Core Mod(Add fix for alloy smelter, remove unised imports., [Quest & Recipe] Change "Empty Circuit Board" to use Fluid Extractor/Assembler instead of Thermionic Fabricator #1885,add gt++ to dependencies, Diode recipes use more fine wires, Fluid Canner cost reduction #1197, removed un used code, [Quest] Super Tank I #1922, Add Mysterious Lens, Flawless and Exquisite Gem, Add recipes for Mysterious Crystals and Mytryl)
Gregtech(Move the setting out of the temperature to new method Materials disableAutoGeneratedBlastFurnaceRecipes() -> return "this" with disabled auto gen on EBF recipes, Add auto output to output busses, and limit the speed to once every 8 ticks on both fluid and item outputs, Set proper EBF temps, Methanol recipies missing carbon monoxide #1907, Adjusted IC2Biomass -> IC2Biogas, Fermented Biomass EUt Distilling IC2 Biomass into IC2 Biogas now consumes significantly more Biomass. The EUt of processing Fermented Biomass in the Distillation Tower has been reduced to fix netto energy density, Fixed wrong Biogas recipe quantity due to GT recipe otimization, Multi-lines tooltip support #1199, Fluid Canner cost reduction #1197, Fix the Generated Item Pipes #1192, Fix the Tooltip of Pumps #1191, Correct description of regulator #1168Add new zpm and uv battery #1147, 1909: Fix oregen issue with empty chunks. Problem was caused by not u… Recipy for petri dish consume Mold shape #1204, [1.5.1.2] Double recipe from wooden slab #1928, [1.5.1.2] Advanced Nanochestplate/Jetpack recepies #1938, fixed wildcard value in Gravisuit)
Changed/added Recipes:
IC2([1.5.1.2] Balance issues with re-enabled biogas recipes #1911, set all items to meta id 1 because 26 unobtainable)
Galacticraft([1.5.1.2]Raw meteoric iron #1936, fix raw meteoric iron furnace recipe)
Gravisuit([1.5.1.2] Advanced Nanochestplate/Jetpack recepies #1938)
Gregtech(Thermionic fabricator use wrong items in recipes #1924)
Magic Bees(fix enchanted earth research page info text)
Open Blocks([1.5+] OpenBlock Sleeping bag #1935)
Thaumcraft([1.5.1.2] Magic Converters doesn't accept GregTech Void Ingots #1916)
Better Questing 1.0.173 unofficial
Gregtech 5.09.32.07
GTNewHorizonsCoreMod 1.5.11
GT-PlusPlus 1.6.09
Open Computers Build 1086
Open Security 1.0.104
Quest Book 1.1.0 unofficial
TecTech 3.5.2a
Changed/added Recipes:
Buildcraft(Ordict Cobllestone Rods)
Forestry(Add a recipe to remove nbt data on Bee Alyzer and Tree Alyzer)
Code changes:
Core Mod(Change Air filter recipe a bit, Change air filter info data a bit, remove smd resistor from cleanroom, Lapotronic crystal recipe is bugged #2093
[Suggestion] Vacuum tube needs more Assembler recipies #2092 Can't craft Electric Hoe - missing Hoe head recipe #2090)
Gregtech(add localizer Tec Tech to GT, The right method to find out whether the machine should break the block, Add tier info, Fix EBF tooltip, Rainforest saplings #2079, [2.0.1]
New 'deprecated' recipes? #2076, [Quest] Advanced nano chestplate #2075, remove Lap Orb recipe from ic2)
Gt++(Fix wood farm)
Config changes:
Gregtech(Titanium now moved to Mars, Bauxite still on Moon so you can process Titanium out of Rutile like in Vanilla GT, Mars gives then the Titanium boost)
Quests:
Quest book refers to cobalt in the nether when there is none #2089, More SMD Parts and Fluid Quests in Coins coins, More Quests Sodium Per sulfate and Iron 3 Chloride
More Circuit and circuit parts Quests, Why HV harder than EV ? #1977, [Quest Suggestion] Provide pointers to Forestry Worktable at key points #1824, Quest-link #2055,
Lack of indium ore #2064, [Quest] Advanced nano chestplate #2075, Thaumcraft confusing questing path #2077,
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Gregtech(Merge pull request #40 from Antifluxfield/GTNH-patch1 Change the range of oil drills, Merge pull request #39 from richardhendricks/debug/dd_broken_debug Debug/dd broken debug)
Adventure Backpac 0.9gbeta19
Avaritiaddons 1.4b
Biomes O Plenty 2.1.0.2308
Buildcraft 7.1.23
Buildcraft Compat 7.1.7
Datrev Scanner Mod 1.2
Draconic Evolution 1.0.2l
Extra Cells 2.3.14b200
Galactic Greg 0.9.8
Gregtech 5.09.32.12
GTNewHorizonsCoreMod 1.5.14
GT-PlusPlus 1.6.101
Open Computers 1.7.1.1127
Tinkers Gregworks 1.0.18.jar
Thaumic Bases 1.4.16-0
Tec Tech 3.6.0
Utility World 1.0.9a
Changed/added Recipes:
Advanced Backpacks(Add Info Update backpacks with stuff inside)
AE2(Fixed circuits recipes(oredict), Memory card from Applied Energetics... #2257)
Blood Magic(Fixed Spell Cable recipes)
Catwalk(Fixed assembler recipes(amount))
CoreMod(lower the cost for the brewing stand and enchanting table)
EMT(Fixed recipes with meta id 26)
Extra Utilities(add ender collector exchange recipe shapeless)
Flood Light(fix recipe(fuel dissolver))
Forbidden magic(Fix recipe where Primordial Pearl was consumed)
Forestry(Forestry honey drops are not compatible with Harvestcraft jelly recipes #2244)
Galacticraft(change recipe for Parachute and Canvas, Raw Meteoric Iron with DMG Valure unuseable #2242, Oxygen mask only takes TiC glue #2241)
Galaxy Space(Change recipe for Lander 2(Balloon))
Genetics(Growth Medium went to Core Mod code 6 slot mixer and circuit)
Gravisuit(Fix meta id 26)
Gregtech(readd gt shovel recipes, Circuit Tooltips for Tiers)
GT++(change recipes for Thermal Boiler)
Magic Bees(Add Oredict to all Combs)
Minecraft(Add Sign recipes in the assembler, Clayblocks with Tinkers Bucket)
Open Blocks(add new Dev 0 exchange recipe)
Open Modular Turrets(recipes in the assembler gives more output)
Railcraft(Oredict GT Saw in recipes, Creosite Wood Slabs arent craftable with Buzzsaw #2239)
Random Things(Give most of the items a recipe)
Remote IO(add more Location chip recipes to the assembler)
Steve Carts(add new Iron Pane recipes and put them in the assembler)
Tainted Magic(Fix recipe where Primordial Pearl was consumed)
Thaumcraft(Tallow now made out of Soapstone not rotten flesh anymore, Change recipe scribing tool, Sanitizer Soap never worked, Primordial pearl requirements #2248)
Twilight Forest(Remove recipe for Magic Map and Focus, you can get this only as Quest reward)
Witchery(start with put recipes to Thaumcraft Book)
Code changes:
Core Mod(Localization improve, Fixed Pipes. Bedrockium not Black Plutonium, Pump (EV) in assembler requere silicon rubber rings instead rubber rings #2111, [Quest] Advanced nano chestplate #2075,
Universal spade uncraftable due to GT:Showelhead no recepie #2140, Resistor recipes now accept Coal, Charcoal, and Carbon, Alternative high tier Lapo Orb Cluster recipe to reduce nessary Lapocrystal amount.
Add new Multipipes 4X,9X, [2.0.1.3] AdvLappack no craft #2218, Borosilicate Glass Fibers #2217, suggestion change growth medium recipe #2214, Magic Bees combs registered in wrong ore dictionary #2187, [Suggestion] More Uses for Talc/Soapstone #2166, problem with the elite arc furnace #2164, Battery_Buffer_4by4_UEV, Add Primordial Pearl Fragment)
Gregtech(Fix free tin bug by making Dimethyldichlorosilane and fix methane not outputting enough cells, More Phenol recipes, Magic fix, added GasolineConfiged Machine Casings, Oil Cracker/
Large Chemical Reactor structure change, Fixed Oil Cracker description typo, Oil Cracker can now also works right -> left, EU/Maint Hatches anywhere, The Large Chemical Reactor can now have its Cupronickel
Coil on any side, Fixed RawRubber from Isoprene recipe, [2.0.1.3]Chloroform chem react #2231, [2.0.1] Nitric acid change for ore processing not consistent with electrolyzer recipes #2074,
Advanced jetpack quest #2157, Empty Cell Duplication Bug #2198, Lapotronic Cluster have 2 scan results. #2149 , Glass tube recipe in solidifier is strange #2211, [2.0.1.3] AdvLappack no craft #2218 ,
[2.0.1.3] AdvLappack no craft #2218, [2.0.1.3]deprecated Yttrium BaCu mixer recipe #2222, fix a id overlapping, Add Multipipes, Fix wrong translation, Try to fix #1301,
Increased energy cost of electrolyzing Carbon Dioxide, Sulfur Dioxide, Rebalance Tritanium cost, add new fusion recipes (Tungsten + Indium prod), Lossy Imp Compressor recipes for higher tier gems from lower tier gems.
Oredict fixes, GT6 style concrete speedup (no soulsand like behavior that blocks you from entrances and less OP ice hyperspeed highways), Default off config for GalacticraftOil compat,
[suggestion] LuV+ conveuor modules and Assembly line automatisation #2225, Chunky oregen rebase2, Remove unnecessary tabs, Leave deep dark orevein max size at 32, only place GT stone if the
requesting chunk can potentially accept it., Added primary meta to orevein seed. Read comments for details., Removed oreveinSize to use a hardcoded value for now, until we can do per-dimension setup. Other minor fixes,
Feature complete. Fixed/understand Deep Dark double oregen issue. Stll have some funky chunks, but suspect that is a DD issue, not related to Gregtech, Remove tabs, replace with spaces,
Feature complete. Ready for testing in multiple dimensions., Happy with orevein generation now. Working on small ores next., First pass at chunkifying oreveins, Cascading worldgen is being caused by
something in other worldgen, possibly small ores or stones? Don't know for sure, need to investigate, Single block pump refactor & bugfix, GTNH-GT6_styled_pipes, Plantball fix, Added info to small miners tooltip,
Added IntCircuit to LCR Tetrafluoroethylene recipe for consistency, Added recipes for Phenol production from Benzene, Removed NEI Large boiler fuel entry for Carbon Dust (#1295), Fixes #1285.
Invalid Burn value on Carbon dust in NEI page for Large Boiler Fuels, Added a forgotten LCR Tetrafluoroethylene recipe, Revert "Make fluid hatches behave", [Suggestion] Modify Vacuum Tube Assembler recipes
to allow some use before EBF. #2188, fine wire cost being different #2125, Universal spade uncraftable due to GT:Showelhead no recepie #2140, balance naq reactors, Fix tooltip., Questing issues #2115 ,
try to fix item pipe issue, Fix item pipe creation ignoring tick time., Fix overflow when charging ultimate battery, Refine the tooltip a bit, Fix for Deep Dark not allowing oregen above Y=128. #41,
Add small ores debug messages, l10n improve, Electronic tubes assembler recipy... #2243, Fix pipe behaviors, Beacon assembler recipy... #2255, Add UV Energy Transmitter and change recipe.
Remove CuringOven because no texture, recipe not working and maybe never be fully implemented)
GT++(we using Official Build)
Config changes:
Better Archivements(add config)
Block Limiter([suggestion] Receive twilight boses #2232)
Custom Tooltips (Gendustry combs... #2249)
Datrev Scanner Mod(add config)
Gregtech(Change Oremix high, update configs, [Suggestion] Change orevein heights for Y180-250 oreveins to Y80-180 #2237, Titan in the End? Better not)
GT++(Update config)
Magic Bees(Disabled modules/mods we don't have)
Nature Compass(add config)
Random Things(re enabled most of the items, Ectoplasma spawns to often #2250)
Tec Tech(add config)
To much Loot(fix bug min max value)
Utility Worlds(Set config option to dim 180) To prevent Void dims override existing Dims
Quests:
Questing issues #2115, Quest Spell Foci #418 task 3/3 requires a blood orb with owner Namikon #2114, EBF-Time Quest #2113, [Quest] Advanced nano chestplate #2075, New Bee and litmus paper Quest,
update Titanium Quest, Bee Hive Quests added Bee Quests removed, Apiarist Clothes should be Retrieval task, not Crafting task #2143, More Datasticks for Seismic Prospecting #2223,
Dark Steel Tools and Weapons quest is bugged #2219 Quest #991 "Dark steel armor basic upgrades" and #998 "Dark steel tool and weapon basic upgrades" broken #2179,
Quest "Adept Thaumaturgy/Secrets" is not MP friendly #2209, Quest bug teir 4 blood alter has wrong block #2205, [2.0.1.3] Few Quest Adjustments in Forestry and Farms! #2182,
Tinker-Time quest failing to detect #2172, Server hangs due to Lag when activate Magic Map in Overworld #2171, Quest #328 "Hold all the foci" on page "Kaaami, Haaaami, ... HA!" impossible to complete #2170
coins are completely busted #2163, Cetane-boosted diesel works in basic diesel generators #2159, Dark Steel Tools and Weapons quest is bugged #2219, Weird Quest behaviour (gold banded greatwood wand) #2153,
Death on another planet makes you lose everything #2141, Questing Issue (Tier 3, Molten Polyethylene) #1919, [suggestion] Receive twilight boses #2232, Add MV Bender QuestAdd more mv Battery quest,
Add Lubricant and Iron chest Quest, More food Quests, Add Diamond Tank and Lava Pump Quest, Check Thaumcraft Quests #2247, More Quests: Bath Salt, Spa and sanitizer Soap, Add new Quests: Beacon, Cursed
Earth, Sigil and more, add new Sigil Quest, Iron and Snow golem Quest, Pure Tear and Amulet Quest in Kami, Add Apiary Chest Quest, Bee Frame Quests, Add more Bee breeding Quests. From tier 0 to Royal Jelly,
Compact Storage Quest #2254, Hide Naga Spawner Egg Quest #2252, And many more quests that was wrongly Open, Hide Apiary Cloth behind Carpenter #2251, "Power of the sun 8V" quest issue #2258,
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Even my new PC with MultiMC couldn't bring that to live!
I am using GregTech along with some other mods as well and wanted to mention that when trying to installl ProjectRed mods I encountered a mod cycling error due to (I think) Dummy Core being installed, which is required for thaumic bases.
Did not see Bases in the mod list, so I wanted to warn you if it ever could come to that.
And some mods on this list are mods that I might want to add myself along the line
Rollback Post to RevisionRollBack
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Gendustry(Enviromental processor from gendustry... #2271)
Gregtech(fix brick dust recipe)
Jabba(New Jabba Tier Black Plutonium, Add shaped recipes for Storage Upgrades from Barrels)
Project Red(GT Ruby block not craftable #2278)
Open Blocks (Add more recipes to XP Bucket #2274)
Storage Drawers(Storage Drawer Upgrades #2295)
Tinkers Construct (Gated 3x3 Tools after Alumite, Heart Canister is a HV recipe and use now hv materials)
Witchery(witch's cauldron uncraftable? #2293)
Code changes:
Core Mod(Add Primordial Pearl Fragment, change name and give 3 pearl frgaments, Barrel Upgrades #2291)
Gregtech(Archivment Fix, Change diesel to combustion, Fix issues with mixer only having 8000L buffer, GT6 Style cable connection fix, Sodium Persulfate recipe ridiculously long #2286,
Advanced NanoChestPlate No Longer Craftable #2288, )
Config changes:
Gregtech(Change Oremix high, update configs, [Suggestion] Change orevein heights for Y180-250 oreveins to Y80-180 #2237, Titan in the End? Better not)
Jabba(New Jabba Tier Black Plutonium)
Quests:
Suggestion change restone quest steam age #2296, Alvearis quest (#1123) in how to bee not finishable due to item amount #2294 Add sbmission station Quest, Pure tears quest too easy #2292, Antimony Quest #2264, Fix Tool modifier quest , Gated 3x3 Tools after Alumite, Add new Tinkers Quests Alumite, Modifier and more, New Barrel upgrade Quests, Cool down time from Quests #2270, Steel Quest unlocking #2273,
Novice Thaumaturgy quests are on timers #2280, Bee Reward Upgrades not working #2282, Oil generation is every 8 chunks, not every 6. #2283,
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
AE/Extra Cells(Changing the new storage component recipe back to pre 1.5/2.0 recipe. #2333)
Avaritia(Infinity wires madness #2364)
Buildcraft(Disable Water springs)
Chisel(Add Black Granite to Abyssal Stone Chisel Variants)
Extra Utilities(QED too expensive #2344)
Forestry (In NEI recipe, Irradiated Comb centrifuge and produce nothing. #2356)
Galacticraft(Frequency Module isn't craftable anymore #2342)
Gregtech(Add tool tips for batteries, add tooltip for ZPM Module too, Add Tooltips to Seismic Prospectors)
GT++(Field Generator have different recipes #2332 thats why i disabled Component Assembler)
IC2(Change IC2 Water Generator recipes, Add more mining pipe recipes)
Magic Bees(Jade material for GT Tools #2365 and Moon Dail)
Open Blocks(remove dev 0)
Random Things(remove bloodstone recipe)
Railcraft(remove different ingots from RC Blast furnace(GT++), Railcraft Energy Loaders way too expensive #2347, [suggestion] force track emitter recipe #2349, fix creosote wood slabs duplication,)
Tainted Magic(Void metal is not auto craftable if void essence is researched #2362)
Thcumcraft/Gadomany(Ancient Stone -> Slab #2369)
Thaumic Tinker(Cannot perform Bottomless Pouch infusion #2323)
Twilight Forest(Ironwood rework #2316)
Witchery(Cant make witches oven for a quest because ''block of steel fence'' cant be made or found in NEI #2327, Fix Wormwood recipe)
ZZ-Client(change coin recipes)
Many Mods(When creating watches, electric tools are not used #2373 oredict gt tools in recipes)
Code changes:
Core Mod(Ore washer needs a pump in recipe, i18n placeholder config, Code cleanup, revert if breaks ****., update dependencies Add a com recipes for irradiant comb, Add two new Chunk loader coins)
Gregtech(commented out old and deprecated chem. recipes, remove Acetone and Calcium Acetate Solution smelting recipes. There are machine recipes for it., reduce fluid heater recipe to max 30 EU/t from 32 EU/t Acetone to Ethenone fluid heater recipe need now 160 eu/t like the distillery recipe, Ethenone recipes using now mv to make tetranitromethane, remove light fuel as Cetan Diesel source, Change high octane gasoline recipe to be balanced, revert Tetranitromethane time and set it to 120 eu/t, Remove all 32 eu/t recipes and replace them with 30 eu/t recipes, Cleanup materials list,
Optimize imports an add molten cells, remove smeltable into gems, Add Fluid Canner recipes for missing molten recipes materials, remove Concrete and change to 1000L per cell, Fix molten cells, add samarium/magnetic samarium properly..., Change to 144mb molten cells, change samarium color, change manually added recipes to 144l, Ore washer needs a pump in recipe, Redstone Alloy Wires can use rubber now for cables (in the assembler), Allow use of wire cutter/soldering item on the tile entity, as well as the wire, for a connect/disconnect, Add Redstone Alloy Wire to wire mill recipes,
GT6 cable quality of life improvements, revert soldering tool behavior, lang file typos, Added missing overlays, made the passtrough of wire cutting/connectiong trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.Typo fixes, Config to disable placeholder "%material", Solar panel fix, Make solar panels always look connected, and allow energy injection from
unknown directions, Localization bugfix & improvement, Added Soldering Iron for MV, HV, fixed Silicon to Silicone, Make AE2 GT-p2p tunnels connect to gt cables (#73), Save/load NBT data for Large Turbine - HP STeam (#74), Adjust pollution levels on BBFs 50-->200, Add tier based range change method., Added MV,HV Seismic prospector, change recipes for seismic prospectors, change the range, Add stepping changes to prospector.
change size of Seismic prospector, Fix UO blacklist, change Adv prospector to 16x16 chunks radius 128 (server limit 8 chunks radius), Make the description more accurate on Soldering Iron, ADD MORE TOOLS, Extruder cell recipe #2331, changed recipes using 32 eu/t to 30eu/t, Cells produced from nothing when placing rutile into chemical reactor #2339, Arc Furnace uses now 30 instead of 32 eu /3 amps,
NEI page access of Primitive Blast Furnace, Fix iridium neutron reflector behavior, patch a render issue Nei, Fix that the main facing of basic machines can be set to top/bottom, Fix #1039, Add new Multiblock chem recipes for Fuel and Cetan Fuel, Change old ones in the mixer, New Diesel/Cetan Diesel nerfs/buffs, Change Gasoline and high Octane Gasoline recipes MV-->HV , HV ---> EV, Change burn value Gasoline 576K and High Octane Gasoline 1152k, Add recipes to large chemical reactor, Jade material for GT Tools #2365, try to add recycle recipes to all NC sensor cards,
Some tweaks to oil rig - test some, Output bus pipe fix take two (#85), Update drain/fill to take into account pipe connections, Fix derp (output vs input), Make flint more durable for Mortars, Hydrogen and Nitrogen quality of life alternate recipes #2378, Update drain/fill to take into account pipe connections,
Config changes:
Core Mod(Add chunk-loader coin Tooltips, Add 2 Chunk loader Coins Tooltips)
IC2(make Wind (5x) and Water (10X) Generators better,)
Loot Games(New loot games config)
Railcraft(Add 2 Chunk loader Coins Tooltips)
Quests:
Change nbt data for seed bags to work now in quests, bee breeding quest 1116 retrieval issue #2306, fixed amount of drones needed for one quest, Add Gt++ Advanced Steam Boiler to Tier 2 Quest, Add Lossless Wire Quest for LV, add new hv battery Quests and Buffers, Kinetic Wind and Water Generation Quests, Gt 6 styled pipes and wires Quests, Update quest file and change a bit MV Quest is access able, new XBow Quests, Bow Quests, fix Ender IO Armor and Tools Quest #2317, Ironwood and Steeleaf Quest, Suggestion for the Coins quests #2326 Quests #2320, change LV crafting to retrieval quests, remove dependencies on QED Quest, make Quartz quest optional, change Sodium and Lithium Quests, Alveary quest requite wrong amount of casings #2340, Bee Quests #2338, Add more Quest for coins. Soap and Salt for warp, Damascus steel, A lot of quest changes and coin addition, fix advanced electric jetpack quest #2351, add Thaumium Ingot quest add info to crucible quest, Batteries not can filled without Battery Buffer in quest after Bat Quests, fix some quests for new Diesel recipes, Twilight boss quest suggestions #2363, Food Can #2367, Add Information's panel quest, OreDict recipes and quests using Advanced Circuits #2377, fix pile igniter quest bronze plates now retrieval quest
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
AE2( Fix Charged Certus Dust->Crystal creating water instead of using it, Add recipes for Covered Fluix Cable using synthetic rubbers)
Biomes o Plenty([suggestion][simple] add hardened sand to the sand oredict #2400)
IC2(Nano circuit naquadria cost #2393, ic2 adv battery recipe derp)
Railcraft(balance Rails a bit, change railcraft shunting wire recipes a bit, )
Thaumcraft(Recipe suggestion: Salis Mundis by crushing Balanced Shards in a Mortar and Pestle #2414)
Gregtech(Add Tooltip for BBF Change Brick compression time for BBF, Update tooltips for Large Steam Turbine and Large HP Steam Turbine #2383, Tritanium should have a uu replication recipe in my opinion #2391,
make Trtanium 1121,4 times harder than Diamond (source star trek), make tritanium use EBF and be meltable at 9000K, Update Element.java, [Balance] Adjust oilsands to make them worthwhile #2406,
Fix custom enchantment for materials, Compost recipe is wrong #2407, Add more rail recipes, Make pipes aware of translocators & tinker construct faucets so they can connect,
Oredict support for assline, change manyullyn shapeless recipe #2417, ZPM Microwave Transmitter #2421, Added Desh as Titanium and Oriharukon as Isotopes, added Oriharukon.mChemicalFormula,
Possible fix for ic2 cells interacting with fluid pipes, Seismic Prospector Blocks incorrectly name for LV/MV #2430)
Flint sword doesn't get detected in Quest #11 (Sharpness: Over... 5...) #2385, Flint tools other than the shovel don't get detected in Quest #5 (Tools) #2384, Error in the quest to buy steel #2392,
Quest text adjustment for #481 (Creosote oil) #2386, [Quest] Update advanced heat exchanger quest on nightvision quest tree #2401, New Rail Craft Quests #2413, Fix diode Quest #2419,
Animal farms Quest #2420, SMD Capacitor Quest #2422, Windmeter #2424
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Adventure Backpacks(fix script adv backpack for newest version h8)
AE2(AE2 is EV Tier so they use EV Machines now)
Biome o Plenty([2.0.2.7] Easy unlimited calcite in early game. #2642, Add recipe for BoP Hardened Dirt #2534)
Build Craft([Quest] Create new firestone ore quest #2664)
Chisel([Suggestion] Glowstone related changes #2473)
Electro Magic Tools(gated essentia gens at mv, added GT description, update emt script for new version)
Ender IO(Farming Station recipe only accepts fully discharged Electric Hoe. #2561)
Extra Tree(Fix #2259 - Crafting fences makes "_Wood Slab")
Extra Utilities(extra utilities filter pipe is missing circuit options #2571, Add recipes obsidian glass #2470)
Flood Lights(Flood Lights Recipe Exploit Possible #2573)
Forbidden Magic(thaumcraft broken recipes #2506)
Forestry(Frame Tooltips #2621 (#2623) Added Frame Descriptions in minetweaker script update frame file, Quest for Clockwork engine #2579 Add more Tube quests and engine quests, Forestry Farm #2540, remove stamps via minetweaker again, Clockwork Engine #2533)
Gadomancy(Flint&steel in infusion #2520)
IC2([2.0.2.7]Incorrect recipe (ult lappack) #2464, add more and more ic2 and addon items to code, Neutron reflectors #2504) https://github.com/GTNewHorizons/NewHorizons/issues/2464)
Magic Bees("Enchanted Earth" research in Thaumcraft unlocks Infusion #2554)
Minecraft(moss stone recipe probably not intended #2572)
Project Red(Allow using synthetic rubber to insulate ProjectRed cables, project red add circuit plate recipe to core mod)
Railcraft(Electric switch track uncraftable #2661)
Random Things(Spectre dim recipe change #2576)
SG Craft(Added complety OP Stargate Recipes+fixed some SG recipes)
Super Solar Pannels(add new super solar panel cfg and script)
Tainted Magic(An error in the required aspects of the staff #2489)
Tinkers Construct(Quest 33 (Tinker-time) only detects part builders made of oak barricades #2656, Spectre dim recipe change #2576, Obsidian Extruder Recipes #2549)
Witchery(Witchery gypsum, and therefore chalk, is currently impossible to make. #2476)
More Mods(heavily nerved Teleporters Inter-Dim-TP requieres Startgate parts now, Engraved energy chip from GTnewhorizons mod... #2507, disassembling solar panels #2512)
Code changes:
Core Mod(Battery storage above UEV seems broken #2654, Iron duplication #2665, Make Superconducter Coil Block craftable earlyier (LuV), drop computronics for now, remove unused imports, recipe fixes (Open Security), Finish Open security recipes, nerf Open Printers Mod, added OreDict for Space Rocks +increased version number, added OreDict for SpaceDusts, oc recipe done, fixing brocken recipes from oc, +fixed sg crystal, -revert autoclave to ZPM one, -revert fluid from 64L to 8L, fixed non-working StargateShieldingFoil recipe, fixed non-working StargateShieldingFoil recipe, stargate parts, + fixed get(1) -> get(1L)
+ fixed get(2) -> get(2L) + fixed get(3) -> get(3L) + fixed get(4) -> get(4L) + added complety OP recipes for stargate parts, added comments on OC, added Thaumic Bases Pulveriser recipe, +added Comments on OC recipes +fixed eeprom +added tobaccoleaf -> tobacco powder pulveriser recipe, [Suggestion] Centrifuge recipe for dissassembling fire charges #2628, Update GT_MachineRecipeLoader.java, fix super conductor LuV, [Suggestion] Cheaper Project Red Stuff & High Tier Vacuum Tube Recipe #2587, fix solar panel recipe, Integrate Super Solar Panel, circuit / pcb crafting issue #2586, change recipes using to high superconductor wires, finishing Super conductor wire recipes, bugfixes make mixer internal tank bigger, add the correct dust amount in the mixer recipes, add Mixer recipes for the alloys, Add ebf recipes for new super conductors, Allow IC2 shafts to be made using the GT++ extruder shape #2546, remove jetpack recipes, change ore dictionary entry's, try this change to disable Forestry recipes, Clockwork Engine #2533, Adjust GT dye fluid solidifier recipe #2537, [2.0.2.7]Incorrect recipe (ult lappack) #2464 add more and more ic2 and addon items to code, Add eyebulb -> spider eye recipe in extractor #2468, Some items from the mod GT New Horizons don't stack if crafted slightly diffrently. #2480, Venus Stone Dust centrifuging recipe inconsistent #2503, add dismantel to solar covers, Assembler recipes for LV-EV Electric Pump can use natural or synthetic rubber, fix gs dust extraction recipes, GTNewHorizons/NewHorizons#1270 Scan Mine&Blade Slots for Dangerous items; Prepared for future mod-addons (...Backpacks?), UV machines req UHV circuits #2498, Change to get not Europium before make a Fusion reactor mark 1 #2505, [Suggestion] Glowstone related changes #2473, Some items from the mod GT New Horizons don't stack if crafted slightly diffrently. #2480, GTNewHorizons/NewHorizons#2088
Added Range and Speed overrides, by using screwdriver and wrench, GTNewHorizons/NewHorizons#2160 - Fixed BabyChest GUI not opening - Fixed Hitbox being too large - Fixed BabyChest orientation not persisted
Assembler recipes for Electric Pump accept any synthetic rubber)
Gergtech(change gt localizer DD Dim Ore Spawn Text #2492 i catch not all but Ore Plugin will help, #2650 - Fix single-block miners mining bedrock May also stop them from mining through protected blocks, warded glass,
etc?, +added achievement for Stargate-Radiation-Containment-Plate,Stargate Chevron,Stargate Frame Part, 2 recipes for Sulfur trioxide #2634, No large chemical reaction recipe for styrene #2635, Missing alternate record for nitric acid in LCR #2637, Revert "Electrolyzer Wishes #2622", Add vac freezer recipes to superconductors, Make Large Turbine getInfoData() work better with nuclear control displays, remove last recipes that using 32/t AE2added missing water to the Epichlorohydrin change Anti Knock recipe and add it with circuit to the LCR, fixed Superconductor material, Add recipe for the Data Access Hatch UV, Added autamatable data hatch, Make LCR accept 6 inputs, any combination of items or liquids, change recipes using to high superconductor wires, change superconductor wires to be assembler recipe disable crafting recipes, second try to make Superconductor wires more expensive change names of the materials, reduce ampere of the wires, try to add more parts to barium, add new tank capacity to mixer, switch ids because of cables overlapping ids, Suggestion: Superconductors #2433, Upstream texture changes, Fix translations, electro magic nanosuit loses pollution protection #2541, Rock-Breaker LV and MV not craftable due to IndustrialDiamond requirement #2544, Revert "Fix: Fluid pipes transfer capacity #1378", Allow IC2 shafts to be made using the GT++ extruder shape #2546, Electrolyzing distilled water takes shorter time than normal water makes no sense #2547, Chlorobenzene cannot be crafted in large chemical reactor #2553, Fix: Fluid pipes transfer capacity #1378, Vibrant Alloy dust with Fluid Extractor #2530, Uneven Input Numbers In Distillation Tower #2528, [2.0.2.7]Incorrect recipe (ult lappack) #2464 add more and more ic2 and addon items to code, Rotor suggestion #2469, Gas Turbine missing pollution tooltip #2519, Fix End Asteroid worldgen putting all asteroids in the center of the end, Distillation Tower in wrong tier? #2494, Arsenic/Bismuth/Antimony Ore Vein on Mercury #2484, obsidian electron tube recipe broken #2488, Input Hatch tooltip #2481, Fix multipipes, I like this fix better, upstream in the ore layer instead of downstre…, Debug/ore ratios, Seismic Prospector Blocks incorrectly name for LV/MV #2430, Added UUM support for Oriharukon, Desh and Meteoric Iron, Possible fix for ic2 cells interacting with fluid pipes)
Config changes:
Adventure Backpacks(Update config for gbeta20)
Ender IO(Electromagnet Flings Items Behind Player #2608)
Forestry(prevent TPS issures caused by butterflies)
Gregtech(Deep Dark Ores need to be stretched from Y 250 to 0)
GT++(update gt++ cfg and enable capes)
Loot Bags(Remove blue steel from the high tier loot bag tables #2631)
Open Computers(remove allrecipes from oc config)
Super Solar Pannels(add new super solar panel cfg and script)
Quests:
Biomass quests shouldn't require machines in the quest #2445, power of the sun LV level quest #2436, Dragons not dropping Dragon essence #2640, Quest Butcher knife looting #2648, [Quest] Quest for Primal Shrooms #2660, [Quest] Create new firestone ore quest #2664, Crafting quest at LV and name mistake #2668, [Suggestion] Some quest changes #2666, changed EMT Gen Quest, fixed a type in "questID": 671 "Electric boat", added various quests +added LV quests for brewery and fermenter, +added HV quest for Plate Bender, +added various Food quests, Kinetic generators quests should be oredict #2624, remove Trigger Quests from the Page, Fix spelling expoxid, Spell checked various old and new quests. Quests 1224 and 1252 still …, more high power/amp quests in lv and mv, Crossbow bolt quest on steam #2609, Quest #217 Void Portal Reward #2610, Add IV Quest and EV Battery and Buffer quest, Add Text to ae2 Quests, add more rewards to AE2 Quests, Ae System have now new Tab in Quest book, More quests in HV and EV, More Quest added like Data Stick, Microprocessor , Wafers etc. Exposit Quest addon, More circuit Quests, Coins Coins Coins Twillight eggs? #2595 [quests] Damascus steel from coins unlocks too early #2591, Moon quest requirements weird #2584, Quest for Clockwork engine #2579, Add more Tube quests and engine quests, Gate Forestry worktable quest behind Steam Compressor quest #2585, Cetane Quest still gated behind Glyceryl Trinitrate #2588, MV fluid solidifier quest has LV solidifier #2589, New Quests in Fusion section thanks to Olafe, Add more Steve carts quest. Add a light and a heavy fuel coins coins quest, GC parachute quest only asks for 4 woven/3 poly rods = enough for 1 canvas #2566, Add Hopper Quest and Info, 20 rocket fuel canisters is excessive #2559, Fueled Jetpack Quest/Recipe Issue #2548, More efficient transition from LV to MV #2542, Forestry Advanced Rewards Bag Quest Issue #2539, [Suggestion] New early quest Main/2nd #2497, Quest #169 can't be completed #2500, Quest 997 Dark steel armor advanced upgrades #2508, Sodium Persulfate Quest #2509, I hope this works. It should be the first stage of the fusion quests, [suggestion] Quest make gas turbine and diesel generator optional #2495, [suggestion][quests] change ore/xp berry quest to only give items (not bushes) / promote using crops #2474, quests not oredicting circuits #2485, hydrogen quest need now cells too
Version 2.0.0.0 --- 10.09.2017
New Mods:
Sleeping Bag 0.1.1
Tec Tech 3.5.0
Mod Upgrade:
Asie Lib 0.48
Computronics 1.6.5
Gregtech 5.09.32.01
GTNewHorizonsCoreMod 1.5.7
GT-PlusPlus 1.6.02
Railcraft 1.10.12.1
Code changes:
Core Mod(Add fix for alloy smelter, remove unised imports., [Quest & Recipe] Change "Empty Circuit Board" to use Fluid Extractor/Assembler instead of Thermionic Fabricator #1885,add gt++ to dependencies, Diode recipes use more fine wires, Fluid Canner cost reduction #1197, removed un used code, [Quest] Super Tank I #1922, Add Mysterious Lens, Flawless and Exquisite Gem, Add recipes for Mysterious Crystals and Mytryl)
Gregtech(Move the setting out of the temperature to new method Materials disableAutoGeneratedBlastFurnaceRecipes() -> return "this" with disabled auto gen on EBF recipes, Add auto output to output busses, and limit the speed to once every 8 ticks on both fluid and item outputs, Set proper EBF temps, Methanol recipies missing carbon monoxide #1907, Adjusted IC2Biomass -> IC2Biogas, Fermented Biomass EUt Distilling IC2 Biomass into IC2 Biogas now consumes significantly more Biomass. The EUt of processing Fermented Biomass in the Distillation Tower has been reduced to fix netto energy density, Fixed wrong Biogas recipe quantity due to GT recipe otimization, Multi-lines tooltip support #1199, Fluid Canner cost reduction #1197, Fix the Generated Item Pipes #1192, Fix the Tooltip of Pumps #1191, Correct description of regulator #1168Add new zpm and uv battery #1147, 1909: Fix oregen issue with empty chunks. Problem was caused by not u… Recipy for petri dish consume Mold shape #1204, [1.5.1.2] Double recipe from wooden slab #1928, [1.5.1.2] Advanced Nanochestplate/Jetpack recepies #1938, fixed wildcard value in Gravisuit)
Changed/added Recipes:
IC2([1.5.1.2] Balance issues with re-enabled biogas recipes #1911, set all items to meta id 1 because 26 unobtainable)
Galacticraft([1.5.1.2]Raw meteoric iron #1936, fix raw meteoric iron furnace recipe)
Gravisuit([1.5.1.2] Advanced Nanochestplate/Jetpack recepies #1938)
Gregtech(Thermionic fabricator use wrong items in recipes #1924)
Magic Bees(fix enchanted earth research page info text)
Open Blocks([1.5+] OpenBlock Sleeping bag #1935)
Thaumcraft([1.5.1.2] Magic Converters doesn't accept GregTech Void Ingots #1916)
Config changes:
Gregtech(Worldgenfile fix)
Quest Changes:
Fueled jetpack quest #1913, Rainbow Curry Recipe Bug #1912, [1.4.1.1] Cadmium LV Quests #1917, Questing Issue (Tier 3, Molten Polyethylene) #1919, 1.5.1.1 Typo in Quest "Pollution what....
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.1.0 --- 08.10.2017
New Mods:
Better Archivements 0.1.0
Natures Compass 1.3.1
Mod Upgrade:
Gregtech 5.09.32.06
GTNewHorizonsCoreMod 1.5.10
GT-PlusPlus 1.6.07
Spice Of Life 1.3.11
Storage Drawers 1.10.9
Tec Tech 3.5.2
Thaumic Exploration 1.1.71-0
Changes:
Core Mod https://github.com/GTNewHorizons/Ne....a435ecef44e276ed73d38d19fad70c0b11a14a73?w=1
Gregtech https://github.com/GTNewHorizons/GT....68ec79bf94151c8a96156e7a9bee8c7845f69ab4?w=1
GT ++ https://github.com/GTNewHorizons/GT....0d88761a17d6bbf76f64d77269877fc101434416?w=1
Modpack https://github.com/GTNewHorizons/Ne....dee05f4184cf05dac786a5e2e207b1b94f019dc6?w=1
Storage Drawers https://github.com/GTNewHorizons/StorageDrawers/commit/4d91fe18cb11265076982fdcf1c67120b093322b
Tec Tech https://github.com/Technus/TecTech/....e444f29ee44754d31cce701a757adbe6ac0477b1?w=1
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.1.1 --- 16.10.2017
Removed Mods:
Utility Mobs 3.1.1
Mod Upgrade:
Better Questing 1.0.173 unofficial
Gregtech 5.09.32.07
GTNewHorizonsCoreMod 1.5.11
GT-PlusPlus 1.6.09
Open Computers Build 1086
Open Security 1.0.104
Quest Book 1.1.0 unofficial
TecTech 3.5.2a
Changed/added Recipes:
Buildcraft(Ordict Cobllestone Rods)
Forestry(Add a recipe to remove nbt data on Bee Alyzer and Tree Alyzer)
Code changes:
Core Mod(Change Air filter recipe a bit, Change air filter info data a bit, remove smd resistor from cleanroom, Lapotronic crystal recipe is bugged #2093
[Suggestion] Vacuum tube needs more Assembler recipies #2092 Can't craft Electric Hoe - missing Hoe head recipe #2090)
Gregtech(add localizer Tec Tech to GT, The right method to find out whether the machine should break the block, Add tier info, Fix EBF tooltip, Rainforest saplings #2079, [2.0.1]
New 'deprecated' recipes? #2076, [Quest] Advanced nano chestplate #2075, remove Lap Orb recipe from ic2)
Gt++(Fix wood farm)
Config changes:
Gregtech(Titanium now moved to Mars, Bauxite still on Moon so you can process Titanium out of Rutile like in Vanilla GT, Mars gives then the Titanium boost)
Quests:
Quest book refers to cobalt in the nether when there is none #2089, More SMD Parts and Fluid Quests in Coins coins, More Quests Sodium Per sulfate and Iron 3 Chloride
More Circuit and circuit parts Quests, Why HV harder than EV ? #1977, [Quest Suggestion] Provide pointers to Forestry Worktable at key points #1824, Quest-link #2055,
Lack of indium ore #2064, [Quest] Advanced nano chestplate #2075, Thaumcraft confusing questing path #2077,
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.1.2 --- 17.10.2017
Mod Upgrade:
Better Questing 1.0.173b unofficial
Gregtech 5.09.32.08
Code changes:
Gregtech(Merge pull request #40 from Antifluxfield/GTNH-patch1 Change the range of oil drills, Merge pull request #39 from richardhendricks/debug/dd_broken_debug Debug/dd broken debug)
Config changes:
Gregtech(Worldgen fixt)
Version 2.0.1.3 --- 18.10.2017
Mod Upgrade:
Better Questing 1.0.173d unofficial
Gregtech 5.09.32.09
Questbook 1.1.0a_unofficial
Standart Expansion 1.0.108a_unofficial
Config changes:
Gregtech(Ore Size in DD set to 32(was 64))
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.2.0 14.12.2017
Removed Mods:
Lava Monsters 2.2.1
Mod Upgrade:
Adventure Backpac 0.9gbeta19
Avaritiaddons 1.4b
Biomes O Plenty 2.1.0.2308
Buildcraft 7.1.23
Buildcraft Compat 7.1.7
Datrev Scanner Mod 1.2
Draconic Evolution 1.0.2l
Extra Cells 2.3.14b200
Galactic Greg 0.9.8
Gregtech 5.09.32.12
GTNewHorizonsCoreMod 1.5.14
GT-PlusPlus 1.6.101
Open Computers 1.7.1.1127
Tinkers Gregworks 1.0.18.jar
Thaumic Bases 1.4.16-0
Tec Tech 3.6.0
Utility World 1.0.9a
Changed/added Recipes:
Advanced Backpacks(Add Info Update backpacks with stuff inside)
AE2(Fixed circuits recipes(oredict), Memory card from Applied Energetics... #2257)
Blood Magic(Fixed Spell Cable recipes)
Catwalk(Fixed assembler recipes(amount))
CoreMod(lower the cost for the brewing stand and enchanting table)
EMT(Fixed recipes with meta id 26)
Extra Utilities(add ender collector exchange recipe shapeless)
Flood Light(fix recipe(fuel dissolver))
Forbidden magic(Fix recipe where Primordial Pearl was consumed)
Forestry(Forestry honey drops are not compatible with Harvestcraft jelly recipes #2244)
Galacticraft(change recipe for Parachute and Canvas, Raw Meteoric Iron with DMG Valure unuseable #2242, Oxygen mask only takes TiC glue #2241)
Galaxy Space(Change recipe for Lander 2(Balloon))
Genetics(Growth Medium went to Core Mod code 6 slot mixer and circuit)
Gravisuit(Fix meta id 26)
Gregtech(readd gt shovel recipes, Circuit Tooltips for Tiers)
GT++(change recipes for Thermal Boiler)
Magic Bees(Add Oredict to all Combs)
Minecraft(Add Sign recipes in the assembler, Clayblocks with Tinkers Bucket)
Open Blocks(add new Dev 0 exchange recipe)
Open Modular Turrets(recipes in the assembler gives more output)
Railcraft(Oredict GT Saw in recipes, Creosite Wood Slabs arent craftable with Buzzsaw #2239)
Random Things(Give most of the items a recipe)
Remote IO(add more Location chip recipes to the assembler)
Steve Carts(add new Iron Pane recipes and put them in the assembler)
Tainted Magic(Fix recipe where Primordial Pearl was consumed)
Thaumcraft(Tallow now made out of Soapstone not rotten flesh anymore, Change recipe scribing tool, Sanitizer Soap never worked, Primordial pearl requirements #2248)
Twilight Forest(Remove recipe for Magic Map and Focus, you can get this only as Quest reward)
Witchery(start with put recipes to Thaumcraft Book)
Code changes:
Core Mod(Localization improve, Fixed Pipes. Bedrockium not Black Plutonium, Pump (EV) in assembler requere silicon rubber rings instead rubber rings #2111, [Quest] Advanced nano chestplate #2075,
Universal spade uncraftable due to GT:Showelhead no recepie #2140, Resistor recipes now accept Coal, Charcoal, and Carbon, Alternative high tier Lapo Orb Cluster recipe to reduce nessary Lapocrystal amount.
Add new Multipipes 4X,9X, [2.0.1.3] AdvLappack no craft #2218, Borosilicate Glass Fibers #2217, suggestion change growth medium recipe #2214, Magic Bees combs registered in wrong ore dictionary #2187, [Suggestion] More Uses for Talc/Soapstone #2166, problem with the elite arc furnace #2164, Battery_Buffer_4by4_UEV, Add Primordial Pearl Fragment)
Gregtech(Fix free tin bug by making Dimethyldichlorosilane and fix methane not outputting enough cells, More Phenol recipes, Magic fix, added GasolineConfiged Machine Casings, Oil Cracker/
Large Chemical Reactor structure change, Fixed Oil Cracker description typo, Oil Cracker can now also works right -> left, EU/Maint Hatches anywhere, The Large Chemical Reactor can now have its Cupronickel
Coil on any side, Fixed RawRubber from Isoprene recipe, [2.0.1.3]Chloroform chem react #2231, [2.0.1] Nitric acid change for ore processing not consistent with electrolyzer recipes #2074,
Advanced jetpack quest #2157, Empty Cell Duplication Bug #2198, Lapotronic Cluster have 2 scan results. #2149 , Glass tube recipe in solidifier is strange #2211, [2.0.1.3] AdvLappack no craft #2218 ,
[2.0.1.3] AdvLappack no craft #2218, [2.0.1.3]deprecated Yttrium BaCu mixer recipe #2222, fix a id overlapping, Add Multipipes, Fix wrong translation, Try to fix #1301,
Increased energy cost of electrolyzing Carbon Dioxide, Sulfur Dioxide, Rebalance Tritanium cost, add new fusion recipes (Tungsten + Indium prod), Lossy Imp Compressor recipes for higher tier gems from lower tier gems.
Oredict fixes, GT6 style concrete speedup (no soulsand like behavior that blocks you from entrances and less OP ice hyperspeed highways), Default off config for GalacticraftOil compat,
[suggestion] LuV+ conveuor modules and Assembly line automatisation #2225, Chunky oregen rebase2, Remove unnecessary tabs, Leave deep dark orevein max size at 32, only place GT stone if the
requesting chunk can potentially accept it., Added primary meta to orevein seed. Read comments for details., Removed oreveinSize to use a hardcoded value for now, until we can do per-dimension setup. Other minor fixes,
Feature complete. Fixed/understand Deep Dark double oregen issue. Stll have some funky chunks, but suspect that is a DD issue, not related to Gregtech, Remove tabs, replace with spaces,
Feature complete. Ready for testing in multiple dimensions., Happy with orevein generation now. Working on small ores next., First pass at chunkifying oreveins, Cascading worldgen is being caused by
something in other worldgen, possibly small ores or stones? Don't know for sure, need to investigate, Single block pump refactor & bugfix, GTNH-GT6_styled_pipes, Plantball fix, Added info to small miners tooltip,
Added IntCircuit to LCR Tetrafluoroethylene recipe for consistency, Added recipes for Phenol production from Benzene, Removed NEI Large boiler fuel entry for Carbon Dust (#1295), Fixes #1285.
Invalid Burn value on Carbon dust in NEI page for Large Boiler Fuels, Added a forgotten LCR Tetrafluoroethylene recipe, Revert "Make fluid hatches behave", [Suggestion] Modify Vacuum Tube Assembler recipes
to allow some use before EBF. #2188, fine wire cost being different #2125, Universal spade uncraftable due to GT:Showelhead no recepie #2140, balance naq reactors, Fix tooltip., Questing issues #2115 ,
try to fix item pipe issue, Fix item pipe creation ignoring tick time., Fix overflow when charging ultimate battery, Refine the tooltip a bit, Fix for Deep Dark not allowing oregen above Y=128. #41,
Add small ores debug messages, l10n improve, Electronic tubes assembler recipy... #2243, Fix pipe behaviors, Beacon assembler recipy... #2255, Add UV Energy Transmitter and change recipe.
Remove CuringOven because no texture, recipe not working and maybe never be fully implemented)
GT++(we using Official Build)
Config changes:
Better Archivements(add config)
Block Limiter([suggestion] Receive twilight boses #2232)
Custom Tooltips (Gendustry combs... #2249)
Datrev Scanner Mod(add config)
Gregtech(Change Oremix high, update configs, [Suggestion] Change orevein heights for Y180-250 oreveins to Y80-180 #2237, Titan in the End? Better not)
GT++(Update config)
Magic Bees(Disabled modules/mods we don't have)
Nature Compass(add config)
Random Things(re enabled most of the items, Ectoplasma spawns to often #2250)
Tec Tech(add config)
To much Loot(fix bug min max value)
Utility Worlds(Set config option to dim 180) To prevent Void dims override existing Dims
Quests:
Questing issues #2115, Quest Spell Foci #418 task 3/3 requires a blood orb with owner Namikon #2114, EBF-Time Quest #2113, [Quest] Advanced nano chestplate #2075, New Bee and litmus paper Quest,
update Titanium Quest, Bee Hive Quests added Bee Quests removed, Apiarist Clothes should be Retrieval task, not Crafting task #2143, More Datasticks for Seismic Prospecting #2223,
Dark Steel Tools and Weapons quest is bugged #2219 Quest #991 "Dark steel armor basic upgrades" and #998 "Dark steel tool and weapon basic upgrades" broken #2179,
Quest "Adept Thaumaturgy/Secrets" is not MP friendly #2209, Quest bug teir 4 blood alter has wrong block #2205, [2.0.1.3] Few Quest Adjustments in Forestry and Farms! #2182,
Tinker-Time quest failing to detect #2172, Server hangs due to Lag when activate Magic Map in Overworld #2171, Quest #328 "Hold all the foci" on page "Kaaami, Haaaami, ... HA!" impossible to complete #2170
coins are completely busted #2163, Cetane-boosted diesel works in basic diesel generators #2159, Dark Steel Tools and Weapons quest is bugged #2219, Weird Quest behaviour (gold banded greatwood wand) #2153,
Death on another planet makes you lose everything #2141, Questing Issue (Tier 3, Molten Polyethylene) #1919, [suggestion] Receive twilight boses #2232, Add MV Bender QuestAdd more mv Battery quest,
Add Lubricant and Iron chest Quest, More food Quests, Add Diamond Tank and Lava Pump Quest, Check Thaumcraft Quests #2247, More Quests: Bath Salt, Spa and sanitizer Soap, Add new Quests: Beacon, Cursed
Earth, Sigil and more, add new Sigil Quest, Iron and Snow golem Quest, Pure Tear and Amulet Quest in Kami, Add Apiary Chest Quest, Bee Frame Quests, Add more Bee breeding Quests. From tier 0 to Royal Jelly,
Compact Storage Quest #2254, Hide Naga Spawner Egg Quest #2252, And many more quests that was wrongly Open, Hide Apiary Cloth behind Carpenter #2251, "Power of the sun 8V" quest issue #2258,
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.2.3 16.12.2017
Fix load issue with GT++ and Tec Tech
Fix GT6 styled fluid pipes.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.2.4 ---- 17.12.2017
Mod Downgrade:
GT-PlusPlus 1.6.09 because of a Server crash
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
In the name of the Nether!
That's a lot of mods! 0_0
Even my new PC with MultiMC couldn't bring that to live!
I am using GregTech along with some other mods as well and wanted to mention that when trying to installl ProjectRed mods I encountered a mod cycling error due to (I think) Dummy Core being installed, which is required for thaumic bases.
Did not see Bases in the mod list, so I wanted to warn you if it ever could come to that.
And some mods on this list are mods that I might want to add myself along the line
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
And a new X-Mas Update
Version 2.0.2.5 ---- 22.12.2017
Mod Upgrade:
Gregtech 5.09.32.15
GTNewHorizonsCoreMod 1.5.15
GT-PlusPlus 1.6.110
Tec Tech 3.6.2
Changed/added Recipes:
Gendustry(Enviromental processor from gendustry... #2271)
Gregtech(fix brick dust recipe)
Jabba(New Jabba Tier Black Plutonium, Add shaped recipes for Storage Upgrades from Barrels)
Project Red(GT Ruby block not craftable #2278)
Open Blocks (Add more recipes to XP Bucket #2274)
Storage Drawers(Storage Drawer Upgrades #2295)
Tinkers Construct (Gated 3x3 Tools after Alumite, Heart Canister is a HV recipe and use now hv materials)
Witchery(witch's cauldron uncraftable? #2293)
Code changes:
Core Mod(Add Primordial Pearl Fragment, change name and give 3 pearl frgaments, Barrel Upgrades #2291)
Gregtech(Archivment Fix, Change diesel to combustion, Fix issues with mixer only having 8000L buffer, GT6 Style cable connection fix, Sodium Persulfate recipe ridiculously long #2286,
Advanced NanoChestPlate No Longer Craftable #2288, )
Config changes:
Gregtech(Change Oremix high, update configs, [Suggestion] Change orevein heights for Y180-250 oreveins to Y80-180 #2237, Titan in the End? Better not)
Jabba(New Jabba Tier Black Plutonium)
Quests:
Suggestion change restone quest steam age #2296, Alvearis quest (#1123) in how to bee not finishable due to item amount #2294 Add sbmission station Quest, Pure tears quest too easy #2292, Antimony Quest #2264, Fix Tool modifier quest , Gated 3x3 Tools after Alumite, Add new Tinkers Quests Alumite, Modifier and more, New Barrel upgrade Quests, Cool down time from Quests #2270, Steel Quest unlocking #2273,
Novice Thaumaturgy quests are on timers #2280, Bee Reward Upgrades not working #2282, Oil generation is every 8 chunks, not every 6. #2283,
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.2.6 --- 09.01.2018
New Mods:
Berries ++ 1.0.2
Mod Upgrade:
Gregtech 5.09.32.18
GTNewHorizonsCoreMod 1.5.17
GT-Scanner-Mod 1.4
Hunger Overhaul 1.0.2
Loot Games 1.0.16
Tec Tech 3.6.2b
Thaumic Exploration 1.1.72-0
Tinkers Construct 1.8.9.7-GTNH
Utility Worlds 1.0.9d
Changed/added Recipes:
AE/Extra Cells(Changing the new storage component recipe back to pre 1.5/2.0 recipe. #2333)
Avaritia(Infinity wires madness #2364)
Buildcraft(Disable Water springs)
Chisel(Add Black Granite to Abyssal Stone Chisel Variants)
Extra Utilities(QED too expensive #2344)
Forestry (In NEI recipe, Irradiated Comb centrifuge and produce nothing. #2356)
Galacticraft(Frequency Module isn't craftable anymore #2342)
Gregtech(Add tool tips for batteries, add tooltip for ZPM Module too, Add Tooltips to Seismic Prospectors)
GT++(Field Generator have different recipes #2332 thats why i disabled Component Assembler)
IC2(Change IC2 Water Generator recipes, Add more mining pipe recipes)
Magic Bees(Jade material for GT Tools #2365 and Moon Dail)
Open Blocks(remove dev 0)
Random Things(remove bloodstone recipe)
Railcraft(remove different ingots from RC Blast furnace(GT++), Railcraft Energy Loaders way too expensive #2347, [suggestion] force track emitter recipe #2349, fix creosote wood slabs duplication,)
Tainted Magic(Void metal is not auto craftable if void essence is researched #2362)
Thcumcraft/Gadomany(Ancient Stone -> Slab #2369)
Thaumic Tinker(Cannot perform Bottomless Pouch infusion #2323)
Twilight Forest(Ironwood rework #2316)
Witchery(Cant make witches oven for a quest because ''block of steel fence'' cant be made or found in NEI #2327, Fix Wormwood recipe)
ZZ-Client(change coin recipes)
Many Mods(When creating watches, electric tools are not used #2373 oredict gt tools in recipes)
Code changes:
Core Mod(Ore washer needs a pump in recipe, i18n placeholder config, Code cleanup, revert if breaks ****., update dependencies Add a com recipes for irradiant comb, Add two new Chunk loader coins)
Gregtech(commented out old and deprecated chem. recipes, remove Acetone and Calcium Acetate Solution smelting recipes. There are machine recipes for it., reduce fluid heater recipe to max 30 EU/t from 32 EU/t Acetone to Ethenone fluid heater recipe need now 160 eu/t like the distillery recipe, Ethenone recipes using now mv to make tetranitromethane, remove light fuel as Cetan Diesel source, Change high octane gasoline recipe to be balanced, revert Tetranitromethane time and set it to 120 eu/t, Remove all 32 eu/t recipes and replace them with 30 eu/t recipes, Cleanup materials list,
Optimize imports an add molten cells, remove smeltable into gems, Add Fluid Canner recipes for missing molten recipes materials, remove Concrete and change to 1000L per cell, Fix molten cells, add samarium/magnetic samarium properly..., Change to 144mb molten cells, change samarium color, change manually added recipes to 144l, Ore washer needs a pump in recipe, Redstone Alloy Wires can use rubber now for cables (in the assembler), Allow use of wire cutter/soldering item on the tile entity, as well as the wire, for a connect/disconnect, Add Redstone Alloy Wire to wire mill recipes,
GT6 cable quality of life improvements, revert soldering tool behavior, lang file typos, Added missing overlays, made the passtrough of wire cutting/connectiong trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.Typo fixes, Config to disable placeholder "%material", Solar panel fix, Make solar panels always look connected, and allow energy injection from
unknown directions, Localization bugfix & improvement, Added Soldering Iron for MV, HV, fixed Silicon to Silicone, Make AE2 GT-p2p tunnels connect to gt cables (#73), Save/load NBT data for Large Turbine - HP STeam (#74), Adjust pollution levels on BBFs 50-->200, Add tier based range change method., Added MV,HV Seismic prospector, change recipes for seismic prospectors, change the range, Add stepping changes to prospector.
change size of Seismic prospector, Fix UO blacklist, change Adv prospector to 16x16 chunks radius 128 (server limit 8 chunks radius), Make the description more accurate on Soldering Iron, ADD MORE TOOLS, Extruder cell recipe #2331, changed recipes using 32 eu/t to 30eu/t, Cells produced from nothing when placing rutile into chemical reactor #2339, Arc Furnace uses now 30 instead of 32 eu /3 amps,
NEI page access of Primitive Blast Furnace, Fix iridium neutron reflector behavior, patch a render issue Nei, Fix that the main facing of basic machines can be set to top/bottom, Fix #1039, Add new Multiblock chem recipes for Fuel and Cetan Fuel, Change old ones in the mixer, New Diesel/Cetan Diesel nerfs/buffs, Change Gasoline and high Octane Gasoline recipes MV-->HV , HV ---> EV, Change burn value Gasoline 576K and High Octane Gasoline 1152k, Add recipes to large chemical reactor, Jade material for GT Tools #2365, try to add recycle recipes to all NC sensor cards,
Some tweaks to oil rig - test some, Output bus pipe fix take two (#85), Update drain/fill to take into account pipe connections, Fix derp (output vs input), Make flint more durable for Mortars, Hydrogen and Nitrogen quality of life alternate recipes #2378, Update drain/fill to take into account pipe connections,
Config changes:
Core Mod(Add chunk-loader coin Tooltips, Add 2 Chunk loader Coins Tooltips)
IC2(make Wind (5x) and Water (10X) Generators better,)
Loot Games(New loot games config)
Railcraft(Add 2 Chunk loader Coins Tooltips)
Quests:
Change nbt data for seed bags to work now in quests, bee breeding quest 1116 retrieval issue #2306, fixed amount of drones needed for one quest, Add Gt++ Advanced Steam Boiler to Tier 2 Quest, Add Lossless Wire Quest for LV, add new hv battery Quests and Buffers, Kinetic Wind and Water Generation Quests, Gt 6 styled pipes and wires Quests, Update quest file and change a bit MV Quest is access able, new XBow Quests, Bow Quests, fix Ender IO Armor and Tools Quest #2317, Ironwood and Steeleaf Quest, Suggestion for the Coins quests #2326 Quests #2320, change LV crafting to retrieval quests, remove dependencies on QED Quest, make Quartz quest optional, change Sodium and Lithium Quests, Alveary quest requite wrong amount of casings #2340, Bee Quests #2338, Add more Quest for coins. Soap and Salt for warp, Damascus steel, A lot of quest changes and coin addition, fix advanced electric jetpack quest #2351, add Thaumium Ingot quest add info to crucible quest, Batteries not can filled without Battery Buffer in quest after Bat Quests, fix some quests for new Diesel recipes, Twilight boss quest suggestions #2363, Food Can #2367, Add Information's panel quest, OreDict recipes and quests using Advanced Circuits #2377, fix pile igniter quest bronze plates now retrieval quest
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Mod Upgrade:
Applied Energistics rv3 beta6a
Berries ++ 1.1.1c
Gregtech 5.09.32.19
GTNewHorizonsCoreMod 1.5.18
Changed/added Recipes:
AE2( Fix Charged Certus Dust->Crystal creating water instead of using it, Add recipes for Covered Fluix Cable using synthetic rubbers)
Biomes o Plenty([suggestion][simple] add hardened sand to the sand oredict #2400)
IC2(Nano circuit naquadria cost #2393, ic2 adv battery recipe derp)
Railcraft(balance Rails a bit, change railcraft shunting wire recipes a bit, )
Thaumcraft(Recipe suggestion: Salis Mundis by crushing Balanced Shards in a Mortar and Pestle #2414)
Code changes:
Core Mod(Nano circuit naquadria cost #2393, [suggestion][simple] add hardened sand to the sand oredict #2400, remove shapeless recipe, [suggestion] Wool assembler recipe #2409)
Gregtech(Add Tooltip for BBF Change Brick compression time for BBF, Update tooltips for Large Steam Turbine and Large HP Steam Turbine #2383, Tritanium should have a uu replication recipe in my opinion #2391,
make Trtanium 1121,4 times harder than Diamond (source star trek), make tritanium use EBF and be meltable at 9000K, Update Element.java, [Balance] Adjust oilsands to make them worthwhile #2406,
Fix custom enchantment for materials, Compost recipe is wrong #2407, Add more rail recipes, Make pipes aware of translocators & tinker construct faucets so they can connect,
Oredict support for assline, change manyullyn shapeless recipe #2417, ZPM Microwave Transmitter #2421, Added Desh as Titanium and Oriharukon as Isotopes, added Oriharukon.mChemicalFormula,
Possible fix for ic2 cells interacting with fluid pipes, Seismic Prospector Blocks incorrectly name for LV/MV #2430)
Config changes:
Core Mod(Large Heat Exchanger gives 5x output steam, not 10x #2394)
Quests:
Flint sword doesn't get detected in Quest #11 (Sharpness: Over... 5...) #2385, Flint tools other than the shovel don't get detected in Quest #5 (Tools) #2384, Error in the quest to buy steel #2392,
Quest text adjustment for #481 (Creosote oil) #2386, [Quest] Update advanced heat exchanger quest on nightvision quest tree #2401, New Rail Craft Quests #2413, Fix diode Quest #2419,
Animal farms Quest #2420, SMD Capacitor Quest #2422, Windmeter #2424
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
I do missions but they do not give me prizes. Help me.
Hmm...
It seems that turning environmentallyFriendlyCreepers=true in CodeChickenCore.cfg doesn't prevent creeper damage to world blocks anymore. Any ideas?
I really doubt that the guy running this page sees anything that we post.
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Version 2.0.3.0 10.03.2018
New Mods:
Command Blocks for Better Questing 1.0
GT nei ore plugin 1.0.5b
Supersolarpanels 1.1.2
Super Tic 1.0
Mod Upgrade:
Adventure Backpack 0.9h8
AppleCore 3.1.1
Applied Energistics rv3beta17
Architecture Craft 1.7.1
Binnie Mods 2.0-23
Berries ++ 1.2.6c
Electro Magic Tools 1.2.7.1
Galacticraft 3.0.12.503
Gregtech 5.09.32.20
GT++ 1.7.0-pre8-final
GT New Horizons Core Mod 1.5.18
IC2 Nuclear Control 2.4.3a
Open Security 1.0-109
TecTech 3.6.3
Thaumic Bases 1.4.17.0
Thaumic Exploration 1.1.73
Thaumic Tinkerer 2.5.554-GTNH
Tinker's Construct 1.8.9.11-GTNH
Changed/added Recipes:
Adventure Backpacks(fix script adv backpack for newest version h8)
AE2(AE2 is EV Tier so they use EV Machines now)
Biome o Plenty([2.0.2.7] Easy unlimited calcite in early game. #2642, Add recipe for BoP Hardened Dirt #2534)
Build Craft([Quest] Create new firestone ore quest #2664)
Chisel([Suggestion] Glowstone related changes #2473)
Electro Magic Tools(gated essentia gens at mv, added GT description, update emt script for new version)
Ender IO(Farming Station recipe only accepts fully discharged Electric Hoe. #2561)
Extra Tree(Fix #2259 - Crafting fences makes "_Wood Slab")
Extra Utilities(extra utilities filter pipe is missing circuit options #2571, Add recipes obsidian glass #2470)
Flood Lights(Flood Lights Recipe Exploit Possible #2573)
Forbidden Magic(thaumcraft broken recipes #2506)
Forestry(Frame Tooltips #2621 (#2623) Added Frame Descriptions in minetweaker script update frame file, Quest for Clockwork engine #2579 Add more Tube quests and engine quests, Forestry Farm #2540, remove stamps via minetweaker again, Clockwork Engine #2533)
Gadomancy(Flint&steel in infusion #2520)
IC2([2.0.2.7]Incorrect recipe (ult lappack) #2464, add more and more ic2 and addon items to code, Neutron reflectors #2504)
https://github.com/GTNewHorizons/NewHorizons/issues/2464)
Magic Bees("Enchanted Earth" research in Thaumcraft unlocks Infusion #2554)
Minecraft(moss stone recipe probably not intended #2572)
Project Red(Allow using synthetic rubber to insulate ProjectRed cables, project red add circuit plate recipe to core mod)
Railcraft(Electric switch track uncraftable #2661)
Random Things(Spectre dim recipe change #2576)
SG Craft(Added complety OP Stargate Recipes+fixed some SG recipes)
Super Solar Pannels(add new super solar panel cfg and script)
Tainted Magic(An error in the required aspects of the staff #2489)
Tinkers Construct(Quest 33 (Tinker-time) only detects part builders made of oak barricades #2656, Spectre dim recipe change #2576, Obsidian Extruder Recipes #2549)
Witchery(Witchery gypsum, and therefore chalk, is currently impossible to make. #2476)
More Mods(heavily nerved Teleporters Inter-Dim-TP requieres Startgate parts now, Engraved energy chip from GTnewhorizons mod... #2507, disassembling solar panels #2512)
Code changes:
Core Mod(Battery storage above UEV seems broken #2654, Iron duplication #2665, Make Superconducter Coil Block craftable earlyier (LuV), drop computronics for now, remove unused imports, recipe fixes (Open Security), Finish Open security recipes, nerf Open Printers Mod, added OreDict for Space Rocks +increased version number, added OreDict for SpaceDusts, oc recipe done, fixing brocken recipes from oc, +fixed sg crystal, -revert autoclave to ZPM one, -revert fluid from 64L to 8L, fixed non-working StargateShieldingFoil recipe, fixed non-working StargateShieldingFoil recipe, stargate parts, + fixed get(1) -> get(1L)
+ fixed get(2) -> get(2L) + fixed get(3) -> get(3L) + fixed get(4) -> get(4L) + added complety OP recipes for stargate parts, added comments on OC, added Thaumic Bases Pulveriser recipe, +added Comments on OC recipes +fixed eeprom +added tobaccoleaf -> tobacco powder pulveriser recipe, [Suggestion] Centrifuge recipe for dissassembling fire charges #2628, Update GT_MachineRecipeLoader.java, fix super conductor LuV, [Suggestion] Cheaper Project Red Stuff & High Tier Vacuum Tube Recipe #2587, fix solar panel recipe, Integrate Super Solar Panel, circuit / pcb crafting issue #2586, change recipes using to high superconductor wires, finishing Super conductor wire recipes, bugfixes make mixer internal tank bigger, add the correct dust amount in the mixer recipes, add Mixer recipes for the alloys, Add ebf recipes for new super conductors, Allow IC2 shafts to be made using the GT++ extruder shape #2546, remove jetpack recipes, change ore dictionary entry's, try this change to disable Forestry recipes, Clockwork Engine #2533, Adjust GT dye fluid solidifier recipe #2537, [2.0.2.7]Incorrect recipe (ult lappack) #2464 add more and more ic2 and addon items to code, Add eyebulb -> spider eye recipe in extractor #2468, Some items from the mod GT New Horizons don't stack if crafted slightly diffrently. #2480, Venus Stone Dust centrifuging recipe inconsistent #2503, add dismantel to solar covers, Assembler recipes for LV-EV Electric Pump can use natural or synthetic rubber, fix gs dust extraction recipes, GTNewHorizons/NewHorizons#1270 Scan Mine&Blade Slots for Dangerous items; Prepared for future mod-addons (...Backpacks?), UV machines req UHV circuits #2498, Change to get not Europium before make a Fusion reactor mark 1 #2505, [Suggestion] Glowstone related changes #2473, Some items from the mod GT New Horizons don't stack if crafted slightly diffrently. #2480, GTNewHorizons/NewHorizons#2088
Added Range and Speed overrides, by using screwdriver and wrench, GTNewHorizons/NewHorizons#2160 - Fixed BabyChest GUI not opening - Fixed Hitbox being too large - Fixed BabyChest orientation not persisted
Assembler recipes for Electric Pump accept any synthetic rubber)
Gergtech(change gt localizer DD Dim Ore Spawn Text #2492 i catch not all but Ore Plugin will help, #2650 - Fix single-block miners mining bedrock May also stop them from mining through protected blocks, warded glass,
etc?, +added achievement for Stargate-Radiation-Containment-Plate,Stargate Chevron,Stargate Frame Part, 2 recipes for Sulfur trioxide #2634, No large chemical reaction recipe for styrene #2635, Missing alternate record for nitric acid in LCR #2637, Revert "Electrolyzer Wishes #2622", Add vac freezer recipes to superconductors, Make Large Turbine getInfoData() work better with nuclear control displays, remove last recipes that using 32/t AE2added missing water to the Epichlorohydrin change Anti Knock recipe and add it with circuit to the LCR, fixed Superconductor material, Add recipe for the Data Access Hatch UV, Added autamatable data hatch, Make LCR accept 6 inputs, any combination of items or liquids, change recipes using to high superconductor wires, change superconductor wires to be assembler recipe disable crafting recipes, second try to make Superconductor wires more expensive change names of the materials, reduce ampere of the wires, try to add more parts to barium, add new tank capacity to mixer, switch ids because of cables overlapping ids, Suggestion: Superconductors #2433, Upstream texture changes, Fix translations, electro magic nanosuit loses pollution protection #2541, Rock-Breaker LV and MV not craftable due to IndustrialDiamond requirement #2544, Revert "Fix: Fluid pipes transfer capacity #1378", Allow IC2 shafts to be made using the GT++ extruder shape #2546, Electrolyzing distilled water takes shorter time than normal water makes no sense #2547, Chlorobenzene cannot be crafted in large chemical reactor #2553, Fix: Fluid pipes transfer capacity #1378, Vibrant Alloy dust with Fluid Extractor #2530, Uneven Input Numbers In Distillation Tower #2528, [2.0.2.7]Incorrect recipe (ult lappack) #2464 add more and more ic2 and addon items to code, Rotor suggestion #2469, Gas Turbine missing pollution tooltip #2519, Fix End Asteroid worldgen putting all asteroids in the center of the end, Distillation Tower in wrong tier? #2494, Arsenic/Bismuth/Antimony Ore Vein on Mercury #2484, obsidian electron tube recipe broken #2488, Input Hatch tooltip #2481, Fix multipipes, I like this fix better, upstream in the ore layer instead of downstre…, Debug/ore ratios, Seismic Prospector Blocks incorrectly name for LV/MV #2430, Added UUM support for Oriharukon, Desh and Meteoric Iron, Possible fix for ic2 cells interacting with fluid pipes)
Config changes:
Adventure Backpacks(Update config for gbeta20)
Ender IO(Electromagnet Flings Items Behind Player #2608)
Forestry(prevent TPS issures caused by butterflies)
Gregtech(Deep Dark Ores need to be stretched from Y 250 to 0)
GT++(update gt++ cfg and enable capes)
Loot Bags(Remove blue steel from the high tier loot bag tables #2631)
Open Computers(remove allrecipes from oc config)
Super Solar Pannels(add new super solar panel cfg and script)
Quests:
Biomass quests shouldn't require machines in the quest #2445, power of the sun LV level quest #2436, Dragons not dropping Dragon essence #2640, Quest Butcher knife looting #2648, [Quest] Quest for Primal Shrooms #2660, [Quest] Create new firestone ore quest #2664, Crafting quest at LV and name mistake #2668, [Suggestion] Some quest changes #2666, changed EMT Gen Quest, fixed a type in "questID": 671 "Electric boat", added various quests +added LV quests for brewery and fermenter, +added HV quest for Plate Bender, +added various Food quests, Kinetic generators quests should be oredict #2624, remove Trigger Quests from the Page, Fix spelling expoxid, Spell checked various old and new quests. Quests 1224 and 1252 still …, more high power/amp quests in lv and mv, Crossbow bolt quest on steam #2609, Quest #217 Void Portal Reward #2610, Add IV Quest and EV Battery and Buffer quest, Add Text to ae2 Quests, add more rewards to AE2 Quests, Ae System have now new Tab in Quest book, More quests in HV and EV, More Quest added like Data Stick, Microprocessor , Wafers etc. Exposit Quest addon, More circuit Quests, Coins Coins Coins Twillight eggs? #2595 [quests] Damascus steel from coins unlocks too early #2591, Moon quest requirements weird #2584, Quest for Clockwork engine #2579, Add more Tube quests and engine quests, Gate Forestry worktable quest behind Steam Compressor quest #2585, Cetane Quest still gated behind Glyceryl Trinitrate #2588, MV fluid solidifier quest has LV solidifier #2589, New Quests in Fusion section thanks to Olafe, Add more Steve carts quest. Add a light and a heavy fuel coins coins quest, GC parachute quest only asks for 4 woven/3 poly rods = enough for 1 canvas #2566, Add Hopper Quest and Info, 20 rocket fuel canisters is excessive #2559, Fueled Jetpack Quest/Recipe Issue #2548, More efficient transition from LV to MV #2542, Forestry Advanced Rewards Bag Quest Issue #2539, [Suggestion] New early quest Main/2nd #2497, Quest #169 can't be completed #2500, Quest 997 Dark steel armor advanced upgrades #2508, Sodium Persulfate Quest #2509, I hope this works. It should be the first stage of the fusion quests, [suggestion] Quest make gas turbine and diesel generator optional #2495, [suggestion][quests] change ore/xp berry quest to only give items (not bushes) / promote using crops #2474, quests not oredicting circuits #2485, hydrogen quest need now cells too
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
See?
Nothing.
I doubt he can even understand us
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
I can barely figure out sky factory. IDK how to learn all these mods.
An SF Towny server! Join our Discord: Click here
:)))
Ok, I got it
This forum is just for informing people about news now.
There is however an officional forum at www gtnewhorizons com.
Version 2.0.4.0 11.05.2018
Mod Upgrade:
AngerMod-1.7.10-0.6
AppleCore-mc1.7.10-1.3.9
ArchitectureCraft-1.7.2-mc1.7.10
BiomesOPlenty-1.7.10-2.1.0.2309-universal
BlockLimiter-1.7.10-0.52
BloodArsenal-1.7.10-1.2-7a
CropLoadCore-0.0.8
CropsPP-1.2.8
Draconic-Evolution-1.7.10-1.0.2l
ElectroMagicTools-1.2.7.1
EnhancedLootBags-1.7.10-1.0.2b
GalacticGreg-1.7.10-0.9.8a
GalacticraftCore-1.7-3.0.12.504
Galacticraft-Planets-1.7-3.0.12.504
GalaxySpace-1.1.3b STABLE
gregtech-5.09.32.23
GT Scanner Mod-1.4.2
gtneioreplugin-1.7.10-1.0.6-GT-NH
GTNewHorizonsCoreMod-1.7.10-1.5.24
GT-PlusPlus-1.7.0-prerelease-11-final
IguanaTinkerTweaks-1.7.10-2.1.6.2
MicdoodleCore-1.7-3.0.12.504
NodalMechanics-1.1-1DEV
OpenComputers-MC1.7.10-1.7.2.1166-universal
SpecialMobs-1.7.10-3.3.0
SuperTic-1.2.0
TConstruct-1.7.10-1.8.9.12-GTNH
TecTech-1.7.10-3.6.5
Thaumic-Based-[1.7.10] 1.4.17-0
thaumicenergistics-1.1.2.0
ThaumicTinkerer-1.7.10 2.5-1.7.10-555
TooMuchLoot-1.7.10-4.0.3.B2a
WarpTheory-1.7.10-1.0i-DEV
YAMCore-1.7.10-0.5.78
Full changelog: https://www.gtnewhorizons.com/…post/135227111#p135227111
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
The last 5 weeks i was away and have no time to look into it. Now i am back and active.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod: