Biome O Plenty
Bone Meal different recipes between Sagmill and Macerator #3000
Core Mod
try to fix prim peral in core mod section not working @bartimaeusnek
change core mod script primordial Pearl
Chisel/GC/GS
change GC recipes and tier them
remove torche from chisel group and add glowstone torch (balancing reasons on Planets)
change glowstone torch recipe
integrate Lander 3 in GC and GS
tier 3 lander not need a second seat
EMT
Broken recipe | Fixed #2933
Ender IO
[suggestion] ender fluid pipes should be more expensive #2997
IC2/compact Kinetic Generators
Iron III Chloride Coin Quest Wrong Cell Requirement #2826
Fixing the Thick Neutron Collector (GTTweaker 1.7.0) Quick fix for the Thick Neutron Collector for GTTweaker 1.7.0
Kinetic Generator Recipe Rebalance #2825
Spice of Life
lunchbox needs steel screws due to changes done to the weighted pressure plate #3004
Tinkers Construct
Tinker spruce stencil #2944
Thaumic Base
Void seed (Thaumic Bases) #2940
Twilight Forest
uncraftingFix hides and removes the uncrafting table
Vanilla
shimmerleaf has no option to turn it into quicksilver anymore (?) #2950
Ztones
Orfanix server overloading #2956
Code changes:
Core Mod
Added Uniboxinator fur GT++ compatibility
change the mass fab using gt item list because of gt++ compat
Add UHV Mass fabricator
More Bees #2917
Add UHV Centrifuge for Infinity Bee Combs
revert vac freezer reipes back in secs it was before
change centrifuge tiers for combs
nerf inifinity line
Manuyllyn recipes unbalansed #2962
Quantum chest scanning(for gravi recipe) #2959
Superconducting Coil only crafted with UHV #2924
add new glowstone torch recipe
make recipe craftable (Glowstone Torches)
No moon tungsten. Change it tungstate
bounch of fixes replaced null with "GT_Values.NI", "GT_Values.NF" or "new Int[]{10000}"
High End recipes for Infernal Brick #2991
Vanadiumsteel Dust im Mixer #3001
new recipe for #2999
Assembler recipes for EV+ GT crafting materials (robot arm, sensor, emitter) don't match shaped crafting circuit tier #2996 https://github.com/GTNewHorizons/NewHorizons/issues/2996
Gregtech
Add Unboxinator LuV-UV for gt++ compat
add massfab to item list gt++ compat
nuclear control displays 2.0, lang file addition (#120) applied mitchej123 fix to all turbines added .lang translation for GUI removed error log for quicksilver dust Lang file for Multiblock Information Superconducting Coil only crafted with UHV #2924Nuclear Display patch
Oregeneration config error - Apatite veins #2001
Turbine nuclear gui (#121) fixes critical server crash due to server sided getInfoData() by using StatCollector.translateToLocal instead of I18n.format
remove Styrene recipes. Now you need to go the GT++ way using Chemical dehydrator.
[RFC][Balance] Move food cans to HV #2821
Copy fix from https://github.com/Blood-Asp/GT5-Unofficial/issues/726
Fix for #2420. Small knife damage reduced, mob damage immunitiy implemented. Butchery knife damage buffed. Based on mining level, 5+ will instakill cows. Looting enchantment does not appear to work, filing separate ticket for that.
rebased Mulch recipes
applied https://github.com/Blood-Asp/GT5-Unofficial/pull/1425
Core Mod
Mana Beans are enabled for placing again
Add Gendustry Machines to the Blacklist from World Accelerators (Gendustry Apiaries are not on the list)
Ender IO
[Suggestion] Make Travel Anchor's Great Again #2939
Gendustry
Add a bunch of new Bees by Zoko
Chnage Gendustry recipes and configs
Mutagen is more expensive
New Gendustry recipes for Mutatron and Apiary
nerf bees
disable Infinity branch in Mutatron
Add arsenic and firestone Bee
add upgrade config override for bees
Spice of Life
Spice of Life settings #2930
Witching Gadgets
Add new Configs for Travellars Gears and Witching Gadgets
Quests:
Fusion reactor and assembly line quests cleanup.
Added a tip about iron golems in the Nether
setting up pollution scrubber and wireless charger quests.
[Quest] 1k Item Storage Cell #2947
Fix GT++ Quests and add Dummy Blocks.
[Quest] Tier 2 Storage #2946
IC2 Wind Meter - quest #2945
[Quest] [Suggestion] "Indium" quest requirements #2938
(Quest Text) Making Americum #2941
Titanium Quests (suggestion) #2936
[Quest] Power of the Sun 1x1 HV #2951
MV fluid solidifier quest requires the LV machine #2873
Unnecessary item (Quest 887) #2969
New space race quests #2974
more armor quests and more space race quests
Quest ID: 1184 doesn't complete #2976
more moon quests
Too many Assembler Machine Casings in Assembling Line Quest #2980
Quest ID: 674 Wooden Rail Variants #2984
Most GT++ high priority quests completed. Need to finish thermal centrifuge and fishing port. PLease validate rewards.
Add info on higher tier knives having better looting levels.
Add Chapter Tir 7 to Quest book
fix a few quests
add EV and IV Machine parts to the coins coins coins questpage
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
- GTplusplus quests added
- Add Chapter Tier 7
- Space Dungeon Quests
- fix for quest 1472(Grappler)
- Carrots quest changed
- Early game "Backed" Potatoes quest oredict error fixed
- MV Multiblock Goals changed
- Added quests for finding ores and Bart's GTNEI ore finding window.
- Removed laser engraver quest in LV. Added chemical bath quest in LV.
- Added info for new players on being online with Mojang.
- Added info on getting a backup mod or doing it manually.
- Added Ender IO Wireless Charger quest.
- Added note to Darksteeel Armor quest to do potions 3 at a time so they match correctly.
- Implosion compressor and vacuum freezer casings updated.
- Primal shroom coins quest moved to require the quest before finding primal shrooms.
- Cooldown changed to 20 minutes -long enough to encourage searching, since you only get 5 at a time.
- New information quest when starting multiublocks to not allow multiblocks to cross chunk boundaries.
- 16 new quests
- Some minor quest fixup on HV/EV quests that unlock too early.
- fixed enderquarry quest
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Core Mod 1.5.28
Detrav Scanner Mod 1.5.0a
Extra Utilities 1.2.13a
Gregtech 5.09.32.28
Witching Gadgets 1.2.9d-GTNH
Mod Changes:
Witching Gadgets:
- fixed an issure where ruby ore will be converted into useless cluster
- fixed an issure where the config was not read propperly
- fixed rendering issures with WG clusters
- removed unnessecary try-catch block
- continued primordial armor gear development
- added masks and goggles for primordial armor gear
- tweaked Infernal Blast furnace to not consume less essentia (128 per recipe was way to much)
- disabled a few useless recipes
- Add IFU and Prospector Scanner Quest Thanks to Moron for the text
- IFU quest fixed. Rewards changed. Coins ore quest added with 2hr cooldown. Crafting station moved to after GT tools (saw). 2nd EBF quest changed to retrieval. Higher tier crossbow limb/bolt quests added. Reinforced obsidian for killing the wither added.
- Gold Wand Caps Quest #3108
- Forestry and farms Stuck? #3113
- [Quest] [Minor] Quest (#1003) for MV solar panel wrong #3112
- Lost in TF comsumption #3101
- changed Lox Quest
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
NewHorizonsCoreMod:
-change Solar Pannels eu need
-Move passive anchor to Steam-level, personal anchor to LV #3135
-Small fuel canister get new recipe
-OC recipes changed: inventory upgrade inventory controller and transposer
Gregtech:
-add liquid Nitrogen and Oxygen as material
-change liquid air recipe
-fix for Assline books
-fixed SMP Assembly Line book issures.
-fixed minor sorting issure
-fixed Multiple items on one page
-added GT BlockOres, BlockMetals, BlockGems for Assemblyline
-Smp assembly-line books issures (#128)
-fix for #2152 fix for reused DataSticks keep parts of old NBTTagCompound, fixed blockores and removed one hashmap
-Attempt to fix for #3030. Checking in on branch and doing PR so it can be reverted easily.
-Rebalance nether veins #3155 Certus Quartz now from Y 80 to y 120
-New feature for chestbuffers/superbuffers:Transfer size mode. Instead of matching the output inventory, this mode will only transfer fixed sizes to output invetory. Useful for input hatches to Amazon Packager or PA filled with packagers.
-Make Fluid Filters cheaper #2448 now for LV
-add Quarzite to Nether Quartz Vein. Change ore wight from 20 to 30 on Certus Vein
-Forestry biomass is now less efficient in a distillation tower #3172
-Boost coal ore output #3099 by 2 and in the Sifter
IFU:
-Updated GT jar file. Now files ores not exposed. Also finds ores using different background rock. Updated version number to 1.2.
-Commenting out Side.CLIENT makes it work fine in SSP, but crashes the server. Uncommenting it does not crash the server, but fails to pass info on hidden ores.
-Ore finder wand now searches on the server and passes results back to the client via the damage bar. Will now find GT ores that are not yet exposed/activated. Damage bar is now required. Searches above and below the character. Searches are done by default every 250ms. Searches ignore GT background stone types.
-Fixed removing item and state not resetting.
Config changes:
-Fixed IFU.cfg.
-remove trash from Space lootbags
-Boost coal ore output #3099
-Arsenic queen item name issue #3132
-disable Ninja for mob farms
Recipe changes:
-Catwalk no longer has Assembler recipe #3174
-Spikes to cheap (add Plates and one Sword
Quests changes:
-fix amount of coins in a few quests be main quests now.
-Add Titanium and Tungstensteel ingot coins coins quest
-Spellcheck on Superconductor quests. Updated ore finder quests.
-Added Quartzite to Coins quest to find Certus quartz.
-Main quests for Multiblock goals. Added Spectral Glass quest.
-Added Electric Tools quest.
-more space race loot bags as reward
-Add new Tier 4 Space race Quests
-Add Tinkers Modifier to Quests
-New Quests #3173 like Spikes
-change TF portal quest need now Torche berries
-AE2 Quest Energy Cell cant be submitted #3047
-Problems with 'Brewing, the Industrial way' and related quests #3122
-Tier 1 Schematic quest #3147
-Chad quest should not be a main one #3153
-Crafting quest requirement for hang glider #3152
-Made arc furnace questline main quest.
-Added Ganymeade to dimension names. Updated wording on anchor quests. fixed spelling errors.
-Move passive anchor to Steam-level, personal anchor to LV #3135
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Crops++
-fixes Visual issures with Waterlilly
-added buildversion to build.properties
Quests changes:
-add a better reward for iron/steel armor #3422
-Large Aluminium Cells needs to be moved to after MV #3421
-Hand pump quests (2x) need to be set to consume resources #3418
-Review Multi Block goals and mark quests as main that need to be mainline #3416
Core Mod 1.5.36
Gregtech 5.09.32.34
GT++ 1.7.02.09
GTNH-TC-Wands 1.0.2
GT Scanner Mod 1.5.1
Tec Tech 3.6.6a
Mod Changes:
NewHorizonsCoreMod:
-Comb Time and Voltage Adjustments
-Dragon egg crafting items
-Alternative Primitive Circuits for MV #3438 (NAND Chips)
-Superconductor dusts mixing fix #3440
-nerf Nichrome to 480eu/t vac freezer and make EBf burn time longer
-marshmallow recipe change
-nerf bee comb time to 300. Its a compromise between 1200 and 128
-re enable op bees. Bees get a rework anyways
-Unable to make the Blank fuel tank for the Small fuel canister #3459
-add 10K Coins for later use
-Suggestion: wild carrots ore dictionary #3485
-Suggestion: Extract fluid fire resistance potion from pam's ignis fruit #3484
-Suggestion: Flesh Root to mincemeat #3483
-Suggestion: Extract coconuts into coconut milk #3482
-Suggestion: Mixer recipe for Red Alloy #3491
-[RFC] Uses for Natura nether trees #3435
-added Trophy recipes for dream
-changed World Accelerator check for solars
-Recipe to turn empty hydration cell back into normal cell #3381
fixed cell hydration cell recipe
Gregtech:
-[Suggestion] Change Blood Magic Life Essence Cell recipe to use Regular cell rather than Universal Cell. #2215
-Alternative Primitive Circuits for MV #3438 (NAND Chips)
-Fix for issue 3399
-Conflicting/Unusable recipes in Large Chemical Reactor #3450
-duct taped fix. remove gt++ recipe for cetan
-Seismic prospectors changes:
-Do radius in blocks. Clean up printouts. Add in chunk information for located ores.
-Added powderbarrels to usage. Added recipes to make Adv Seismic Prospectors. Removed recipes for the old ones.
-boronsilicate fix mixer recipe
-fix dimethylbenzen derp
-Fixed Mufflers and Large Boiler Fuels. (#1319)
-Adding new Textures for GT Coils Textures by @LogicFalls
-fixed GT Teleporter
-improofed readability a bit (in dependencies in GT_Mod & GT_MetaTileEntity_Teleporter)
-alkalus' fix to improve performance on the typefilter...
-Change to use an ObjMap
-Missing LCR recipe for CrO2 + O -> CrO3 #3510
GT Scanner Mod
-Fixed basic prospector behavior.
-Changed to display summary of ores found and distance from player.
-Adjusted range down overall. Increased success chance slightly.
-Increased durability
-added simple scanners
-added UHV Electric Prospector's Scanner
-removed unnecessary classes
-disabled debug build
Tec Tech
-Push some collider work and change plasma nerf behaviour
-Change fusion behaviour a bit
Config changes:
AE+AE2 Stuff
-add oredict to inscriber for dia and gold plates
Gendustry
-Bee adjustments and OCD cleanup
Gregtech
-added fluids to planets (charon not exists)
Loot Bags
-New lootbags and balanced the old ones #3469
-LuV Quest merge #3471
Tinkers Construct
-Stone Duplication With Fortune / Auto-Smelt #3497
Project Red
-Have Null routing chips use vacuum tubes instead of LV circuits, up output #3407
Quests changes:
-Suggestion Portable Quest #3493
-fix kill enderman quest
-[RFC] Uses for Natura nether trees #3435
-fix a few quest rewards
-Fixed a bunch of issues from tickets. Added redwheat, tin pipes, brass pipes(restricted pipes too)
-farming station, large combustion engine quests
-Quest Error Brew of Love #3488
-Cleaned up quests. Added new SpaceSuit quests for Venus PPE.
-update fusion quests lootbags
-Rotor and watermill quest outdated/incorrect #3406
-Quest #1495 #3197
-Making gallium easier to get #3455
-Add Mineral Sands to the Orefinder purchase quest #3463
-Suggestion: Make the feather duct-taped wings quest optional #3466
-Move seeds quest from behind mattock? #3476
-More Space race quests (tier 5 Rockets)
-more circuit quests and stuff Luv/ZPM/UV
-LuV Quest merge #3471 Add polybenzimidazole quests
-Manualy merge 0lafes Quests. Add a few more (IV so far) LuV follow later
-Add Synthetic rubber quests
-Updated seismic prospector quest to new advanced seismic prospector and added more information.
-more quests like chemical dehydrator and nickel quest
-marshmallow quest added
-Update/move basic prospector quest #3456
-duct taped fix. remove gt++ recipe for cetan
-Nuclear reactor quests #3443
-Suggestion: Alternate Radon Quest #3449
-update coins coins Quests by 0lafe
-The big fluffy crybaby quest 905 #3437
-Dragon egg #1499
-Completed Quest Inaccessible #3436
-Check unlock for Empty Epoxid Board, in EV #3426
-Quests #3511
-Fix hv food quest
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Adventure Backpack 0.9-h10
Core Mod 1.5.39
Electro Magic Tools 1.2.7.2
Gregtech 5.09.32.36
GTNH-TC-Wands 1.0.4
GT Scanner Mod 1.5.3
Mod Changes:
NewHorizonsCoreMod:
-fixed cell hydration cell recipe
-can't make cake in assembler - milk won't pipe in #3527
-change iron3 chloride to the material in recipes
-Added Bio CPU
-re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit
-Alternative Primitive Circuits for MV #3438
-working on new circuits and boards
-fix uhv superconductore wires
-fix broken circuit recipes
-OpenComputers - Rack doesn't craft in the assembler. #3575
Gregtech:
-fluid regulater adjustment is broken #3535
-possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536
-add texture liquidair
-remove iron3chloride from fluid list because it is an material now. Same for Lifeessence
-Sunnarium fusion recipe #3534
-Un-Nerf Liquid Air #3517
-Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.
-Fixed Java exception when removing chunks from list.
-added config option to allow broken recipe map for debug purposes
-rename oil drill to oil/fluid/gas drill
-Add more high tier circuit parts and boards + add textures
-Correct name of Superconductor for UHV
-More Bio Circuit parts
-add reinforced Glass tubes + add recipes for it
-add Crystal soc 2 recipe
-correcting superconductors + add bio tier
-Added new Solar Panels from UHV to UIV (no recipes yet)
-change to new fluids for nq reactors.
-rename all from wires to Superconductore uhv
-remove unused materials because of Materials.java:27: error: code too large
-Add recipe for Promethium
-Fix Saltwater Huge thanks to @Frytes
-fix superconductor wire color to white back
-fix Block alloy glass
-change solar pannels to meta generated items 03 add ass line localizer for items
-Change Prometium Recipe
-Pipe/Cable overhaul & Add filter output on fluid filters
-Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
- Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
-You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
-Distribute Fluids - Modeled after several of the upstream PRs
-Fluid regulators on pipes should stop spazzing out now
-Fluid filter covers - Now work with filtering output
-Fix: Colored cables/pipes properly connect (or don't) to each other based on color
-Trigger connection evaluation on painting of cables/pipes or machines
-Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
-Fix weirdness if only one of the gt6 pipes/cables are enabled
-added replacement class for ALL of the Nq Gen classes....
-Changed Nq Reactors to use the new Universal Class
-remove unused stuff and rename fuels
-remove core mod hard dependencies
-fix naquadah reactor wiredness
-Various fixes Added GT-FML-Log
-Added an Exception if a Nq reactor without recipe map is created
-Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
-Added a config option for changing the ReinforcedGlass percentage
-Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
-added tooltip for glass
-cleaned up code a bit
-GC Energy Compat
-GT cables now properly fill GalacticCraft machines with Energy
-IC2/AE2 Energy Compat
-Updated IC2 & AE2 energy compatability
-Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
-Filling IC2/AE2 energy buffers will now send multiple amps if needed
-Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
-handle nulls
GT Scanner Mod
-Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version
-Change from fixed colors for fixed fluids, to assigned colours using a HashMap.
-New fluids will need to be added to the map.
-Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.
-Fixed offset for the crosshairs vs the player's actual location.
GTNH Wands Mod
-Added Method to add/modiefy Wand Caps
-Fixed Craftable Wands
-Update ThaumcraftWands.java
Electro Magic Tools
-added Large Essentia Gen
-updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix
-added Large Essentia Gen support Blocks
-added Super Nice Textures thanks to @LogicFalls
-added Essentia Hatch
-added Essentia Filler to support the Essentia Hatch
-changed load order of the EU map (since Avaritia registers its aspect way too late...)
-fixed Ichorium based recipe
-fixed a Typo in the Information String[]
-fixed a few bugs, removed unused variables & imports
-added a ingame book containing the fuelmap
Core Mod 1.6.04
Gregtech 5.09.33.04
Nodal Mechanic 1.1.0-K
Open Computers 1.7.3.1258
Tec Tech 3.3.8
Mod Changes:
NewHorizonsCoreMod:
-New OC recipes improvement #3157
-Make Open Glass gt recipes #3835
-Cannot craft/use GTNH quartz sand #3843
-new ebf coil recipes
-add new ebf and vac freezer recipes for high tier stuff
-deep iron added to ebf list and vac freezer
-Elite Arc Furnaces only have one output slot #3863
-missing the last one (arc funace wrong otput)
-Coke Oven Brick Dust recipe bug #3869thanks @DualBallers
-Add zh lang file thanks to kiwi
-update Phosphor/Phosphorous (nedd new GT file)
Gregtech:
-Oil recipe fix
-normal rubber allowed in luv pump #3834
-UV/UHV Motor are uncraftable #3839
-Can't craft ZPM Dynamo Hatch #3838
-HV energy hatches too expensive #3844
-change color for HV coil
-New EBF Coils 12k and 15k Electrum Flux and Awakened Draconium
-add new temps to materials
-change material enums a bit for new ebf coils
-deep iron added to ebf list
-Some mistakes in GregTech.lang #3853
-Potassium nitrade dust recipe missing ingredients #3855
-MV Output Bus is not possible to craft #3867
-issue with malachite ore (nether version) #3872
-Cannot craft Foresty Copper Electron Tubes in the GT Assembling Machine. #3871
-add cinnabar 2nd mix thanks to kiwi
update zh lang file for GT thanks to Kiwi
-Also allow any number to be used while making ore dict things Better NC panel input/output format and additional book recipe (#1501)
-Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicBatteryBuffer.java
-Update src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
-Add volumetric flask. (#1500)
-Fix maintenance cover (#1496)
-New public variable init
-Initiated new public variable which is calculate how much damage get turbine rotor per time, its needed to compare with actual rotor durability.
-Fix #1439 and #1456 (#1503) Fix #1439 Fix #1456
-Fix flask gui.
-Add disable sort option for input bus. Default behavior will stay same
-depricate Phosphor
-Fix flask crash on server
Tec Tech
-Add Object input for ass line
-add oredict support for circuits in assline
-UV/UHV Motor are uncraftable #3839
-Can't craft ZPM Dynamo Hatch #3838
-recipe overlap assembly line slots
-In case there is no alt field
-Fix using bad number type in add line recipes...
-fix material Phosphor to Phosphorus in lastest gt version
-Assembly Line NEI #3842
-re add mil quest from DualBallas
-[Help] Guidebook localization support. #1643
-update Sleeping bag quest
-Move Space Torches quest to after Rocket Fuel #3880
-add new iron and wooden door quest Oil Sand Quest #3877
-add lang file us for quests
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Core Mod 1.6.07
Electromagictools 1.2.7.5
Gregtech 5.09.33.10
GT++ 1.7.03.89
IFU 1.5
Open Computers 1.7.4.1265
Open Security 1.0.117
Special Mobs 3.3.1
Tec Tech 3.3.9
Waila Plugins 0.2.1
Witching Gadgets 1.2.9h
Mod Changes:
Electromagictools:
-Name fix for Raw Casing/Cell
-Russification new sentences for EMT
-small graphical update (tooltips adjusted) to provide clearance
-made tooltips on EMT solars coherent
-added the real output power of the Essentia Gens to the tooltip
-updated the de_DE.lang
IFU:
-Did block blacklisting smarter so it uses less server load.
NewHorizonsCoreMod:
-move neutronium ebf to max tier
-Helium from Aurora Blocks [Suggestion] #3929
-mica insulator in awakened coil to 40
-IV Mainframe recipe is wrong. #3924
-add new Item Raw Neutronium for Neutronium Process.
-renerf quantium ebf recipe
-change circuit to 11 because it use a fluid/gas (neutronium)
-Suggestion: Modify SMD Diodes #3945
-GT Block of Cobalt can't be crafted #3888
-Magnalium Recipe Bug #3946
-Brick dust recipe change #3868
-Thick Neutron Reflector wrong recipe(It don't show on NEI) #3962
-change resistance from Reinforced Blocks be similar to gt change harvet level as well
-fixed Venus Blocks OreDict Issure
-added blockOlivine as blockPeridot in OreDict
-Endium Blocks cannot be broken back down into ingots #3957
-Hazelnut Wood not working to make heavy oil in pyrolyse oven #3956
-change Neutronium Mixer recipe to zpm
-add uhv cutting machine recipes for power ics
-add fusion mk 4 recipes to core mod
-removed unused bat file
Gregtech:
-Fix flask crash on server
-More Osmiridium Wires per recipe,
-Lower Osmiridium and Europium wires in Motors
-Adjust a few Fusion recipes
-remove europium from pure generation on Planets
-Add simple mass overrides for replicator
-reactor coolant change
-[2062]assembling machine energy-dynamo hatch mistake #3907
-Deep iron can still be smelted #3900
-Clear glass recipe inconsistencies #3895
-redid small boiler logic, added blocks, added diamond
-rescaled burn value of coal coke to 3200 instead of 6400 in small boilers
-added everything burnable else
- that is not in a bucket or cell (No Fluids)
- has at least 2000 burntime (No Wood/Saplings)
-[2.0.5.1] Phatlic Acid recipe consumes second cell #3938
-fix lce 9x output
-add wiremill recipe for Fine Wire Americium recipe
-Input grid in 9-input assembler is not centered to items #3865
-change hardness from the Reinforce Blocks to be core mod equivalent
-add missing Core mod reinforced blocks to gt
-restore compability for mods (superconductor wires)
-reroute Superconductor to SuperconductorUHV and mark Superconductor as Deprecated
-also fixes a possible NPE in dev enviroments
-MV lathe requires industrial diamond? #3980
-No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
-Changed Crops
-Buffed Lemon crossbreed chance to a reasonable rate
-Buffed Oil Output from Rape since IC2 crops cant be sprinklered like Pam's
-Buffed CompressedPlantball recipes to use less Crop Drops since they are rarer than other stuff
-Buffed Milkwart to always produce a dust instead of a small dust in the extractor, this reflects the chanche of the Fluid Extractor recipe
-adding the liquid fuel back for campatibility reasons (GT++)
-Change fuel requirements
-Increase stone chances. Increased small ore for silver, realgar, zinc. Decreased density of some oreveins. Increased orevein percentage to 100%
-Fix problem with genertor leaving 1L and IC2 universal fluid cells providing random EU.
-Re-enable filling containers from generators.
-Lower densities for rest of ores.
-Fix for oreveins not always taking on color of surround GT stones.
-oreveins were being placed first, changed to now place GT stones first.
-Increased GT stone changes again. Added feature that GT stones will now replaced hardened stained clay and cobblestone in the worldgen. -This will allow small ores and potentially oreveins to be seen higher up in mountains and in canyon biomes.
-Add support for placer ores, including config options for enable/disable and density.
-Increase orevein height to 9 layers. Give small ores a free 1 fortune boost to compensate for lower orevein densities.
-Fix copper tin orevein to be 80-200, not 180-200. Minor orevein optimization.
-Add more messages during startup so players know things are working.
-change Neutronium comb recipe use more eu/t now
-changed processing time and tier for cosmic neutronium, infinity catalyst and infinity
-add materials Curium, Californium and Flerovium
-add new fusion recipes mk 4
-fixed NPE related to custom materials, might break their language support.
-restored compability for the Driller Base
-Update assemby line info in nei for scanner recipes
Special Mobs:
-Fixed internal MCP code usage.
-Pain will now trigger death events properly.
Tec Tech
-fixed ur thing (#12)
-moved gtnh circuits in if clause and disabled non-existant circuit
-Update GT_MetaTileEntity_Hatch_Rack.java
-change Nano circuit recipe
Witching Gadgets:
-add more Materials to Blacklist
Recipe changes:
-replaced dremcraft and ic2 item casing by gt (in bq and script)
-Solar Pannel nerf
Bio o Plenty:
-Bamboo (Sticks replacement) have no burnvalue #3978
Chisel:
Clear glass recipe inconsistencies #3895
Core Mod:
-Fix Neutron Reflector Parts
-No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
Extra Utilities:
Fix can't craft Bedrock Drum Because don't use the ore dictionary,can't make Bedrock drum
Harvestcraft:
-Add recipes for disabled Harvestcraft cooking tools #3878
IC2:
-Can not craft the OC:CHARGER in 2.0.6.2 #4067
Magic Bees:
-Thaumcraft's research Magic Bees's frames introduction #3939
Project Red:
-Indigo dye needs Blue Illuminar recipe #3896
Railcraft:
-Assembler recipes needed for HS booster and HS transition track #3933
Steve Carts:
-change chest pane recipe from steve carts
Tainted Magic:
-tainted magic messed up after 2.7 #4030
-fix broken Tainted magic page
Tinker Construct:
-add cobalt ingots and nuggets back to smeltery
Config changes:
-correct server properties
Core Mod-
No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
Ender IO:
-Eener io tp is now 2 secs cooldown like the quest book said
Gendustry:
-add 4 item to protein vanilla porkchop, beef, chicken, fish
Gregtech:
-changed europium mix to uranmix
- Updated gregtech orevein percentage to 100 in prep for changes.
-update GT cfg
IFU:
-Updated IFU config with blacklisted blocks to prevent mineshaft/dungeon exploiting.
Witching Gadgets:
-update WG config
Quests changes:
-update translate able version to 2.0.6.2
-Major update with new IC2 quests and PTFE quests.
-Re-ararnged some quests to make better sense.
-Fixed minor typos. Added super tank 2 and 3 quests.
-Addeed some more info for newbies to understand pipes and water generation.
-Added printer quest for Seismic Prospector.
-Added info on steam outputs cannot be blocked.
-Removed outdated oil cracker info.
-Added info on more ways to get gallium and arsenic.
-add new Quests for Bartworks thanks to @bartimaeusnek
-correct Windmil quest (hardened clay amount)
-add new ebf coil quests for 12k and 15k coils
-add quest early on about mushroom islands #3932
-Quest 1200 Plasma Generator should ask for a lower tier dynamo #3931
-New ore mix quests #3887
-Add Kitchenware 2.0 Quest (HV Age)
-fix quest "Radon Decay"
-added chinese quest file. Thanks to Kiwi
-Cant complete the Crossbow-Bolt Quests #1154 and #1156 #3884
-Quest ID 1156 Not Completing (iron tiped bolts) #3808
-Add a few more Quest like Ironwood Tools and Armor or Canopy Tree quest.
-moved redstone quest to after upgrade 2.0 so players find out about cauldron cleaning sooner and can clean redstone for their ore wand
underground fluids quest after moon.
-updated ic2 crops starting quest
-Tips for monsters
-Railcraft boiler tips
-Backpacks config option to wear backpack
-Bees breeding - Need purebreed bees
-tier 0 quests for tips on dealing with infernals and other monsters
-spectre glass for nether portals, spectre key, spectral armor
-stairs quest
-Openblocks fan quest
-EBF tips
-A bunch of new pam's foods quests
-enderio magnet
-Added some base tier coins quests for animal products like leather/wool/eggs
-Added flood gate quest
-correcting coin amounts and change some minor quest stuff
-seismic prospector - added that it also finds ores.
-added quest that tells you ball of moss is not shown because of thaumcraft
-added quest talking about alternatives to aluminium gravel ore.
-Made Alu gravel no longer required to progress Making Better Tools
-re-arranged Quest in MV and HV
-Add a few new Quests like PVC, Field Gen I, Power ICs and MV Motor
-add more quest for uu mater and replication
-quest 1078 and 1079 need to change #4031
-Add a GT crowbar quest #4052
-fix description of quest 1703 and correct some Chinese translations
-update questfile (us) to lastest Questfile
-Tetrahedrite unlock, made redstone mainline
-made iron tipped bolts and ticon Forge tools generic
-fix Large Bronze Boiler quest-
-set oreberry coin rewards to 10
-added some new coins rewards and adjusted others
-AE System - Cables #184 reward is a T5 EV lootbag #4058
-Add Quest: Basic Electric Oven #4054
-Rubber armor repair recipe or quest #4049
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
CoreMod:
-Added Radox + Bartworks
-changed forge's maven to overminddl1's maven
-should also host IC2 etc.
-added recipes:
-https://github.com/GTNewHorizons/NewHorizons/issues/3540
-https://github.com/GTNewHorizons/NewHorizons/issues/4103
-https://github.com/GTNewHorizons/NewHorizons/issues/4102
-https://github.com/GTNewHorizons/NewHorizons/issues/4096
-add second input slot to cutting saw
-DEV ProjectRed Suggestion #4166
-GregTech Wrong Circuits in Recepten LuV,ZPM,UV #4128
-Change ore mix of pure Ti/Cromite to Imlenite/Cromite
-Change ore mix of bauxite/bauxite to bauxite/ilmenite
-Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
-Change the ebf recipe of titanium to require EV in the ebf instead of HV
-Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
-Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
-Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
-Change recipe of Naquadah coils to require 30720 eu/t,
-Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
-Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
-Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
-changed high tier material ebf temp to 9,9K and 10,8K
-rockets now better tiered t1-8 1=HV 2=EV 3=IV and so on
-Add login message handler
Crops++
-Add new Garnet based crop PNGs.
-added moron's garnydinia
-added the lens
-refractored the code and removed Opererators from CropLoadCore
-fixed GarnydniaCrop crashing NEI-plugin
-removed wronly implemented getCropInformation()
-added documentation to Speigers ICropCardInfo
-removed comments
-fixed localizer cppLense
Gregtech:
-removeal of Axe for base entites
-streamlined single block NaquadahReactor
-fixed basegenerator for naquadagen
-redid the naquadah override to an universal solid fuel function
-Add fortune bonuses to miner and multiblock miner.
-Fix for pipes left with 1L when splitting.
-Add alumite material and generate GT tools.
-fix(magical energy absorber): crash in scanAvailableAspects
-Adds null checks and bound check when getting aspects list from an aspects container (jar or addon euquivallent)
-add a second intput slots to the cutting saw to add a circuit
-add nei support for the second cutter input slot
-Wooden pipe recipe #4187
-[suggestion] additional gt decorative plates #4185
-restored compability & removed duplicates
-added more adding methodes to the cutting machine
-Construction Foam plate #4175
-HOG (high octane gasoline) buff [RFC] #4168
-LV Energy Hatch Recipe Suggestion DEV #4159
-Grammar/Spelling in Achievement #4141
-Achievement Misspelled #4139
-As a tic/gt material to use the Ichorium #4130
-New coil rebalance (1200K+) #4126
-Change ore mix of pure Ti/Cromite to Imlenite/Cromite
-Change ore mix of bauxite/bauxite to bauxite/ilmenite
-Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
-Change the ebf recipe of titanium to require EV in the ebf instead of HV
-Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
-Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
-Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
-Change recipe of Naquadah coils to require 30720 eu/t,
-Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
-Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
-Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
-T2 and T3 Rockets now tiered to EV/IV
-tiered t3 rockets to iridium(IV). Mars stone ia s iridium source
-rockets now tiered t4-8
-Muffler Hatch (MV) Recipe Incorrect #4207
-Faster saplings -> wood pulp #4210
GT Tweaker
-two input sawcutter support for GTNH 2.0.6.9
Loot Games
-Stop worldgen for entrance if block to be replaced is non-solid
Special Mobs
-Just used a generic damage source, as opposed to an indirect one.
Tec Tech
-Really Ultimate Battery recipes is lack #4204
Witching Gadgets
-remove gallium and add ichorium to black list
Config changes:
Gregtech
-Ganymed have now samll osmium
Recipe changes:
Chisel:
-Gregtech Stone Chisel Compatibility
-Left Abyssal Stone in the Black Granite group instead of moving it to the Basalt Group by popular demand.
Storage Drawers
-add storage drawers to assembler thanks to Drags Team
Quests changes:
-Quest ID 1637 Storing the Fluids (ProjectRed) Retrieval Task Change #4181
-Too many items required? Quest 1814 #4170
-add new healing axe buying quest
-Quests 1782-1786 cannot be competed #4190
-MV Solar quest ingredients - wrong wire flavour. #4123
-issue regarding fired clay water buckets and cauldrons #4160
-Impossible quest in Witchry #4155
-Quest 84 Where can I put all the liquids doesn't actually craft a tank #4153
-Coins Quest 1044 - Iron (III) Chloride #4151
-Fix HV and MV miner quests, have incorrect EU/tic #4150
-Adjust butcher knife quest so it accepts any butcher knife, not just iron #4147
-Quest 755: Better Than Duct Tape Recommendation #4142
-Change tungstensteel unlock quest #4138
-Quest ID 553 Diesel Fuel #4193
-update quest book for new ti changes and ebf changes
-fix ichorium ingots
-Marble cobble should not be part of Nickel quest #4209
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Had a quick question for you. Do you still have the witchery mod in this pack, and if you do have you noticed an issue with the statue of Hobgoblin patron? I can't seem to bind the statue of Hobgoblin patron to my character. Whenever I do the rite of binding it just gives me a statue with my name on it but the default steve skin and it does not give any benefits. Sorry I would put this in the Witchery forum but I can't find it anywhere, neither can I test old versions because I can't find the downloads. Maybe looking the wrong spot but if you have a solution it was be greatly appreciated! Thanks
Avaritia 1.15
Bartworks 0.4.16
Blood Arsenal 1.2-8
Core Mod 1.6.14
Crops++ 1.3.5
Crop Load Core 0.1.4
Electro Magic Tools 1.2.7.7
Forestry 4.2.20.0
Gregtech 5.09.33.16
Gt Nei ore plugin 1.0.7
GT-PlusPlus 1.7.02.99-pre
GT Scanner Mod 1.5.4
IFU 1.6
Loot Games 1.0.18
Not Enough Items 1.0.6-GTNH
Tec Tech 3.6.11
Thaumic Horizons 1.1.9.9
Universal Singularities 8.5
Warp Theory 1.0k-Dev
Witching Gadgets 1.2.9k-GTNH
Mod Changes:
Avaritia
-changed ichorium to gt mod
-Made project jarSign compatible
-Unified build-system
-updated gradle and forge
Bartworks
-smaller fixes
-no hardness or resistance on non gt te blocks
-fixed possible lesu npe
-maybe fixed windmill dupe?
-fixed circuit programmer dupe
-began work on Electric Implosion compressor
-fixed recipes
-added multi layer rotor recipes
-Giant Materials/Space Compat update
-added ASM
-added a **** ton of materials and got my own Materials system up and running
-added Ross128 when GC is installed
-code clean up
-made all asm patches disableable
-removed secondary configs
-added comments for config
-Ore Dict Support
-Added Y/Th Glas
-Added OreDict support for all Materials
-Added an Internal Handler for Colors
-Added Materials and improved Compability to GT and GT++
-Improved Code Quality of the BW Oregen Handler
-Fixed NEI handler
-fixed megas not working with more than one hatch
-finetuned the veins a bit more
-changed material names and colors/texture sets
-removed Taint Biome due to buggyness and i dont like it >:(
-added debug log
-added thaumcraft aspects for materials
-refractored code
-added a config option for the debug log
-fixed Graphene Typo
-prepared custom TC Aspects
-enabled a config option for the threaded loader (experimental state)
-Improved Threaded Loader
-un-threaded GameRegistry stuff
-Fixed Heated Water Pump
-will now drop its contents on removal
-will no longer void non-burnable Items
-Added ITileDropsContent for easy use
-Pulled delSlot into its own Class
-Created FuelSlot (a slot that will only accept burnable stacks)
-API version increase
-Added THTR
-Redid Config to work propperly
-added some materials/items for the THTR
-added additional Thorianite Recipes
-added InfoData on THTR
-added isSneaking on diode screwdriver click (reverse Actual Amps)
-added World Generation feature for Ross128b
-started on Ross128ba
-cleaned up code
-started on Werkstoff Liquids
-fixed small translation failure
-this time really fixed (#27)
-added small rocket gui stuff
-fixed a bug where the moon of ross128b would cause issues with the dim handler
-added Electric Implosion Compressor recipe and tooltip
-fixed Electric Implosion Compressor recipe "Map"
-moved Ross128 to t3 even with galaxyspace loaded
-fixes crash when ExU is installed
-Optimised BlockChecker
-made THTR structure check NOT ignore walls
-corrected tooltip on THTR
-added Empty mode on THTR
-fixed coords hash
-started work on OC integration
-rewrote blockchecker just to see if a loop would be faster than a recursive check
-fixes not enabled ASM code
-re-enabled the tooltip handler
-reworked clienteventhandler
-Tooltip Server Synchronisation
-Add thaumcraft wand pedestal fix
-We only add the vis into the wand
-added ConfigOption for TC patch
-added DeObfs instruction
-code cleanup
-added Miner Compability
-tweaked heat values for GTNH
-minor code changes
-fixed thorianit exploit
-fixed yttrium oxide recipe
-added thorium leaf recipe
-fixed 45% empty space
-Added config options
-removed broken IC2 recipes
-fixed DEHP recipe
Blood Arsenal
-Gadomancy Crash fix part 1
-Update BloodArsenal.java
-fixed build.grandle
CoreMod:
-Add login message handler
-Update zh_CN.lang
-fixes Xenoxene recipe
-Titanium Dust with Nitrogen same EU cost as without Nitrogen #4261
-remove all centrifuge recipes from gendustry bee combs and drops
-added a load check
-Let the bacteria Vat recipes only load when bartworks is loaded
-Field Generator Tier 2,3,4 are bugged in assembler #4292
-Add usage for Tantalum in SMD Capacitor recipes
-Missing Rockbreaker LUV+ #4374
-Tier 8 Rocket is Impossible to Obtain #4267
-re-configured Quantium Voltage to IV
-removed unnescarry ,new Object[0] for varargs methods
-#4474 gating item, updated pack version and added gendustry bees removal warning
-fix t8 rocket plates
-added Abandoned GregTechPlusPlus Aspects
-will hopefully doesnt cause corruption when loaded up
-Re-enabled Naquadah Generators at IV
-changed recipe time and minimal heat requirements for enriched Naquadah
-Awakened Draconium Coil #4647 temperature fix
Crops++
-Create zh_CN.lang
-[ImgBot] Optimize images
-fully implemented Speiger's Crop Plugin
-removed (some) duplicate code
-added debug command
-fixed magic metal berry
-added thauminite as supported metal due to request
-added vanilla Bonsai
-added HumidityBonus/Malus
-fixed scala dependency
Electro Magic Tools
-Refractored Code
-fixed Solar crash
Forestry
-added a null check
-changed crop logic a bit
-if crop havest is not possible at the optimal state, just harvest, ffs.
-remove redstone flux not working api
-change api adress and path
-added recipe
Gregtech:
-Trinium can't be obtained in the Tier below the T4 rocket #4221
-Disabled all Dimethylhydrazine recipes.
-Removed them in favour of the GT++ recipes which are harder.
-Cherry pick multiamp dynamo support for multiblock generators.
-Removed local explosion checks from large turbine and plasma turbine.
-Large turbs now support buffered 4A dynamos.
-salt bees equal to lithium bees #4285
-Impossible to craft Fusion Reactor MK1 #4276
-[suggestion] add a recyling recipe for brick stairs #4274
-Rutile processing magnesium dupe #4260
-Mining plascrete blocks #3998
-change name sparkling
-Problems with bee comb ore quadrupling recipes #4253
-all ev and iv combs have now chemical recipes
-Suggestion: Buff Platinum Group Sludge #4241
-add more comb recipes for Casseterite Sand
-Titanium ore nerf #3647
-Increase small titanium ores, change spawn range #4289
-Superconductor UV Wire wrong recipe #4224
-Field Generator Tier 2,3,4 are bugged in assembler #4292
-GT tool fix
-enable GT Tools to mine any block without tool requirements (dirt i.e.)
-Make use of scanner recipe map since i also inject my own recipes...
-refractored code,
-restored compability to vanilla ore gen,
-moved GC and Forrestry code to own classes to prevent crashes inDev
-implemented equals and hashcode on NearbySeeds class
-added an information line to the Implosion Compressor tooltip
-Refined last commit
-re-added unused, Deprecated constructors
-re-added unused vars
-treat empty string as null for GT_Tool_*.isMinableBlock
-allowed to mine any block that doesnt require a tool with GT tools at Hand mining speed
-rerouted forestry modid to the config value to prevent typos
-recipy change voltage coil HV,IV #4375
-redid fake OD
-removed coal from god of thunder crop
-beautified code for readability
-fixed NBT dependant Recipes
-duct taped import of circuits in assemblers
-adjusted recipe map sizes
-redid Item&Fluid Hatches
-removed rests of UndergroundBiomes & ImmersiveEngineering support
-added oilsands recipe
-might fix #3913 and #4421
-Change gates for Magic Energy Converters. #4324
-UHV Motor is uncraftable #4350
-[RFC] New Rocket Recipes #4409
-shortened sc cooling times
-ductape fix for fusion reactor
-cleaned up code
-Duplicate Alumite tools #4231
-Fix exploitive hydrogen loophole #4348
-add missing circuits to ProcessingCircuits
-added 0lafs changes
-make higher tier superconductors give out less wires per recipe
-removed nitrogen/helium cells from superconductor recipes
-added helium as fuid for superconductor recipes
-halfed the amount of pumps for superconductors
-Added HP Solar Steam Boiler
-added recipe
-removed unnessecary ", new Object[0]" for vargars methodes
-UEV Motor uncraftable #4601
-#4644
-complain about null inputs
-adjusted HP solar boiler to match the tooltip
-re-added solar GUI
Gt Nei ore plugin
- updated Java 7 -> 8
-Buffered Input from cfg
-refractor, code improvements
-small ores completely working
-added tooltip
-added logger
-added ic2 to gradle
-updated gradle deps
-restored base gt compability
-small ore csv (untested)
GT Scanner Mod
-refractored code
-added bartworks integration
-added automatic dev and dev-debug build to build grandle
IFU
-redid logic to work propperly with any type of material as input
-refractored code (a bit)
-fixed GUI
-restricted the wand to OW, Nether and TF (configurable)
-removed damage bar from Item
-added build wrapper
-make ifu buildable with the dev version we add on GTNH webpage
Loot Games
-Single line that prevented people from completing Stage 4
-Corrected some confusing messages sent to players
Not Enough Items
-Prevent random crashes. No idea why this happens, but deal with it gracefully.
-(Probably) Stop the ic2 invalid damage application messages.
-Update gradle wrapper
-bump version and specify gtnh in filename
Tec Tech
-Added recipes for Energy hatches 4A-64A IV/LUV/ZPM
-Change recipe of Biomainframe (#15)
-The recipe became more logic.
-ResearchStation,ObjectHolder and QuantumComputer recipes can only use CrystalProcessorMainframe #4361 (#16)
-Realy Ultimate Battery Recipe issue #4604
-[Recipes] Assembly line need few changes. #4636
-Fix Researchable scanning issue
Thaumic Horizons
-several fixes
-fixed safe handler
-fixed aspect fraction of the safe handler
-re-made it buildable for gradlew
-updated gitignore
-fixed internal stuff
-hopefully fixed server crashes
-added propper dim retrun
-fixed cloud client crash
-improved miner Math issues with pocket plane dim
-added "dustBlock" as default block for pocket planes
-fixed fps issues by removing clouds from pocket plane dim
-fixed another NPE
Universal Singularities
-name change to make Phosphorus Block working again
Warp Theory
-Fixed warptheory error message
-Always allows usage of command on server
Witching Gadgets
-added a catch to the duplication aswell
-fixed an ArrayOutOfBounds Execption
-OutOfBounds Execption pt2
-removed GT++ harddep for softdep
Config changes:
Bartworks
-add bartworks cfg
Botany
-Updating Botany glass to be pure clear glass, no dumb border.
Core Mod
-update displayed version
-update pack version
Custom Main Menu
-Update Main menu from GTNH
Enhanced Lootbags
-Reward bags are absolute trash: EV suggestions #4268
-Reward bag suggestions #4257
-Added a bunch more proper loot to the Advanced bag.
-Created IC2 Crops lootbag and added to all IC2 crops breeding quests.
-Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
-Fix to IC2 lootbag.
Gregtech
-add deep iron small ores to mecury
GT++
-enable item rendering in hand. Duct tape fix
Holo Inventory
-Due to user demand, ban drawer controller from holoinventory
InGame Info XML
-add ingameinfo xml and configs
Open Modular Turrets
-Initial Changes to turrets (more damage)
Serverlist
-Update server list #4479
Thaumic Horizons
-enabled pocket plane
-tested on zeta w/o complications so far
Witching Gadgets
-Ichorium nugget duplication in Witching Gadgets #4240
Script changes:
AE2
-AE2 Cutting Knifes #4264
Avaritia
-Make UHV circuit correspond to ore dict
-UHV circuit of Neutron Collector and Neutron Compressor Recipe corresponds to the ore dictionary
SG Craft
-IC2 SGPU crashes client when attempting to leave its interface #4254
Tinkers Construct
-Obsidian dusts don't smelt in the smeltery #4277
Twilight Forest
-Steeleaf issues. #4265
Quests changes:
-Added large gas turbine quest, fluid regulator quest, fluorine coins quest.
-Fixed up info on rotors in boilers and steam turbine quests.
-Fixed butcher knife quest to accept any knife.
-Fixed alumite ingot quest to oredict.
-Thorium Reactor Quest #4259
-BM quest #4250
-Change block needed for Pyrolusium crop. #4244
-O like Oxygen Quest Rewrite
- Slightly rewrote quest text to better direct player toward recipe that creates 2000 L Oxygen
from 1 Cassiterite Sand, as well as some minor reworking of the rest of the quest text.
-Added oxygen from sugar to quest text per request
-#4400 Minor quest fixes complete.
-$4342: Quest added for Soul Brazier to help players manage permanent warp.
-Quest fixes and additiona. #4911 #4323 #2358 #4216 #4342 #4320 #4232 #4169 #4245 #4298 $4198
-Quest fixes. #4337, #4194, #4157, #4109, #2599, #4124, #4117, #4113, #4076, #4091, #4078, #3683, #4349, #3603, #3505, #2926, #2880
-#3042, #4247, #4319, first pass of #2663.
-Fixes for crop quests from bedrill, created Botany quests for #2663
-Next part of #2663.
-#3647 redo gating for fluid quests. #4404
-Quests #3996 #3654 #4426 #4327 #4392 #3282 #3503
-#3503 warning added for Doomsquirter.
-First pass at TecTech quests, skeleton for Steve's Factory Manager quests.
-#4227, #4281, #4437, #3604
-Most of #4424 complete. #4448 #4449 #4447 #4441
-#4451, #4454, #4455
-#3851 #4133 #4459 #4465 #4468 #4473
-#4478, Started #4500 & #3626, general quest cleanup and maintenance.
-Minor quest changes. Added SAG mill grinding head quest.
-#4500, adventure backpacks, bee stuff, #4373
-Remove concrete bug mention.
-#3626, mostly finished with #4373
-Quests. Spray can, adventure backpacks, #4530 #4526 #4521 #4488
-#4373 #4407 #4542 #4555 #4551
-Trying out new bee quests, setup bee template quest for copying
-Bee breeding quests megaupdate
-Added a bunch of magical branch bees, at least enough to get to empowering.
-Didn't make it thaumic shards and salis mundus
-Added side effects for shard bees
-Added more magical bee lines, including draconic and wither bees.
-Fixed problem with quest unlocks. Added excited and cultivated.
-Added info on Botany pigmented glass not being fireproof.
-Fix Celebratory
-Converted Bee Breeding quests to use Bees Advanced lootbags.
-Added quest for Acid Generator after Redstone centrifuging. Fixed Slice and Splice rewards.
-Created IC2 Crops lootbag and added to all IC2 crops breeding quests. Needs a recipe to convert standard to fortuned bag.
-Spread out ic2 crops quests
-Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
-Change Gendustry quests to use proper expert bag. Change alveary quests back to using Bee Advanced.
-Moved upiering bee adv -> bee expert to unlocking the Genetics Sampler/Mutatron or Industrial Apiary
-Fixed Enderio Crafter reward bag.
-Quickfix for Endless Evolution, change from 1:1 to 1:4 due to player concerns.
-Change DE cores to 4 ichor ingots, reward 16 cores. Clean up LV window.
-Minor quest fixes. Changed DE quest back to 16 cores, but instead of 16 ichor changed to 4.
-Final quest update for 2.0.7.4.
-Update for Chinese translator.
-Minor quest fixes from Translation, #4643 #4642 #4641
-fix diamond hammer quest
-Minor fixes. Quest fixes for translator. Fix to IC2 lootbag.
-Updated with more bee breeding quests, translation cleanup.
-update Quest files us lang
Bartworks
-Fixed Unification enforcement handler
-Initial high tier circuit cost adjusted
-Fixed NEI cleanroom bug
-moved imprint loader onto server start
-fixes NBT issues with recipes
-Removed Duplicate recipes when switching server/single player
-Ores not beeing detected by Miners
-CircuitImprints not craftable/recipe buildup when server changes
-Refractored some code
-possible ix of OC Adapter recipe don't work #5220 add circuit 16 to wrap of circuit recipe
Binnies Mod
-Binnie Master Registry search window not working
CoreMod:
-Update coremod pack version string to 2.0.8.1 #5311
Crops++
-Change LCR recipe to create Deep Iron from UV to ZPM #5109
-and a few recipe eu/t fixes
Gregtech:
-made OreDrilling radius Chunk Sized
-forgot to readd the << 4
-Chunkloading support for multiblock miner (#227)
-Initial attempt at Chunk manager
-Added chunkloading support to multiblock miner.
-moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
-Item dupe through the terminal
-Oil drills in the world will have radius reset to 0 after the update w/o this check
-Ore Drilling plant in chunkloading mode was skipping central chunk.
-Add radius to scanner output. Fixed issue with pump radius not resetting pump queue.
-Added localization for some infos.
-Can't breed firestone bees #5271 add Firestone Block to GT
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Fixed Soldering Iron consuming solder to change chunk mode.
-Soldering Iron mention in the tooltip went missing in the rebase apparently.
GTTweaker
-Add support GT++ Multiblock Electrolyzer
-Update GT++ Blast Smelter
Not Enough Items
-Backport some JEI features
-Remove TMI style
-Remove Load/Save inventory state
-Reworked ItemPanel so it's no longer used statically
-BookmarkPanel inherits from ItemPanel
-Rework LayoutManager
-Bookmarks - including loading & saving
-Utility/Cheat buttons line up and wrap based on GUI size
-Add JEI inspiration/backport attribution & license info
-Fix AppleCore crash
-Intellij suggested changes
-Pre allocate threadpool, with size of 2/3rds numProcessors
-Workaround missing font renderer causing OptionTextField crash
-Add hotkeys to move around recipes
-Save string ids instead of int ids.
-Fix TCON workbench compat
-Stop running the LoadItem task on every inventory open (which also re-ran the search and caused lag on every inventory open).
-Unclear if this breaks anything -- it works with simple testing.
Tec Tech
-added deobfs jar (#22)
Thaumic Horizons
-Fix NPE
Tinkers Construct
-Totally compatible now with GT
Wireless Redstone CBE
-Moved gradle files to root directory (standard practice).
-Removed environment variable from mod version scheme. If a build number is really needed, it can be done manually.
-Attempt to patch GTNewHorizons/NewHorizons#3375
Witching Gadgets
-fix recipe with ichorium
Config changes:
Blood Magic
-Teleposers telepose blocks with -1 hardness, including Bedrock and Transport Beacons #5245
Core Mod
-Update coremod pack version string to 2.0.8.1 #5311
Forestry
-Add space rocks to diggers backpack
GT++
disable gt++ logging
Server Dat
Request to add Modded Minecraft Club to official server list #5274
Script changes:
Tinkers Construct
-Aluminium had the same problem but no one report it
Thaumic Exploration
-change sould braizer recipe
Thaumic Tinkers
-fix script
Witchery
-Quicklime dust recipe issue #5261
Magic Mods
-change ichorium to gt ingot
Quests changes:
-Fix wording, add new quests. 2020Q1 quest changes.
-Update some quests.
-Final batch of quest changes for 8.0.
-rearraged lv Quest a bit
-Replace platinum with blue alloy in Workstation quest.
-Quests Getting your first Platinum and SMD Circuit components still impossible where placed #5279
-Fixes quest errors. Restores proper dimethylhydrazine quests. Puts in placeholder quest for GT++ chemical plant
-Fix #5246 use iron capped greatwood wand.
-#5143 Added concealment key quest
-#4855 Adjusted quest to consume wispy cotton.
-#3702 Added info on aesthetic covers for GT pipes
-#5285 Added rewards for smoothie quest.
-#5293 Mutating Sprig quest requirement wrong.
-#5238 Fixed wording for coins quests
-Also, adjusted spacing on fusion quests to make them more readable.
-#5294 Moved nightmare quest, reduced number of kills required.
-#5301 Added requirement for primal shrooms
-#5310 Added checkbox quest for name remover
-#5295, #5296 - Moved witchery quests around.
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Appliedenergistics
-Duct tape fix for HEE replacing the Dragon Egg
-Revert "Moved the cache up a level, so that pattern terminal also would use it."
Avaritia
-Added Impure Tear to Avaritia.
Bartworks
-Minor fixes
-reworked LuVTierEnhancer
-use of isAir() instead of block.equals(air) in base layer check method
-circuitassemblyline balance
-refractor of code
-Fixed air offset for multis
Binnies Mod
-fix(tile): remove useless meta nbt
-fix(fruitdrop): remove 5x multiplier
-fix(lang): osange orange and sync lang keys
-fix(doors): up max stack size from 1 to 8
-Align Max stack size to 8 same as MC Door Item.
Chisel
-Don't allow chiseling of TileEntity
CoreMod:
-Fluxed electrum no mixer recipe, only shapeless #5366
-add damuscus steel to 9 slot mixer
-feat(oredict): add fenceWoodRegistration
-Added EndSteel recipe
-redstone alloy weak exploit #5560
EnderIO
-Added Grinding Balls and End Steel
-Added EndSteel Armor
-Added Capacitor
-Added Empowered 5
-Added more 1.12 content
- Added Generators
- Added Fluids
- made grindingBalls seperate Items
- Added solar Panel 3
-Fixed missing localization
Ender Zoo
-Update forge version
-Remove WAILA build requirement
-Add WAILA dependency lib
-Remove CONIFEROUS from biome filter
-Update direwolf howl behavior
-Add custom drops for Dire Wolf
-Fixed sceptre has wand rod name instead of staff rod name
-Fixed sceptre has wand rod name instead of staff rod name
-added Thaumcraft NEI Additions to development workspace
-added auto uncommenting 'required-after:dreamcraft' while building jar
-Fixed custom crafting rods are not applied for sceptres.
Gregtech
-Fluxed electrum no mixer recipe, only shapeless #5366
-Fix textures of Pyrolyse Oven
-962 is texture of 8 page and 66 ID.
-New GT Mixer texture need to be corrected #5467
-Set correct mass fabricator recipe map amperage
-(Massfab recipes are fake, so no one except NEI actually uses it's amperage)
-Suggestion for Distilled Water uses #5520
-Added EndSteel
-Added ability to lock output hatch with a cell or any IFluidContainerItem if it was locked but fluid was not set yet.
-(Basically use screwdriver to set mode 8 or 9, and set the fluid with a cell)
-Iron Electron Tube recipe #5554
-Ender Electron Tube missing CA recipe #4502
-Crash shortly after loading world (probably caused by pyrolyse oven texture change) #5577
-removed unused imports changed subversion to 33
GTNH TC Wands
-Update ThaumcraftWands.java
-Improved readability, fixed some warnings
-Improved readability v2
-Initial refactor commit
-Added gregtech sources...
-Moved to working gregtech...
-Fixed error with empty String
-moved Items so they are not null
-Reviewed, fixed and removed some FIXME tags
Mine and Blade Battlegear 2 Bullseye
-Upgrade Gradle
-RM jars
-Don't choke on null items -- unclear why it is null...
Not Enough Items
-Add back in ItemPanel.items as static
-Fixes crash in ThermalDyanmics [probably]
-Avoid divide by zero error
-Fix clicking on items in the bookmark panel. Thanks @monatann for contributin
-Slightly better fix.
-Fix the underlying problem -- Bad X!
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Storage Drawers
-new(integration): storagedrawers gtnh recipes
-Integrates StorageDrawers with gtnh recipes.
-Config change
-Deprecate script
-Remove Gregtech assembler recipes map spam
-Move wood variants of drawers to chisel
-Save on load and server join time
-fix(crash): gtnh integration returning null modid
-now returns "gtnh" string that is comparable to another string.
-fix(integration): gtnh recipes not loading
-Fixed the MOD_ID String conditioning the gtnh module initialization to "dreamcraft" that is the GTNH-Core MOD_ID.
Thaumic Horizons
-A very very cheap way to remove all permanent warp 2 #5404
-remove gregtech dependencies
-fix recipe
-reduce aspects on recipes
Thaumic Tinkerer
-Quest Suggestion: Bedrock Dimension #5476
-Ores that exists in GT not working
-Cleaned gradle up and made it buildable
-Fixed TTResearchItem.setPages calling twice
Twilightforest
-Fix textures that make the max mipmap level drop
-Compress armor textures (lossless)
-Compress item textures (lossless)
-Compress block textures (lossless)
-Compress model textures (lossless)
-Update forge version to 10.13.4.1614
-Organize imports (removes a large number of unused imports)
-Only save the biome ID config if it has changed
-Change several "else if" statements to "switch case" statements
-Don't use Byte.valueOf() on something cast as a byte
-Don't use Integer.valueOf on an int or something cast as an int
-Format code so I don't go insane trying to read it
-Improve onCrafting event listener in TFEventListener
-Fast render mode for magic leaves
-Misc formatting and more if else to switch case
-Fix for Timewood Clock chunk corruption bug
-I was unable to do extensive testing, but 15 minutes with six of them going followed
-by switching my render distance, flying around, and save reloading did not cause issues.
-More formatting cleanup and if else to switch case
-Split classes out of TFFinalCastle.java (like later versions of the mod) to make debugging easier
-Fix errors from last commit and format said code again (No idea why Eclipse stopped showing errors)
-Fix final dungeon calling random.nextInt with a zero
-Small improvement to last fix
-Update english lang file (some things are still missing from it)
-Ice bomb damage source
-Update en_US.lang
-Fix water check in TFGenRavine
-Add missing breaks to a swicth case in TFGenSmallLog
-More code cleanup and small optimizations
-Use String.valueOf rather than adding to an empty string + other cleanup
-Improve TF event listener performance significantly
-Optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Make some Firefly and Cicada checks much faster
-Use equals over == when possible
-Turn off seeker arrow debug logging
-Add missing localization
-Comment uneeded code out of BlockTFPlant updateTick
-Remove updateTick and tickRate from BlockTFFirefly
-Make blank magic and maze maps only work in the Twilight Forest
-Replace tabs with four spaces
-Comment out unneeded code from BlockTFPortal
-Add more missing localization
-Further optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Clean up some log code
-Limit placements from TF misc biome decorator to between 20 and 75 height
-Remove minimum placement limit from TF misc biome decorator, it is not needed
Universal Singularities
-[Suggest]Fine tune the number of singularities for automation #5567
-update gradle
Witching Gadget
-Update TileEntitySpinningWheel.java
-it is now possible for spinwheel automation.
-Before this commit I can't get the output slot of spinwheel other than by hand.
Config changes:
Better Questing
-Update readme with better information on how to do quests.
Core Mod
-add all solar pannels to blacklist of the worldaccelerator
Ender IO
-Free platinum from nickel ore #5433
-update ender io recipes and config files
-add recipes to enderIo by Zoko
-add value for new armor
-add Gdiode to Endsteel Armor
-add Melodic Capacitor to Dimensional Transceiver
-fix Grindball info
-add dark steel rod recipe
Ender Zoo
-Update Enderzoo Dire Wolf config per #5485
GT++
-Update railcraft settings from Gt++ #5481
-update gt++ config
Holo Inventory
-HoloInventory: Added Nuclear Info Panel & Advance Panel to Blacklist
-Just to prevent this from happening lol:
Infernal Mobs
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
-Make jolt blazes have 50% more health since they got a little easier.
Special Mobs
-update special mobs cfg
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
Storage Drawers
-update(config): storagedrawer
-Adapt to new custom version of StorageDrawers
Script changes:
Chisel
-feat(tconstruct): move chiselling decorations to chisel2 mod
CoreMod
-fix #5517 Conflicting recipes for leather and gold dust change recipe from shape.
Glacticraft/GS
-Quest #810 doesn't accept rocket with storage #5533
Storage Drawers
-obsolete now. Thanks to leagris modified version of Storage Drawers
Thaumic Tinker
-Fixed wrong recipe of Ichorium Ingot in Thaumonomicon
Tinkers Construct
-feat(tconstruct): move chiselling decorations to chisel2 mod
Witchery
-some witchery books recipes are a little expensive #5436
-Earmuffs have no recipe #5484
-request to change the new witchery quartz crystal recipe #5369
Many Mod
-feat(ordict): add all wooden fences to fenceWood
-Forestry mod already provides the fenceWood oredictionary name.
-Adds all other wooden fences to <ore:fenceWood>
-Use the oredict in recipes to reduce the number of same output recipes
-Recipes updated to the <ore:fenceWood>:
-Carpenter's Barrier (Carpenter's Blocks)
-Builder's Backpack (Forestry)
-Piston (Minecraft)
-Bed (Minecraft)
-Firework Display (Steve's Carts 2)
-Stencil Table (Tinkers' Construct)
-remove(oredict): fenceWood registration offloaded to coremod
-Returned back old research keys for rods and wands to fix the issue that NEI can't show some wand recipes.
-Removed en-localizations that duplicates standard ones (tested)
Quests changes:
-Quest #1243 - Pitchblende only accepts "Mars" Pitchblende #5439
-Energetic Alloy quest #5438
-Cannot complete oredrill quest due to nbt on second task #5434
-HEE quests require you to collect large amounts of useless stuff #5428
-Flower Power quest change suggestion #5424
-Medium Fuel Canister Quest not detecting #5422
-tier 5 rocket stuffing quests #5442
-Fresh Soft Mallet not recognized in retrieval task #5418
-Quest 839 not recognized (NBT issue) #5417
-#5456 Added Drawer Controller quest
-#5471 Added Rare Earths quest
-#5476 Added Bedrock Dim quest
-#5478 Added LM quest, and LM hint quest
-#5479 Added Deep Dark Quest
-Not sold on the name of the quest though, The Deepest Darkness or Just How Dark? could also be used for example
-The quest rewards are a joke, if anything is added to the UV lootbag, remove it from the rewards for this quest. Currently it gives a diamond.
-Has LM quest as a Req to show up, so keep that in mind when testing
-I'm not sure what the real reqs are though. Infinity catalyst + UV Tier? There's no quests for those either.
-#5483 Added text to quest
-Also fixed incorrect text in the names of the valid materials for the CP
-Added what the machine casing are to prevent confusion (the thing you make hulls out of)
-#5487 Added Void Upgrade quest
-#5341 Added Quest that points at witchery for biome changing on FFC and be(e) tab (and explains other options)
-Added ghetto biome changinq quest on be(e) tab
-Added mention of NC to tropical bee quest, not gonna find all the appropriate biomes to list though
-#5341 Added biome changing questline for witchery
-fixing a few Quests have to be hidden untill triggered
-fixing DE Questline use Ichorium
-move Deep Dark Quest to Magic Adept tab
-Gallium Arsenide quest wrong info #5549
-Tantalum quest #1835 not oredicted #5544
-adding Nether Quest
-advanced fermenter for Fermented Biomass (MV) quest isn't detected #5551
-I can’t complete quest # 908 #5543
-Quest #1404 Electric Pump(MV) cannot be recognized. #5541
-Retrieval Quest Detection: Quest #169 #5448
-plunger 2.0 The Hand Pump - quest wrong #5170
-#5576 Completely hide old familiar quest
-#5576 Delete the old familiar quest because dream said to
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Version 2.0.4.1 27.05.2018
New Mods:
Travellers Gear 1.16.6a
Witching Gadgets 1.2.9a-GTNH
Mod Upgrade:
Crop Load Core 0.1.1
Crops PP 1.2.9
Galaxy Space 1.1.3c
gregtech 5.09.32.24
GT New Horizons Core Mod 1.5.25
GT PlusPlus prerelease 21
GTTweaker 1.7.0
Pam's Harvestcraft 1.7.10n
Tec Tech 3.6.5a
thaumicenergistics 1.1.3.0
Changed/added Recipes:
Biome O Plenty
Bone Meal different recipes between Sagmill and Macerator #3000
Core Mod
try to fix prim peral in core mod section not working @bartimaeusnek
change core mod script primordial Pearl
Chisel/GC/GS
change GC recipes and tier them
remove torche from chisel group and add glowstone torch (balancing reasons on Planets)
change glowstone torch recipe
integrate Lander 3 in GC and GS
tier 3 lander not need a second seat
EMT
Broken recipe | Fixed #2933
Ender IO
[suggestion] ender fluid pipes should be more expensive #2997
Forestry/binnie
Forestry circuits crafting+questing annoyance #2879
HEE
change output to tungstate (ender goo)
IC2/compact Kinetic Generators
Iron III Chloride Coin Quest Wrong Cell Requirement #2826
Fixing the Thick Neutron Collector (GTTweaker 1.7.0) Quick fix for the Thick Neutron Collector for GTTweaker 1.7.0
Kinetic Generator Recipe Rebalance #2825
Spice of Life
lunchbox needs steel screws due to changes done to the weighted pressure plate #3004
Tinkers Construct
Tinker spruce stencil #2944
Thaumic Base
Void seed (Thaumic Bases) #2940
Twilight Forest
uncraftingFix hides and removes the uncrafting table
Vanilla
shimmerleaf has no option to turn it into quicksilver anymore (?) #2950
Ztones
Orfanix server overloading #2956
Code changes:
Core Mod
Added Uniboxinator fur GT++ compatibility
change the mass fab using gt item list because of gt++ compat
Add UHV Mass fabricator
More Bees #2917
Add UHV Centrifuge for Infinity Bee Combs
revert vac freezer reipes back in secs it was before
change centrifuge tiers for combs
nerf inifinity line
Manuyllyn recipes unbalansed #2962
Quantum chest scanning(for gravi recipe) #2959
Superconducting Coil only crafted with UHV #2924
add new glowstone torch recipe
make recipe craftable (Glowstone Torches)
No moon tungsten. Change it tungstate
bounch of fixes replaced null with "GT_Values.NI", "GT_Values.NF" or "new Int[]{10000}"
High End recipes for Infernal Brick #2991
Vanadiumsteel Dust im Mixer #3001
new recipe for #2999
Assembler recipes for EV+ GT crafting materials (robot arm, sensor, emitter) don't match shaped crafting circuit tier #2996
https://github.com/GTNewHorizons/NewHorizons/issues/2996
Gregtech
Add Unboxinator LuV-UV for gt++ compat
add massfab to item list gt++ compat
nuclear control displays 2.0, lang file addition (#120) applied mitchej123 fix to all turbines added .lang translation for GUI removed error log for quicksilver dust Lang file for Multiblock Information Superconducting Coil only crafted with UHV #2924Nuclear Display patch
Oregeneration config error - Apatite veins #2001
Turbine nuclear gui (#121) fixes critical server crash due to server sided getInfoData() by using StatCollector.translateToLocal instead of I18n.format
remove Styrene recipes. Now you need to go the GT++ way using Chemical dehydrator.
[RFC][Balance] Move food cans to HV #2821
Copy fix from https://github.com/Blood-Asp/GT5-Unofficial/issues/726
Fix for #2420. Small knife damage reduced, mob damage immunitiy implemented. Butchery knife damage buffed. Based on mining level, 5+ will instakill cows. Looting enchantment does not appear to work, filing separate ticket for that.
rebased Mulch recipes
applied https://github.com/Blood-Asp/GT5-Unofficial/pull/1425
Config changes:
Anger Mod
Add knife and Butchery knife to blacklist for mob explosions. Raise explosion chances to 10%. Related to https://github.com/GTNewHorizons/NewHorizons/issues/2202
Core Mod
Mana Beans are enabled for placing again
Add Gendustry Machines to the Blacklist from World Accelerators (Gendustry Apiaries are not on the list)
Ender IO
[Suggestion] Make Travel Anchor's Great Again #2939
Gendustry
Add a bunch of new Bees by Zoko
Chnage Gendustry recipes and configs
Mutagen is more expensive
New Gendustry recipes for Mutatron and Apiary
nerf bees
disable Infinity branch in Mutatron
Add arsenic and firestone Bee
add upgrade config override for bees
Spice of Life
Spice of Life settings #2930
Witching Gadgets
Add new Configs for Travellars Gears and Witching Gadgets
Quests:
Fusion reactor and assembly line quests cleanup.
Added a tip about iron golems in the Nether
setting up pollution scrubber and wireless charger quests.
[Quest] 1k Item Storage Cell #2947
Fix GT++ Quests and add Dummy Blocks.
[Quest] Tier 2 Storage #2946
IC2 Wind Meter - quest #2945
[Quest] [Suggestion] "Indium" quest requirements #2938
(Quest Text) Making Americum #2941
Titanium Quests (suggestion) #2936
[Quest] Power of the Sun 1x1 HV #2951
MV fluid solidifier quest requires the LV machine #2873
Unnecessary item (Quest 887) #2969
New space race quests #2974
more armor quests and more space race quests
Quest ID: 1184 doesn't complete #2976
more moon quests
Too many Assembler Machine Casings in Assembling Line Quest #2980
Quest ID: 674 Wooden Rail Variants #2984
Most GT++ high priority quests completed. Need to finish thermal centrifuge and fishing port. PLease validate rewards.
Add info on higher tier knives having better looting levels.
Add Chapter Tir 7 to Quest book
fix a few quests
add EV and IV Machine parts to the coins coins coins questpage
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.4.3 09.06.2018
New Mods:
IFU (I'll find you | Early Ore Scanner)
GTNH TC Wands 1.0
Mod Upgrade:
Core Mod 1.5.27
CropsPP 1.2.9a
Detrav Scanner Mod 1.5.0
Draconic Evolution 1.0.2n
Extra Utilities 1.2.14
Forestry 4.2.17.0
Gadomancy 1.0.7.4
Gregtech 5.09.32.27
GT++ 1.7.1
Tec Tech 3.6.5b
Witching Gadgets 1.2.9c-GTNH
Mod Changes:
Forestry:
- fixed Issures with Java9
- hopefully fixed critical NBT write Issures
Gadomancy:
- try to fix crash on using infusion claw in protected areas
Witching Gadgets:
- fixed WGBF recipe map, causes no longer crashes
CropsPP:
- added compability to vanilla GT
DetravScannerMod:
- added UHV Prospectors scanner
- added LV-UHV Simple scanner
Draconic Evolution:
- tried to improof performance for 11x11x11 digging with draconic Staff of power
NewHorizonsCoreMod:
- T2 rocket schematic fix
- Downgrading Circuits for carpenter
- Rose Gold - missing Mixer recipe
- Stainless steel dust in mixer
- Assembler Recipes matched to hand crafting recipes
- added Dirt/clay recipes
gregtech:
- Rose Gold - missing Mixer recipe
- reduce explosives by 50% in seismic prospector
- Added option for disabling machinemetal tinting.
- Increase chances of GT stones.
- Fix for typo
- Add back in missing large boiler pollution numbers.
- Add EU/t for monster repellent.
- Superconductor Wire processing times fixed
- Added Polybenzimidazole
- Tungsten from Endstone -> Tungstate
Config changes:
- added IFU config
- Aluminium Oreberries no longer Oredicted to Aluminium Nuggets
Recipe changes:
- Galgadorian Woodcutter buffed
- Ender quarry nerfed
- Weird recipe Onion Soup
- Thaumcraft wands/caps recipes changes
- lunchbox no longer needs steel screws
- ender fluid pipes nerfed
- Kinetic Generator Recipe Rebalance
- added Missing Mutagen production step
- Food cans now in HV
- Carpenter's Blocks Slopes buffed
- Cardboard wings crafting fix
- added recipes for liquid cryotheum and pyrotheum
Quests changes:
- GTplusplus quests added
- Add Chapter Tier 7
- Space Dungeon Quests
- fix for quest 1472(Grappler)
- Carrots quest changed
- Early game "Backed" Potatoes quest oredict error fixed
- MV Multiblock Goals changed
- Added quests for finding ores and Bart's GTNEI ore finding window.
- Removed laser engraver quest in LV. Added chemical bath quest in LV.
- Added info for new players on being online with Mojang.
- Added info on getting a backup mod or doing it manually.
- Added Ender IO Wireless Charger quest.
- Added note to Darksteeel Armor quest to do potions 3 at a time so they match correctly.
- Implosion compressor and vacuum freezer casings updated.
- Primal shroom coins quest moved to require the quest before finding primal shrooms.
- Cooldown changed to 20 minutes -long enough to encourage searching, since you only get 5 at a time.
- New information quest when starting multiublocks to not allow multiblocks to cross chunk boundaries.
- 16 new quests
- Some minor quest fixup on HV/EV quests that unlock too early.
- fixed enderquarry quest
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.4.4 10.06.2018
Update Mods:
IFU 1.1
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Wuppertal?
Das klingt doch mächtig Deutsch!
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Version 2.0.4.5 14.06.2018
Mod Upgrade:
Core Mod 1.5.28
Detrav Scanner Mod 1.5.0a
Extra Utilities 1.2.13a
Gregtech 5.09.32.28
Witching Gadgets 1.2.9d-GTNH
Mod Changes:
Witching Gadgets:
- fixed an issure where ruby ore will be converted into useless cluster
- fixed an issure where the config was not read propperly
- fixed rendering issures with WG clusters
- removed unnessecary try-catch block
- continued primordial armor gear development
- added masks and goggles for primordial armor gear
- tweaked Infernal Blast furnace to not consume less essentia (128 per recipe was way to much)
- disabled a few useless recipes
DetravScannerMod:
- added simple scanners
- added UHV Electric Prospector's Scanner
- removed unnecessary classes
- disabled debug build
NewHorizonsCoreMod:
- Solar Panel (Super Solar Panel) #3114
Gregtech:
- Capsule of liquid oxygen #3090
- add liquid oxygen and liquid nitrogen
- add vac freezer recipes
Config changes:
- Enderquarry upgrades too good #3076
- disable Ninja for mob farms
Recipe changes:
- Obsidian plate bending #3092
- Macerate mob heads for resources #3098
Quests changes:
- Add IFU and Prospector Scanner Quest Thanks to Moron for the text
- IFU quest fixed. Rewards changed. Coins ore quest added with 2hr cooldown. Crafting station moved to after GT tools (saw). 2nd EBF quest changed to retrieval. Higher tier crossbow limb/bolt quests added. Reinforced obsidian for killing the wither added.
- Gold Wand Caps Quest #3108
- Forestry and farms Stuck? #3113
- [Quest] [Minor] Quest (#1003) for MV solar panel wrong #3112
- Lost in TF comsumption #3101
- changed Lox Quest
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.4.6 23.06.2018
Mod Upgrade:
Core Mod 1.5.29
Gregtech 5.09.32.29
GT++ 1.7.1.01
IFU 1.2
Witching Gadgets 1.2.9e-GTNH
Mod Changes:
Witching Gadgets:
-added Coal Sifter boost
-fixed Oilsands
NewHorizonsCoreMod:
-change Solar Pannels eu need
-Move passive anchor to Steam-level, personal anchor to LV #3135
-Small fuel canister get new recipe
-OC recipes changed: inventory upgrade inventory controller and transposer
Gregtech:
-add liquid Nitrogen and Oxygen as material
-change liquid air recipe
-fix for Assline books
-fixed SMP Assembly Line book issures.
-fixed minor sorting issure
-fixed Multiple items on one page
-added GT BlockOres, BlockMetals, BlockGems for Assemblyline
-Smp assembly-line books issures (#128)
-fix for #2152 fix for reused DataSticks keep parts of old NBTTagCompound, fixed blockores and removed one hashmap
-Attempt to fix for #3030. Checking in on branch and doing PR so it can be reverted easily.
-Rebalance nether veins #3155 Certus Quartz now from Y 80 to y 120
-New feature for chestbuffers/superbuffers:Transfer size mode. Instead of matching the output inventory, this mode will only transfer fixed sizes to output invetory. Useful for input hatches to Amazon Packager or PA filled with packagers.
-Make Fluid Filters cheaper #2448 now for LV
-add Quarzite to Nether Quartz Vein. Change ore wight from 20 to 30 on Certus Vein
-Forestry biomass is now less efficient in a distillation tower #3172
-Boost coal ore output #3099 by 2 and in the Sifter
IFU:
-Updated GT jar file. Now files ores not exposed. Also finds ores using different background rock. Updated version number to 1.2.
-Commenting out Side.CLIENT makes it work fine in SSP, but crashes the server. Uncommenting it does not crash the server, but fails to pass info on hidden ores.
-Ore finder wand now searches on the server and passes results back to the client via the damage bar. Will now find GT ores that are not yet exposed/activated. Damage bar is now required. Searches above and below the character. Searches are done by default every 250ms. Searches ignore GT background stone types.
-Fixed removing item and state not resetting.
Config changes:
-Fixed IFU.cfg.
-remove trash from Space lootbags
-Boost coal ore output #3099
-Arsenic queen item name issue #3132
-disable Ninja for mob farms
Recipe changes:
-Catwalk no longer has Assembler recipe #3174
-Spikes to cheap (add Plates and one Sword
Quests changes:
-fix amount of coins in a few quests be main quests now.
-Add Titanium and Tungstensteel ingot coins coins quest
-Spellcheck on Superconductor quests. Updated ore finder quests.
-Added Quartzite to Coins quest to find Certus quartz.
-Main quests for Multiblock goals. Added Spectral Glass quest.
-Added Electric Tools quest.
-more space race loot bags as reward
-Add new Tier 4 Space race Quests
-Add Tinkers Modifier to Quests
-New Quests #3173 like Spikes
-change TF portal quest need now Torche berries
-AE2 Quest Energy Cell cant be submitted #3047
-Problems with 'Brewing, the Industrial way' and related quests #3122
-Tier 1 Schematic quest #3147
-Chad quest should not be a main one #3153
-Crafting quest requirement for hang glider #3152
-Made arc furnace questline main quest.
-Added Ganymeade to dimension names. Updated wording on anchor quests. fixed spelling errors.
-Move passive anchor to Steam-level, personal anchor to LV #3135
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.4.7 06.08.2018
New Mods
findit 1.0.1
Mod Upgrade:
Adventurebackpack 0.9-h9
Better Questing 1.0.173e
Core Mod 1.5.33
Crops++ 1.3.1
Electro Magic Tools 1.2.7.1a
Extra Cells 2.3.14bNIGHTLY
Galactic Greg 0.9.9
Gregtech 5.09.32.32
GT++ 1.7.03.05-GTNH
RF Expansion 1.0.13a
Standard Expansion 1.0.108b
Tec Tech 3.6.6
Witching Gadgets 1.2.9g-GTNH
Mod Changes:
Crops++
-added cropGeneExtractor
-added cropReplicator
-added cropSynthesiser
-add water lily textures
-added WiP Weedpicker
-added WaterlillyCrop
-added debugweedmaker
-smaller code fixes
-removed fluid canner recipe
Electro Magic Tools
-fixed weird behavior of GUIs due to short Overflows
-fixed Aqua Infused Gen not working underwater
-did some changes to the reflected gens, still don't work.
Extra Cells
-Fix #398 - OreDictionaryExportBus not working with craftable items
Galactic Greg
-added support for small ores in space
Witching Gadgets:
-fixes and some more items
-fixed renderer issures on terraformer
-added River, Ocean, End terraformer focus
-started on vorpal sword
NewHorizonsCoreMod:
-Usage for PBI #3179
-OC recipes: memory planks autocrafting "economy" #3185
-OC recipes: Cards are not craftable #3184
-OC recipes: Server (T3), screen (T3) #3183
-remove config 0 circuits
-OC IV circuits not have variants
-[Recipe] Solar Panel (Super Solar Panel) #3114
-move fish oil recipes to the core mod
-nei shows wrong recipe for thick neutron reflector #3207
-World Anchor Uncraftable #3235
-exchange recipe tier for personal and passive anchors
-IC2 Personal Safe lacks assembler recipe #3264
-Add Quantium Pipes for super fast new uhv conveyor belts.
-[RFC] GT Solar Panels to strong #3232
-Add UHV forming press for Uv Solar pannel ingredients
-Circuit Downcrafting Exploit #3289
-Typo in item "casting form (large pipe shape) 5994" doesnt have R in large #3285
-added floppys w NBT for OC
-tweaked GT_CraftingRecipeLoader to use the private fields instead of 4 Args in call
-added Lua Bios EEPROM
-increase ore washer tank
-Update GT_MetaTileEntity_WorldAccelerator.java
-Red spectral component not craftable with Ruby lens #3261
-fix wrong obsidian recipe
-Regular Coke Oven Bricks #3346
-Fix to support disabling MACHINE_METAL tinting on machines.
-Add new coins for Dream World in Witchery
-Glowstone dust from biome's plants is unusable (has meta 32767) #3370
-remove all wildcard values and replace it by meta 0
Gregtech:
-Gated PBI at LuV
-Make the pre production more expensive start from MV, HV, EV, IV Level
-Usage for PBI #3179
-move fish oil recipes to the core mod
-add new space certus Quartz oremix (need a Nether reset)
-pulled small ores into code
-removed config for custom ores
-removed immensive engineering support
-removed magneticraft support
-removed PFAAGeologica support
-added small ores for GaGreg
-fixes #3226 via
-added some Main Branch PRs
-https://github.com/Blood-Asp/GT5-Unofficial/pull/1468/
-https://github.com/Blood-Asp/GT5-Unofficial/pull/1462
-https://github.com/Blood-Asp/GT5-Unofficial/pull/1452/
-tiny pile sulfur + raw rubber = rubber #3267
-Suggestion: add small certus quartz ores #3250
-UHV piston use wrong motor tier #3242
-bedrockium wires don't have wiremill recipes #3241
-Configurable max stacks for conveyors
-Update tooltips for conveyor modules
-Light and Heavy Fuel Burn Values #3115 (320 to 305K)
-reverted Blood-Asp#1468 due to buggy behavior with ore grinding
-Look for air instead of tile.air.
-[Suggestion] Change Circuit Assembler "processing" GUI to avoid confusion with Assembler #3274
-increase ore washer tank
-Railcraft Crowbar Recipe Issue #3333
-Red spectral component not craftable with Ruby lens #3261
-fix wrong obsidian recipe
-Jade should be added to the Twilight Forest. #3345
-Universal Fluid Cells Wont Empty #3342
-Revert changes for machine metal support, using different method now via coremod to enable disable.
-change shards ore texture thanks to @LogicFalls
-name fixing Iron3Chloride
-Name tag assembler recipe #3351
-cleanroom not working in LV #3355
-Increase Large Combustion Engine pollution 50%.
Tec Tech
-Init work on collider
-Fix dyes (#11) Remove writes to GT Dyes enum because it caues problems with trying to remove MACHINE_METAL tinting.
Config changes:
Anger Mod
-angermobs and vampirism #3290
Core Mod
-Passive chunkloading incorrect info #3253
Forestry
-non gendustry bees are op #3347
-osmium queen #3339
-Fences are uncraftable with non vanilla wood planks #3304
Gendustry
-Updated and fixed some stuff in Gendustry lang.
-Gendustry log warns
Gravisuit
-Update GraviSuite.cfg
Gregtech
-Jade should be added to the Twilight Forest. #3345
-Suggestion: add small certus quartz ores #3250
-shruken filesize
-added custom veins as named veins
-Add planets to the space quartz mix
GT++
-High Pressure Coal Boiler vs Advanced LV Boiler #3371
Open Coputers
-Opencomputers OS #3310
-Various OpenOS items are uncraftable #3312
Special Mobs
-witchery doesn't recognize special mobs blazes which causes problems #3214
Recipe changes:
Twilight Forest
-Add Thaumcraft aspect for Twilight Forest stuff #3236
Carpenters Blocks
-fix recipe carpenters safe
Core Mod
-[RFC] GT Solar Panels to strong #3232
Ender IO
-[suggestion] move ender IO farming station to early HV #3199
Electro Magic Tools
-Nano goggles infusion refuses to start #3262
Forestry
-Fixed a couple of errors and added the max values if one was set.
Galacticraft
-Frequency module is uncraftable #3314
Gendustry
-combs aren't properly accepted in voltage type filters #3358
Gregtech
-Quantum solar panel can't be crafted back to GT EV solar panel #3257
GT++
-Mutation frame too OP for gtnh [1.7.02.00] #323
IC2
-OV scaner craft bug #3245
-nei shows wrong recipe for thick neutron reflector #3207
-Cp Foam and Concrete Bucket #3202
Magic Bees
-Update Magic-Bees.zs
-Metabolic frame #3341
Minecraft
-add iron and gold nuggets to saw recipe
-shift saw in nugget recipe
Project Red
-Red spectral component not craftable with Ruby lens #3261
-fix pr chip recipes using mv circuit
-Added Circuit Boards from PR mod to circuit assembler
-add routec junction pipes to assembler
Super Solar Pannels
-Red spectral component not craftable with Ruby lens #3261
Thaumcraft
-nerf magic mirror
-Update Thaumcraft-05-Golemancy.zs
-Salis mundis duplication not working #1116
-Red spectral component not craftable with Ruby lens #3261
-fix pr chip recipes using mv circuit
-fix aspects
Tinkers Construct
-make unused pattern to wood pulp
Quests changes:
-Move Gas turbine quest so it is obvious it is an alternative to diesel. Add information that pollution is 50% less with gas vs diesel
-Added Large Gas Turbine, Trading Station, and Automating Power on/off quests.
-Updated witchery and new Project Red quests.
-change coins in quests a bit
-First half of witchery quests cleaned up.
-New quests added for: vacuum hopper, XP shower, carbon crossbow limb, replacement hand pump, cleaver + wiither skulls, salt coins, witch gear, wtich books.
-Part one redesing Robot arms emitter and sensors need a change
-Part two redesing Robot arms emitter and sensors changes
-Coins Coins Coins repatable Quests make the game to easy. #3189
-New Tab ProjectRed quests
-add more witchery quests
-fix a few more witchery quests (coin balance)
-Added new IC2 quests. Added node upgrade quest for World Interaction Upgrade. Fixed some quest issues.
-reduntant quest pre-requisites, smd component, central processor, advanced circuit assembler #3356
-remove mv steam turbine from hv starter quest
-Add Horse spawn eggs to Saddle Quest
-[Quest #1299] Cant detect Dense energy cell #3344
-add handpump quest
-Early game storage (pre-AE) #3277
-Flew to Ceres - can't loot or break the landing balloon #3300
-Reconfigure HV Macerator quest requirements to MV macerator quest #3334
-General Quest Fixes/Typos #3321
-Frequency module is uncraftable #3314
-Pitchblende quest demands red Uranium 238 Ore #3318
-Move Tetrahedrite quest from Steam to LVf #3305
-make advanced ores for the wand as checkbox quest with no reward.
-Make rutile quests optional-Titan Ore balancing #3278
-Rutile is main quest but a or quest. So you can go the rutile or bauxite way
-add more coins to quest
-Alvearies (How to be(e)) incorrect amounts (low priority) #3291
-Contains changes from WarlordWossman for 4 additional Stevescarts quests.
-[RFC] GT Solar Panels to strong #3232
-Ore Wand Quest #3271
-[Quest 803] Wrong circuit for quantum armor #3273
-[Quest 1531] Wrong data stick for rocket #3272
-[Sugguestion] Seed oil quest #3269
-Add Ore Drilling Plant quests #3244
-BBF quest has wrong clay number #3248
-Incompatible Blaze Powder types #3252
-Passive chunkloading incorrect info #3253
-Suggestion: copper wand caps in adept thaum instead of iron #3260
-Wrough iron quest #3221
-Basic circuit assembler quest in an odd place #3224
-fiery bowstring required again in ardite crossbow body quest? #3233
-remove �f
-Add crosbow to the quest
-Mention crop calculator in questbook #3225
-add more quests. Weed Ex Crop Matron
-Crossbow quests #3209
-Sifter quest too generous #3215
-change Solar Quests to new recipes
-[Quest] Remove ore requirement from Magnalium quest #3187
-Stone age quest tab improvements #3191
-Change dolly and glider quests to just retrieve the item #3178
-"Cough Cough - Something needs to be done about the smell" quest #3180
-Space Race Quest Fixes [Minor] #3181
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.4.8 08.08.2018
Mod Upgrade:
Crops++ 1.3.1a
Mod Changes:
Crops++
-fixes Visual issures with Waterlilly
-added buildversion to build.properties
Quests changes:
-add a better reward for iron/steel armor #3422
-Large Aluminium Cells needs to be moved to after MV #3421
-Hand pump quests (2x) need to be set to consume resources #3418
-Review Multi Block goals and mark quests as main that need to be mainline #3416
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.4.9 26.08.2018
Mod Upgrade:
Core Mod 1.5.36
Gregtech 5.09.32.34
GT++ 1.7.02.09
GTNH-TC-Wands 1.0.2
GT Scanner Mod 1.5.1
Tec Tech 3.6.6a
Mod Changes:
NewHorizonsCoreMod:
-Comb Time and Voltage Adjustments
-Dragon egg crafting items
-Alternative Primitive Circuits for MV #3438 (NAND Chips)
-Superconductor dusts mixing fix #3440
-nerf Nichrome to 480eu/t vac freezer and make EBf burn time longer
-marshmallow recipe change
-nerf bee comb time to 300. Its a compromise between 1200 and 128
-re enable op bees. Bees get a rework anyways
-Unable to make the Blank fuel tank for the Small fuel canister #3459
-add 10K Coins for later use
-Suggestion: wild carrots ore dictionary #3485
-Suggestion: Extract fluid fire resistance potion from pam's ignis fruit #3484
-Suggestion: Flesh Root to mincemeat #3483
-Suggestion: Extract coconuts into coconut milk #3482
-Suggestion: Mixer recipe for Red Alloy #3491
-[RFC] Uses for Natura nether trees #3435
-added Trophy recipes for dream
-changed World Accelerator check for solars
-Recipe to turn empty hydration cell back into normal cell #3381
fixed cell hydration cell recipe
Gregtech:
-[Suggestion] Change Blood Magic Life Essence Cell recipe to use Regular cell rather than Universal Cell. #2215
-Alternative Primitive Circuits for MV #3438 (NAND Chips)
-Fix for issue 3399
-Conflicting/Unusable recipes in Large Chemical Reactor #3450
-duct taped fix. remove gt++ recipe for cetan
-Seismic prospectors changes:
-Do radius in blocks. Clean up printouts. Add in chunk information for located ores.
-Added powderbarrels to usage. Added recipes to make Adv Seismic Prospectors. Removed recipes for the old ones.
-boronsilicate fix mixer recipe
-fix dimethylbenzen derp
-Fixed Mufflers and Large Boiler Fuels. (#1319)
-Adding new Textures for GT Coils Textures by @LogicFalls
-fixed GT Teleporter
-improofed readability a bit (in dependencies in GT_Mod & GT_MetaTileEntity_Teleporter)
-alkalus' fix to improve performance on the typefilter...
-Change to use an ObjMap
-Missing LCR recipe for CrO2 + O -> CrO3 #3510
GT Scanner Mod
-Fixed basic prospector behavior.
-Changed to display summary of ores found and distance from player.
-Adjusted range down overall. Increased success chance slightly.
-Increased durability
-added simple scanners
-added UHV Electric Prospector's Scanner
-removed unnecessary classes
-disabled debug build
Tec Tech
-Push some collider work and change plasma nerf behaviour
-Change fusion behaviour a bit
Config changes:
AE+AE2 Stuff
-add oredict to inscriber for dia and gold plates
Gendustry
-Bee adjustments and OCD cleanup
Gregtech
-added fluids to planets (charon not exists)
Loot Bags
-New lootbags and balanced the old ones #3469
-LuV Quest merge #3471
Tinkers Construct
-Stone Duplication With Fortune / Auto-Smelt #3497
Server dat
-Add Wabulabudaba russian gtnh server
TecTech
-Missing Plasma #3427
Recipe changes:
AE+AE2 Stuff
-Add Inscriber recipe #3477
-Wireless Setup Kit #3441
Extra Utilities
-Quarry use now Europium Plate. Approved bei 0lafe
Gendustry
-Idea - Decending Name GenDustry Comb Ore Directory Names. #3509
Iron Chest
-recipe conflict world anchor #3475
Loot Bags
-LuV Quest merge #3471
Project Red
-Have Null routing chips use vacuum tubes instead of LV circuits, up output #3407
Quests changes:
-Suggestion Portable Quest #3493
-fix kill enderman quest
-[RFC] Uses for Natura nether trees #3435
-fix a few quest rewards
-Fixed a bunch of issues from tickets. Added redwheat, tin pipes, brass pipes(restricted pipes too)
-farming station, large combustion engine quests
-Quest Error Brew of Love #3488
-Cleaned up quests. Added new SpaceSuit quests for Venus PPE.
-update fusion quests lootbags
-Rotor and watermill quest outdated/incorrect #3406
-Quest #1495 #3197
-Making gallium easier to get #3455
-Add Mineral Sands to the Orefinder purchase quest #3463
-Suggestion: Make the feather duct-taped wings quest optional #3466
-Move seeds quest from behind mattock? #3476
-More Space race quests (tier 5 Rockets)
-more circuit quests and stuff Luv/ZPM/UV
-LuV Quest merge #3471 Add polybenzimidazole quests
-Manualy merge 0lafes Quests. Add a few more (IV so far) LuV follow later
-Add Synthetic rubber quests
-Updated seismic prospector quest to new advanced seismic prospector and added more information.
-more quests like chemical dehydrator and nickel quest
-marshmallow quest added
-Update/move basic prospector quest #3456
-duct taped fix. remove gt++ recipe for cetan
-Nuclear reactor quests #3443
-Suggestion: Alternate Radon Quest #3449
-update coins coins Quests by 0lafe
-The big fluffy crybaby quest 905 #3437
-Dragon egg #1499
-Completed Quest Inaccessible #3436
-Check unlock for Empty Epoxid Board, in EV #3426
-Quests #3511
-Fix hv food quest
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.5.1 --- 10.09.2018
Mod Upgrade:
Adventure Backpack 0.9-h10
Core Mod 1.5.39
Electro Magic Tools 1.2.7.2
Gregtech 5.09.32.36
GTNH-TC-Wands 1.0.4
GT Scanner Mod 1.5.3
Mod Changes:
NewHorizonsCoreMod:
-fixed cell hydration cell recipe
-can't make cake in assembler - milk won't pipe in #3527
-change iron3 chloride to the material in recipes
-Added Bio CPU
-re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit
-Alternative Primitive Circuits for MV #3438
-working on new circuits and boards
-fix uhv superconductore wires
-fix broken circuit recipes
-OpenComputers - Rack doesn't craft in the assembler. #3575
Gregtech:
-fluid regulater adjustment is broken #3535
-possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536
-add texture liquidair
-remove iron3chloride from fluid list because it is an material now. Same for Lifeessence
-Sunnarium fusion recipe #3534
-Un-Nerf Liquid Air #3517
-Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.
-Fixed Java exception when removing chunks from list.
-added config option to allow broken recipe map for debug purposes
-rename oil drill to oil/fluid/gas drill
-Add more high tier circuit parts and boards + add textures
-Correct name of Superconductor for UHV
-More Bio Circuit parts
-add reinforced Glass tubes + add recipes for it
-add Crystal soc 2 recipe
-correcting superconductors + add bio tier
-Added new Solar Panels from UHV to UIV (no recipes yet)
-change to new fluids for nq reactors.
-rename all from wires to Superconductore uhv
-remove unused materials because of Materials.java:27: error: code too large
-Add recipe for Promethium
-Fix Saltwater Huge thanks to @Frytes
-fix superconductor wire color to white back
-fix Block alloy glass
-change solar pannels to meta generated items 03 add ass line localizer for items
-Change Prometium Recipe
-Pipe/Cable overhaul & Add filter output on fluid filters
-Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
- Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
-You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
-Distribute Fluids - Modeled after several of the upstream PRs
-Fluid regulators on pipes should stop spazzing out now
-Fluid filter covers - Now work with filtering output
-Fix: Colored cables/pipes properly connect (or don't) to each other based on color
-Trigger connection evaluation on painting of cables/pipes or machines
-Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
-Fix weirdness if only one of the gt6 pipes/cables are enabled
-added replacement class for ALL of the Nq Gen classes....
-Changed Nq Reactors to use the new Universal Class
-remove unused stuff and rename fuels
-remove core mod hard dependencies
-fix naquadah reactor wiredness
-Various fixes Added GT-FML-Log
-Added an Exception if a Nq reactor without recipe map is created
-Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
-Added a config option for changing the ReinforcedGlass percentage
-Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
-added tooltip for glass
-cleaned up code a bit
-GC Energy Compat
-GT cables now properly fill GalacticCraft machines with Energy
-IC2/AE2 Energy Compat
-Updated IC2 & AE2 energy compatability
-Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
-Filling IC2/AE2 energy buffers will now send multiple amps if needed
-Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
-handle nulls
GT Scanner Mod
-Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version
-Change from fixed colors for fixed fluids, to assigned colours using a HashMap.
-New fluids will need to be added to the map.
-Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.
-Fixed offset for the crosshairs vs the player's actual location.
GTNH Wands Mod
-Added Method to add/modiefy Wand Caps
-Fixed Craftable Wands
-Update ThaumcraftWands.java
Electro Magic Tools
-added Large Essentia Gen
-updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix
-added Large Essentia Gen support Blocks
-added Super Nice Textures thanks to @LogicFalls
-added Essentia Hatch
-added Essentia Filler to support the Essentia Hatch
-changed load order of the EU map (since Avaritia registers its aspect way too late...)
-fixed Ichorium based recipe
-fixed a Typo in the Information String[]
-fixed a few bugs, removed unused variables & imports
-added a ingame book containing the fuelmap
Config changes:
Custom Tooltips
-Command Blocks for Better Questing - disable 2? #3201
Gregtech
-Liquid Air values too low to actually pump. Made floor and increased top end.
-add new tier circuits infos
-update gt cfgs
Recipe changes:
Electro Magic Tools
-added Recipes for the Large Essentia Generator and support Blocks.
Gregtech
-Coin Mold / Coin Shape on official Servers #3580
Thaumic Bases
-Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520
-[recipe] Making Amber(Thaumic bases) #3118
Quests changes:
-Tier 7, Superconductors 32768 quest requirements #3526
-Memory card quest (#1331) is impossible to complete #3525
-Lich bone chip for coins quest #3524
-Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518
-Qbit Wafer and Chip (#1679) has quantity mis-match #3516
-Glass Fiber (#1675) has quantity mis-match #3515
-Add quests explaining underground liquids off-world #3543
-Salt for your salty mouth quest not repeatable #3574
-Suggestion: Remove requirements for oil in quests #3561
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.6.2 13.12.2018
Mod Upgrade:
Core Mod 1.6.04
Gregtech 5.09.33.04
Nodal Mechanic 1.1.0-K
Open Computers 1.7.3.1258
Tec Tech 3.3.8
Mod Changes:
NewHorizonsCoreMod:
-New OC recipes improvement #3157
-Make Open Glass gt recipes #3835
-Cannot craft/use GTNH quartz sand #3843
-new ebf coil recipes
-add new ebf and vac freezer recipes for high tier stuff
-deep iron added to ebf list and vac freezer
-Elite Arc Furnaces only have one output slot #3863
-missing the last one (arc funace wrong otput)
-Coke Oven Brick Dust recipe bug #3869thanks @DualBallers
-Add zh lang file thanks to kiwi
-update Phosphor/Phosphorous (nedd new GT file)
Gregtech:
-Oil recipe fix
-normal rubber allowed in luv pump #3834
-UV/UHV Motor are uncraftable #3839
-Can't craft ZPM Dynamo Hatch #3838
-HV energy hatches too expensive #3844
-change color for HV coil
-New EBF Coils 12k and 15k Electrum Flux and Awakened Draconium
-add new temps to materials
-change material enums a bit for new ebf coils
-deep iron added to ebf list
-Some mistakes in GregTech.lang #3853
-Potassium nitrade dust recipe missing ingredients #3855
-MV Output Bus is not possible to craft #3867
-issue with malachite ore (nether version) #3872
-Cannot craft Foresty Copper Electron Tubes in the GT Assembling Machine. #3871
-add cinnabar 2nd mix thanks to kiwi
update zh lang file for GT thanks to Kiwi
-Also allow any number to be used while making ore dict things Better NC panel input/output format and additional book recipe (#1501)
-Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicBatteryBuffer.java
-Update src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
-Add volumetric flask. (#1500)
-Fix maintenance cover (#1496)
-New public variable init
-Initiated new public variable which is calculate how much damage get turbine rotor per time, its needed to compare with actual rotor durability.
-Fix #1439 and #1456 (#1503) Fix #1439 Fix #1456
-Fix flask gui.
-Add disable sort option for input bus. Default behavior will stay same
-depricate Phosphor
-Fix flask crash on server
Tec Tech
-Add Object input for ass line
-add oredict support for circuits in assline
-UV/UHV Motor are uncraftable #3839
-Can't craft ZPM Dynamo Hatch #3838
-recipe overlap assembly line slots
-In case there is no alt field
-Fix using bad number type in add line recipes...
-fix material Phosphor to Phosphorus in lastest gt version
Recipe changes:
BOP
-Cannot craft/use GTNH quartz sand #3843
-fix derp. Oredict cant be input item.
Buildcraft
-Update Build-Craft.zs
Gregtech
-start with comb oredict support
Harvestcraft
-add all Trapdoors to AnimalTrap
IC2
-Cannot craft/use GTNH quartz sand #3843
Open Glasses
-recipes not removed via code possible
Thaumcraft
-Infusion recipe for Charged Silver Caps is missing #3860
Tinkers Contruct
-Clear glass pane EBF recipe bug #3879
Quests changes:
-Assembly Line NEI #3842
-re add mil quest from DualBallas
-[Help] Guidebook localization support. #1643
-update Sleeping bag quest
-Move Space Torches quest to after Rocket Fuel #3880
-add new iron and wooden door quest Oil Sand Quest #3877
-add lang file us for quests
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.6.8 17.02.2019
New Mods
Bartworks 0.3.21
Mod Upgrade:
Core Mod 1.6.07
Electromagictools 1.2.7.5
Gregtech 5.09.33.10
GT++ 1.7.03.89
IFU 1.5
Open Computers 1.7.4.1265
Open Security 1.0.117
Special Mobs 3.3.1
Tec Tech 3.3.9
Waila Plugins 0.2.1
Witching Gadgets 1.2.9h
Mod Changes:
Electromagictools:
-Name fix for Raw Casing/Cell
-Russification new sentences for EMT
-small graphical update (tooltips adjusted) to provide clearance
-made tooltips on EMT solars coherent
-added the real output power of the Essentia Gens to the tooltip
-updated the de_DE.lang
IFU:
-Did block blacklisting smarter so it uses less server load.
NewHorizonsCoreMod:
-move neutronium ebf to max tier
-Helium from Aurora Blocks [Suggestion] #3929
-mica insulator in awakened coil to 40
-IV Mainframe recipe is wrong. #3924
-add new Item Raw Neutronium for Neutronium Process.
-renerf quantium ebf recipe
-change circuit to 11 because it use a fluid/gas (neutronium)
-Suggestion: Modify SMD Diodes #3945
-GT Block of Cobalt can't be crafted #3888
-Magnalium Recipe Bug #3946
-Brick dust recipe change #3868
-Thick Neutron Reflector wrong recipe(It don't show on NEI) #3962
-change resistance from Reinforced Blocks be similar to gt change harvet level as well
-fixed Venus Blocks OreDict Issure
-added blockOlivine as blockPeridot in OreDict
-Endium Blocks cannot be broken back down into ingots #3957
-Hazelnut Wood not working to make heavy oil in pyrolyse oven #3956
-change Neutronium Mixer recipe to zpm
-add uhv cutting machine recipes for power ics
-add fusion mk 4 recipes to core mod
-removed unused bat file
Gregtech:
-Fix flask crash on server
-More Osmiridium Wires per recipe,
-Lower Osmiridium and Europium wires in Motors
-Adjust a few Fusion recipes
-remove europium from pure generation on Planets
-Add simple mass overrides for replicator
-reactor coolant change
-[2062]assembling machine energy-dynamo hatch mistake #3907
-Deep iron can still be smelted #3900
-Clear glass recipe inconsistencies #3895
-redid small boiler logic, added blocks, added diamond
-rescaled burn value of coal coke to 3200 instead of 6400 in small boilers
-added everything burnable else
- that is not in a bucket or cell (No Fluids)
- has at least 2000 burntime (No Wood/Saplings)
-[2.0.5.1] Phatlic Acid recipe consumes second cell #3938
-fix lce 9x output
-add wiremill recipe for Fine Wire Americium recipe
-Input grid in 9-input assembler is not centered to items #3865
-change hardness from the Reinforce Blocks to be core mod equivalent
-add missing Core mod reinforced blocks to gt
-restore compability for mods (superconductor wires)
-reroute Superconductor to SuperconductorUHV and mark Superconductor as Deprecated
-also fixes a possible NPE in dev enviroments
-MV lathe requires industrial diamond? #3980
-No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
-Changed Crops
-Buffed Lemon crossbreed chance to a reasonable rate
-Buffed Oil Output from Rape since IC2 crops cant be sprinklered like Pam's
-Buffed CompressedPlantball recipes to use less Crop Drops since they are rarer than other stuff
-Buffed Milkwart to always produce a dust instead of a small dust in the extractor, this reflects the chanche of the Fluid Extractor recipe
-adding the liquid fuel back for campatibility reasons (GT++)
-Change fuel requirements
-Increase stone chances. Increased small ore for silver, realgar, zinc. Decreased density of some oreveins. Increased orevein percentage to 100%
-Fix problem with genertor leaving 1L and IC2 universal fluid cells providing random EU.
-Re-enable filling containers from generators.
-Lower densities for rest of ores.
-Fix for oreveins not always taking on color of surround GT stones.
-oreveins were being placed first, changed to now place GT stones first.
-Increased GT stone changes again. Added feature that GT stones will now replaced hardened stained clay and cobblestone in the worldgen. -This will allow small ores and potentially oreveins to be seen higher up in mountains and in canyon biomes.
-Add support for placer ores, including config options for enable/disable and density.
-Increase orevein height to 9 layers. Give small ores a free 1 fortune boost to compensate for lower orevein densities.
-Fix copper tin orevein to be 80-200, not 180-200. Minor orevein optimization.
-Add more messages during startup so players know things are working.
-change Neutronium comb recipe use more eu/t now
-changed processing time and tier for cosmic neutronium, infinity catalyst and infinity
-add materials Curium, Californium and Flerovium
-add new fusion recipes mk 4
-fixed NPE related to custom materials, might break their language support.
-restored compability for the Driller Base
-Update assemby line info in nei for scanner recipes
Special Mobs:
-Fixed internal MCP code usage.
-Pain will now trigger death events properly.
Tec Tech
-fixed ur thing (#12)
-moved gtnh circuits in if clause and disabled non-existant circuit
-Update GT_MetaTileEntity_Hatch_Rack.java
-change Nano circuit recipe
Witching Gadgets:
-add more Materials to Blacklist
Recipe changes:
-replaced dremcraft and ic2 item casing by gt (in bq and script)
-Solar Pannel nerf
Bio o Plenty:
-Bamboo (Sticks replacement) have no burnvalue #3978
Chisel:
Clear glass recipe inconsistencies #3895
Core Mod:
-Fix Neutron Reflector Parts
-No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
Extra Utilities:
Fix can't craft Bedrock Drum Because don't use the ore dictionary,can't make Bedrock drum
Gregtech:
-added mortar recipes for cooked/uncooked minced meat - issue 4039
Harvestcraft:
-Add recipes for disabled Harvestcraft cooking tools #3878
IC2:
-Can not craft the OC:CHARGER in 2.0.6.2 #4067
Magic Bees:
-Thaumcraft's research Magic Bees's frames introduction #3939
Project Red:
-Indigo dye needs Blue Illuminar recipe #3896
Railcraft:
-Assembler recipes needed for HS booster and HS transition track #3933
Steve Carts:
-change chest pane recipe from steve carts
Tainted Magic:
-tainted magic messed up after 2.7 #4030
-fix broken Tainted magic page
Tinker Construct:
-add cobalt ingots and nuggets back to smeltery
Config changes:
-correct server properties
Core Mod-
No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
Ender IO:
-Eener io tp is now 2 secs cooldown like the quest book said
Gendustry:
-add 4 item to protein vanilla porkchop, beef, chicken, fish
Gregtech:
-changed europium mix to uranmix
- Updated gregtech orevein percentage to 100 in prep for changes.
-update GT cfg
IFU:
-Updated IFU config with blacklisted blocks to prevent mineshaft/dungeon exploiting.
Witching Gadgets:
-update WG config
Quests changes:
-update translate able version to 2.0.6.2
-Major update with new IC2 quests and PTFE quests.
-Re-ararnged some quests to make better sense.
-Fixed minor typos. Added super tank 2 and 3 quests.
-Addeed some more info for newbies to understand pipes and water generation.
-Added printer quest for Seismic Prospector.
-Added info on steam outputs cannot be blocked.
-Removed outdated oil cracker info.
-Added info on more ways to get gallium and arsenic.
-add new Quests for Bartworks thanks to @bartimaeusnek
-correct Windmil quest (hardened clay amount)
-add new ebf coil quests for 12k and 15k coils
-add quest early on about mushroom islands #3932
-Quest 1200 Plasma Generator should ask for a lower tier dynamo #3931
-New ore mix quests #3887
-Add Kitchenware 2.0 Quest (HV Age)
-fix quest "Radon Decay"
-added chinese quest file. Thanks to Kiwi
-Cant complete the Crossbow-Bolt Quests #1154 and #1156 #3884
-Quest ID 1156 Not Completing (iron tiped bolts) #3808
-Add a few more Quest like Ironwood Tools and Armor or Canopy Tree quest.
-moved redstone quest to after upgrade 2.0 so players find out about cauldron cleaning sooner and can clean redstone for their ore wand
underground fluids quest after moon.
-updated ic2 crops starting quest
-Tips for monsters
-Railcraft boiler tips
-Backpacks config option to wear backpack
-Bees breeding - Need purebreed bees
-tier 0 quests for tips on dealing with infernals and other monsters
-spectre glass for nether portals, spectre key, spectral armor
-stairs quest
-Openblocks fan quest
-EBF tips
-A bunch of new pam's foods quests
-enderio magnet
-Added some base tier coins quests for animal products like leather/wool/eggs
-Added flood gate quest
-correcting coin amounts and change some minor quest stuff
-seismic prospector - added that it also finds ores.
-added quest that tells you ball of moss is not shown because of thaumcraft
-added quest talking about alternatives to aluminium gravel ore.
-Made Alu gravel no longer required to progress Making Better Tools
-re-arranged Quest in MV and HV
-Add a few new Quests like PVC, Field Gen I, Power ICs and MV Motor
-add more quest for uu mater and replication
-quest 1078 and 1079 need to change #4031
-Add a GT crowbar quest #4052
-fix description of quest 1703 and correct some Chinese translations
-update questfile (us) to lastest Questfile
-Tetrahedrite unlock, made redstone mainline
-made iron tipped bolts and ticon Forge tools generic
-fix Large Bronze Boiler quest-
-set oreberry coin rewards to 10
-added some new coins rewards and adjusted others
-AE System - Cables #184 reward is a T5 EV lootbag #4058
-Add Quest: Basic Electric Oven #4054
-Rubber armor repair recipe or quest #4049
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.7.0 --- 08.03.2019
New Mods:
Controlling 1.0.0
Mod Upgrade:
Avaritia 1.15
Bartworks 0.3.22
Core Mod 1.6.10
Crops++ 1.3.2
Crop Load Core 0.1.3
Gregtech 5.09.33.12
GT Tweaker 1.7.1
IC2 Nei Plugin 1.2.2
Loot Games 1.0.17
SpecialMobs 3.3.2
Tec Tech 3.6.10
Witching Gadgets 1.2.9i-GTNH
Mod Changes:
CoreMod:
-Added Radox + Bartworks
-changed forge's maven to overminddl1's maven
-should also host IC2 etc.
-added recipes:
-https://github.com/GTNewHorizons/NewHorizons/issues/3540
-https://github.com/GTNewHorizons/NewHorizons/issues/4103
-https://github.com/GTNewHorizons/NewHorizons/issues/4102
-https://github.com/GTNewHorizons/NewHorizons/issues/4096
-add second input slot to cutting saw
-DEV ProjectRed Suggestion #4166
-GregTech Wrong Circuits in Recepten LuV,ZPM,UV #4128
-Change ore mix of pure Ti/Cromite to Imlenite/Cromite
-Change ore mix of bauxite/bauxite to bauxite/ilmenite
-Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
-Change the ebf recipe of titanium to require EV in the ebf instead of HV
-Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
-Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
-Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
-Change recipe of Naquadah coils to require 30720 eu/t,
-Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
-Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
-Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
-changed high tier material ebf temp to 9,9K and 10,8K
-rockets now better tiered t1-8 1=HV 2=EV 3=IV and so on
-Add login message handler
Crops++
-Add new Garnet based crop PNGs.
-added moron's garnydinia
-added the lens
-refractored the code and removed Opererators from CropLoadCore
-fixed GarnydniaCrop crashing NEI-plugin
-removed wronly implemented getCropInformation()
-added documentation to Speigers ICropCardInfo
-removed comments
-fixed localizer cppLense
Gregtech:
-removeal of Axe for base entites
-streamlined single block NaquadahReactor
-fixed basegenerator for naquadagen
-redid the naquadah override to an universal solid fuel function
-Add fortune bonuses to miner and multiblock miner.
-Fix for pipes left with 1L when splitting.
-Add alumite material and generate GT tools.
-fix(magical energy absorber): crash in scanAvailableAspects
-Adds null checks and bound check when getting aspects list from an aspects container (jar or addon euquivallent)
-add a second intput slots to the cutting saw to add a circuit
-add nei support for the second cutter input slot
-Wooden pipe recipe #4187
-[suggestion] additional gt decorative plates #4185
-restored compability & removed duplicates
-added more adding methodes to the cutting machine
-Construction Foam plate #4175
-HOG (high octane gasoline) buff [RFC] #4168
-LV Energy Hatch Recipe Suggestion DEV #4159
-Grammar/Spelling in Achievement #4141
-Achievement Misspelled #4139
-As a tic/gt material to use the Ichorium #4130
-New coil rebalance (1200K+) #4126
-Change ore mix of pure Ti/Cromite to Imlenite/Cromite
-Change ore mix of bauxite/bauxite to bauxite/ilmenite
-Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
-Change the ebf recipe of titanium to require EV in the ebf instead of HV
-Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
-Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
-Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
-Change recipe of Naquadah coils to require 30720 eu/t,
-Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
-Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
-Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
-T2 and T3 Rockets now tiered to EV/IV
-tiered t3 rockets to iridium(IV). Mars stone ia s iridium source
-rockets now tiered t4-8
-Muffler Hatch (MV) Recipe Incorrect #4207
-Faster saplings -> wood pulp #4210
GT Tweaker
-two input sawcutter support for GTNH 2.0.6.9
Loot Games
-Stop worldgen for entrance if block to be replaced is non-solid
Special Mobs
-Just used a generic damage source, as opposed to an indirect one.
Tec Tech
-Really Ultimate Battery recipes is lack #4204
Witching Gadgets
-remove gallium and add ichorium to black list
Config changes:
Gregtech
-Ganymed have now samll osmium
Recipe changes:
Chisel:
-Gregtech Stone Chisel Compatibility
-Left Abyssal Stone in the Black Granite group instead of moving it to the Basalt Group by popular demand.
Storage Drawers
-add storage drawers to assembler thanks to Drags Team
Quests changes:
-Quest ID 1637 Storing the Fluids (ProjectRed) Retrieval Task Change #4181
-Too many items required? Quest 1814 #4170
-add new healing axe buying quest
-Quests 1782-1786 cannot be competed #4190
-MV Solar quest ingredients - wrong wire flavour. #4123
-issue regarding fired clay water buckets and cauldrons #4160
-Impossible quest in Witchry #4155
-Quest 84 Where can I put all the liquids doesn't actually craft a tank #4153
-Coins Quest 1044 - Iron (III) Chloride #4151
-Fix HV and MV miner quests, have incorrect EU/tic #4150
-Adjust butcher knife quest so it accepts any butcher knife, not just iron #4147
-Quest 755: Better Than Duct Tape Recommendation #4142
-Change tungstensteel unlock quest #4138
-Quest ID 553 Diesel Fuel #4193
-update quest book for new ti changes and ebf changes
-fix ichorium ingots
-Marble cobble should not be part of Nickel quest #4209
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Had a quick question for you. Do you still have the witchery mod in this pack, and if you do have you noticed an issue with the statue of Hobgoblin patron? I can't seem to bind the statue of Hobgoblin patron to my character. Whenever I do the rite of binding it just gives me a statue with my name on it but the default steve skin and it does not give any benefits. Sorry I would put this in the Witchery forum but I can't find it anywhere, neither can I test old versions because I can't find the downloads. Maybe looking the wrong spot but if you have a solution it was be greatly appreciated! Thanks
Version 2.0.7.5 --- 16.06.2019
New Mods:
InGame Info XML 2.8.1.82
Lunatrius Core 1.1.2.21
Mod Upgrade:
Avaritia 1.15
Bartworks 0.4.16
Blood Arsenal 1.2-8
Core Mod 1.6.14
Crops++ 1.3.5
Crop Load Core 0.1.4
Electro Magic Tools 1.2.7.7
Forestry 4.2.20.0
Gregtech 5.09.33.16
Gt Nei ore plugin 1.0.7
GT-PlusPlus 1.7.02.99-pre
GT Scanner Mod 1.5.4
IFU 1.6
Loot Games 1.0.18
Not Enough Items 1.0.6-GTNH
Tec Tech 3.6.11
Thaumic Horizons 1.1.9.9
Universal Singularities 8.5
Warp Theory 1.0k-Dev
Witching Gadgets 1.2.9k-GTNH
Mod Changes:
Avaritia
-changed ichorium to gt mod
-Made project jarSign compatible
-Unified build-system
-updated gradle and forge
Bartworks
-smaller fixes
-no hardness or resistance on non gt te blocks
-fixed possible lesu npe
-maybe fixed windmill dupe?
-fixed circuit programmer dupe
-began work on Electric Implosion compressor
-fixed recipes
-added multi layer rotor recipes
-Giant Materials/Space Compat update
-added ASM
-added a **** ton of materials and got my own Materials system up and running
-added Ross128 when GC is installed
-code clean up
-made all asm patches disableable
-removed secondary configs
-added comments for config
-Ore Dict Support
-Added Y/Th Glas
-Added OreDict support for all Materials
-Added an Internal Handler for Colors
-Added Materials and improved Compability to GT and GT++
-Improved Code Quality of the BW Oregen Handler
-Fixed NEI handler
-fixed megas not working with more than one hatch
-finetuned the veins a bit more
-changed material names and colors/texture sets
-removed Taint Biome due to buggyness and i dont like it >:(
-added debug log
-added thaumcraft aspects for materials
-refractored code
-added a config option for the debug log
-fixed Graphene Typo
-prepared custom TC Aspects
-enabled a config option for the threaded loader (experimental state)
-Improved Threaded Loader
-un-threaded GameRegistry stuff
-Fixed Heated Water Pump
-will now drop its contents on removal
-will no longer void non-burnable Items
-Added ITileDropsContent for easy use
-Pulled delSlot into its own Class
-Created FuelSlot (a slot that will only accept burnable stacks)
-API version increase
-Added THTR
-Redid Config to work propperly
-added some materials/items for the THTR
-added additional Thorianite Recipes
-added InfoData on THTR
-added isSneaking on diode screwdriver click (reverse Actual Amps)
-added World Generation feature for Ross128b
-started on Ross128ba
-cleaned up code
-started on Werkstoff Liquids
-fixed small translation failure
-this time really fixed (#27)
-added small rocket gui stuff
-fixed a bug where the moon of ross128b would cause issues with the dim handler
-added Electric Implosion Compressor recipe and tooltip
-fixed Electric Implosion Compressor recipe "Map"
-moved Ross128 to t3 even with galaxyspace loaded
-fixes crash when ExU is installed
-Optimised BlockChecker
-made THTR structure check NOT ignore walls
-corrected tooltip on THTR
-added Empty mode on THTR
-fixed coords hash
-started work on OC integration
-rewrote blockchecker just to see if a loop would be faster than a recursive check
-fixes not enabled ASM code
-re-enabled the tooltip handler
-reworked clienteventhandler
-Tooltip Server Synchronisation
-Add thaumcraft wand pedestal fix
-We only add the vis into the wand
-added ConfigOption for TC patch
-added DeObfs instruction
-code cleanup
-added Miner Compability
-tweaked heat values for GTNH
-minor code changes
-fixed thorianit exploit
-fixed yttrium oxide recipe
-added thorium leaf recipe
-fixed 45% empty space
-Added config options
-removed broken IC2 recipes
-fixed DEHP recipe
Blood Arsenal
-Gadomancy Crash fix part 1
-Update BloodArsenal.java
-fixed build.grandle
CoreMod:
-Add login message handler
-Update zh_CN.lang
-fixes Xenoxene recipe
-Titanium Dust with Nitrogen same EU cost as without Nitrogen #4261
-remove all centrifuge recipes from gendustry bee combs and drops
-added a load check
-Let the bacteria Vat recipes only load when bartworks is loaded
-Field Generator Tier 2,3,4 are bugged in assembler #4292
-Add usage for Tantalum in SMD Capacitor recipes
-Missing Rockbreaker LUV+ #4374
-Tier 8 Rocket is Impossible to Obtain #4267
-re-configured Quantium Voltage to IV
-removed unnescarry ,new Object[0] for varargs methods
-#4474 gating item, updated pack version and added gendustry bees removal warning
-fix t8 rocket plates
-added Abandoned GregTechPlusPlus Aspects
-will hopefully doesnt cause corruption when loaded up
-Re-enabled Naquadah Generators at IV
-changed recipe time and minimal heat requirements for enriched Naquadah
-Awakened Draconium Coil #4647 temperature fix
Crops++
-Create zh_CN.lang
-[ImgBot] Optimize images
-fully implemented Speiger's Crop Plugin
-removed (some) duplicate code
-added debug command
-fixed magic metal berry
-added thauminite as supported metal due to request
-added vanilla Bonsai
-added HumidityBonus/Malus
-fixed scala dependency
Electro Magic Tools
-Refractored Code
-fixed Solar crash
Forestry
-added a null check
-changed crop logic a bit
-if crop havest is not possible at the optimal state, just harvest, ffs.
-remove redstone flux not working api
-change api adress and path
-added recipe
Gregtech:
-Trinium can't be obtained in the Tier below the T4 rocket #4221
-Disabled all Dimethylhydrazine recipes.
-Removed them in favour of the GT++ recipes which are harder.
-Cherry pick multiamp dynamo support for multiblock generators.
-Removed local explosion checks from large turbine and plasma turbine.
-Large turbs now support buffered 4A dynamos.
-salt bees equal to lithium bees #4285
-Impossible to craft Fusion Reactor MK1 #4276
-[suggestion] add a recyling recipe for brick stairs #4274
-Rutile processing magnesium dupe #4260
-Mining plascrete blocks #3998
-change name sparkling
-Problems with bee comb ore quadrupling recipes #4253
-all ev and iv combs have now chemical recipes
-Suggestion: Buff Platinum Group Sludge #4241
-add more comb recipes for Casseterite Sand
-Titanium ore nerf #3647
-Increase small titanium ores, change spawn range #4289
-Superconductor UV Wire wrong recipe #4224
-Field Generator Tier 2,3,4 are bugged in assembler #4292
-GT tool fix
-enable GT Tools to mine any block without tool requirements (dirt i.e.)
-Make use of scanner recipe map since i also inject my own recipes...
-refractored code,
-restored compability to vanilla ore gen,
-moved GC and Forrestry code to own classes to prevent crashes inDev
-implemented equals and hashcode on NearbySeeds class
-added an information line to the Implosion Compressor tooltip
-Refined last commit
-re-added unused, Deprecated constructors
-re-added unused vars
-treat empty string as null for GT_Tool_*.isMinableBlock
-allowed to mine any block that doesnt require a tool with GT tools at Hand mining speed
-rerouted forestry modid to the config value to prevent typos
-recipy change voltage coil HV,IV #4375
-redid fake OD
-removed coal from god of thunder crop
-beautified code for readability
-fixed NBT dependant Recipes
-duct taped import of circuits in assemblers
-adjusted recipe map sizes
-redid Item&Fluid Hatches
-removed rests of UndergroundBiomes & ImmersiveEngineering support
-added oilsands recipe
-might fix #3913 and #4421
-Change gates for Magic Energy Converters. #4324
-UHV Motor is uncraftable #4350
-[RFC] New Rocket Recipes #4409
-shortened sc cooling times
-ductape fix for fusion reactor
-cleaned up code
-Duplicate Alumite tools #4231
-Fix exploitive hydrogen loophole #4348
-add missing circuits to ProcessingCircuits
-added 0lafs changes
-make higher tier superconductors give out less wires per recipe
-removed nitrogen/helium cells from superconductor recipes
-added helium as fuid for superconductor recipes
-halfed the amount of pumps for superconductors
-Added HP Solar Steam Boiler
-added recipe
-removed unnessecary ", new Object[0]" for vargars methodes
-UEV Motor uncraftable #4601
-#4644
-complain about null inputs
-adjusted HP solar boiler to match the tooltip
-re-added solar GUI
Gt Nei ore plugin
- updated Java 7 -> 8
-Buffered Input from cfg
-refractor, code improvements
-small ores completely working
-added tooltip
-added logger
-added ic2 to gradle
-updated gradle deps
-restored base gt compability
-small ore csv (untested)
GT Scanner Mod
-refractored code
-added bartworks integration
-added automatic dev and dev-debug build to build grandle
IFU
-redid logic to work propperly with any type of material as input
-refractored code (a bit)
-fixed GUI
-restricted the wand to OW, Nether and TF (configurable)
-removed damage bar from Item
-added build wrapper
-make ifu buildable with the dev version we add on GTNH webpage
Loot Games
-Single line that prevented people from completing Stage 4
-Corrected some confusing messages sent to players
Not Enough Items
-Prevent random crashes. No idea why this happens, but deal with it gracefully.
-(Probably) Stop the ic2 invalid damage application messages.
-Update gradle wrapper
-bump version and specify gtnh in filename
Tec Tech
-Added recipes for Energy hatches 4A-64A IV/LUV/ZPM
-Change recipe of Biomainframe (#15)
-The recipe became more logic.
-ResearchStation,ObjectHolder and QuantumComputer recipes can only use CrystalProcessorMainframe #4361 (#16)
-Realy Ultimate Battery Recipe issue #4604
-[Recipes] Assembly line need few changes. #4636
-Fix Researchable scanning issue
Thaumic Horizons
-several fixes
-fixed safe handler
-fixed aspect fraction of the safe handler
-re-made it buildable for gradlew
-updated gitignore
-fixed internal stuff
-hopefully fixed server crashes
-added propper dim retrun
-fixed cloud client crash
-improved miner Math issues with pocket plane dim
-added "dustBlock" as default block for pocket planes
-fixed fps issues by removing clouds from pocket plane dim
-fixed another NPE
Universal Singularities
-name change to make Phosphorus Block working again
Warp Theory
-Fixed warptheory error message
-Always allows usage of command on server
Witching Gadgets
-added a catch to the duplication aswell
-fixed an ArrayOutOfBounds Execption
-OutOfBounds Execption pt2
-removed GT++ harddep for softdep
Config changes:
Bartworks
-add bartworks cfg
Botany
-Updating Botany glass to be pure clear glass, no dumb border.
Core Mod
-update displayed version
-update pack version
Custom Main Menu
-Update Main menu from GTNH
Enhanced Lootbags
-Reward bags are absolute trash: EV suggestions #4268
-Reward bag suggestions #4257
-Added a bunch more proper loot to the Advanced bag.
-Created IC2 Crops lootbag and added to all IC2 crops breeding quests.
-Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
-Fix to IC2 lootbag.
Gregtech
-add deep iron small ores to mecury
GT++
-enable item rendering in hand. Duct tape fix
Holo Inventory
-Due to user demand, ban drawer controller from holoinventory
InGame Info XML
-add ingameinfo xml and configs
Open Modular Turrets
-Initial Changes to turrets (more damage)
Serverlist
-Update server list #4479
Thaumic Horizons
-enabled pocket plane
-tested on zeta w/o complications so far
Witching Gadgets
-Ichorium nugget duplication in Witching Gadgets #4240
Script changes:
AE2
-AE2 Cutting Knifes #4264
Avaritia
-Make UHV circuit correspond to ore dict
-UHV circuit of Neutron Collector and Neutron Compressor Recipe corresponds to the ore dictionary
Biome O Plenty
-Calcite Synthesis #4228
Chisel
-Bauxia crop doesn't recognize TiCo Aluminum Block. #4227
EMT
-update EMT script
-fixed damage problems with EMT Recipes
-now accept any damage value
Galacticraft
-Minor issue: Unrefined Desh -> Desh Ingot (Furnace recipe) #4286
Gendustry
-remove old gendustry combs out of the recipes
Gregtech
-remove handcraft recipes from Niobtitanium and tungstencarbide
GT++
-remove max tier cheaty recipe for machine parts
-Chest loot #4251
Minecraft
-Fix Blast Furnace Convert Glass
Pams Harvest Craft
-Butchery knife duplication #4234
SG Craft
-IC2 SGPU crashes client when attempting to leave its interface #4254
Tinkers Construct
-Obsidian dusts don't smelt in the smeltery #4277
Twilight Forest
-Steeleaf issues. #4265
Quests changes:
-Added large gas turbine quest, fluid regulator quest, fluorine coins quest.
-Fixed up info on rotors in boilers and steam turbine quests.
-Fixed butcher knife quest to accept any knife.
-Fixed alumite ingot quest to oredict.
-Thorium Reactor Quest #4259
-BM quest #4250
-Change block needed for Pyrolusium crop. #4244
-O like Oxygen Quest Rewrite
- Slightly rewrote quest text to better direct player toward recipe that creates 2000 L Oxygen
from 1 Cassiterite Sand, as well as some minor reworking of the rest of the quest text.
-Added oxygen from sugar to quest text per request
-#4400 Minor quest fixes complete.
-$4342: Quest added for Soul Brazier to help players manage permanent warp.
-Quest fixes and additiona. #4911 #4323 #2358 #4216 #4342 #4320 #4232 #4169 #4245 #4298 $4198
-Quest fixes. #4337, #4194, #4157, #4109, #2599, #4124, #4117, #4113, #4076, #4091, #4078, #3683, #4349, #3603, #3505, #2926, #2880
-#3042, #4247, #4319, first pass of #2663.
-Fixes for crop quests from bedrill, created Botany quests for #2663
-Next part of #2663.
-#3647 redo gating for fluid quests. #4404
-Quests #3996 #3654 #4426 #4327 #4392 #3282 #3503
-#3503 warning added for Doomsquirter.
-First pass at TecTech quests, skeleton for Steve's Factory Manager quests.
-#4227, #4281, #4437, #3604
-Most of #4424 complete. #4448 #4449 #4447 #4441
-#4451, #4454, #4455
-#3851 #4133 #4459 #4465 #4468 #4473
-#4478, Started #4500 & #3626, general quest cleanup and maintenance.
-Minor quest changes. Added SAG mill grinding head quest.
-#4500, adventure backpacks, bee stuff, #4373
-Remove concrete bug mention.
-#3626, mostly finished with #4373
-Quests. Spray can, adventure backpacks, #4530 #4526 #4521 #4488
-#4373 #4407 #4542 #4555 #4551
-Trying out new bee quests, setup bee template quest for copying
-Bee breeding quests megaupdate
-Added a bunch of magical branch bees, at least enough to get to empowering.
-Didn't make it thaumic shards and salis mundus
-Added side effects for shard bees
-Added more magical bee lines, including draconic and wither bees.
-Fixed problem with quest unlocks. Added excited and cultivated.
-Added info on Botany pigmented glass not being fireproof.
-Fix Celebratory
-Converted Bee Breeding quests to use Bees Advanced lootbags.
-Added quest for Acid Generator after Redstone centrifuging. Fixed Slice and Splice rewards.
-Created IC2 Crops lootbag and added to all IC2 crops breeding quests. Needs a recipe to convert standard to fortuned bag.
-Spread out ic2 crops quests
-Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
-Change Gendustry quests to use proper expert bag. Change alveary quests back to using Bee Advanced.
-Moved upiering bee adv -> bee expert to unlocking the Genetics Sampler/Mutatron or Industrial Apiary
-Fixed Enderio Crafter reward bag.
-Quickfix for Endless Evolution, change from 1:1 to 1:4 due to player concerns.
-Change DE cores to 4 ichor ingots, reward 16 cores. Clean up LV window.
-Minor quest fixes. Changed DE quest back to 16 cores, but instead of 16 ichor changed to 4.
-Final quest update for 2.0.7.4.
-Update for Chinese translator.
-Minor quest fixes from Translation, #4643 #4642 #4641
-fix diamond hammer quest
-Minor fixes. Quest fixes for translator. Fix to IC2 lootbag.
-Updated with more bee breeding quests, translation cleanup.
-update Quest files us lang
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Can you use my Github to report his bug/question? Thanks
https://github.com/GTNewHorizons/NewHorizons/issues
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.8.0 22.12.2019
New Mods:
-Kekztech 0.2.2
Mod Upgrade:
-Appliedenergistics 2 rv3-beta-20
-AsieLib 0.4.9
-Avaritia 1.16
-Bartworks 0.5.3pre6
-Better Questing 3.0.306
-Blood Magic 1.3.3-29
-Comand Blocks for BQ-3
-Computronics 1.6.6
-Core Mod 1.6.25
-Draconic Evolution 1.0.2n
-Extra Cells 2.4.2bNIGHTLY
-Forestry 4.2.21.0
-Gadomancy 1.0.7.6
-Galactic Greg 1.0.2
-Gregtech 5.09.33.25
-GT-PlusPlus 1.7.03.01
-GT Scanner Mod 1.5.6
-GTTweaker 1.7.2
-Open Computers 1.7.5.1
-Questbook 2.1.1
-RF Expansion 3.0.29
-Spice Of Life 1.3.12
-Standard Expansion 3.0.162
-Steves Factory Manager A94-GTNH
-SuperTiC 1.2.1
-Tec Tech 3.7.3
-Thaumic Based 1.4.20-0
-Thaumic Horizons 1.1.9.13
-Tinkers Construct 1.8.9.13-GTNH
-Utilityworlds 1.0.9e
-Universal Singularities 8.5a
-WAILA Plugins 0.2.2
-Witching Gadgets 1.2.9m-GTNH
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.8.1 --- 10.01.2020
Mod Upgrade:
-Bartworks 0.5.6
-Better Questing 3.0.320
-Binnies Mods 2.0.24
-Core Mod 1.6.26
-Crops++ 1.3.5.1
-Gregtech 5.09.33.30
-GT-PlusPlus 1.7.04.449
-GT Scanner Mod 1.5.6a
-GTTweaker 1.7.4
-Not Enough Items 2.0.0-pre-13-GTNH
-Tec Tech 3.7.3a
-Thaumic Horizons 1.1.9.14
-Tinkers Construct 1.8.9.14-GTNH
-Wireless Redstone CBE 1.4.2
-Witching Gadgets 1.2.9n-GTNH
Mod Changes:
Bartworks
-Fixed Unification enforcement handler
-Initial high tier circuit cost adjusted
-Fixed NEI cleanroom bug
-moved imprint loader onto server start
-fixes NBT issues with recipes
-Removed Duplicate recipes when switching server/single player
-Ores not beeing detected by Miners
-CircuitImprints not craftable/recipe buildup when server changes
-Refractored some code
-possible ix of OC Adapter recipe don't work #5220 add circuit 16 to wrap of circuit recipe
Binnies Mod
-Binnie Master Registry search window not working
CoreMod:
-Update coremod pack version string to 2.0.8.1 #5311
Crops++
-Change LCR recipe to create Deep Iron from UV to ZPM #5109
-and a few recipe eu/t fixes
Gregtech:
-made OreDrilling radius Chunk Sized
-forgot to readd the << 4
-Chunkloading support for multiblock miner (#227)
-Initial attempt at Chunk manager
-Added chunkloading support to multiblock miner.
-moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
-Item dupe through the terminal
-Oil drills in the world will have radius reset to 0 after the update w/o this check
-Ore Drilling plant in chunkloading mode was skipping central chunk.
-Add radius to scanner output. Fixed issue with pump radius not resetting pump queue.
-Added localization for some infos.
-Can't breed firestone bees #5271 add Firestone Block to GT
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Fixed Soldering Iron consuming solder to change chunk mode.
-Soldering Iron mention in the tooltip went missing in the rebase apparently.
GTTweaker
-Add support GT++ Multiblock Electrolyzer
-Update GT++ Blast Smelter
Not Enough Items
-Backport some JEI features
-Remove TMI style
-Remove Load/Save inventory state
-Reworked ItemPanel so it's no longer used statically
-BookmarkPanel inherits from ItemPanel
-Rework LayoutManager
-Bookmarks - including loading & saving
-Utility/Cheat buttons line up and wrap based on GUI size
-Add JEI inspiration/backport attribution & license info
-Fix AppleCore crash
-Intellij suggested changes
-Pre allocate threadpool, with size of 2/3rds numProcessors
-Workaround missing font renderer causing OptionTextField crash
-Add hotkeys to move around recipes
-Save string ids instead of int ids.
-Fix TCON workbench compat
-Stop running the LoadItem task on every inventory open (which also re-ran the search and caused lag on every inventory open).
-Unclear if this breaks anything -- it works with simple testing.
Tec Tech
-added deobfs jar (#22)
Thaumic Horizons
-Fix NPE
Tinkers Construct
-Totally compatible now with GT
Wireless Redstone CBE
-Moved gradle files to root directory (standard practice).
-Removed environment variable from mod version scheme. If a build number is really needed, it can be done manually.
-Attempt to patch GTNewHorizons/NewHorizons#3375
Witching Gadgets
-fix recipe with ichorium
Config changes:
Blood Magic
-Teleposers telepose blocks with -1 hardness, including Bedrock and Transport Beacons #5245
Core Mod
-Update coremod pack version string to 2.0.8.1 #5311
Forestry
-Add space rocks to diggers backpack
GT++
disable gt++ logging
Server Dat
Request to add Modded Minecraft Club to official server list #5274
Script changes:
Tinkers Construct
-Aluminium had the same problem but no one report it
Thaumic Exploration
-change sould braizer recipe
Thaumic Tinkers
-fix script
Witchery
-Quicklime dust recipe issue #5261
Magic Mods
-change ichorium to gt ingot
Quests changes:
-Fix wording, add new quests. 2020Q1 quest changes.
-Update some quests.
-Final batch of quest changes for 8.0.
-rearraged lv Quest a bit
-Replace platinum with blue alloy in Workstation quest.
-Quests Getting your first Platinum and SMD Circuit components still impossible where placed #5279
-Fixes quest errors. Restores proper dimethylhydrazine quests. Puts in placeholder quest for GT++ chemical plant
-Fix #5246 use iron capped greatwood wand.
-#5143 Added concealment key quest
-#4855 Adjusted quest to consume wispy cotton.
-#3702 Added info on aesthetic covers for GT pipes
-#5285 Added rewards for smoothie quest.
-#5293 Mutating Sprig quest requirement wrong.
-#5238 Fixed wording for coins quests
-Also, adjusted spacing on fusion quests to make them more readable.
-#5294 Moved nightmare quest, reduced number of kills required.
-#5301 Added requirement for primal shrooms
-#5310 Added checkbox quest for name remover
-#5295, #5296 - Moved witchery quests around.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.8.3 ---- 17.01.2020
New Mods
Hardcore Darkness 1.7
Mod Upgrade:
-Bartworks 0.5.8
-Core Mod 1.6.28
-GT-PlusPlus 1.7.04.471
-GTTweaker 1.7.5
-Hardcore Darkness 1.7
-Not Enough Items 2.0.0-beta-1-GTNH
Mod Changes:
Bartworks
-fixed rejoin issues
-made circuit assembler recipes get readded if server is switched and re-calcuted
-added a command to clear the crafting cache
-made the NEI OreHandler more stable
-worked a bit on implementing the APL
-reworked LuVTierEnhancer
-use of isAir() instead of block.equals(air) in base layer check method
CoreMod:
-Infinite iron/steel through re-smelting/pulverizing boiler tanks. #5321
GTTweaker
-Add GT++ Blast Smelter more recipes
Not Enough Items
-rename version to be beta.
Config changes:
Backpacks
-#5356 Loophole in the big backpack recipe
Block Limiter
-#5349 Allow Hardcore Questing mode consume heart
Hardcore Darkness
-update random things and HD mod config
Random Things
-update random things and HD mod config
Script changes:
Extra Cells
-ME Fluid Interface panel can't be back to block form #5322
Quests changes:
-#5342 Fix for questbook losing sounds.
-#5345 Changed door quest to require oak slabs, add pointers to coins quest for purchasing oaks, unlocks with questbook quest now.
-#5343 Add overflow cover quest
-#5337 added ignoreNBT tag to all rocket quests because of GT crafting tags.
-#5338 Many random quest suggestions.
-#5349 Allow Hardcore Questing mode
-Move Tips and Tricks tab to after Tier 0, since top tab is where book opens to first time it is used.
-#5355 Add Ingame Info quest description.
-#5357 Add quest for Workbench Backpack
-#5262 Add warning on nether farms killing TPS. Remove comment that chemical bath is best source of Platinum.
-#5233 Removed diamond sword requirement from Division Sigil quest.
-hide the few info quest behind the first quest
-Undo ignoreNBT changes to ic2 crops, not necessary.
-More ignoreNBT tags
-#5320 created separate crowbar quest to not block progress
-Move GT++ Chemical Plant to HV and add more info
-Add info on using the cauldron to make dough without wasting water
-Fix alumite quest wording
-Alloy Smelter/wrought iron quest wording
-Add note on first tree breeding quests that trees must be pure species and scanned.
-Add coins quests for steadfast and monastic bees
-Change solid fueled firebox quest to retrival instead of crafting since players might have forestry worktables by this time.
-Fix HP solar boiler icon, advanced circuit assembler nbt
-Fix NBT data on fishing/farming/cooking tab
-Fix missing text in quest 3, fix nbt on How to bee quests
-Translation update to 2.0.8.1
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.8.4 15.02.2020
New Mods:
Thaumcraft NEI Additions 1.0.2.0
Mod Upgrade:
-Appliedenergistics 2 rv3 beta 22
-Avaritia 1.17
-Better Questing 3.0.322
-Binnies Mod 2.0.26
-Bartworks 0.5.10
-Chisel 2.10.0.0
-Core Mod 1.6.31
-EnderIO 2.3.0.434
-Ender Zoo 1.0.16.0
-GT-PlusPlus 1.7.04.483
-GTNH TC Wands 1.2.0
-Mine and Blade Battlegear 2 Bullseye 1.0.8.5
-Not Enough Items 2.0.0-beta-6-GTNH
-Special Mobs-1.7.10-3.3.4
-Standard Expansion 3.0.174
-Storage Drawers 1.11.1-gtnh
-Thaumic Horizons 1.1.9.15
-Thaumic Tinkerer 2.5-557-GTNH
-Twilightforest 2.3.8dev
-Universal Singularities 8.6
-Witching Gadgets 1.2.10-GTNH
Mod Changes:
Appliedenergistics
-Duct tape fix for HEE replacing the Dragon Egg
-Revert "Moved the cache up a level, so that pattern terminal also would use it."
Avaritia
-Added Impure Tear to Avaritia.
Bartworks
-Minor fixes
-reworked LuVTierEnhancer
-use of isAir() instead of block.equals(air) in base layer check method
-circuitassemblyline balance
-refractor of code
-Fixed air offset for multis
Binnies Mod
-fix(tile): remove useless meta nbt
-fix(fruitdrop): remove 5x multiplier
-fix(lang): osange orange and sync lang keys
-fix(doors): up max stack size from 1 to 8
-Align Max stack size to 8 same as MC Door Item.
Chisel
-Don't allow chiseling of TileEntity
CoreMod:
-Fluxed electrum no mixer recipe, only shapeless #5366
-add damuscus steel to 9 slot mixer
-feat(oredict): add fenceWoodRegistration
-Added EndSteel recipe
-redstone alloy weak exploit #5560
EnderIO
-Added Grinding Balls and End Steel
-Added EndSteel Armor
-Added Capacitor
-Added Empowered 5
-Added more 1.12 content
- Added Generators
- Added Fluids
- made grindingBalls seperate Items
- Added solar Panel 3
-Fixed missing localization
Ender Zoo
-Update forge version
-Remove WAILA build requirement
-Add WAILA dependency lib
-Remove CONIFEROUS from biome filter
-Update direwolf howl behavior
-Add custom drops for Dire Wolf
-Fixed sceptre has wand rod name instead of staff rod name
-Fixed sceptre has wand rod name instead of staff rod name
-added Thaumcraft NEI Additions to development workspace
-added auto uncommenting 'required-after:dreamcraft' while building jar
-Fixed custom crafting rods are not applied for sceptres.
Gregtech
-Fluxed electrum no mixer recipe, only shapeless #5366
-Fix textures of Pyrolyse Oven
-962 is texture of 8 page and 66 ID.
-New GT Mixer texture need to be corrected #5467
-Set correct mass fabricator recipe map amperage
-(Massfab recipes are fake, so no one except NEI actually uses it's amperage)
-Suggestion for Distilled Water uses #5520
-Added EndSteel
-Added ability to lock output hatch with a cell or any IFluidContainerItem if it was locked but fluid was not set yet.
-(Basically use screwdriver to set mode 8 or 9, and set the fluid with a cell)
-Iron Electron Tube recipe #5554
-Ender Electron Tube missing CA recipe #4502
-Crash shortly after loading world (probably caused by pyrolyse oven texture change) #5577
-removed unused imports changed subversion to 33
GTNH TC Wands
-Update ThaumcraftWands.java
-Improved readability, fixed some warnings
-Improved readability v2
-Initial refactor commit
-Added gregtech sources...
-Moved to working gregtech...
-Fixed error with empty String
-moved Items so they are not null
-Reviewed, fixed and removed some FIXME tags
Mine and Blade Battlegear 2 Bullseye
-Upgrade Gradle
-RM jars
-Don't choke on null items -- unclear why it is null...
Not Enough Items
-Add back in ItemPanel.items as static
-Fixes crash in ThermalDyanmics [probably]
-Avoid divide by zero error
-Fix clicking on items in the bookmark panel. Thanks @monatann for contributin
-Slightly better fix.
-Fix the underlying problem -- Bad X!
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Storage Drawers
-new(integration): storagedrawers gtnh recipes
-Integrates StorageDrawers with gtnh recipes.
-Config change
-Deprecate script
-Remove Gregtech assembler recipes map spam
-Move wood variants of drawers to chisel
-Save on load and server join time
-fix(crash): gtnh integration returning null modid
-now returns "gtnh" string that is comparable to another string.
-fix(integration): gtnh recipes not loading
-Fixed the MOD_ID String conditioning the gtnh module initialization to "dreamcraft" that is the GTNH-Core MOD_ID.
Thaumic Horizons
-A very very cheap way to remove all permanent warp 2 #5404
-remove gregtech dependencies
-fix recipe
-reduce aspects on recipes
Thaumic Tinkerer
-Quest Suggestion: Bedrock Dimension #5476
-Ores that exists in GT not working
-Cleaned gradle up and made it buildable
-Fixed TTResearchItem.setPages calling twice
Twilightforest
-Fix textures that make the max mipmap level drop
-Compress armor textures (lossless)
-Compress item textures (lossless)
-Compress block textures (lossless)
-Compress model textures (lossless)
-Update forge version to 10.13.4.1614
-Organize imports (removes a large number of unused imports)
-Only save the biome ID config if it has changed
-Change several "else if" statements to "switch case" statements
-Don't use Byte.valueOf() on something cast as a byte
-Don't use Integer.valueOf on an int or something cast as an int
-Format code so I don't go insane trying to read it
-Improve onCrafting event listener in TFEventListener
-Fast render mode for magic leaves
-Misc formatting and more if else to switch case
-Fix for Timewood Clock chunk corruption bug
-I was unable to do extensive testing, but 15 minutes with six of them going followed
-by switching my render distance, flying around, and save reloading did not cause issues.
-More formatting cleanup and if else to switch case
-Split classes out of TFFinalCastle.java (like later versions of the mod) to make debugging easier
-Fix errors from last commit and format said code again (No idea why Eclipse stopped showing errors)
-Fix final dungeon calling random.nextInt with a zero
-Small improvement to last fix
-Update english lang file (some things are still missing from it)
-Ice bomb damage source
-Update en_US.lang
-Fix water check in TFGenRavine
-Add missing breaks to a swicth case in TFGenSmallLog
-More code cleanup and small optimizations
-Use String.valueOf rather than adding to an empty string + other cleanup
-Improve TF event listener performance significantly
-Optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Make some Firefly and Cicada checks much faster
-Use equals over == when possible
-Turn off seeker arrow debug logging
-Add missing localization
-Comment uneeded code out of BlockTFPlant updateTick
-Remove updateTick and tickRate from BlockTFFirefly
-Make blank magic and maze maps only work in the Twilight Forest
-Replace tabs with four spaces
-Comment out unneeded code from BlockTFPortal
-Add more missing localization
-Further optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Clean up some log code
-Limit placements from TF misc biome decorator to between 20 and 75 height
-Remove minimum placement limit from TF misc biome decorator, it is not needed
Universal Singularities
-[Suggest]Fine tune the number of singularities for automation #5567
-update gradle
Witching Gadget
-Update TileEntitySpinningWheel.java
-it is now possible for spinwheel automation.
-Before this commit I can't get the output slot of spinwheel other than by hand.
Config changes:
Better Questing
-Update readme with better information on how to do quests.
Core Mod
-add all solar pannels to blacklist of the worldaccelerator
Ender IO
-Free platinum from nickel ore #5433
-update ender io recipes and config files
-add recipes to enderIo by Zoko
-add value for new armor
-add Gdiode to Endsteel Armor
-add Melodic Capacitor to Dimensional Transceiver
-fix Grindball info
-add dark steel rod recipe
Ender Zoo
-Update Enderzoo Dire Wolf config per #5485
GT++
-Update railcraft settings from Gt++ #5481
-update gt++ config
Holo Inventory
-HoloInventory: Added Nuclear Info Panel & Advance Panel to Blacklist
-Just to prevent this from happening lol:
Infernal Mobs
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
-Make jolt blazes have 50% more health since they got a little easier.
Special Mobs
-update special mobs cfg
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
Storage Drawers
-update(config): storagedrawer
-Adapt to new custom version of StorageDrawers
Script changes:
Chisel
-feat(tconstruct): move chiselling decorations to chisel2 mod
CoreMod
-fix #5517 Conflicting recipes for leather and gold dust change recipe from shape.
Glacticraft/GS
-Quest #810 doesn't accept rocket with storage #5533
Gregtech
-"Sharpness: Over... 5..." quest issue. #5384
HEE
-Add a use for HEE Sphalerite #5426
Storage Drawers
-obsolete now. Thanks to leagris modified version of Storage Drawers
Thaumic Tinker
-Fixed wrong recipe of Ichorium Ingot in Thaumonomicon
Tinkers Construct
-feat(tconstruct): move chiselling decorations to chisel2 mod
Witchery
-some witchery books recipes are a little expensive #5436
-Earmuffs have no recipe #5484
-request to change the new witchery quartz crystal recipe #5369
Many Mod
-feat(ordict): add all wooden fences to fenceWood
-Forestry mod already provides the fenceWood oredictionary name.
-Adds all other wooden fences to <ore:fenceWood>
-Use the oredict in recipes to reduce the number of same output recipes
-Recipes updated to the <ore:fenceWood>:
-Carpenter's Barrier (Carpenter's Blocks)
-Builder's Backpack (Forestry)
-Piston (Minecraft)
-Bed (Minecraft)
-Firework Display (Steve's Carts 2)
-Stencil Table (Tinkers' Construct)
-remove(oredict): fenceWood registration offloaded to coremod
-Returned back old research keys for rods and wands to fix the issue that NEI can't show some wand recipes.
-Removed en-localizations that duplicates standard ones (tested)
Quests changes:
-Quest #1243 - Pitchblende only accepts "Mars" Pitchblende #5439
-Energetic Alloy quest #5438
-Cannot complete oredrill quest due to nbt on second task #5434
-HEE quests require you to collect large amounts of useless stuff #5428
-Flower Power quest change suggestion #5424
-Medium Fuel Canister Quest not detecting #5422
-tier 5 rocket stuffing quests #5442
-Fresh Soft Mallet not recognized in retrieval task #5418
-Quest 839 not recognized (NBT issue) #5417
-#5456 Added Drawer Controller quest
-#5471 Added Rare Earths quest
-#5476 Added Bedrock Dim quest
-#5478 Added LM quest, and LM hint quest
-#5479 Added Deep Dark Quest
-Not sold on the name of the quest though, The Deepest Darkness or Just How Dark? could also be used for example
-The quest rewards are a joke, if anything is added to the UV lootbag, remove it from the rewards for this quest. Currently it gives a diamond.
-Has LM quest as a Req to show up, so keep that in mind when testing
-I'm not sure what the real reqs are though. Infinity catalyst + UV Tier? There's no quests for those either.
-#5483 Added text to quest
-Also fixed incorrect text in the names of the valid materials for the CP
-Added what the machine casing are to prevent confusion (the thing you make hulls out of)
-#5487 Added Void Upgrade quest
-#5341 Added Quest that points at witchery for biome changing on FFC and be(e) tab (and explains other options)
-Added ghetto biome changinq quest on be(e) tab
-Added mention of NC to tropical bee quest, not gonna find all the appropriate biomes to list though
-#5341 Added biome changing questline for witchery
-fixing a few Quests have to be hidden untill triggered
-fixing DE Questline use Ichorium
-move Deep Dark Quest to Magic Adept tab
-Gallium Arsenide quest wrong info #5549
-Tantalum quest #1835 not oredicted #5544
-adding Nether Quest
-advanced fermenter for Fermented Biomass (MV) quest isn't detected #5551
-I can’t complete quest # 908 #5543
-Quest #1404 Electric Pump(MV) cannot be recognized. #5541
-Retrieval Quest Detection: Quest #169 #5448
-plunger 2.0 The Hand Pump - quest wrong #5170
-#5576 Completely hide old familiar quest
-#5576 Delete the old familiar quest because dream said to
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod: