In console it gives me this error : [13:12:16] [Client thread/ERROR] [FML]: Model definition for location expansion:Blue_Flower#type=dandelion not found
Lol, I just don't get the advantage of using jsons over their old method.
It may allow ordinary people to change what blocks look like entirely, which is both very cool, but it's also incredibly frustrating for us programmers to have to introduce about 3-4 new jsons and an extra line of code every block or item we make. >:(
BlockList : http://pastebin.com/7WHpCxYT
BlockBlueFlower : http://pastebin.com/Ai4P8H1U
Main : http://pastebin.com/yHD9PFw6
Here is BlockState for Flower_Blue.json : http://pastebin.com/045Sw1q0
Here is Block Flower_Blue.json : http://pastebin.com/EiVBMSUy
I can't find Type Dandelion.json or some method that i am missing......and i can't find it
Any help would be appreciate!
but,
You used "Blue_Flower" instead of "Flower_Blue"
Lol, I just don't get the advantage of using jsons over their old method.
It may allow ordinary people to change what blocks look like entirely, which is both very cool, but it's also incredibly frustrating for us programmers to have to introduce about 3-4 new jsons and an extra line of code every block or item we make. >:(
Blue_Flower is name of .png File...it references it as texture
I'm not talking about the texture.. You told mc to look for a .json called "Blue_Flower", when the .json is called Flower_Blue.
It should be: