Sorta what it means. Teleporting to spawn via the compass will take you underground if that is where you have your spawn point but i think when you die and respawn you might still be at the surface. If thats the case its not something this mod can fix and is a problem with the respawn code notch uses. I havent died yet so not sure which happens.
Tele Compass v1.2.6
This mod upgrades the compass so right clicking while it is selected on your inventory bar will teleport you to your spawn point. You can use this feature 32 times per compass before the compass breaks. If you right click while sneaking you will use up 8 of your charges and reassign your spawn point to your current location.
The telecompass is really clever, nice work Seronis. and I'm still hoping notch makes tool repair official eventually, I seriously can't play without it now D:
No longer do I need to trek back a huge distance of nothing'ness after going out and exploring really really far, I can simply teleport back to my spawn.
Thanks very much for this, it's saved me a great bunch of dull time. Plus I no longer need to play on my own server so that when I get so lost in a cavern that dying is the only option to get home (or dig up way too many levels), I can simply tele back to my spawn.
OK just noticed that at some point the primary download link for chickens got reverted... probably right after i updated it last week. So fixed it again. oddly enough there were some downloads registered on googlecode even though the link was missing so someone took the time to go there directly and browse. Makes me feel useful. Hopefully forums wont eat any other edits....
What? Yes there is. Definately just checked and confirmed its there.
*whistles innocently*
What? I just updated you say?.. no no it was there the whole time. move along now.. move along.
*Ahem*... *ahem*... Yes, it was always there... *shifty eyes*
Aaaaaannnyways, I still seem to have creepers and I'm not sure what's going on? I've got Humans+ installed so:
Monster slaying mobs + creepers = a lot of freaking holes everywhere!
Just to confirm, I use Minecrafter and I've made sure the usual problems aren't the issue here. The other 55+ mods I'm running seem to think everything is fine. Just here to ask if the Creeper Phobia is working for everyone else? If it is, I guess I'll start removing mods one at a time and try to find what's causing problems.
Great mods Seronis! Worlds Omega, Better Food, and Server History are all just wonderful!
OK put it in my jar and went through about 3 days of game time and the only creeper i saw was the one coming out of a spawner gui enabled box. No others appeared.
There is an issue with how spawnlist works where a MODDER should not adjust the spawnlist in the constructor of their class or it can cause inconsistancies. The copy of creeper phobia i uploaded should be fine though so it might mean someone elses mob editing mod made calls to spawnlist at the wrong time. Sorry cant help you further than that.
BTW i have the watch updated on my comp to be the object required to control the time in game. Each watch you craft lets you move time forward by a total of 1 week of in-game time before it runs out of power. Moving backwards in time is 3x more expensive. The set dawn and set dusk keys will go to the least expensive matching time.. ie: up to 6 hrs in the past or up to 18 hours in the future so it automatically gives you the most use per watch created.. i DO NOT destroy the watches when they run out of power.. so they still funciton as a watch. but the game looks for the 'first' watch in your inventory so if you have multiple watches make sure the one with charges left is in a lowered number slot. Shift + mousewheel still moves in half hour increments.
Reason im posting this without posting the mod. I was considering making the 'set dusk' and 'set dawn' hotkeys not INSTANTLY set the time.. but instead just put the time in speed adjust mode where you see the sun move roughly an hour of in-game time per second of real time. This would be purely for dramatic effect.
Would anyone who use the current Scroll The Time mod appreciate this little added feature?
I dont edit HOW the game respawns you at death, only the location it 'aims' at. So death respawns are probably gonna be on surface.. it will use whatever code notch uses. Now the compass' "go to spawn now" feature works when your home is in a cave as I just used the direct teleport method. This is just the drawback to not editing any core classes when doing that mod.
NOW i've also updated/uploaded Celestial Dial. The pocket sundial (watch) you can craft in the game has been upgraded to be the requirement for controlling the time. I went ahead and made the 'insta dawn' and 'insta dusk' buttons do a smoothed shifting of the time till it hits your goal. I might make one more update so that you can customize the two times that the buttons go to (so you could choose midnight and noon instead?). Doing that will add lahwrans Settings API mod as a prerequisite. Several of my mods may end up using the settings api once the client hits beta.
Worlds Omega is critical so I took the time to port it to the new client version. The rest of my mods will not be updated till ModLoader, SpawnList, Settings API and the MCP Toolkit are updated as I use all of those extensively.
PS: updated Better Food
Oh. My. God.
Thanks so much for this mod! Can't wait to try it!
No longer do I need to trek back a huge distance of nothing'ness after going out and exploring really really far, I can simply teleport back to my spawn.
Thanks very much for this, it's saved me a great bunch of dull time. Plus I no longer need to play on my own server so that when I get so lost in a cavern that dying is the only option to get home (or dig up way too many levels), I can simply tele back to my spawn.
Thank you again.,
*whistles innocently*
What? I just updated you say?.. no no it was there the whole time. move along now.. move along.
*Ahem*... *ahem*... Yes, it was always there... *shifty eyes*
Aaaaaannnyways, I still seem to have creepers and I'm not sure what's going on? I've got Humans+ installed so:
Monster slaying mobs + creepers = a lot of freaking holes everywhere!
Just to confirm, I use Minecrafter and I've made sure the usual problems aren't the issue here. The other 55+ mods I'm running seem to think everything is fine. Just here to ask if the Creeper Phobia is working for everyone else? If it is, I guess I'll start removing mods one at a time and try to find what's causing problems.
Great mods Seronis! Worlds Omega, Better Food, and Server History are all just wonderful!
SHUT UP!!! Seronis is right and you are wrong >:3
There is an issue with how spawnlist works where a MODDER should not adjust the spawnlist in the constructor of their class or it can cause inconsistancies. The copy of creeper phobia i uploaded should be fine though so it might mean someone elses mob editing mod made calls to spawnlist at the wrong time. Sorry cant help you further than that.
Reason im posting this without posting the mod. I was considering making the 'set dusk' and 'set dawn' hotkeys not INSTANTLY set the time.. but instead just put the time in speed adjust mode where you see the sun move roughly an hour of in-game time per second of real time. This would be purely for dramatic effect.
Would anyone who use the current Scroll The Time mod appreciate this little added feature?
NOW i've also updated/uploaded Celestial Dial. The pocket sundial (watch) you can craft in the game has been upgraded to be the requirement for controlling the time. I went ahead and made the 'insta dawn' and 'insta dusk' buttons do a smoothed shifting of the time till it hits your goal. I might make one more update so that you can customize the two times that the buttons go to (so you could choose midnight and noon instead?). Doing that will add lahwrans Settings API mod as a prerequisite. Several of my mods may end up using the settings api once the client hits beta.