Humm, I think I've seen stuff like this before (pulls out physics book). Here's some fun facts that may help:
[*:1kg6oeey]When you are directly above water, the intensity of reflected rays is 0.0201*(original intensity). Or, to put it another way, transparency is 1-0.0201=0.980 (you have 98% visibility).
[*:1kg6oeey]The critical angle for total internal reflection (light reflected underneath the water) is 48.8 degrees. Beyond this point, somebody above the water can't see what's under the water (the light under the water can never make it above the surface), therefore after that point, the water should be completely opaque (since you can't model reflections) if the player is above the water.
[*:1kg6oeey]I've found a website that should help with determining reflectivity (or on this case, opacity since you can't model reflections). Just use 1.33 (IOR for water) instead of 1.5 (IOR of glass).
First ray casting, now reflections in Minecraft? You sir are quite the wishful thinker.
Humm, I think I've seen stuff like this before (pulls out physics book). Here's some fun facts that may help:
... transparency is 1-0.0201=0.980 (you have 98% visibility). . . .
. . . the water should be completely opaque (since you can't model reflections) if the player is above the water. . . .
. . . (or on this case, opacity since you can't model reflections). . .
First ray casting, now reflections in Minecraft? You sir are quite the wishful thinker.
And you sir are quite the reader .
Rollback Post to RevisionRollBack
When all is said and done, Will you have said more than you have done?
I am running into an error with the Patcher. I scrolled the boards and it looked like someone else had the same error. You suggested that that might have an older patcher. i have DL the MRMMods 1.7 and am getting this error.
Patching class: bi (bi.class)
it stops at %6
You might have downloaded the latest version of the mod but you're not running it - patching BI.class tells me its an earlier version, possibly from before beta. Make sure you extracted it to the right place.
So I guess I am a tad disappointed that it's not really a "proper" AO algorithm, but I suppose it can be done very fast.
That's what it's about - faking it to get bang per buck :smile.gif: Though, the regularity of the world's terrain would make it an excellent choice to do a REAL, raycasted renderer, I'd have thought. But that's for someone with more free time than me to do.
Quote from CobraA1 »
Humm, I think I've seen stuff like this before (pulls out physics book). Here's some fun facts that may help:
[*:3kkast1r]When you are directly above water, the intensity of reflected rays is 0.0201*(original intensity). Or, to put it another way, transparency is 1-0.0201=0.980 (you have 98% visibility).
[*:3kkast1r]The critical angle for total internal reflection (light reflected underneath the water) is 48.8 degrees. Beyond this point, somebody above the water can't see what's under the water (the light under the water can never make it above the surface), therefore after that point, the water should be completely opaque (since you can't model reflections) if the player is above the water.
[*:3kkast1r]I've found a website that should help with determining reflectivity (or on this case, opacity since you can't model reflections). Just use 1.33 (IOR for water) instead of 1.5 (IOR of glass).
Hmm, I think a lot of that is fakable without doing any real math. I will whip out my trusty "dicking about with it till it looks good" technique I think. It always bothered me that the sea was the same colour as single block deep pools of water...
It's a pity that fancy mod doesn't work with it...
Although I can't wait until it does! :biggrin.gif:
I've had the FancyPack people testing a FancyPack compatible build of this and reports are that it works fine, so it'll go into the next release. I was expecting Notch to update today but I don't know if he's going to...
Hi, was just wondering if we had a McRegion and FastRender compatible version yet? I don't put any kind of weight on it, given what wonderful things you're working on with the water, but was just curious.
Hi, was just wondering if we had a McRegion and FastRender compatible version yet? I don't put any kind of weight on it, given what wonderful things you're working on with the water, but was just curious.
If you install those mods first, mine is compatible already.
I've had the FancyPack people testing a FancyPack compatible build of this and reports are that it works fine, so it'll go into the next release. I was expecting Notch to update today but I don't know if he's going to...
Edit: Guess not (looks like Friday)
Since Notch probably won't update for a few days, any chance of you releasing this today or are you waiting for the update?
I am running into an error with the Patcher. I scrolled the boards and it looked like someone else had the same error. You suggested that that might have an older patcher. i have DL the MRMMods 1.7 and am getting this error.
Patching class: bi (bi.class)
it stops at %6
You might have downloaded the latest version of the mod but you're not running it - patching BI.class tells me its an earlier version, possibly from before beta. Make sure you extracted it to the right place.
It is working now but the link on page one if this thread appears to point to an older patcher that is named MrMMod1.7 on media fire. I DL from mirrors you posted on prev page and its works fine..looks different as well.
How does SMChat works? It doesn't really change anything for me...
A few real simple things added more for my convenience than anything else, but I figured some people would also enjoy them.
- Works in SMP and Single Player
- Hit TAB to reply to the last person that sent you a (MSG). Because typing out "/msg Soandso" is irritating.
- Lets you control the various mods in the pack (currently only really SimpleMap) via new commands /ui map on - turns the map on /ui map off /ui map toggle /ui map coords - Pops up your location on screen /ui map deep - Enhances the depth effect on the map /ui map shallow - Does the opposite /ui map north - Or east, west, south - puts that direction at the top of the map
There are a few other visual ones for the map, I forget now what they are, they were mainly for testing.
New version out in the next pack will have a couple more (first time I've updated this in ages). /ui map save and /ui map reload for saving/reloading the config. At some point I will want to control BetterLight through it too.
I've had the FancyPack people testing a FancyPack compatible build of this and reports are that it works fine, so it'll go into the next release. I was expecting Notch to update today but I don't know if he's going to...
Edit: Guess not (looks like Friday)
Since Notch probably won't update for a few days, any chance of you releasing this today or are you waiting for the update?
I can't stress this enough - this is only worth running if you want to use it with FancyPack. It doesn't add anything new in game, it is just a test of patching into FancyPack's file, and a new version of the patcher. Can't hurt to get a few more eyes on it.
Other changes:
- More agressive auto-filling of input and output now - MOST people will no longer have to touch these at all.
- Code cleanups - hopefully squished some bugs detecting minecraft.jar
- Incremental backups - Backups are now saved automatically under a dated, incrementing filename
None of the other improvements (performance, map tweaks) are in this build. They will be in the version that comes out following the update.
First ray casting, now reflections in Minecraft? You sir are quite the wishful thinker.
And you sir are quite the reader .
You might have downloaded the latest version of the mod but you're not running it - patching BI.class tells me its an earlier version, possibly from before beta. Make sure you extracted it to the right place.
That's what it's about - faking it to get bang per buck :smile.gif: Though, the regularity of the world's terrain would make it an excellent choice to do a REAL, raycasted renderer, I'd have thought. But that's for someone with more free time than me to do.
Hmm, I think a lot of that is fakable without doing any real math. I will whip out my trusty "dicking about with it till it looks good" technique I think. It always bothered me that the sea was the same colour as single block deep pools of water...
OF ALL TIME
Liquimatter.com
Thats my Website
The YouTube
Thats my Youtube
Although I can't wait until it does! :biggrin.gif:
#1 in Crazy-ness
I've had the FancyPack people testing a FancyPack compatible build of this and reports are that it works fine, so it'll go into the next release. I was expecting Notch to update today but I don't know if he's going to...
Edit: Guess not (looks like Friday)
If you install those mods first, mine is compatible already.
Since Notch probably won't update for a few days, any chance of you releasing this today or are you waiting for the update?
It is working now but the link on page one if this thread appears to point to an older patcher that is named MrMMod1.7 on media fire. I DL from mirrors you posted on prev page and its works fine..looks different as well.
Thanks
MC 1.8.9
Forge 11.15.0.1688
Optifine 1.8.9 HD U H1
Villager Info 1.8-2.1
Xaero Minimap 1.7.9
Zyin HUD 1.4.8
viewtopic.php?f=25&t=38885
A few real simple things added more for my convenience than anything else, but I figured some people would also enjoy them.
- Works in SMP and Single Player
- Hit TAB to reply to the last person that sent you a (MSG). Because typing out "/msg Soandso" is irritating.
- Lets you control the various mods in the pack (currently only really SimpleMap) via new commands
/ui map on - turns the map on
/ui map off
/ui map toggle
/ui map coords - Pops up your location on screen
/ui map deep - Enhances the depth effect on the map
/ui map shallow - Does the opposite
/ui map north - Or east, west, south - puts that direction at the top of the map
There are a few other visual ones for the map, I forget now what they are, they were mainly for testing.
New version out in the next pack will have a couple more (first time I've updated this in ages). /ui map save and /ui map reload for saving/reloading the config. At some point I will want to control BetterLight through it too.
I was going to wait, but meh. Might as well.
FOR THE ADVENTUROUS ONLY http://www.mediafire.com/?kkuort3f7dvclxn
I can't stress this enough - this is only worth running if you want to use it with FancyPack. It doesn't add anything new in game, it is just a test of patching into FancyPack's file, and a new version of the patcher. Can't hurt to get a few more eyes on it.
Other changes:
- More agressive auto-filling of input and output now - MOST people will no longer have to touch these at all.
- Code cleanups - hopefully squished some bugs detecting minecraft.jar
- Incremental backups - Backups are now saved automatically under a dated, incrementing filename
None of the other improvements (performance, map tweaks) are in this build. They will be in the version that comes out following the update.
this is my result with latest
getting there, but as you indicated, not quite there
maybe fast render messing with it?
dunno
nice work though
we need Spawn Control Mod!
please click link-
viewtopic.php?f=25&t=104204