Lets say I want something like TileEntityHandler which will store entity IDs and values. This object will exist once per world and will be accesable by every tile entity.
How can I do that? Is there something special I can use, like some WorldManager or something like that?
there's WorldSavedData which can be generated either once per world/savefile or once per dimension, whichever you need.
Thanks, exactly what I needed.