincts, regardless of their value they do not become extinct early, only until they know of another alien and fight to the death. Once each member of the tribe has a certain amount of stamina from food, then they can move on.
- They hide from creepers and all mobs
- their reproduction is dependent on their stamina and the randomness
2 – give and take: there are various families of aliens with certain jobs within a society, the advancement of the civilization is dependent on everyone doing their jobs
- reproduction is based on a random chance
- each family has to give a certain amount before they all advance together
- the society is walled, they only do renewable activities until all families are fulfilled
3 – advanced: after a while each family learns how to fend for themselves and start to advance their own technology but only to explore
- after a certain amount of materials, they build a spaceship, the randomness decides when this will be, there can be plenty stored but they use it at their own pace, if they are threatened by anything besides mobs, they start to mobilize warfare. (should this be the next step? I want the aliens to fight before they are approached by the players or by an alien, although if aliens travel from planet to planet then they will eventually run into each other so I guess it’s okay)
- there are transport ships for resources the ships are the same for a species
- there are space ship areas and a storage facility
4 – advanced warlords: the aliens will not stop until they have made all other species extinct, reaching, single unity.
- they have a dictator with a large castle in the middle of their homeland, surrounding areas are walled and used for space deployment
- they have a dictator in their main castle, if killed, they go back to primitive form, but it is much easier for them to re-advance because of their claimed area.
- transport ships are armed with lasers only, moons are used for missiles, as are ground areas
- maybe satellite silos are and upgrade ship, along with a mother ship that can carry the other smaller ships
spaceships and spaceship battle:
with the ability to make your own space ship, you may also want the ability to have your own space battle. A spaceship has to have moving parts for certain items, the described pieces can be placed inside a spaceship and are essential or a non essential part of a spaceship:
- core (E)= a large, limited source of power which runs out at a rate of 50% less than normal batteries
- solar panel (NE)= a renewable source in space when facing the sun, the only way to renew the core in space, without a solar panel, fixed orbit is limited.
- propulsion blasters (E)= used to push a ship in a certain direction, very basic, cannot reach warp speed. Used more to turn the ship directionally then use more powerful blasters. Regardless of if you can liftoff propulsion blasters are still essential
- propulsion blaster boosters (NE)= used to advanced propulsion blasters a certain amount and allow warp drive. doesnt give an advantage over regular boosters, just allows more power. Essential for large ships
- laser blasters (NE)= weaker but more quick forms of attack
- CPU (E)= a cpu is used in many things but in a space ship it is more important, how can you turn on a space ship without a switch? You can set up a firewall to protect from hacking. If a CPU is hacked then the hacker has access to everything on that network. If a CPU is destroyed then the hacker doesn't have access to the network. However, if a hacker accesses the main CPU before the CPU they have access on is destroyed, then they can have permanent access until that CPU is destroyed. A CPU is neccessary to coordinate many spaceship to base movements.
- help
- shutdown
- firewall
- info
- transfer
- format
- gravity pump (E)= Necessary for a ship to to understand where you want to stand, if you dont have one then you are floating, if you dont have a jetpack in this instance, then you dont have control of where you float
- magnetic placement (E)= but before a spaceship lifts off, it needs to sit on something so the coding can understand what the spaceships blocks are before it is a spaceship. On a mothership, it is used to hold and power smaller ships. A line is used to initially power ships before they liftoff, as magnetic placements at the bottom of the ship do not go with the ship into space. It may be possible to use many magnets to catch things in space. Magnets inside the ship can be used to hold missiles in place and establish them as missiles. Some mini ships have a weird design and dont have a flat bottom to put magnets on, so a line connecting the ship to magnets should be okay, but the ship shouldnt be touching the main ship.
- cockpit (E)= used to pilot the ship you are in, ships you are not in can be accessed with a radion or CPU or the cockpit. But you cannot drive the spaceship you are in with a radio controller.
- shield generator (E)= Used to cover the spaceship's outside shell, If the core runs out of power then the shield is down. Once the core is destroyed everything turns off. And everything will dissipate if there is no power, a certain amount of power can be sanctioned for shiel usage. If a shield goes off with no power, areas exposed to space will be damaged. If you have doors to cover exposed areas then it would be good for an emergency manuver. But exposed areas covered by the shield generator are good for ship releases. Smaller applications to the shield generator could be made for ship releases and other applications.
- observatorium (???)= should really only be used at your main base, on a ship it might have a directional radar depending on how much power it uses. Maybe a camera or a long range radar. At a main base it keeps track of natural planetary objects but idk what would happen if you mobilized a planetary object. Probably less necessary for larger ships than a smaller ship that is navigating
- Life support system (???)= can run through every elevation of your ship and tell you which areas are exposed to the space vaccum and therefore uninhabitable. It isn't essential, but it should be obligatory in the making of the spaceship along with the repairing of a space ship.
phase rate of development:
planets:
1 - making regular minecraft into a planet
2 - giving earth its own real motion moon and sun
3 - making real planets between earth and sun
4 - making the rest of the planets
5 - moons for all planets
proportional rates are needed for size, days, moons, moon orbit, orbit,
moons are identified as small, big, and special where they have some characteristics. Moons other than special are made of silicone
small - (100x100x12x6)
big - (500x500x64)
special - built a different way than most moons, big characteristics but the actual material is built a different way or is preset. moon, charon, triton, ariel, prometheus, and europa are special moons. the moon is made of silicone, charon, triton, ariel, and europa are all water planets with ice covering. pandora is an earth like moon, just for funnies.
34,359,738,368 x 34,359,738,368 x 128 = 1.511157274518286e+23
size ratios: 1,390,000:4,880:12,100:12,800:6,790:143,000:121,000:51,100:49,500:2,270 =
xbox size: (1000 width x 1000 length x 128 atmosphere and depth x 6 sides) - ((1000-128)*(1000-128))=
from sun to pluto
- sun: (xxx6)
- mercury: (xxx6)
- venus: (xxx6)
- earth: (1000 x 1000 x 128 x 6)
- moon:
- mars: (xxx6)
- deimos:
- phobos:
- jupiter: (xxx6)
- Europa:
- Lo:
- Ganymede:
- Callisto:
- saturn: (xxx6)
- Prometheus
- pandora
- Janus
- Epimetheus
- Mimas
- Enceladus
- Tethys
- Dione
- Rhea
- uranus: (xxx6)
- Ariel
- Titania
- Miranda
- Umbriel
- neptune: (xxx6)
- Triton
- pluto: (xxx6)
- Charon
- Nix
- Hydra
aliens:
1 - texturize the aliens and have them always attack players
2 - have them attack animals and gather resources
3 - also have them a worshipping relationship with a fusion reactor
4 - have them search for a certain amount of flat area for a specific building
space ships:
With space ship design, comes functionality. Once you have what is essential to every spaceship, then you add extra things. Do you want a battleship or a transport ship? Do you want an exploration ship or a small speedy ship for secret missions? Well everything you add onto the spaceship after its essentials adds functionality, but depending on what function each function has only a certain type of placements. Other than the materials for a space ship, you need to program your spaceship. Emergency protocols, battle protocols, landing measures, etc. Things can be more complicated when you begin to make larger ships, for example, a program to execute for a missile:
open "special door" - opens door exposing missile room to space
release "missile"- releases missile from holding magnet and allows propulsion
propel "missile" -fp - tells the missile to move with one direction at full power with the parameters fp
This is just a straight shooting missile, programming for homing missiles are more difficult, you may even have to remote control certain missiles. CPUs labeled missie are removed from the system automatically and give feedback of hit, miss, or failure. Other contraptions could be devised like a shield in front of the missile to protect it or just a shield inside of the missile. Missiles' core are also their payload, so if you want a fast missile, it might not have a big payload if it hits. a hierachy is made of all CPUS with the main base being the main CPU, other bases have a lower level of the hierachy like motherships, gaining access to a unit will give you access to all units below it. There is info of the species and the main base that you can transfer to your own system. It gives the exact location of a base, although you cannot control it because you only have the password to access a lower unit, you can have a mission to sneak up to it and gain access. these access points can be accessed by radio transmitters, but only if you have info of them. The password can be hacked but if caught the password could be reset, being caught is someone using the CPU at the same time. I suppose the only functionality a radio controller has is to control any space ship so that you can be picked up. A radio can also give you results from pending alerts, like from a launched missile, or a radar picking up something etc. The main thing you must know about any space structure, is that they are mostly made of iron blocks, because this is what replaces redstone, other items used in a space ship can also have a current run through them. when building a space ship, the FIRST thing to consider is the landing base, it should be a flat surface with magnets where you want it to connect, small ships could have multi sticky pistons with connecting magnets at the end, sort of like landing gears. SECOND, create a base around the landing gear. THIRD, placing items on the inside of the ship, with a small ship this is the essential: shield generator, core, chest with repair items and building materials, maybe part of the propulsion blaster. FOURTH, the top of the craft, this will include the cockpit, the other half of the hull, maybe a repair unit placement. FIFTH, on the outside once the ship is essentially done you can add some functionality, short boosters and make sure to have your main boosters made as well and also blasters. SIXTH, the ship needs to be mapped, naming the front <-> back, middle, top <-> bottom, right <-> left, it is good to place propellors symmetrically, so that they can propel in any direction, the purpose is to use smaller propellors to aim the ship, and use larger propellors to move it a certain distance with more energy, an observatorium on the front would allow you to see, observatoriums in other places would help. There may be a few basic programs like opening the ship to access materials, landing gears, even auto pilot landing programs. If you landed on another planet, you could have your repair unit make a landing base and electric generators while you make a shelter with a terraforming machine. Basic programming for a small ship would be to be parallel to an object, match its speed, becoming perpendicular to an object, having propulsion from all directions, keeping the ships front toward an object. It should easy and simple programming, For example, to become parallel to an object, the simple line would be:
"ship name" bottom parallel "object"
a line like this could help a ship having its bottom with landing gears toward an object like a planet. When pressing forward, the ship should use all propulsions with a face toward the back to be propelling. You can make certain programs so that only your main thrusters could be used, and conside having propellors in all directions for manuverability.
calculation of power:
the amount of power needed to propel your ship needs to be calculated. Even a small ship needs to be powered a lot.
((core power)/(number of blocks starting at secondary magnet going up)) = If you have 1 unit after this, this is enough to move your spaceship one unit. It is a lot of work, but once you have regular power sources and also if you find some extra materials like oil or uranium, it shouldnt be too much work. A spaceship is also difficult to first starup because its main boosters may not pointing up, you can build a spaceship from the main booster up and also make a wall to make the landing gear, you will have to program it so some magnets are powered while others are not. Sometimes you may want your ship to go more than one unit per second, you can but
power sources like renewable energy sources produce one energy per unit being used.
block list:
fission machine - a machine that when powered, can make certain materials needed for a space ship and a base. Has a point system to determine how many of what is put in it takes to make what you want. It is the basis for making everything in the game. It can make magnets, diamonds, iron, electric line, silicone, core material, movement blocks, slimeballs, water, dirt, glass, colored plates, space food.
magnets - used for ship placement and coordination, two magnets stick together when unpowered and can be pulled away from each other with force from a blaster of 2 power units, when powered, they have a range of 10, which makes them a good use for landing. They can stick to metal if they arewithin one range, so if you want to stick to an enemy mothership and hack their CPU, it is good to have magnetic landing gears and a long gear.
battery - you put this at the end and the start of a core to establish its position, it can pick up loose electricity but only a limited amount of 50,000. You can store power in them for backup power.
movement blocks - used to move large amount of blocks, if you have a large ship with a hidden solar panel, you can use these in conjuction with pivots to have a very large solar panel.
antimatter chamber - a chamber in conjunction with and infinite shaped iron tubes. The bigger and longer the tubes the faster antimatter is made. It still takes a very long time to make antimatter and it has to be powered constantly to work. It turns 2 or more even numbered diamonds into a block of antimatter.
uranium - mineable with a diamond pick, makes the holder slow and unable to perform other actions besides move and drop. Holds an immense amount of power.
oil - a limited liquid that can be pumped and transferred to energy.
pump tube - a tube used to pump oil to a chest or converting machine, and materials from a gathering machine to a chest.
CPU - used to control other CPUs, has the option of being a base, missile, ship, turret, satellite, . Can be password protected and also has the potential to hack other CPUs. More than one CPU can hack a firewall at once and make the process quicker. CPUs can access another depending on how much energy is in the transmission and availability. Availability isn't there when the CPUs locations cannot connect such as when a planet runs through a transmission line or the planet's rotation moves a CPU out of access. CPUs can have access through man-made materials. There are many functions of a CPU, really the main function is to control other CPUs and thos CPUs control an organized set of programs that work in coordination to accomplish a goal. the interface is objective with a hierachy.
propulsion blaster - a block that can propel in any direction that isn't convered, since a ships functions have to be touching the ship then at least one side has to be covered. if you want to go forward, all propulsion blasters facing the emit a light to push the space ship forward. Certain blasters move for certain directions, a barrel roll can only be accomplished by blasters on the right <> left dimensions of the wings.
propulsion blaster booster - allows warp drive speeds for instantaneous warp. One block allows for 50% energy back so you don't loose as much energy as using all propellors, only in that direction. Another block adds 1% efficiency, so 51 boosters are needed for perpetual drive. Over that amount can cause core explosion from too much energy in the core. A CPU can cap how much energy you can have.
observatorium - an observatorium at a base maps the locations of all the planets and other things in space you have access to can be labeled different colors, observatoriums always have the option to be accessed by a CPU and used as a camera. Base observatoriums have a top camera view of the entire solar system. They are important to see around the outside of the ship, each side of it is a view so block off the ones you don't need.
laser blaster - a laser blaster can be shot manually or just a straightforward shot. On a ship you can point the blaster not physically, but a laser shoots in the direction you point from all available lasers. An available laser is one where the direction you want to shoot isn't blocked by any other. You can make a wall of laser blasters for ground defense at the main base. Maybe an auto-aim feature can be added to shoot towards a certain object within radio vision. Specific block shooting can only be done by manual shooting, auto-aim can only be done generally on an object, sometimes you get lucky and shoot the detonater on an unshielded missile.
antimatter - antimatter is the most powerful fuel type. Having 10,000,000 watts of power, allows for easy warping. Cannot be placed on anything but your inventory, or a core. If placed on any solid material it may explode. And it has the biggest explosion known.
alternating piston - a piston that has the same features of other modded pistons, but pulls every other time. Good for spaceship repair doors, like opening the door to the core or to access hidden materials. Not neccesarily for a structure, and it looks weird after opened, if you have some spare fuel in a chest or repair items like some iron blocks or starting materials for a new base are good.
terraforming machine - a machine that allows for an earth-like environment for a certain amount of time. The atmosphere in other environments are uninhabitable without a space suit and a space house is very limited. The more energy in a terraforming machine, the further its effect can go.
core - core material is like netherportal appearance, though a different color, it is placed between two batteries. The length and width of a core in conjunction with batteries determines how much the core can hold. core material can hold 100,000 watts while batteries can hold 50,000. In conjunction, one line of a core is timed by how much material it has. If a core is battery ( b ), core material(cm), (cm), ( b ), then it is (50k + 100k + 100k + 50k) * 4 = 1,200,000, Which is a small core good for a small ship. An activated core has the ability of easily converting fuel, like placing antimatter directly into the core instead of placing it into a converting machine which will take a while to finish. If you have an automated antimatter core connected to a mothership that is fueling while you are exploring to make a new base.
laser - this isn't a physical block, it comes out of a laser blaster when you shoot, I was considering the power of a laser determines its color but it would be best to have it any color you want and set them that way. It becomes transparent the more it is shot out, it fades out. It depends on how much power it has that determines how far it will go before. laser on a shield will take how much power put into the laser from the power of the core, a shield generator can be assigned a certain percentage of power, if you assign it all power then if the shield gets broken down then everything gets shut down. if a laser hits a material that is unshielded then that material disappears. Punching holes in an enemyship can actually door a lot of damage if the ship doesn't brace for impact.
missile detonater - placed on the front of a missile to know where it will have to land on an enemy object to explode. When landed on an object, the payload will double when exploding, occupying its original space along with the space on the other side of the detonator block which will explode the expected area along with the missile. If the detonator is shot by a laser and is unprotected by a shield generaotr, then it will explode, which is good for preventing missiles from landing. It isn't advisable for you to try and hack a missile CPU to deactivate it unless you have that many CPUs. The detonater is the only thing protruding from the front. Some missiles are held in a mothership by a magnet. Not to mention there is no core for a missile, its propulsion power comes from its payload. Detonater's explosion only comes from the explosives behind it with a detonater after that. If a material is used up then it disappears and the back detonater block moves forward to take its place, this does take off some of its payload. If a missile only has half payload of what it started with then the end of the missile may just float into space. More than one line of explosives are acceptable but they must also have detonaters in front of and behind the payload.
life support system - more for larger ships, but i guess it could be the individual percentile of usage for energy. things such as how much power to reserve for the shield generator and other usages for the ship. The shield generator is the most important during battle and you may be able to turn of the shield when you get into space, but the ship only receives a certain amount of energy from certain sources. In a large ship, it maps each room by each level, you must go through the levels and establish which rooms are more important. They will flash red if they are uninhabitable once in space. When making a ship it will show exposed areas as blue along with the outside of the ship. If you can imagine your mothership layer by layer in top views, then you will have an interface to survey areas within your ship. An example is the ship display of star wars battlefront 2. It is good to have a life support system if you are hit with a missile then it is good to have to understand how much damage is done. In a smaller ship it doesnt have as much use since you only occupy the cockpit. It may be used to identify enemy ship's power level, how much it has of everything, and how strong their shield is. It can identify planets and detect life with a thermal view. Seeing into dead space could be a view with only silouhettes, because 7 large planets may be too much for a computer to handle. viewing a planet with thermal view is only done by picture, so should dead space view. Everything that moves, mobs, villagers, other players, are red dots. Seeing a bunch of red dots together marks a society of aliens. It really only takes the view of the original seed, so large bases shouldn't change the way it looks on the picture. A picture being taken can be picked up by any radio receiver.
shield generator - a block used to shield another object. For a ship, the shield generator makes its own layer over the outside of the ship to cover every area of the outside. To make a flat shield it may have to be programmed with four shield generator blocks and connect them with a CPU and describe a double direction. shields can connect to other shields to make an impenetrable wall.
movement blocks - may be marked with red or blue basic colors, used for large mechanisms. blue and red can only move on each other not on their own same color. Can be used for stored solar panels, elevators, two-way trains. The movement is tacked by power but not by weight, simply by how much you move and how fast.
gravity pump - used to establish how you will stand on a space ship, all the ground blocks similar to where you originally placed it. could be used to work on a space ship if you dont want to use a jetpack.
cockpit - basically where you sit to access all the goodies in the cockpit, you have to use your radio transmitter to access it. Because you have to place glass all around the cockpit and since you stand in it halfways you can't see much (a reason why you must place observatories on the outside of the ship. basically all that you need to pilot the ship is in the cockpit. I suppose you could place a chest in the cockpit instead of near the core
solar panel material (silicone) - Used in the making of solar panels, a solar panel is surrounded by iron on its side and bottom. The top is covered by glass. A solar panel gets 5 energy per silicone being charged. silicone is only found on moons but can be made by the fusion reactor. And once you have a nice solar panel and some batteries, then things start to move fast. A solar panel really is the only use or silicone.
gathering machine - a machine that digs down and spreads out to gather resources, there is the first machine which is where all resources gathered are accumulated. You may choose which direction they gather which can be only one to all four. the distance they can stretch could be 1 to 5, but one may cause a little chaos. You may choose whther the main machine may gather underneath it as well. The machine needs electricty and a pumping tube. uses one energy per second per machine
electrical line - a small black line which transfer electricity any distance instantly. Can have a three way line. Smarter to have electricity stored, then transferred to a vehicle. If there is electricity that automatically pumps but there is no receiver, then electric icons fall onto the ground and can only be picked up with a battery.
hydroelectric pump - a block placed inside falling water, it is better to place iron blocks around the pumps to get a current base. They can be stacked.
(number of waters in the pond above)/(how big the stream is above it) = (energy)
wind generator - a block placed on the front of a top block of iron blocks, there can be only one generator on one iron block at a time. The higher it is the more power it generates. Its surface area can be increased but only by placing more generators in every direction. Example is one generator, then the next surface area is 9 blocks in a 3x3 formation, the next is 16, 4x4. The surface area and height of the generator are important. On certain planets they are more effective, they aren't usable on moons or pluto. They are a little effective on mars and earth, they are a little more effective on venus and mercury, very effective on gas giants where there is cloudy gas and strong winds. On gas giants, halfway up the atmosphere is less cloudy and the generator is less effective.
circular pivot - a pivot that only spins on one plane, the way it points depends on how you place it. controlled by a CPU.
swivel pivot - a pivot that can point in any direction halfways up from where it is positioned. controlled by CPU
repair unit seat - Used to customize your repair unit, place it on the outside of your ship. Makes noise, can follow you around, called back using radio and placed using radio. After the form of the ship is established is recorded, if the ship is damaged on some part then it can be replaced if the seat is placed on a chest of materials exact materials of pieces missing. Can act as a long-range homing beacon for radio access, it's good to have around to control another ship. Cannot replace other destroyed objects in objects, like a missile. there can only be one face of the seat cube to establish where the robot will turn up. a repair unit can alsocause a static on enemy computers, which means they won't be aware of you hacking them so you can crack their password. when the unit needs to charge, it will go back to the ship. uses 5 energy per second, will stop using energy when charged.
colored plates - with a spaceship made mostly of iron and other predetermined colored things, it's hard to customize your ships. This is where colored plates come in, they act like snow in that they only cover the surface lightly, but they can alos cover morethan one side of a block. After the shields go down, they can act as weak protection.
effected -
- give pistons the ability to hold more than one black and can extend to more than one, minimum extension and block holding would be ten. an inventory interface can let you change these settings. Can have electric run through stuck objects that are extended.
mobs:
mercurtian - very small red beings
venutian - small blue beings
earth villager - like villagers already made.
martian - small grey beings
jupiteran - large pink beings
saturnian - largest brown beings
uranusian - large blue beings
neptunian - large green beings
plutonian - small white beings
Repair Unit - always has a body with a leg on each side and one at the bottom of the main body. The head should have different options, including primary, secondary, and background colors, voice, light colors. It has a randomly spinning head with a fluttering light. There is a choice between three heads: cube, trapazoidal prism, rectangular prism. Can be accessed by radio if it is a personal drone (repair unit setting). Can guard player with a laser blaster, does have a CPU that could be accessed in first person mode.
gadgets:
Many gadgets are needed to do certain functions, some are useful, others are a little extra, you can only equip five gadgets, you cannot hold them in your inventory. they can be held in a chest. charging gadgets means having them equipped with a battery in your inventory.
(energy per second ex: 1ps)
radio caller - used to get in the cockpit, access close CPUs, call repair units, access information on any CPU. 1ps
space suit - let's you survive in any environment except the sun. Need it to first start a new home on another planet.
jetpack - an easy way to move around, needs to be charged, but is essential to make a large ship 1ps
blaster gun - customizable in color, used mainly for attack, needs to be charged. Has a zoom and you can tweak the power of your pistol to shoot farther
lightsaber - customizable in color. has an attack, guard, a counter that needs to be timed. Allows for force abilities 2ps
invisibility cloak - essential for clandestine activities, invisible to radar and sight
hologram disguiser - allows appearance change and change of tag if needbe. Aliens are easily disguisable, but other players may have different skins.
computer - used for many purposes, mainly for comfort. acts as a temporary CPU.
selection tool - has a interface mapping the ships dimensions for its CPU
uranium reader - beeps when close to uranium, getting closer makes it beep more
Sure! my main skill is photoshop so the new block and gadgets and mob that have to be made I can texturize. I will get into java if someone helps me do it. If you want to help then you can, the first issue we have been trying to get past is to make the starting point a cube-like planet with gravity. then we can make the moon and sun similar to gameplay but this planet thing has been getting us down.
Earth is in the same universe but it is the first planet to make. After earth we can make planets between the earth and the sun, then all other planets, then all of the moons.
Well we don't have to make earth because the default world for Minecraft is Earth. If you like we can change the blocks it's made of,but I don't see any good reason for making a whole new Earth.
Sorry I took so long to reply but yes send me a pm with your skype.
2. Mars doesn't have oil IRL.
3. How are you going to do rings?
4. TL;DR. Try using paragraphs and spoilers.
Also, wouldn't it just be easier to:
A. Make each planet its own dimension, removing the need to write any new physics code.
B. Only add major moons. Why would you want to visit all 63 moons of Jupiter if they're all alike?
C. Simplify the space ship into something you'd get when you combined a powered minecart with a boat and made it weightless.
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
hello i know this is very late but if you still want to do it im up for it, the other guy quit
i know it's not pure silicon, but SiO, i just did it that way to make it necessary to goto moons. Mars does have oil IRL, the large black areas are large deposits of gas, rings are complicated, but it's either rings or many moons. Both are nice but i'd rather do moons, besides 7 moons would resemble a nice ring.
I don't understand what you mean by dimensions, like through a portal? The entire purpose of the mod is to make a spaceship to fly into space, without any teleporting. The many moons of jupiter would be nice to have, but the main moons really are good enough like you said, even so it would be fantastic to have a bunch of moons that would crash into a ship. Again, the entire point is to MAKE a customizable spaceship, I wouldn't want everyone to have the same ship, I want freaking UFOs and A-wings and deathstars made.
That would be great! However I don't have anyone to program it for me. I design and do textures, but I can't find instructions on how to mod, specifically the physics. And yes it does change and we could definitely just change all of the textures and have a new game for our own profit, but it's pretty damn difficult. Anyways, we do live in the same state, but 54 mins is not close lol. If you wanna skype or do live or play on this server that i always play on then sure!
the zepplin mod is pretty great for this, but it doesn't have a fuel source, it makes flying way too easy. If you plan to go into space, you need to have a battery, cockpit, shield generator, CPU, propulsion, laser blasters, observatoriums, and life support system. There are also other blocks to add, but they are not needed, but are pretty righteous to have like a repair unit seat (basically you can make an R2D2), and other basic things like a chest, oven, workbench, etc. The solar system probably won't be to scale, there will be the star, large planet, small planet, and moon type scales. I wouldn't count smaller moons, we recognize saturn has nine major moons.
the life support system isn't useful really, basically it shows what areas are exposed so you can make sure to build your ship correctly, it also shows the damage that has been done from battle, it can also show planets and ships on radar (once you have come into contact with them). So a good ship will have it, yes.
I aggree with the last comment to zepplin is to easy we need something different like a mine able fuel source.
example:
Tier 1 could be coal
Tier 2 could be a new ore or like tekkit we add oil to mine with a pumping system and then converting it into fuel
Tier 3 Could be the refined oil aka fuel it would be twice as effective then oil itself
Tier 4 could be a special ore you only find in space
Tier 5 could be a special alien fuel you can only get from their planet
The weapons for large ships should vary to large batteries to small auto-turrets to take out enemy fighters. There should be men you can train to fly your fighters into battle for you.
If this mod and or game came out ever people would envy it greatly. It would be a legacy.
To be honest, there are a lot of fuels i would include. Things like fuel, coal, maybe uranium, possibly wood, fusion reactions, antimatter reactions. But all of this would be converted to a basic source of energy. Other fuel sources could be renewable and would be much better for charging up a spaceship like solar panels, wind turbines, even hydroelectric power. However small they are, the continuing energy would be as useful as fuel energy, but in space you would definitely need solar panels. There is a pumping I've thought of where the block could spread up until a certain point, and this method could also be used for digging. But your right, and one of the other members said there are already mods that cover a large amount of what I describe so we'll probably go with that.
We have like three members total, my skype is: garuga99