How do I install this thing? I got stuck at the part opening the .jar file and I opened with RAR. I've never installed any mod before and do I need a patcher?
How do I install this thing? I got stuck at the part opening the .jar file and I opened with RAR. I've never installed any mod before and do I need a patcher?
First thing you need to do is read the instructions. :tongue.gif:
Second, I had the same problem with .jar files defaulting to open with WinRar (why? you ask: I switched it to implement other minecraft mods). You need to run the .jar file in question via the command line, a process also described in the instructions.
----NEW TOPIC----
MrM, looks fantastic! I'll try out 1.5 posthaste.
Can i for gods sake have some help!? i do not understand the install instructions at all!
Can someone make a step by step instruction? or a video!
if not, here is my problem from the instructions: "you can also run it from the command
line by typing "java -jar MrMPatcher.jar" " What command line!? where!? what!?
The Meaning of Life, the Universe, and Everything.
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10/18/2010
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I'm also having some trouble installing this. I opened the patch and everything.
It said installed.
Went into minecraft. Nothing changed.
Could it be that it's not updated?
Also, I'm wondering if it matters where I put the input / output folders. I know you said extract it to the .minecraft folder, not the bin. But does that mean the output folder should be in the .minecraft folder?
Maybe I'm just a derp.
Also, Messiah, think it would be possible to add small, rounded occlusion shadows below signs, fenceposts and things like this? Without occlusion they look very out of place, especially against bright surfaces like snow:
Snow's kind of an odd one because it doesn't have any occlusion shadows on it at all at the moment (uses a different renderer). But I probably will do this once I've tamed performance a bit.
Didn't mean snow specifically. Was saying that the fact that fences/signs/ect don't have shadows is more obvious because of it, and it makes it look like they're floating compared to the rest.
Like I said, just little circular occlusion shadows below each post and sign. If anything I'd just like to see how that looks. :tongue.gif:
I am not sure about the first installation process. I am on a mac and when I download it, it unzips and I drop the mods file into /minecraft, am I supposed to put it in /minecraft/bin? Once there I open the .jar and select the minecraft.jar. It says installation successful but when I click on the minecraft.jar it says can not open because the jar file may be corrupted. What am I supposed to do?
Hey man, I love the way this mod in theory works. I havent got it working and that is why I am posting this. So... I am on a mac, and I go to do my patching. I have 1.2.6 and the 1.5 mod pack. I choose the minecraft.jar as the output file and I choose the mods I want (BL, Chat, and Minimap). I go ahead and patch the file and one of two things happens. Either 1. I get to the login screen, click enter and get a black screen, or 2. Minecraft launches normally and does not have any of the mods. I have deleted the minecraft.jar, the backup.jar, and the version file multiple times and redownloaded them. Still the same problem. Care to fill me in on what I am messing up, or is this just a problem with mac?
Anyway, love the mods, saw them in brt5470's latest video.
***UPDATE***
Now, I dont know what I did, but the patcher gets stuck on 7%. I am only trying to install the BL mod, but it just doesnt seem to want to work. Any help?
Looks absolutely amazing. It does, however, make me have a major drop of about 30 FPS. Also, is there any way you could continue on updating the normal AO version just so when Minecraft updates we (Probably only me) can use it? Or at least re-upload the 1.4 version? Either way, great work.
ARGh still getting this error
Patching class: dr (dr.class)
Make chat text line writeable
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
Change constant value ClassRef{className='nl'} -> ClassRef{className='SMGUI'}
Change constant value MethodRef{className='nl', name='<init>', type='(Lnet/minecraft/client/Minecraft;)V'} -> MethodRef{className='SMGUI', name='<init>', type='(Lnet/minecraft/client/Minecraft;)V'}
Change constant value ClassRef{className='dr'} -> ClassRef{className='SMChat'}
Change constant value MethodRef{className='dr', name='<init>', type='()V'} -> MethodRef{className='SMChat', name='<init>', type='()V'}
Replacing SMGUI.class
Replacing SimpleMap.class
Replacing SMChat.class
Writing config to C:\Users\*user*\AppData\Roaming\.minecraft\mods\SMGUI\SMGUI.properties
### FAILED ###C:\Users\*user*\AppData\Roaming\.minecraft\mods\SMGUI\SMGUI.properties (The system cannot find the path specified)
#### Success! ...probably ####
yes i did check it and yes the notebook file is there....wonder why this is happening?
Also my Appdata is not hidden so it cant be privacy and also i am admin on my computer so i have all acess....
*could it be my virus software and comp protection ware?
just incase it is i use bullguard as my everything computer protection(virus, spam ,Ads ETC)**on a good note though My computer and minecraft have no FPS drop when i use betterlight it stays at 90 or 100(100 if i have nothing else runing just minercraft)
YAY I FIXED IT....i reread the readme and noticed i hadnt copyed the mods file out to .minecraft dam......how did i miss that?
Sounds like everyone who had problems got there in the end. Thanks to those that helped out. (I don't intentionally ignore people with problems on here, but I'm in the UK so there's a timezone thing going on).
The "original" AO from 1.4 isn't going to come back, just because of what it was and how it was put together, but there WILL be an option in there that gives a result that's damn near indistinguishable from it. So you'll get the AO effect with no light smoothing.
As for performance issues with the light smoothing, the slowness with it at the moment is that it's running on every block in the view frustum including non-culled but occluded ones (the ones you see when you see through the floor while chunks load) and ones that are so far away they might not as well be AO'd at all. That's a massive amount of extra block lookups that don't need to be done.
Step one which I'm working on at the moment is to turn the effect off where it's too far away to notice, and I'm getting good speedups from this. This should make it playable for a lot more people. Step 2 is to make a kind of "mid zone" where it replaces some more of the block lookups with some faster math for areas that are close enough to notice, but far enough away you can't tell the difference. Both these are relatively quick and painless to do and should fix those pesky light bleeding on corner issues for free too.
Step 3 which is the silver bullet for performance is to take the block light logic out of the render loop so each block gets its light value calculated once and then its stored in the block itself (in memory, not on disk, so no corrupting save files or anything) and then its only recalculated when an adjacent block changes. I have a buggy build where this works and it goes like s*** off a shovel, but I need to do more work on it before I can release it.
Small suggestion for your FAQ section on the first post of the thread: To appease morons like "Davve" above, you could add a line and a link to the tool for restoring .jar associations so that jar files run like executables: http://www.jonelo.de/java/jarfix/
Since people like that usually aren't educated enough to fix a file association the normal way. :/
Then again, people like him probably couldn't handle downloading and running that program either, so maybe it's not important.
So much fail int his post.
First thing you need to do is read the instructions. :tongue.gif:
Second, I had the same problem with .jar files defaulting to open with WinRar (why? you ask: I switched it to implement other minecraft mods). You need to run the .jar file in question via the command line, a process also described in the instructions.
----NEW TOPIC----
MrM, looks fantastic! I'll try out 1.5 posthaste.
Can someone make a step by step instruction? or a video!
if not, here is my problem from the instructions: "you can also run it from the command
line by typing "java -jar MrMPatcher.jar" " What command line!? where!? what!?
Yumekui Merry Opening http://www.youtube.com/watch?v=3SJ_NJeUGdI
Yumekui Merry Ending http://www.youtube.com/watch?v=BPgdEzWdXcI
It said installed.
Went into minecraft. Nothing changed.
Could it be that it's not updated?
Also, I'm wondering if it matters where I put the input / output folders. I know you said extract it to the .minecraft folder, not the bin. But does that mean the output folder should be in the .minecraft folder?
Maybe I'm just a derp.
Excellent work.
Didn't mean snow specifically. Was saying that the fact that fences/signs/ect don't have shadows is more obvious because of it, and it makes it look like they're floating compared to the rest.
Like I said, just little circular occlusion shadows below each post and sign. If anything I'd just like to see how that looks. :tongue.gif:
Problem?
Yumekui Merry Opening http://www.youtube.com/watch?v=3SJ_NJeUGdI
Yumekui Merry Ending http://www.youtube.com/watch?v=BPgdEzWdXcI
I am not sure about the first installation process. I am on a mac and when I download it, it unzips and I drop the mods file into /minecraft, am I supposed to put it in /minecraft/bin? Once there I open the .jar and select the minecraft.jar. It says installation successful but when I click on the minecraft.jar it says can not open because the jar file may be corrupted. What am I supposed to do?
Guess you suck at reading instructions.
Well since you dont like to read stuff then I won't type out the answer that way you can go be ignorant.
u r can u raed htat
This mod can only be used by people with half a brain. You failed the test. No mod for you
Anyway, love the mods, saw them in brt5470's latest video.
***UPDATE***
Now, I dont know what I did, but the patcher gets stuck on 7%. I am only trying to install the BL mod, but it just doesnt seem to want to work. Any help?
ARGh still getting this error
*on a good note though My computer and minecraft have no FPS drop when i use betterlight it stays at 90 or 100(100 if i have nothing else runing just minercraft)Patching class: dr (dr.class)
Make chat text line writeable
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
Change constant value ClassRef{className='nl'} -> ClassRef{className='SMGUI'}
Change constant value MethodRef{className='nl', name='<init>', type='(Lnet/minecraft/client/Minecraft;)V'} -> MethodRef{className='SMGUI', name='<init>', type='(Lnet/minecraft/client/Minecraft;)V'}
Change constant value ClassRef{className='dr'} -> ClassRef{className='SMChat'}
Change constant value MethodRef{className='dr', name='<init>', type='()V'} -> MethodRef{className='SMChat', name='<init>', type='()V'}
Replacing SMGUI.class
Replacing SimpleMap.class
Replacing SMChat.class
Writing config to C:\Users\*user*\AppData\Roaming\.minecraft\mods\SMGUI\SMGUI.properties
### FAILED ###C:\Users\*user*\AppData\Roaming\.minecraft\mods\SMGUI\SMGUI.properties (The system cannot find the path specified)
#### Success! ...probably ####
yes i did check it and yes the notebook file is there....wonder why this is happening?
Also my Appdata is not hidden so it cant be privacy and also i am admin on my computer so i have all acess....
*could it be my virus software and comp protection ware?
just incase it is i use bullguard as my everything computer protection(virus, spam ,Ads ETC)*
YAY I FIXED IT....i reread the readme and noticed i hadnt copyed the mods file out to .minecraft dam......how did i miss that?
The "original" AO from 1.4 isn't going to come back, just because of what it was and how it was put together, but there WILL be an option in there that gives a result that's damn near indistinguishable from it. So you'll get the AO effect with no light smoothing.
As for performance issues with the light smoothing, the slowness with it at the moment is that it's running on every block in the view frustum including non-culled but occluded ones (the ones you see when you see through the floor while chunks load) and ones that are so far away they might not as well be AO'd at all. That's a massive amount of extra block lookups that don't need to be done.
Step one which I'm working on at the moment is to turn the effect off where it's too far away to notice, and I'm getting good speedups from this. This should make it playable for a lot more people. Step 2 is to make a kind of "mid zone" where it replaces some more of the block lookups with some faster math for areas that are close enough to notice, but far enough away you can't tell the difference. Both these are relatively quick and painless to do and should fix those pesky light bleeding on corner issues for free too.
Step 3 which is the silver bullet for performance is to take the block light logic out of the render loop so each block gets its light value calculated once and then its stored in the block itself (in memory, not on disk, so no corrupting save files or anything) and then its only recalculated when an adjacent block changes. I have a buggy build where this works and it goes like s*** off a shovel, but I need to do more work on it before I can release it.
Since people like that usually aren't educated enough to fix a file association the normal way. :/
Then again, people like him probably couldn't handle downloading and running that program either, so maybe it's not important.
http://i55.tinypic.com/j8lbp1.png
Before. Thought it was pretty good before I found this.
http://i56.tinypic.com/2rroqig.png
After. Really makes the shading so much more pleasing to the eye.