The addIn modified certain blocks in the game to allow rendering transparent textures, much like how glass does. Shortly after, Minecraft moved on to newer versions and this stopped working completely.
I'd like to get my mod working on a newer version of minecraft, but I'm not sure where to start in updating this feature specifically. Would anyone know how I could go about this nowadays? The last time I was modding for Minecraft, MCpatcher was handling a lot of the advanced rendering features.
Minor update: I have been able to get CTMs, sky, etc working with Optifine in 1.12.2 - This is *super* good news and solves about 90% of my problems!
That being said, I have an old base edit that I need to find out how to implement in a better way. The files for my RezIn mod are simply modified base block class files. They change the rendering properties so that they behave like glass rather than ore blocks, meaning they handle transparencies rather than just rendering as opaque.
I have absolutely no idea how to write a mod that modified base/vanilla block files. Has anyone done this before? Looking for good advice on this.
Some time ago, I created a Tron texture pack with a small addon called RezIn.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mod-packs/2587422-rezcraft-rerez-x64-1-8-craft-the-grid
The addIn modified certain blocks in the game to allow rendering transparent textures, much like how glass does. Shortly after, Minecraft moved on to newer versions and this stopped working completely.
I'd like to get my mod working on a newer version of minecraft, but I'm not sure where to start in updating this feature specifically. Would anyone know how I could go about this nowadays? The last time I was modding for Minecraft, MCpatcher was handling a lot of the advanced rendering features.
Minor update: I have been able to get CTMs, sky, etc working with Optifine in 1.12.2 - This is *super* good news and solves about 90% of my problems!
That being said, I have an old base edit that I need to find out how to implement in a better way. The files for my RezIn mod are simply modified base block class files. They change the rendering properties so that they behave like glass rather than ore blocks, meaning they handle transparencies rather than just rendering as opaque.
I have absolutely no idea how to write a mod that modified base/vanilla block files. Has anyone done this before? Looking for good advice on this.