I'm pretty sure BtW is incompatible with every mod. In addition, no one can package together BtW and any other mods (like what technic did) together, because the creator won't allow anyone to.
You will have to be happy with BtW, or have seperate minecraft jars for other mods.
I'm pretty sure the creator of the mod makes it a point in the main post that it is incompatible with other mods. So I ask. Has reading become a lost art or is our vision becoming as selective as our hearing?
The Fact is that it is compatible with selected mods, they being SinglePlayerCommands, Too many items, I mean any mods like those otherwise any big mods. The statement Incompatible With Every Mod is False.
The Fact is that it is compatible with selected mods, they being SinglePlayerCommands, Too many items, I mean any mods like those otherwise any big mods. The statement Incompatible With Every Mod is False.
It takes over a base class from single player commands causing single player commands to not work,NOT A CRASH!
Ive actually gotten a pretty good chunk of mods to work, floating ruins, treecapitator and crystal wing from Daftpvf, stackables mod from risugami, craftable mob spawners mod, slimes mod (slimes spawn anywhere) and multipage chest from Cubex2, nd of course buildcraft with better than buildcraft installed.
Rollback Post to RevisionRollBack
Go In That Cave As A N00b Come Out A Pro....
0% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 100% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
Granted, you have to be able to trouble-shoot block ID conflicts, and have enough common sense to edit some configs, but once you get around those hurdles, everything works pretty well.
Also, bearing in mind that Additional Pipes adds a shapeless recipe using four iron ingots for the Chunkloader Block, which currently makes it impossible to craft a wrench using BTB.
To add some additional clarification on FC's stance regarding mod compatibility: FlowerChild, the creator of Better Than Wolves, has expressed that, after the various incidents that resulted in his decision to abandon Forge API, his interest in maintaining compatibility with other mods is not as crucial as maintaining the design scope he has envisioned for the mod he is creating. There are various reasons for this, and there is a video on YouTube that explains many of them. However, this does not mean that compatibility between BTW and other mods is a lost cause. Many mods that are Modloader compatible, do not require Forge (with the exception of BuildCraft, and only if you use BTB), and don't modify any of the same base classes as BTW are usually compatible, as long as you are capable of correcting block ID conflicts, as I mentioned above. The "Incompatible with Everything" slogan was a joke on FC's part.
"Harry Potter is all about confronting fears, finding inner strength, and doing what is right in the face of adversity. Twilight is about how important it is to have a boyfriend." -Stephen King
ModLoader
ModLoaderMP(Unofficial)
GUI API
AudioMod
Player API
Too Many Items
Single Player Commands*
Timber! (TehKrush) / Treecapitator (DaftPVF)
TTWTTTTT - new mod from a contributor :smile.gif:
Somnia - Sleep Mechanics Mod
Doggy Talents
Humans+
Mo' Creatures
ID Resolver
Zeppelin Mod
Recipe Book
Wasteland Mod**
Shelf Mod
Elemental Arrows
Balkon's Weapon Mod
Tale of Kingdoms
Smart Moving
Spawner GUI
Biome Colours (previously known as Biome Water)
Connected Textures Mod (Morpheus_017 Unofficial)
Rei's Minimap
Wireless Redstone (& all add-ons)
Elemental Creepers
Clay Soldier Mod
MAtmos (Enhanced Environmental Sound)
CraftGuide
Freerunner's Mod
Coros Mods (Zombie Awareness & Nightmare Mode)
There is a compatibility catch with BTW. I currently am running 1.0 minecraft with BTW, modloader, modloader mp, forge, all buildcrafts, industrial craft 2, redpower logic, wires, and core, somnia, wurstkniftes book mod, recipe book, computer craft, and the ic2 rocket science addon. All run perfect together till I installed ic2. Even then, game only crashes periodically when you stoke a fire with bellows for BTW. The catch is: Install all non-forge mods first...1. modloader; 2. modloader mp; 3. all other non-forge mods. After all non-forge mods are installed, then install forge, create your mods folder, and then install all forge mods/input mods into mods folder. Once all is installed, you begin the tedious task of changing id conflicts (start with btw ids). This is what I did and I have all working together flawlessly minus the one small glitch I mentioned. I am currently looking into the files to see if I can find a way to fix this as well. I hope this helps anyone who is willing to try it. I give this information not to help the BTW mod as FlowerChild is just a *****, but I believe in everyone's minecraft experience being as fulfilling as possible.
Hope someone can help.
Cheers
You will have to be happy with BtW, or have seperate minecraft jars for other mods.
It doesn't matter whether I support or object to the subject at hand, if your argument is stupid I am against you.
It takes over a base class from single player commands causing single player commands to not work,NOT A CRASH!
0% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 100% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
Utilities:
Modloader
ModloaderMP
AudioMod
Spawner GUI
Optifine_HD_D3
"Darn That Done Button"
Better Than Wolves
Better Then BuildCraft
BuildCraft + Additional Pipes + Logistics Pipes
CraftGuide
Wireless Redstone + Wireless Remote
Portal Gun
Doggy Talents
Rei's Minimap
Granted, you have to be able to trouble-shoot block ID conflicts, and have enough common sense to edit some configs, but once you get around those hurdles, everything works pretty well.
(search for "better than wolves compatibility)
http://www.sargunster.com/btw/index.php?title=Compatibility_List
http://www.minecraftforum.net/topic/838217-better-than-wolves-compatible-mods-list/
Here you go:
ModLoader
ModLoaderMP(Unofficial)
GUI API
AudioMod
Player API
Too Many Items
Single Player Commands*
Timber! (TehKrush) / Treecapitator (DaftPVF)
TTWTTTTT - new mod from a contributor :smile.gif:
Somnia - Sleep Mechanics Mod
Doggy Talents
Humans+
Mo' Creatures
ID Resolver
Zeppelin Mod
Recipe Book
Wasteland Mod**
Shelf Mod
Elemental Arrows
Balkon's Weapon Mod
Tale of Kingdoms
Smart Moving
Spawner GUI
Biome Colours (previously known as Biome Water)
Connected Textures Mod (Morpheus_017 Unofficial)
Rei's Minimap
Wireless Redstone (& all add-ons)
Elemental Creepers
Clay Soldier Mod
MAtmos (Enhanced Environmental Sound)
CraftGuide
Freerunner's Mod
Coros Mods (Zombie Awareness & Nightmare Mode)
to many items works