Okay so I was just wondering if it was possible to re-texture some items added by mods (such as blocks, tools, etc). Because I was thinking about changing the texture a little bit with some blocks so they appear more aesthetically pleasing.
As far as I know, there is not. Not with out the original creators permission.
You only need permission if you plan to distribute the mod, either in part or whole (which may require permission even if it is unaltered) - if it is just for personal use you can freely modify any mod however you like - I did this myself with Optifine when I used it to fix rendering issues and even bugs in Optifine itself while maintaining compatibility (likewise, earlier on I modified the Forge-patched sources in MCP to make my own Forge-compatible jar mods), sp614x's "copyright" notwithstanding (go check it out, at the bottom of the first post; "It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form" - which has no legal standing).
That said, all you need to do is open the mod's jar file with a zip utility and change the textures inside, which will typically be located within an assets folder with a structure similar to a resource pack (I assume). It may even be possible to use a resource pack to change a mod's textures without directly altering its files, assuming they use the same general structure (e.g. "assets\minecraft\textures", where "minecraft" would instead be the mod's internal name); a quick search suggests there are resource packs designed to change the textures of various mods.
Thanks! Is there a way to change the textures of modded items via texture pack and use it even though I already have a resource pack installed (the only thing it does is have creative mode music in survival, nothing else)? Is it possible to use both at the same time?
I remember there was a way to use a resource pack to retexture modded blocks and items, but I don't know when the functionality was added. If I remember correctly the application was called either Resource Pack Workbench or Resource Pack Manager.
Thanks! Is there a way to change the textures of modded items via texture pack and use it even though I already have a resource pack installed (the only thing it does is have creative mode music in survival, nothing else)? Is it possible to use both at the same time?
Since 1.7 the game has supported the ability to use multiple resource packs at once; if they only include the assets they are changing (as they should) they won't overwrite each other (e.g. if your resource pack only has music files it won't overwrite any texture files, otherwise, the pack highest on the list overwrites the ones below it, with the order able to be changed). Otherwise, for older versions or for convenience you can manually merge resource packs (if they contain entirely different assets this can be as simple as copying the assets folder from one resource pack to the other, which will add the files to the existing folders without overwriting what was already there; if there are conflicting files you'll be notified).
Okay so I was just wondering if it was possible to re-texture some items added by mods (such as blocks, tools, etc). Because I was thinking about changing the texture a little bit with some blocks so they appear more aesthetically pleasing.
As far as I know, there is not. Not with out the original creators permission.
You only need permission if you plan to distribute the mod, either in part or whole (which may require permission even if it is unaltered) - if it is just for personal use you can freely modify any mod however you like - I did this myself with Optifine when I used it to fix rendering issues and even bugs in Optifine itself while maintaining compatibility (likewise, earlier on I modified the Forge-patched sources in MCP to make my own Forge-compatible jar mods), sp614x's "copyright" notwithstanding (go check it out, at the bottom of the first post; "It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form" - which has no legal standing).
That said, all you need to do is open the mod's jar file with a zip utility and change the textures inside, which will typically be located within an assets folder with a structure similar to a resource pack (I assume). It may even be possible to use a resource pack to change a mod's textures without directly altering its files, assuming they use the same general structure (e.g. "assets\minecraft\textures", where "minecraft" would instead be the mod's internal name); a quick search suggests there are resource packs designed to change the textures of various mods.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thanks! Is there a way to change the textures of modded items via texture pack and use it even though I already have a resource pack installed (the only thing it does is have creative mode music in survival, nothing else)? Is it possible to use both at the same time?
I remember there was a way to use a resource pack to retexture modded blocks and items, but I don't know when the functionality was added. If I remember correctly the application was called either Resource Pack Workbench or Resource Pack Manager.
Hope this helps!
Edit: I actually found the link! Here you go
https://mcrpw.github.io/
Thanks!
Since 1.7 the game has supported the ability to use multiple resource packs at once; if they only include the assets they are changing (as they should) they won't overwrite each other (e.g. if your resource pack only has music files it won't overwrite any texture files, otherwise, the pack highest on the list overwrites the ones below it, with the order able to be changed). Otherwise, for older versions or for convenience you can manually merge resource packs (if they contain entirely different assets this can be as simple as copying the assets folder from one resource pack to the other, which will add the files to the existing folders without overwriting what was already there; if there are conflicting files you'll be notified).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?