Ok, this here is a mod I have been conceiving for a good long time now, and it's time I, (and some of you who may be interested), got to work on it. Pretty much, the mod would add a crapload of things for the minecrafters out there who want to make either really cool maps with puzzles and traps beyond dispensers and arrows, or just wanted to make a map for other players with more than what minecraft and adventurecraft had in store. note, that the mod MAY or may not add dungeons that are pre-generated, depending on the minecraft forum's opinions, but for the most part, it would be all about player-made dungeons, temples, or elaborate home security systems.
~General Feature List
Block types- Trigger blocks (sort of like adventurecraft, but better.)
Switches- Would activate redstone and other mod-specific things. (many types of switches)
The Omniblocks-Blocks with a certain effect if triggered, touched, or right-clicked, could be disguised as a different block and have activation criteria set with a wrench.
Decorative Blocks-because vanilla blocks sometimes don't cut it.
Many more!
Item Types- Weaponry- From magic gauntlets (these will be fun) to Master Swords ('cause what's a dungeon mod without one?) these would be for those who love to kill.
Tools- Not so much for digging, but for solving the devious puzzles YOU devise. (you know, like a clawshot and stuff.)
Rewards- What's a dungeon mod withoutTREASURE? Possessing reward items would be a mark of either true heroism, or just a really easy dungeon. (far more gratifying that diamonds, I assure you, and many would have some special effect.)
Useless crap- Pretty much... stuff. Only real use would be to activate switches, or sell to merchants.
Mobs!!!- Ranging from simple zombie-lookalikes to monstrous bosses, the mob DEFINES the mod.
Other features- The Magic System (for people with REALLY long dungeons, people who like RPG's, or for those who don't wanna build, but still wanna see some bloodshed)
Skill sets- for all the same reasons as above.
More as the public asks.
P.S It's late as F$%# and I have a monster headache. Please don't give me any crap.
Reserved.Ok, so what I need in a team right now, would mostly be coders. I'm absolutely worthless when it comes to code, it's all just lines and numbers to me. I am however, a texture artist, and can easily do that sort of thing, and have it look like far more than a shitty recolor of a block or item that already exists. (looking at you, Obsidian Tools mod makers...)Also, as for crafting, Most of the stuff would not be. hitting a certain key would bring up a GUI containing all the stuff the mod adds, because user made content sucks if you can't just get out there and make it.
This looks awesome! One suggestion that I have is to make it an RPG that completely removes the need to mine. I got bored of mining and I would really love something like that. I think that if you added pre generated dungeons into it, I would enjoy building the dungeons ( just to help a bit, maybe please).
~General Feature List
Block types- Trigger blocks (sort of like adventurecraft, but better.)
Switches- Would activate redstone and other mod-specific things. (many types of switches)
The Omniblocks-Blocks with a certain effect if triggered, touched, or right-clicked, could be disguised as a different block and have activation criteria set with a wrench.
Decorative Blocks-because vanilla blocks sometimes don't cut it.
Many more!
Item Types- Weaponry- From magic gauntlets (these will be fun) to Master Swords ('cause what's a dungeon mod without one?) these would be for those who love to kill.
Tools- Not so much for digging, but for solving the devious puzzles YOU devise. (you know, like a clawshot and stuff.)
Rewards- What's a dungeon mod without TREASURE? Possessing reward items would be a mark of either true heroism, or just a really easy dungeon. (far more gratifying that diamonds, I assure you, and many would have some special effect.)
Useless crap- Pretty much... stuff. Only real use would be to activate switches, or sell to merchants.
Mobs!!!- Ranging from simple zombie-lookalikes to monstrous bosses, the mob DEFINES the mod.
Other features- The Magic System (for people with REALLY long dungeons, people who like RPG's, or for those who don't wanna build, but still wanna see some bloodshed)
Skill sets- for all the same reasons as above.
More as the public asks.
P.S It's late as F$%# and I have a monster headache. Please don't give me any crap.
Reserved.Ok, so what I need in a team right now, would mostly be coders. I'm absolutely worthless when it comes to code, it's all just lines and numbers to me. I am however, a texture artist, and can easily do that sort of thing, and have it look like far more than a shitty recolor of a block or item that already exists. (looking at you, Obsidian Tools mod makers...)Also, as for crafting, Most of the stuff would not be. hitting a certain key would bring up a GUI containing all the stuff the mod adds, because user made content sucks if you can't just get out there and make it.