Here is a list of mods i want.
Build craft
IC 2
Equivalent exchange
required mods were added before installing them all.
but I also wanted Thaumcraft to have more fun to my playground.
once I slapped them all together MC crashes. I've tried to work with MC patcher, but that seems brakes each mod even more. I've tried to install them is various orders and still have no luck.
I feel like I am missing something, but this mishmash is starting to because a pain. how are you guys able to do this?
Modloader? At what point does it crash (some mods crash when you get an achievment)?I think the yogscast has a pack with all those mods, you can just uncheck all the mods you don't want in the installer.
Modloader? At what point does it crash (some mods crash when you get an achievment)?
I think the yogscast has a pack with all those mods, you can just uncheck all the mods you don't want in the installer.
ok, done it by hand and it works up until i drag and drop IC2 "client" in the mods folder. I don't get why that dev has to be different by making a jar file instead of zips like everyone else
ok, done it by hand and it works up until i drag and drop IC2 "client" in the mods folder. I don't get why that dev has to be different by making a jar file instead of zips like everyone else
Most people do it by jar, you have to put IC 2 in the minecraft.jar file
Most people do it by jar, you have to put IC 2 in the minecraft.jar file
ok getting closer. I think I am running into item slot conflicts
But I dont know how to fix this, or what range to use.
java.lang.IllegalArgumentException: Slot 244 is already occupied by ic2.common.BlockMiningTip@2653aed4 when adding thaumcraft.BlockSymbol@3ffaf3f4
at yy.<init>(Block.java:212)
at ba.<init>(BlockContainer.java:16)
at thaumcraft.BlockSymbol.<init>(BlockSymbol.java:28)
at mod_ThaumCraft.<init>(mod_ThaumCraft.java:104)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
You must download all of the requaird mods! Each mod that you listed needs something to go with it example. I think you need forge. modloader, modloader mp, audio mod and more. Each forum post will tell you what you need
What? All the OP needs to do is change the IDS in the configs.
(They're located in the .minecraft/configs folder.)
Rollback Post to RevisionRollBack
Playing since Beta 1.3_01. Yeah. I like BTW. Or used to. Still do. Stuff Technic. (Back in the day...)
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*
Build craft
IC 2
Equivalent exchange
required mods were added before installing them all.
but I also wanted Thaumcraft to have more fun to my playground.
once I slapped them all together MC crashes. I've tried to work with MC patcher, but that seems brakes each mod even more. I've tried to install them is various orders and still have no luck.
I feel like I am missing something, but this mishmash is starting to because a pain. how are you guys able to do this?
By the way, I don't think Yogscast trio didn't make that mod pack, Pudding Huxtable did, unless he is a part of the Yogscast.
ok, done it by hand and it works up until i drag and drop IC2 "client" in the mods folder. I don't get why that dev has to be different by making a jar file instead of zips like everyone else
Most people do it by jar, you have to put IC 2 in the minecraft.jar file
ok getting closer. I think I am running into item slot conflicts
But I dont know how to fix this, or what range to use.
Rank: Cadet
(They're located in the .minecraft/configs folder.)
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*
They should auto generate, and with any luck, your conflicts will be resolved. If not, change one ID at a time until they are all compatible.