I am looking for a mod pack creator for a YouTube series. We have the mods we just need someone to turn it into a mod-pack and make everything compatible so we will be able to use them. I'm not really familiar with this sort of thing, but i wanted to try something new with my channel. If you are interested we will give you full credit for making the mod-pack. If you have a channel of your own we will shout you out. It's aim is to be a 1.7.10 adventure mod-pack with things from Dinosaurs to Martians. If anyone were to make this mod-pack we would be very grateful.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/18/2012
Posts:
48
Member Details
I've noticed, starting around 1.6.4, mod compatibility is excellent. Basically, all that needs to be done is put a bunch of mods in the mods folder and you're good to go. In some rare cases, alpha or beta versions of mods may cause conflicts, only because of bugs with the mods themselves. The only major issues are item ID conflicts (occasionally enchantment and biome ID conflicts for larger packs).
I haven't had any issues with twilight forest, it's not hard to create modpacks, no money is necessary (its not hard), and editing item IDs is usually not necessary anymore.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/18/2012
Posts:
48
Member Details
I know he wants a 1.7.10 modpack, but I'm just saying that there's rarely ever (if any) compatibility issues between mods starting about at that version.
I am looking for a mod pack creator for a YouTube series. We have the mods we just need someone to turn it into a mod-pack and make everything compatible so we will be able to use them. I'm not really familiar with this sort of thing, but i wanted to try something new with my channel. If you are interested we will give you full credit for making the mod-pack. If you have a channel of your own we will shout you out. It's aim is to be a 1.7.10 adventure mod-pack with things from Dinosaurs to Martians. If anyone were to make this mod-pack we would be very grateful.
Mods
Lucky Block
Galactic Craft
Minecraft Comes Alive
Crayfish Furniture Mod
Zan Mini map
Damage indicator
Falling Meteors
Tinkerers Construct
JurassiCraft
NEI
Dragon Mounts
Natura
Unique Artifacts Mod
Inventory Tweaks
Twilght Forest
Telepads
Biome’s o plenty
Backpack
Choclate Quest
Project Zulu
Biblio Craft
Aether 2
Torched
VeinMiner
Pams Foods
Pams Harvest
Chisel 2
How To Contact Me
YouTube: My Channel
Twitter: My Twitter
Or just on here
not sure if my messages go through so i do it twice sorry
I've noticed, starting around 1.6.4, mod compatibility is excellent. Basically, all that needs to be done is put a bunch of mods in the mods folder and you're good to go. In some rare cases, alpha or beta versions of mods may cause conflicts, only because of bugs with the mods themselves. The only major issues are item ID conflicts (occasionally enchantment and biome ID conflicts for larger packs).
I haven't had any issues with twilight forest, it's not hard to create modpacks, no money is necessary (its not hard), and editing item IDs is usually not necessary anymore.
I know he wants a 1.7.10 modpack, but I'm just saying that there's rarely ever (if any) compatibility issues between mods starting about at that version.
the things is i've had all these mods in a modpack before but it was deleted by someone other than me
I don't think it's a mod this a list of the top of my head of what was in the modpack.
Probably Voxel
I downloaded it but how do i play the modded version. (Sorry new to this modding stuff and windows)
Error occurred during initialization of VM
Could not reserve enough space for 2097152KB object heap this pops up when i try to open them
sorry for the super late response but ive had alot of homework but i got everything to work