The two biggest wild cattle to have roamed the earth;
GAUR
The gaur is the largest species of wild cattle, bigger than the Cape buffalo, water buffalo and bison.The gaur is dark brown, approaching black in very old individuals; the upper part of the head, from above the eyes to the nape of the neck, is, however, ashy gray, or occasionally dirty white; the muzzle is pale coloured, and the lower part of the legs pure white. They are the heaviest and most powerful of all wild cattle. Males have a highly muscular body, with a distinctive dorsal ridge and a large dewlap, forming a very powerful appearance. Females are substantially smaller, and their dorsal ridge and dewlaps are less developed.
Gaur are largely confined to hilly areas in which there are evergreen and moist forests.
Picture :
AUROCH
For thousands of years, European forests and grasslands were inhabited by majestic animals – aurochs, large wild cattle with dark coat and large horns. Due to overhunting from the roman era to until 1627 when the last auroch died in Poland.
Picture :
Both very aggressive.
Irish Elk
The Irish Elk or Giant Deer, was the largest deer that ever lived. It lived in Eurasia, from Ireland to east of Lake Baikal, during the Late Pleistocene and early Holocene. The latest known remains of the species have been carbon dated to about 5,700 BC, or about 7,700 years ago. The Giant Deer is famous for its formidable size (about 2.1 meters or 7 feet tall at the shoulders), and in particular for having the largest antlers of any known deer.
I think that a new creature in Mo Creatures should be the manatee. Spawn in a coastal area by a beach and can be tamed with cabbage but only if it is a baby
Charybdis: Water creature that creates a huge hole in the sea, sucks in water while damaging players, and spits the water out, propelling any extra items, mobs, blocks, or players 20 meters into the air. When killed, it drops a block that will spawn a new, tamed Charybdis. The new one will have insides that are able to be entered by a player without dealing damage (perhaps for a bunker or house).
srry i thought they were turtles in the game not tortoises thats why i said to add tortoises. and yes i have read the mod and have it installedyou should add whales and when you kill them they drop whale bones (ribs). you can craft the whale bones with animal hide and can create a sled and connect them useing rope to a horse or a couple of dogs just like the inuits did up north.
i was wondering if we could add hamsters to the mod like you could make a cage for it like a fishbowl but better and the hamsters can be awesome
here is the recipe
G=glass W= wooden planks T= trapdoor
GTG
G G
WWW
Wooden planks because you know that mulchy stuff on the bottom on what they walk on i dont think he would add that stuff just for building the hamsters cage though hope you like my idea and if somebody likes it please i dont have enough creativity to think about something cool or other items the hamsers could do maybe with the wip they could do tricks???
I do have to agree that I think the BigCats are due for a makeover
If nothing else, seperate them into seperate mobs to let them do their own things (And add smilodons as a new breed because best very cat-like creature)
Exactly thank you i mean i love the cats but could you redo the model and ya add smilodons and other saber cats?
i think real dragons should be implemented kind of like snakes you kill one and you get an egg and when it hatches you get a tamed dragon
i think you should be able to create hitching posts you can put a rope on your pet and then right click the hitching post to have it stay
you should be able to recreate an elephant caravan if you right click a tamed elephant and then right click another elephant with an empty fist and have them be tied to each other
horses should pull carts chest cart hold items, carriages hold players, and first aid carts ingured pets (not elephants!) would go into the cart and come out healed
horses would need a harness before they could pull a cart
Rollback Post to RevisionRollBack
Please Click My Eggs on Dragon Cave!!! I Have Multiple So Click Them All!
Giraffes! Masai, reticulated and maybe Okapi which u get by breeding zebra and giraffe and spawn in wild but can only get when riding zebra. New tree type acacia that giraffes spawn near.
It would be so cool if we could ride sharks, It's hard enough that we have to find a shark egg rather than taming sharks but if only we could lure them around with fishes and ride them.
It would be so cool if we could ride sharks, It's hard enough that we have to find a shark egg rather than taming sharks but if only we could lure them around with fishes and ride them.
i think a shark would be more interested in your arm than the little fish in your hand... just saying...
I would like griffins. Rare spawn, flying mob, has feathered wings eagle's front, lion's hind legs. Neutral until attacked, hunts goats, deer etc and lives in caves that are in mountain lions. You can also tame the egg a griffin lays and ride/fly on it. If you kill them, they will drop talons (for weapons) and feathers. Also drops meat. Very hard to kill and can do up to 4 hearts of damage with 50 hearts.
I would like griffins. Rare spawn, flying mob, has feathered wings eagle's front, lion's hind legs. Neutral until attacked, hunts goats, deer etc and lives in caves that are in mountain lions. You can also tame the egg a griffin lays and ride/fly on it. If you kill them, they will drop talons (for weapons) and feathers. Also drops meat. Very hard to kill and can do up to 4 hearts of damage with 50 hearts.
I made an account just to say that this is the best mod ever! But I was hoping that you could maybe add dogs like the cat tamable but with like different breeds. And maybe that you can become a werewolf with a potion or be bitten and when your a werewolf your faster and stronger and wolves will fight for you and follow you. Also there are items that werewolves drop like werewolf heart, (used to make werewolf potion) and werewolf fur (also used to make werewolf potion). I have a lot of other ideas to but I already think this is a lot to do so if you don't I understand.
A redesign of the bigcats. And might I suggest saber cats be added? Also can you include a feature where once a mob spawns in a world it won't despawn so with that there can only be a limited amount of mobs in the world decreasing lag and making a more realistic experience. I mean one day I see a black bear lurking by my tree house and I want to somehow enclose it for my zoo so that it won't escape. But it ends up despawning.
So can you make this a feature which you can turn it off or on? Oh and smaller insects not the size that there are now. Oh yeah and better support for atmosmobs, they actually have better models than the birds and fishes you have now.
also, i figured its about time for me to make my final post on here about my fish idea. ive started 2 topics about it and any updated information of any kind will be on one of them. here is a link to the topic trying to get my idea turned into a mod:
http://www.minecraftforum.net/topic/1648069-mod-request-mofishes-models-and-textures-completeneed-animator-famililar-with-techne/
and here's a link to the topic suggesting it as a vanilla minecraft feature.
http://www.minecraftforum.net/topic/1648835-fish-mob-and-new-finshing-system-i-made-modelsrequesting-animator/
GAUR
The gaur is the largest species of wild cattle, bigger than the Cape buffalo, water buffalo and bison.The gaur is dark brown, approaching black in very old individuals; the upper part of the head, from above the eyes to the nape of the neck, is, however, ashy gray, or occasionally dirty white; the muzzle is pale coloured, and the lower part of the legs pure white. They are the heaviest and most powerful of all wild cattle. Males have a highly muscular body, with a distinctive dorsal ridge and a large dewlap, forming a very powerful appearance. Females are substantially smaller, and their dorsal ridge and dewlaps are less developed.
Gaur are largely confined to hilly areas in which there are evergreen and moist forests.
Picture :
AUROCH
For thousands of years, European forests and grasslands were inhabited by majestic animals – aurochs, large wild cattle with dark coat and large horns. Due to overhunting from the roman era to until 1627 when the last auroch died in Poland.
Picture :
Both very aggressive.
Irish Elk
The Irish Elk or Giant Deer, was the largest deer that ever lived. It lived in Eurasia, from Ireland to east of Lake Baikal, during the Late Pleistocene and early Holocene. The latest known remains of the species have been carbon dated to about 5,700 BC, or about 7,700 years ago. The Giant Deer is famous for its formidable size (about 2.1 meters or 7 feet tall at the shoulders), and in particular for having the largest antlers of any known deer.
Picture:
TERROR BIRD:
here is the recipe
G=glass W= wooden planks T= trapdoor
GTG
G G
WWW
Wooden planks because you know that mulchy stuff on the bottom on what they walk on i dont think he would add that stuff just for building the hamsters cage though hope you like my idea and if somebody likes it please i dont have enough creativity to think about something cool or other items the hamsers could do maybe with the wip they could do tricks???
i think you should be able to create hitching posts you can put a rope on your pet and then right click the hitching post to have it stay
you should be able to recreate an elephant caravan if you right click a tamed elephant and then right click another elephant with an empty fist and have them be tied to each other
horses should pull carts chest cart hold items, carriages hold players, and first aid carts ingured pets (not elephants!) would go into the cart and come out healed
horses would need a harness before they could pull a cart
So can you make this a feature which you can turn it off or on? Oh and smaller insects not the size that there are now. Oh yeah and better support for atmosmobs, they actually have better models than the birds and fishes you have now.
mammoth + essence of darkness= the big elephont things from lord of the rings