The Meaning of Life, the Universe, and Everything.
Join Date:
2/4/2017
Posts:
42
Location:
Somewhere on the sun
Minecraft:
sheepman159
Member Details
yeah, i get what you mean... but what i meant was that i needed someone to actually publish the modpack for me on a launcher, like Technic, because i dont know how. But ill do some research, so ill just do it myself then...
Anyway, i still need mod suggestions, if anyone has suggestion, feel free to tell me below!
yeah, i get what you mean... but what i meant was that i needed someone to actually publish the modpack for me on a launcher, like Technic, because i dont know how. But ill do some research, so ill just do it myself then...
Anyway, i still need mod suggestions, if anyone has suggestion, feel free to tell me below!
Ok I dont know why you did not search on how to make modpack for technic but you sir need licences (Permissions to use in modpack) for all the mods and plus I want you to add
EnderIO with EnderCore, Agricraft, Magical Crops, Team CoFH mods (Thermal stuff and CoFH core)
these are my suggestions
Like this on that exact page
ModPacks:
You are welcome to include any of my mods in modpacks as long as you provide credit. My name and a link to this page is fine.
But some mods do not allow to be in public modpacks and you have to comunicate to mod author and if he gives you permission to use that mod in your modpack then you put like that but instead of link to his mods' thread you take photo of that permission and post that
Hi,
I have an idea for a semi-hardcore survival modpack, for 1.7.10, based largely upon FTB's Blood n Bones. Can someone help me create it?
Here's a list of the mods (this list will change):
- Armor status HUD
- Apple Core
- Biomes O Plenty
- Code chicken core
- CoFH Core
- coro util
- Damage indicators
- Deadly World*
- Dragon Api
- Dynamic lights
- ExtraTiC
- Hats*
- Hat Stand*
- Hunger Overhaul
- iChun util
- Iguana tweaks
- Iguana tinker tweaks
- Infernal mobs
- Mantle
- Magical Crops*
- Metallurgy
- Metallurgy core
- Mine factory reloaded
- Mobius core
- Natura
- natural absorption
- nether ores
- Not enough items (NEI)
- Pams harvestcraft
- Reis minimap
- Roguelike dungeons
- Special mobs
- Thermal Foundation*
- Thermal Expansion*
- Tinkers construct
- TiC tooltips
- Waila
- Waila harvestability
- Zombie awareness
* Newly added
I still might need to take away or add a few more mods, here are the requirements:
- No early technology, automation, and magic (or anything that makes life easy)
- something to power the machines from minefactory reloaded
- little to no redstone
- try to keep things simple (especially technology), no complex systems or anything
Again, i need suggestions for mods to add and remove. And, if someone is willing to help me create this modpack, that would be great!
Good choice of Tinkers :/ but One problem and one dumb question
Mods are rly small so add more
Why the hell do you need someone to create modpack for you when you have it ready right there.
I mean I can create some things for you but not a lot.
like:
Custom Main Menu
Custom Recipes :/ but surely will you need it?
yeah, i get what you mean... but what i meant was that i needed someone to actually publish the modpack for me on a launcher, like Technic, because i dont know how. But ill do some research, so ill just do it myself then...
Anyway, i still need mod suggestions, if anyone has suggestion, feel free to tell me below!
Ok I dont know why you did not search on how to make modpack for technic but you sir need licences (Permissions to use in modpack) for all the mods and plus I want you to add
EnderIO with EnderCore, Agricraft, Magical Crops, Team CoFH mods (Thermal stuff and CoFH core)
these are my suggestions
How to build modpack for Technic.
thanks for the mod suggestions!
how do these permission things work? I know i need to credit the author(s)... is that it?
for example, is it like this?:
- Not Enough Items (NEI), by chicken_bones, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
Not every mod has permissions for public modpacks
Like this on that exact page
ModPacks:
You are welcome to include any of my mods in modpacks as long as you provide credit. My name and a link to this page is fine.
But some mods do not allow to be in public modpacks and you have to comunicate to mod author and if he gives you permission to use that mod in your modpack then you put like that but instead of link to his mods' thread you take photo of that permission and post that
**UPDATE**
-removed ichun util (No use)
-added magical crops
-added deadly world
-added thermal foundation and expansion
more to come!
I can make use of iChun utils
Install these 3 mods
Hats, HatStand and Sync
Sync is like, you clone yourself and when you die you will in thatany clones body
(ONLY RECOMMENDED IN HARDCORE)