-Add a new "Charred tree" block.
Can be gathered as a trunks but more resistant to fire.
Can be used as coal, ratio to be determined (something like 1/2 of wood).
-Make the ground darker around charred tree zones. Possibly with Biome grass darkening? Otherwise it would be a new block...
-Randomly make any burning trunks into charred wood, stopping the fire.
-[Optional] : Bury some of those blocks as part of the world generation, kind of a "fossilized wood" block. Give 1/2 the sticks, but worth 2x the fuel, it would be useful for Underground-Totallers without having to maintain a tree farm.
So Lava lakes would always be belted by a patch of dark grass and burnt trees. Plus, the higher fire resistance would help limit the spread of initial forest fires, giving more of an "old regrowth forest" feel to the game.
Here were my plans :
-Add a new "Charred tree" block.
Can be gathered as a trunks but more resistant to fire.
Can be used as coal, ratio to be determined (something like 1/2 of wood).
-Make the ground darker around charred tree zones. Possibly with Biome grass darkening? Otherwise it would be a new block...
-Randomly make any burning trunks into charred wood, stopping the fire.
-[Optional] : Bury some of those blocks as part of the world generation, kind of a "fossilized wood" block. Give 1/2 the sticks, but worth 2x the fuel, it would be useful for Underground-Totallers without having to maintain a tree farm.
So Lava lakes would always be belted by a patch of dark grass and burnt trees. Plus, the higher fire resistance would help limit the spread of initial forest fires, giving more of an "old regrowth forest" feel to the game.
Anyone here more clever than I am?