I updated my circular solar array, and updated the post on the second page with a link to the download. (or click here to download) I'll have the other buildings updated shortly.
Anyone wondering how to install buildings, see my post on the second page. Basically, click Start->Run (XP) or paste the following into the 'search' bar (Vista/7)
%appdata%\.minecraft
There are all the 'omg teh secretzorz' minecraft files, like world saves, the bin folder which contains the jar, and hopefully the millenaire directory from where you installed Millenaire. Go into the millenaire directory, inside that is a 'buildingplans' directory - inside THAT is core, extra, and custom. Custom is where you put custom buildings. Technically they can go in any directory, the sorting is just to make things easier for you. Put your custom building files in here. There is no longer any main listing for the files in these directories, you don't need to edit custom.txt or anything like that any more.
If the files end in _A0.txt or _B0.txt or things like that, they are updated to the v3 format. IF not, they are still v2. You can still edit them by hand, it is very easy, look at the example files in Extra compared to the files you want to install, and make the appropriate changes.
I like your Solar Array as much as I like the complete Millenaire mod, actually more cause if I had to choose I'd pick your Array! I'm in the process of filling it up now (see pic below).
Glad you like it. :smile.gif: It's cool how you sunk it into the ground like that. The basement is pretty sweet too. I couldn't find a good wiring guide for a low-resource, energy efficient workshop. I saw plenty of designs that wanted one MFE per piece of equipment... :sad.gif: If you want to come up with a workshop basement I'll add it, or if you feel like making a stand-alone workshop with a high-voltage input, I'm sure lots of folks would use it, myself included. :biggrin.gif:
You can put solar panels on top of the cables and switch cables too.
I designed the array template because I couldn't follow anyone's guides on the IC thread about how to wire things up properly. I stumbled onto that design entirely by accident, I built it by scratch out in the wilderness and then was like, well, damn, I could have made this a Millenaire building. I managed to get the design down eventually.
Is that the old version of IC still? It hasn't been updated yet, last time I checked.
Edit: The links in the comments in the youtube video point to the thumbnails, you can link to the full-size images if you want. If you want to link to the original post you can use this link.
Quote from Werzieq »
Quote from surrealnirvana »
lol, I swear Google has the answer to everything
Nope, it doesn't. It never tells you Chuck Norris's Location :sad.gif:
That's because Chuck Norris exists at all points in the space-time continuum simultaneously.
I'd love to see some automated rail station kits and some workshop kits. :smile.gif: I have no idea where to even start with those.
Glad you like it. :smile.gif: It's cool how you sunk it into the ground like that. The basement is pretty sweet too. I couldn't find a good wiring guide for a low-resource, energy efficient workshop. I saw plenty of designs that wanted one MFE per piece of equipment... :sad.gif: If you want to come up with a workshop basement I'll add it, or if you feel like making a stand-alone workshop with a high-voltage input, I'm sure lots of folks would use it, myself included. :biggrin.gif:
You can put solar panels on top of the cables and switch cables too.
I designed the array template because I couldn't follow anyone's guides on the IC thread about how to wire things up properly. I stumbled onto that design entirely by accident, I built it by scratch out in the wilderness and then was like, well, damn, I could have made this a Millenaire building. I managed to get the design down eventually.
Is that the old version of IC still? It hasn't been updated yet, last time I checked.
Edit: The links in the comments in the youtube video point to the thumbnails, you can link to the full-size images if you want. If you want to link to the original post you can use this link.
Quote from Werzieq »
Quote from surrealnirvana »
lol, I swear Google has the answer to everything
Nope, it doesn't. It never tells you Chuck Norris's Location :sad.gif:
That's because Chuck Norris exists at all points in the space-time continuum simultaneously.
I'd love to see some automated rail station kits and some workshop kits. :smile.gif: I have no idea where to even start with those.
Chuck Norris is just getting back from his Pakistan vacation...
Glad you like it. :smile.gif: It's cool how you sunk it into the ground like that. The basement is pretty sweet too. I couldn't find a good wiring guide for a low-resource, energy efficient workshop. I saw plenty of designs that wanted one MFE per piece of equipment... :sad.gif: If you want to come up with a workshop basement I'll add it, or if you feel like making a stand-alone workshop with a high-voltage input, I'm sure lots of folks would use it, myself included. :biggrin.gif:
You can put solar panels on top of the cables and switch cables too.
I designed the array template because I couldn't follow anyone's guides on the IC thread about how to wire things up properly. I stumbled onto that design entirely by accident, I built it by scratch out in the wilderness and then was like, well, damn, I could have made this a Millenaire building. I managed to get the design down eventually.
Is that the old version of IC still? It hasn't been updated yet, last time I checked.
Edit: The links in the comments in the youtube video point to the thumbnails, you can link to the full-size images if you want. If you want to link to the original post you can use this link.
Quote from Werzieq »
Quote from surrealnirvana »
lol, I swear Google has the answer to everything
Nope, it doesn't. It never tells you Chuck Norris's Location :sad.gif:
That's because Chuck Norris exists at all points in the space-time continuum simultaneously.
I'd love to see some automated rail station kits and some workshop kits. :smile.gif: I have no idea where to even start with those.
Hey, thanks for that explanation. Every time I look at it I am awed to how you made it, and then to make it work with Millenaire is extraordinary! I'm using the 6.5v of IC running on MC 1.5. The only issues are the upgraded nano suit so I just stay away from that. Eventually I will top those cables with solar panels but I am playing without cheating on a pretty recently made world so resources are holding me back a little. I added 2 MFSU's (then went to sleep in real life leaving the game running) so far and each one is over 2million full... I love it!
Check Millenaire.log. If there's a planning error, it will say which floor is broken.
If there's no errors change priority to 80 - maybe 180 is too much to recognize.
Also i typed my first building ( huge creeper statue :smile.gif: in wool and gave them no resources, so they built it first. Then just replaced the letters from W to p.
Btw the floors should be the same in size, tho i guess u know that.
Just so you know I have some buildings set to 3000 priority and they build it with no problems. Can you post the building plans for the creeper statue? Sounds like something a lot of us would use. With pics too.
Thought I'de show the village made in about 5 hours time. I did not help except plant a few trees. Pretty interesting so far. Each time I start a new village they seem to build different things at different times. Pretty random.
Great mod :smile.gif:
Okay, well, if the Normans had needed cactus pieces like this, I'm sure they would have made an automated cactus farm. Right. Keep telling yourself that as you download this abomination. Includes no exterior windows, to hide the shame of what you are doing. :wink.gif:
Now, you could stand there with your feet soaking in the water while pieces of spiky cactus gently pelt you in the face and crotch, or you could set up a pressure plate, Allocator, and chest to automatically store the automatically-harvested cactus.
I'm not expecting to impress anyone with this, it's a very simple building. Produces probably 1 cactus piece per minute once it is fully running. It takes a few minutes after world load/chunk load to get going. It's nothing compared to the "10 million cactus per hour" generators that go from skybox to bedrock, of course. However, it can be extended upward, simply remove the glass ceiling, leaving the glass blocks that hang down. Add more sand and cactus, and of course more hanging blocks to cause the upper area to be harvested too. No need to have more water currents, the ones at the bottom will work fine.
Includes no built-in room for storage, if you want a fancy workshop or anything more than a doorway to stand in, you will need to build it yourself.
This building serves as a suitable demonstration of how to make an automatic cactus farm, and some of the principles behind basic Minecraft machines. (water conveyors)
Instructions: Replace the wool blocks with sand. Place a piece of cactus on top of each sand block. Use a bucket to get the water flowing properly, pick up a source block and place it back down where it was.
Needs: 16 sand, 16 cactus pieces, and one bucket.
Advanced: There is enough room to run a water conveyor underground to another location, so you can have a windowless and doorless cactus farm. It will look like another square stone building from the ground. The height can also be increased for more production. The building serves as a template in that regard, only the unnecessary parts of the glass ceiling will need to be removed.
Okay, well, if the Normans had needed cactus pieces like this, I'm sure they would have made an automated cactus farm. Right. Keep telling yourself that as you download this abomination. Includes no exterior windows, to hide the shame of what you are doing. :wink.gif:
Now, you could stand there with your feet soaking in the water while pieces of spiky cactus gently pelt you in the face and crotch, or you could set up a pressure plate, Allocator, and chest to automatically store the automatically-harvested cactus.
I'm not expecting to impress anyone with this, it's a very simple building. Produces probably 1 cactus piece per minute once it is fully running. It takes a few minutes after world load/chunk load to get going. It's nothing compared to the "10 million cactus per hour" generators that go from skybox to bedrock, of course. However, it can be extended upward, simply remove the glass ceiling, leaving the glass blocks that hang down. Add more sand and cactus, and of course more hanging blocks to cause the upper area to be harvested too. No need to have more water currents, the ones at the bottom will work fine.
Includes no built-in room for storage, if you want a fancy workshop or anything more than a doorway to stand in, you will need to build it yourself.
This building serves as a suitable demonstration of how to make an automatic cactus farm, and some of the principles behind basic Minecraft machines. (water conveyors)
Instructions: Replace the wool blocks with sand. Place a piece of cactus on top of each sand block. Use a bucket to get the water flowing properly, pick up a source block and place it back down where it was.
Needs: 16 sand, 16 cactus pieces, and one bucket.
Cool, I'm gonna try it out. Question, what breaks up the cactus after they grow to full height?
Oh, and could you make a smaller compact version of the Solar Array. I ended up with over 9 million EU's with just a couple of Solar flowers and never needed to fill in the rest of the vacant solar panel slots. Thanks in advance.
Cool, I'm gonna try it out. Question, what breaks up the cactus after they grow to full height?
Oh, and could you make a smaller compact version of the Solar Array. I ended up with over 9 million EU's with just a couple of Solar flowers and never needed to fill in the rest of the vacant solar panel slots. Thanks in advance.
The glass blocks above the cactus cause it. Cactus won't grow when there is a block next to them, but they will still try to grow. If that makes sense.
The top cactus piece will grow successfully, realize there is a block next to it, and "pop off" the cactus.
As far as the solar array goes, I meant it to be expandable but don't feel you have to fill it in completely. I realize it looks a bit awkward when it's only partially full, I don't know of a good workaround for that. I can't really think of a way to reduce the size, other than cutting out alternate sides of the flowers and squishing the rest together, but it meshes together tightly as is.
Check the EU usage in the Industrial Craft instructions, it says how much each machine needs to run. Most are less than 5 EU, some are like 1-2. Solar panels generate 1 EU per second.
If you have extra resources you can try running multiple miners with the power. Or having additional machines so you can process your materials faster. Or both.
Someone in the IC thread had a setup for a very large scale automatic strip mine.
If you want to make a single solar flower, it's just the + pattern of cabling, with solar panels on the top and sides. You end up with 5 on top and 8 on the sides, for 13 EU if it's filled in completely.
I'll add a warning to the array description.
Here's an idea: Wire all the buildings to an electric grid and add luminators and machinery to them. :biggrin.gif:
Or, if you just have way too many solar panels (I get carried away too) and you are completely out of iron and just don't want the excess solar panels at all any more: Place them, then wrench them up and re-place them. The process will occasionally fail and you will get a 'machine' part back instead of the solar panel, which you can use for another piece of equipment. Just like re-processing gravel over and over for flint. You will go through a bunch of wrenches this way but chances are you have plenty of bronze.
Could you post a link to the IC download you are using? :biggrin.gif:
Extract the "buildingname_L#.txt" * files to: %appdata%\.minecraft\millenaire\buildingplans\custom\
(*where L is a letter and # is a number.)
You no longer need to edit custom.txt with v0.3 and up.
More help:
Older downloads may reference a 'custom.txt' or 'extras.txt' - these files are no longer used with the new Millenaire. All you need to do is extract the "buildingname_L#.txt" files to the directory above. (Where L is a letter and # is a number)
Even more help:
close Minecraft
download the building you want to add
XP
click start
click run
paste the following directory in the run box
Vista/7
click windows logo
paste the following directory in the search bar
open the custom building file that you downloaded, it's probably a zip
copy the files inside into the above directory
load Minecraft
even even more more help to the person below
here is a link to another set of instructions I wrote up in this thread, it ALSO explains about custom.txt not being needed anymore. Just like the recently-updated first post of this thread. viewtopic.php?f=1039&t=253387&p=4625780#p4598835
in nandonalt's ones theres a file called "ADD TO CUSTOM" what dose this mean? and how do you install and if you just tell me the file path again i'll break your nose
Coming soon to Werzieq's Building Pack v1.8(millenaire 0.4.1b)
Bug Fixes:
- Those that you pm me
New Buildings:
- Guard post
- Windmill
- Hayloft
- Shed
- Water Mill
New Upgrades:
- None for now, please send me suggestions
Variations:
- Shed
- Warehouse
-------------------------------------------------------------------------------------------------------------------------------------
Werzieq :biggrin.gif: Current Building Pack(1.6)
Cool, I'm gonna try it out. Question, what breaks up the cactus after they grow to full height?
Oh, and could you make a smaller compact version of the Solar Array. I ended up with over 9 million EU's with just a couple of Solar flowers and never needed to fill in the rest of the vacant solar panel slots. Thanks in advance.
The glass blocks above the cactus cause it. Cactus won't grow when there is a block next to them, but they will still try to grow. If that makes sense.
The top cactus piece will grow successfully, realize there is a block next to it, and "pop off" the cactus.
As far as the solar array goes, I meant it to be expandable but don't feel you have to fill it in completely. I realize it looks a bit awkward when it's only partially full, I don't know of a good workaround for that. I can't really think of a way to reduce the size, other than cutting out alternate sides of the flowers and squishing the rest together, but it meshes together tightly as is.
Check the EU usage in the Industrial Craft instructions, it says how much each machine needs to run. Most are less than 5 EU, some are like 1-2. Solar panels generate 1 EU per second.
If you have extra resources you can try running multiple miners with the power. Or having additional machines so you can process your materials faster. Or both.
Someone in the IC thread had a setup for a very large scale automatic strip mine.
If you want to make a single solar flower, it's just the + pattern of cabling, with solar panels on the top and sides. You end up with 5 on top and 8 on the sides, for 13 EU if it's filled in completely.
I'll add a warning to the array description.
Here's an idea: Wire all the buildings to an electric grid and add luminators and machinery to them. :biggrin.gif:
Or, if you just have way too many solar panels (I get carried away too) and you are completely out of iron and just don't want the excess solar panels at all any more: Place them, then wrench them up and re-place them. The process will occasionally fail and you will get a 'machine' part back instead of the solar panel, which you can use for another piece of equipment. Just like re-processing gravel over and over for flint. You will go through a bunch of wrenches this way but chances are you have plenty of bronze.
Could you post a link to the IC download you are using? :biggrin.gif:
should have done
- Cactus
- Sign
Side View:
[]
[]
[]
[] [] []
Top view
[] []
the one that your using has 49% or success since only allows 2 ways
but by using signs, you have have 90% success which allows 4 ways.
in nandonalt's ones theres a file called "ADD TO CUSTOM" what dose this mean? and how do you install and if you just tell me the file path again i'll break your nose
It simply means you put the files in that folder into the Custom folder in the Building plans folder. No more, no less, very simple, easy installation.
Suggestion: a little more courtesy would be appreciated; whilst this is the internet, and people seem to be offensive naturally, I try my best to treat people as I would to their faces, and this generally leads to a more conducive, friendly environment to enjoy.
ok i was angry when i posted that soo anyway what dose this mean "grandechapel;1;200;0;Le Grande Chapelle;" i have a feeling its important (oh by the way the name was from a text file)
in nandonalt's ones theres a file called "ADD TO CUSTOM" what dose this mean? and how do you install and if you just tell me the file path again i'll break your nose
It simply means you put the files in that folder into the Custom folder in the Building plans folder. No more, no less, very simple, easy installation.
Suggestion: a little more courtesy would be appreciated; whilst this is the internet, and people seem to be offensive naturally, I try my best to treat people as I would to their faces, and this generally leads to a more conducive, friendly environment to enjoy.
ok i was angry when i posted that soo anyway what dose this mean "grandechapel;1;200;0;Le Grande Chapelle;" i have a feeling its important (oh by the way the name was from a text file)
Parameters:
For every upgrade of every variation, you can specify parameters according to the format below. Those parameters are set in the first line of every file for text plans, and in the variation's text file for PNG
plans, with parameters for the different upgrades on successive lines.
The first line of every building file contains a list of parameters for the building plan. This list can be empty if no parameters are set. Parameters set for a level will be applied to all building plans in
subsequent plans for the same variation, unless they are overwritten at a later stage, so you need to put them in level files above 0 only if they changed. Parameters take the form of <key>:<value> pairs and
are separated by ';'. For example, assuming I want to add a lavoir (public place for cloth-washing in use at the time):
max:1;priority:500;french:Lavoir;around:2;startLevel:-1;orientation:1;width:6;length:4
Parameter relevant only in the first line of the _A.txt (PNG plans) or in the _A0.txt file (text plans):
- max: the maximum number of buildings of that type to be built. Defaults to 1.
Parameters relevant only to first-level plans (first line in the txt file (PNG plans) or files ending in 0.txt (text plans)):
- around: the "margin" to put around a building (grass/dirt surface). Defaults to 1.
- startLevel: How "deep" the first floor of the building is. 0 will mean the first floor will be just above the ground, -1 (most common) that it replaces the last level of earth. Defaults to 0.
- orientation: What side your building faces. This will be useful later, when I get the villagers to build buildings facing the town hall. 0 means the entrance of the building will face "north" in the text file, 1 that
it faces toward the left of the text file (which is the case of most of my buildings). Defaults to 1.
- width: PNG plans only: the width of your building, in blocks/pixels. Mandatory.
- length: PNG plans only: the length of your building in blocks (equal to the height of the picture in pixels). Mandatory.
Parameters relevant to all building levels:
- priority: how important building this is for the villagers. Higher priority buildings or upgrades have a higher chance of being picked, proportionally to their priority score (so a building with priority 10 have
twice as much chance to get picked than one with priority 5). For level 0 (construction of a new building), only the priority set in the A0 building is used. Defaults to 1.
- french: the name of the building in French, or, if you are very good, in Medieval Norman.
- english: the name in English, if the French one is not guessable by an English speaker.
- signOrder: for buildings with multiple signs (as of 0.3, only the TownHall), a comma-separated list for matching the order of signs in the plan (going line by line from left to right) with the "in game" order
(where the one above the door is 0, etc.). Defaults to 0, the proper setting for buildings with 0 or 1 sign.
- tag: spe
i did i don't want to make buildings i want to install them and the way that text file is set up confuses me, all i need to know is what file(s) do i put in the folder
I like your Solar Array as much as I like the complete Millenaire mod, actually more cause if I had to choose I'd pick your Array! I'm in the process of filling it up now (see pic below).
Uploaded with ImageShack.us
This is the basement I added to it:
You can put solar panels on top of the cables and switch cables too.
I designed the array template because I couldn't follow anyone's guides on the IC thread about how to wire things up properly. I stumbled onto that design entirely by accident, I built it by scratch out in the wilderness and then was like, well, damn, I could have made this a Millenaire building. I managed to get the design down eventually.
Is that the old version of IC still? It hasn't been updated yet, last time I checked.
Edit: The links in the comments in the youtube video point to the thumbnails, you can link to the full-size images if you want. If you want to link to the original post you can use this link.
That's because Chuck Norris exists at all points in the space-time continuum simultaneously.
I'd love to see some automated rail station kits and some workshop kits. :smile.gif: I have no idea where to even start with those.
Chuck Norris is just getting back from his Pakistan vacation...
Hey, thanks for that explanation. Every time I look at it I am awed to how you made it, and then to make it work with Millenaire is extraordinary! I'm using the 6.5v of IC running on MC 1.5. The only issues are the upgraded nano suit so I just stay away from that. Eventually I will top those cables with solar panels but I am playing without cheating on a pretty recently made world so resources are holding me back a little. I added 2 MFSU's (then went to sleep in real life leaving the game running) so far and each one is over 2million full... I love it!
Shop progression:
Uploaded with ImageShack.us
Rear view:
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Just so you know I have some buildings set to 3000 priority and they build it with no problems. Can you post the building plans for the creeper statue? Sounds like something a lot of us would use. With pics too.
Thanks.
Great mod :smile.gif:
and here is the code for the building:
It says that floor 3 is 6 long, and 5 was expected, but I set the length to 5?
Any help please? Thanks in advance.
Traditional Norman Automated Cactus Farm for v3+v4
Okay, well, if the Normans had needed cactus pieces like this, I'm sure they would have made an automated cactus farm. Right. Keep telling yourself that as you download this abomination. Includes no exterior windows, to hide the shame of what you are doing. :wink.gif:
Now, you could stand there with your feet soaking in the water while pieces of spiky cactus gently pelt you in the face and crotch, or you could set up a pressure plate, Allocator, and chest to automatically store the automatically-harvested cactus.
I'm not expecting to impress anyone with this, it's a very simple building. Produces probably 1 cactus piece per minute once it is fully running. It takes a few minutes after world load/chunk load to get going. It's nothing compared to the "10 million cactus per hour" generators that go from skybox to bedrock, of course. However, it can be extended upward, simply remove the glass ceiling, leaving the glass blocks that hang down. Add more sand and cactus, and of course more hanging blocks to cause the upper area to be harvested too. No need to have more water currents, the ones at the bottom will work fine.
Includes no built-in room for storage, if you want a fancy workshop or anything more than a doorway to stand in, you will need to build it yourself.
Click here to download Automated Cactus Farm for v3 and v4 of Millenaire.
This building serves as a suitable demonstration of how to make an automatic cactus farm, and some of the principles behind basic Minecraft machines. (water conveyors)
Instructions: Replace the wool blocks with sand. Place a piece of cactus on top of each sand block. Use a bucket to get the water flowing properly, pick up a source block and place it back down where it was.
Needs: 16 sand, 16 cactus pieces, and one bucket.
Advanced: There is enough room to run a water conveyor underground to another location, so you can have a windowless and doorless cactus farm. It will look like another square stone building from the ground. The height can also be increased for more production. The building serves as a template in that regard, only the unnecessary parts of the glass ceiling will need to be removed.
Cool, I'm gonna try it out. Question, what breaks up the cactus after they grow to full height?
Oh, and could you make a smaller compact version of the Solar Array. I ended up with over 9 million EU's with just a couple of Solar flowers and never needed to fill in the rest of the vacant solar panel slots. Thanks in advance.
The glass blocks above the cactus cause it. Cactus won't grow when there is a block next to them, but they will still try to grow. If that makes sense.
The top cactus piece will grow successfully, realize there is a block next to it, and "pop off" the cactus.
As far as the solar array goes, I meant it to be expandable but don't feel you have to fill it in completely. I realize it looks a bit awkward when it's only partially full, I don't know of a good workaround for that. I can't really think of a way to reduce the size, other than cutting out alternate sides of the flowers and squishing the rest together, but it meshes together tightly as is.
Check the EU usage in the Industrial Craft instructions, it says how much each machine needs to run. Most are less than 5 EU, some are like 1-2. Solar panels generate 1 EU per second.
If you have extra resources you can try running multiple miners with the power. Or having additional machines so you can process your materials faster. Or both.
Someone in the IC thread had a setup for a very large scale automatic strip mine.
If you want to make a single solar flower, it's just the + pattern of cabling, with solar panels on the top and sides. You end up with 5 on top and 8 on the sides, for 13 EU if it's filled in completely.
I'll add a warning to the array description.
Here's an idea: Wire all the buildings to an electric grid and add luminators and machinery to them. :biggrin.gif:
Or, if you just have way too many solar panels (I get carried away too) and you are completely out of iron and just don't want the excess solar panels at all any more: Place them, then wrench them up and re-place them. The process will occasionally fail and you will get a 'machine' part back instead of the solar panel, which you can use for another piece of equipment. Just like re-processing gravel over and over for flint. You will go through a bunch of wrenches this way but chances are you have plenty of bronze.
Could you post a link to the IC download you are using? :biggrin.gif:
I need someone to explain more which files goes where.
Here's a copy of my instructions from earlier in the thread:
Tips for building downloaders:
How to install:
Extract the "buildingname_L#.txt" * files to: %appdata%\.minecraft\millenaire\buildingplans\custom\
(*where L is a letter and # is a number.)
You no longer need to edit custom.txt with v0.3 and up.
More help:
Older downloads may reference a 'custom.txt' or 'extras.txt' - these files are no longer used with the new Millenaire. All you need to do is extract the "buildingname_L#.txt" files to the directory above. (Where L is a letter and # is a number)
Even more help:
close Minecraft
download the building you want to add
XP
click start
click run
paste the following directory in the run box
Vista/7
click windows logo
paste the following directory in the search bar
copy/paste the following directory:
open the custom building file that you downloaded, it's probably a zip
copy the files inside into the above directory
load Minecraft
even even more more help to the person below
here is a link to another set of instructions I wrote up in this thread, it ALSO explains about custom.txt not being needed anymore. Just like the recently-updated first post of this thread. viewtopic.php?f=1039&t=253387&p=4625780#p4598835
Bug Fixes:
- Those that you pm me
New Buildings:
- Guard post
- Windmill
- Hayloft
- Shed
- Water Mill
New Upgrades:
- None for now, please send me suggestions
Variations:
- Shed
- Warehouse
-------------------------------------------------------------------------------------------------------------------------------------
Werzieq :biggrin.gif:
Current Building Pack(1.6)
should have done
- Cactus
- Sign
Side View:
[]
[]
[]
[] [] []
Top view
[] []
the one that your using has 49% or success since only allows 2 ways
but by using signs, you have have 90% success which allows 4 ways.
ok i was angry when i posted that soo anyway what dose this mean "grandechapel;1;200;0;Le Grande Chapelle;" i have a feeling its important (oh by the way the name was from a text file)
I suggest reading this http://dl.dropbox.com/u/14307461/millen ... %200.3.pdf