Quick question for when you make your rounds here, is the Enchanting Table disabled entirely or can it be obtained through Thaumcraft/ dungeon loot? There seem to be a number of recipes still enabled that rely on it.
Liking the pack so far btw, I'm consistently impressed by just how much customization has gone into it.
Aqua Creeper 1.0.1
Blood Quests 1.0.0
Craft Tweaker 3.0.9
Custom Main Menu 1.9.2
Gregtech 5.09.22.12Custom (Major changes need to be tested very carefully)
Resource Loader 1.3
Blood Magic (a full rework of the Mod)
Buildcraft (added Cobblestone structure Pipe only for Cosmetically things)
Pams Harvestcraft (Fix cotton/Seeds recipe, adding blue and blackberry juice)
Tinkers Construct (Remove Nugget ,Block and Ingot Casting from Ardite, Manyullyn and Cobalt)
Witchery (adding recipe for Null Catalyst)
Code and Config changes:
Blood Magic(Now we get 3 Different Blasters and 3 Different Bazookas, i increase the values a lot so Bazooka 3 have a Damage from 1000 and 1500 Second Damage but the recipe is ultra hard, changing LP needed for Sigils, Added own Blocks to the Altar so you need now Tier 3 Titanium Blocks and Glowstone on Top, Tier 4 Tungstenstell Blocks on Top Bloodstone and Tier 6 Iridium Blocks and Crystal Blocks on top. Monsters have now custom values of sacrifice lp.)
Core Mod (added Reinforced Glass recipe to the Core mod code,)
Draconic Evolution (adding a lot of config options, Tools can get much more upgrades, Multiblock Energy storage are changed Base version using 320 Mio RF and the next x7 next x7 ....., Need now as Core Avaritia Neutronium Blocks and as Hull Charged Draconium Blocks, Fixe some recipes)
Gendustry (change Bees script to support new GT Metal and Gem Blocks)
Gregtech (Change Version to 5.09 and add all the stuff we add to 5.08. Disabled GT Bees because we add via Gendustry (will change this later when i edit the Bees in java code)Steam Turbines configs changes need to be tested, Now you can feed gt machnies with rf to 100 EU = 360 RF, 100 RF = 20 EU (10% loss, 20% loss) unificated Endium Ore from HEE, Added Manyullyn to Material Enum, Adding remove Nuggets out of Ingots shaped recipe via code)
Waila(disabled Blood Altar and Alchemic Brewer support)
Quests:
Fixing Legendary Quests, fixe some bugs.
Misc:
Added a own Custom Main menu and change Quest book Pictures.
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Hi, i tried to install the file via filezilla, and i got this error:
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 30/06/16 23:33
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/typesafe/config/ConfigMergeable
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoClassDefFoundError: com/typesafe/config/ConfigMergeable
at li.cil.oc.common.Proxy.preInit(Proxy.scala:29)
at li.cil.oc.OpenComputers$.preInit(OpenComputers.scala:34)
at li.cil.oc.OpenComputers.preInit(OpenComputers.scala)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 5 more
Caused by: java.lang.ClassNotFoundException: com.typesafe.config.ConfigMergeable
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 34 more
Caused by: java.lang.NullPointerException
In the error log I see SG Craft and Open Computers. You have to try with new config files maybe (from this mods) I never run my Pack with Forge using every time Thermos. Another Player from Denmark using it on a Server too without problems. So not sure what happend here.
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Better Questing 1.0.132
Block Limiter 0.5.1a
Bloody Quest 1.1.0
Craft Tweaker 3.0.10
Draconic Evolution 1.0.2h1custom
Galacticraft 3.0.12.462aGS2.6Custom
Gregtech 5.09.22.17custom
Gt New Horizons Core Mod 1.1.61
GTTweaker 1.1.1
Hunger Overhaul 1.0.0.103
Mod Tweaker 0.9.6.173
RF Expansion 1.0.13
Standard Expansion 1.0.85
Storage Drawers 1.10.0
Thaumic Tinker 2.5.527
Utility World 1.0.9
Changed/added Recipes:
Blood Arsenal (Nerf the whole mod and put most of the Stuff in Thaumonomicum)
Blood Magic (Put all Thaumcraft Stuff in one file)
Forestry (Change Bee House Recipe to be early game available. Need Core Mod 1.1.61)
Harvestcraft (Changed Skillet and Sauce Pan recipe not using Plastic anymore, Adding Rainbow Curry recipe, Change Tofu recipe to be early game available)
Magic Bees (Change Frames need Singularity first researched)
Thaumcraft(remove the upgrade recipe because not working well(NBT data). We have to look what we can do about the Wand recycling and upgrades, rearranged the Script files)
Thaumic Machine (Change the Core recipe and change all Researches was bugged before)
Tinkers Construct (remove Alu Ingot casting and adding Alu Brass Ingots to the Smeltery)
Code and Config changes:
Block Limiter(duct taped crash with Berry Medly)
Blood Arsenal(Change LP Values a bit)
Forbidden Magic (Added back Block via Chisel)
GT New Horizons Core Mod (Added a Wooden Casing for Bee Houses, Added 16x insulated Cables, Add Blood Infused Iron Blood Wand cap, Fix Piko Circuit, Adding Field Generators to Assembler)
Gregtech (Added 16x insulated Cables, change cable recipe using Rubber sheet Shaped Recipe (32 EU only), change some Graphics from Fluid regulators and Fluid Filter and changed Ids to be not overridden, Added LuV, ZPM and UV Mob Rep, Change Pile Igniter recipe to be LV Steel, Added Blood Aps pollution system but not have any effects now, Name fixes Assembly Line (Blood Asp), Rise generator internal EU storage to counter production bug (Blood Asp), rebalancing sifting output (Blood Asp), make GT trigger ic2 achievements (Blood Asp), Finished adding all component assembly line recipes (Blood Asp), fix ic2 crash (Blood Asp), change Electric Tiers, Adding new Tooltip to Assembly Line, Add Argon Gas, Adding Blood Infused Iron to GT, visual changes, fix Stuff, Turbine tooltip fixes(Muramasa))
Quests:
A lot of fixes not remember.
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Better Questing 1.0.141
CofhCore 3.1.3.327
CofhLib 1.1.2.182
Ender IO 2.3.0.428
Flood Light 1.2.8.137
Forestry 4.2.15.63
Gadomancy 1.0.7.2
Gregtech 5.09.22.31custom
GT New Horizons Core Mod 1.1.71
Hardcore Ender Expansion 1.8.6
Industrial Craft 2 2.2.3.823
Open Modular Turrets 2.2.4.225
Standard Expansion 1.0.94
Storage Drawers 1.10.1 Tinker's Defense 1.3.6(NOT WORKING ON THE SERVER YET)
Changed/added Recipes:
BiblioCraft (Some recipe like the Printing Press and stuff nerfed Needs Attention)
Blood Magic(Finish this Mod)
Draconic Evolution (Make a new recipe for the Disenchanter Disenchanter [EarlyISH-Mid way] )
Forbidden Magic (nerfed this Mod 100%)
Gadomancy (All recipes are now nerfed)
Gregtech(Change some Slime recipe give not Rubber only Raw Rubber)
HEE(change and enabled some recipe)
Railcraft(remove LP and HP Boiler recipe from Minetweaker)
Thaumcraft(Change some Advance Golem recipe back to vanilla because of Gadomancies Shielding Golems (Modtweaker sucks sometimes), Void Nuggets Ore Support and Wand Cap change)
Thaumic Energistics (Added forgotten recipe)
Thaumic Tinker (Hide Kami now 100%) Tinkers Defense(Fix some recipes with the new Version)
Code and Config changes:
Core Mod(Adding Alchemical Wand Cap(Forbidden Magic), change meta ID from Naquadah Alloy Wires, All high Tier machine Parts now in GT Code, Added LP and HP RC Boiler to code, added allot of oxy and no oxy recipes to the EBF(All new materials with changed temps), Manyullyn Crystal now in the Item List, remove all Shaped Recipes for High Tier Machine Parts because in GT Code)
Custom Main Menu(The GT New Horizons Start Screen have now a Musik)
Gregtech(Fluid Filter Fix, New EBF and Multismelter Heating Coil Blocks 4200k, 5400k, 7200K and 9001K(Old Coils get automatically replaced by new ones), Change Materials Tier, Added 16x Cables, Change Cables recipe be more like GT 5.08, UBC Ore Support, Reactoria Crop Fix, New Cables, Some Fuel in Fusin reactor change, Achievements overhaul, packing most of the high Tier stuff to GT back, GT Sound Volumes now adjustable, change Recipes from Sensors, Field Generators and Emitters, Broken Ore Spawn in the TF )
Railcraft(added LP and HP Boiler to the Core Mod code)
Quests:
Fixed some Quests. New Quests are added(Flint and Steel, Nether Portal, New EBF Furnace Coil Quests)
Adventurebackpack 0.8ebeta27
Better Questing 1.0.155
Buildcraft 7.1.18
EnderIo 2.3.0.429
Galacticraft 3.0.12.463
Galaxyspace 1.1.0(this will change a lot YEAH)
Gregtech 5.09.23.12
GT Core Mod 1.2.09
Industrialcraft 2.2.825
Opensecurity 1.0.94
Remoteio 2.4.1
Standart Expansion 1.0.99
Storagedrawers 1.10.2
Thaumicexploration 1.1.57
Thaumictinkerer 2.5.538 Tinkersdefense 1.3.7 (hopfully works now)Sorry not works. To much crashes.
Wireles Redstone 1.4.1.11
Changed/added Recipes:
Core Mod (Added Tool Tips for Oven Gloves and Lava Buckets)
Ender IO (Telepad now LuV Level)
Extra Utilities (Item Filter need now Stainless Steel Gear)
Galaxy Space(Change mostly all, recipes are fixed, tired to Version 1.1.0, Change Rocket Reverse recipes, Avaritia Table now Nasa Workbench, Planets and Moons need to be resetted) MANY IDS NOT MATCH SO ITEMS BE REMOVED AFTE THE UPDATE
Galacticraft (Short Range Telepoter are cheaper now)
Gendustry (recipe change now Osmium, Palladium and Naquadah is neede, high Tier Bee Combs are needed only Industry Apiary is at titan Level)
Gregtech(Add stuff to GT Code like Heavy Duty Plates, Rocket Parts, Planet and Moon Stone Byproducts, Added new Materials like Infinity Catalyst, Bedrockium and Unstable)
IC2 (Teleporter to IV Level now, Adv Miner Iv Level too, Reactor Needs now Titanium)
Project Red (Illuminator dust using more dyes Ordicted a bit)
Thaumic Tinkerer (Fix the recipe of a TT-kami scepter @Thanks to Sirilux)
Code and Config changes:
Core Mod(Ore dict support goes to the code because of Minetweaker script erros and waiting time, Quantum Circuits need now Black Plutonium, adding an Industry Frame as Crafting Item for Gendustry, Teleporter need Infinity Block, adding many Galaxy Space components to the Core mod)
Ender IO (Ender Mini not Attak creepers any more)
Gregtech(Many new Ore Mixes and changes because of Galaxy Space Update, Added nwe 3 Tiers of Naquadah Reactors, Scanner reworks by Tec, remove pullution until it is used, )
Infernal Mobs (Hellhounds not alwas infernal any more, disabed rust due server issues and life stealer, enable 1up and regen)
Quests:
Fixed all Galaxy Space Quests to fit with version 1.1.0
Adventurebackpack 0.9fbeta1
Buildcraft 7.1.18(let's try to fill up the Nether with BC Oil Tongue)
Carpenter's Blocks 3.3.8.1
Craft Tweaker 3.0.12
Draconic Evolution 1.0.2i
Electro Magic Tools 1.2.6.2
Ender Core 0.2.0.39 beta
Forestry 4.2.16.64
Galactic Greg 0.9.5
Galaxy Space 1.1.1 STABLE
Gregtech 5.09.25.05
GT NewHorizons CoreMod 1.2.27
Hunger Overhaul 1.0.0.104
Industrialcraft 2-2.2.826 experimental
Iguana Tinker Tweaks 2.1.6b
Natura 2.2.0.1.126
RemoteIO 2.4.1 (Now with new version)
Spice Of Life 1.3.6
Storage Drawers 1.10.4
Changed/added Recipes:
Adventure Backpacks(Now Backpacks craftable because Craft Tweaker gave me a NBT option to remove only one nbt recipe instead of all)
Electro Magic Tools(Make the whole Mod playable so add all Recipes back with GT Tools)
Gergtech(remove crafting Bronze and Steel Ingots out of Nuggets, Bio Fiber recipe changed to be even more like the new gt recipe)
GT New Horizons Core Mod (Now pollution is toxic.)
Railcraft(Now the Advanced Coke oven is available Lv age. You need to vac freezer anymore and no blaze)
Witchery(add Crucible to Witchery Oven recipes.)
Code changes:
Gregtech(Changed get clay dust a bit. And diamond out of red sand, change compressor recipes, Update IGT_RecipeAdder.java Fluid Canner, Adding tiers up to Tier 15, Add Infinity as Material Add Cells to Infinity Catalyst, infinity and Bedrockium Add more Plasma and Cells to new Materials from GS, Added some magic Fuels and fixes, Initial material change and tier expansion., Materials update, whitespaces, Higher tier method adjustment for long computaion., more work on ultimat-er battery, Scanner core scanning code changes, Finally working on first ticks on the teleporter and microwaveET's. Also minor spelling fix, Worldgen and random changes, Postinit reduction and save registered recipes., Change max machine casings to UHV, add Mysterious Crystal Material, Exposing more recipe adding functionality. Chemical Reactor and Centrifuge, Assembly Line Fix, Pyrolyse Oven fix, Return slabs on paper crafting and add metal subtags to TungstenCarbine, VanadiumSteel, ect, fix #717 Lathe can't make rods, Adding UBC Support from Blood asps code, Temp fix for missing Greg'd recipes (Muramasa), Fixes #714 - solar boiler, add Pollution system, add Ores to Infinity Infinity Catalyst and Bedrockium, Fix the MKII Fusion Casing Recipe , Fixed fluid regulator., Return slabs on paper craft(this time without bug), Alloy energy hatch in every slice of the assembly line, Optimize hiding of fluid extraction recipes., drop items from exploding gt machines + config, Fixed charcoal pile igniter bug, high tier stuff require more Nq and Nq alloy cable instead of wire..., Give ore Achievements from all ore stone types, change recipes for Field Generator (Tier balance) fix #740, Add duranium and tritanium, Pyrolyze works, soft Hammer->soft Mallet changes too, Pollution effects detects Full hazmat now, Make pyrolyze to use our casing (fixes texturinig), Optimize particles and change spawning code for electric machines, )
GT New Horizons(Added Wet Transformers, Added HP and Plasma Turbines recipe, change compressor recipes, Add new Wires/Cables Ordict Berockium, New Fluid and Items Pipes Ordict more stuff, Put Wildcard values to ic2 recipes., GS compat version 1.1.1, TCeti Stone dust added and recipes, fixe large Plasma Turbine recipe, try to ordict mince meat to pams food for Burgers Idea by @MTesseracT, Added Pollution Air Filter Machine and Filters, Pollution fluid etc, update forge to 1614, fix Conductive iron in the mixer using no titanium, added recipe for Air Filter Block, Electric Air Filter Machine Block and Vent Casing, Optimize Imports (intelliJ), add helper Item for EMT nerf, Initial power trafo's recipes, change Ordict stuff to void from voidmetal, Added generators to expand railcraft quarried/abyssal stone generators., Trinium processing, better HighTier EBF ing, Astral Silver craftable etc., Remove Character.valueOf, Add pyrolyze oven casing, )
Config changes:
Applied Energystics(System needs now 10x power then before)
Electro Magic Tools(Tiered Tools via Iguana Tweaks to a higher level)
Galaxy Space(Add TCeti Dimension ID)
Gregtech(Teleporter now Interdimensional tp able, TCetiE now added in the GT configs withe Orgen, added three now Small Ores small 16/Infinity Catalyst, small 17/Infinity, small 18/Bedrockium, Plutonium Mix are dprecated now and removed, Adden new GT Uranium Mix, New Solar Panel design in Avaritia Table. Welcome to Hell Muahahahaha Tongue, fix the last recipe need 32 eut/t)
Iguana Tinker Tweaks(Change a lot of Tool defaults to higher Tier)
Pams Harvestcraft(No you can plant all plants from Harvest craft.)
Thaumcraft(VoidMetal stuff is fixed)
Fixes:
fix #708
reverse recipe for Thermal clothes
Fix #707
Chandelier not craft able in LV Tier
fix #711
SDHC Alloy need now Stainless Steel screws
fix #713
Quest Fixes
fix #720
rainbow Curry now craftable
Change recipes for Bio Fiber.
fix #716
OD and OV Scanner recipe changes
fix #730
CAble using Circuit state 24 now
fix #621
Forestry Backpacks can now hold all items of the right type.
Quests:
Fix Wooden Cutter and Farmer Quest. Ignore NBT Data, Thaumcraft Quest fixes, Tier fixes, Quest overhault by Tec remove many spelling issues (thanks), Change Copper and Malachite Quest make two Quests. Change Steel Tank Multi Block Quest be retrieval instead of crafting Quest. Advanced Coke Oven Quest Fix
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
I attempted to download this on the Curse launcher today (10/25/16), and I got an error message, something about not finding a child file, if I recall correctly. I ended up downloading the Technic launcher and installed it that way, so it's up and running. Thank you so much for all your work and effort putting this pack together. I'm excited to get started with it!
Adventure Backpacks-Open Blocks (Sleeping bag reverse recipe works now.)
Project Red Tinkers Construct (Project red in Tinkers smeltery recipe changed)
Code changes:
Gergtech (oil with the Oil Rig works again)
Railcraft (Fuel changes)
Quests:
Adding a few new Quests in Tier 0/0,5, Typo changes by Tec
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Sure when I be back on a computer I will send a pm which will be soon .
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 1.0.8.6----09.06.2016 (Pre Release of the public Release)
Mod Upgrade:
Adventure Backpack 0.8e24
Applecore 1.3.2
Better Questing 1.0.121(No reset any more and hidden Quests works)
Flood Light 1.2.1.134
Forbidden Magic 0.575
Gregtech 5.08.33.27
RF Expansion 1.0.11
Spice of Life 1.3.2
Thaumic Exploration 1.1.55
Changed/added Recipes:
Draconic Evolution (adding all recipe to Avaritia 9x9 Table)
Code changes:
Gregtech (Oxygen recipe using now Circuit int the EBF to work now)
Quests:
Fixing a lot of Quests. Hope te most work is done here
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Quick question for when you make your rounds here, is the Enchanting Table disabled entirely or can it be obtained through Thaumcraft/ dungeon loot? There seem to be a number of recipes still enabled that rely on it.
Liking the pack so far btw, I'm consistently impressed by just how much customization has gone into it.
Enchantmen Table is available via Thaumcraft. There is a Extra Site in the Bock GT New Horizons.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
I am 90% Ready with the pack . Will release a new version today. When I am on a computer i send you the link.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Server Package (only Mods, configs and scripts no plugins)
https://www.dropbox.com/s/wd3heb6rseuctkn/GT New Horizons Server-Pack.1.0.8.7.zip?dl=0
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 1.0.8.7 30.06.2016 (public Release)
New Mods:
Aqua Creeper 1.0.1
Blood Quests 1.0.0
Craft Tweaker 3.0.9
Custom Main Menu 1.9.2
Gregtech 5.09.22.12Custom (Major changes need to be tested very carefully)
Resource Loader 1.3
Mod Remove:
Gemblocks for Greg 1.5.0(inside 5.09 code)
Gergtech 5.08.33.xx
Minetweaker 3.10.B
TC Node Tracker 1.1.2
Mod Upgrade:
Adventure Backpacks 0.8ebeta25
Better Questing 1.0.124
Blood Magic 1.3.3.24custom(Custom Altar)
Biome O Plenty 2.1.0.2027
Buildcraft 7.1.17
Draconic Evolution 1.0.2g1custom(Custom Multiblock structures cfg)
Ender Core 0.2.0.36
Ender IO 2.3.0.427
Extra Cells 2.3.14b194
Forestry 4.2.14.62
Gadomancy 1.7.1
Galacticraft 3.0.12.462GS2.6Compat
Gt New Horizons Core Mod 1.1.56
Modtweaker 0.9.5.172
Open Modular Turrets 2.2.2.219
Storage Drawers 1.9.9
Utility Worls 1.0.8(Garden Dimension)
Thaumic Tinkerer 2.5.526
Changed/added Recipes:
Blood Magic (a full rework of the Mod)
Buildcraft (added Cobblestone structure Pipe only for Cosmetically things)
Pams Harvestcraft (Fix cotton/Seeds recipe, adding blue and blackberry juice)
Tinkers Construct (Remove Nugget ,Block and Ingot Casting from Ardite, Manyullyn and Cobalt)
Witchery (adding recipe for Null Catalyst)
Code and Config changes:
Blood Magic(Now we get 3 Different Blasters and 3 Different Bazookas, i increase the values a lot so Bazooka 3 have a Damage from 1000 and 1500 Second Damage but the recipe is ultra hard, changing LP needed for Sigils, Added own Blocks to the Altar so you need now Tier 3 Titanium Blocks and Glowstone on Top, Tier 4 Tungstenstell Blocks on Top Bloodstone and Tier 6 Iridium Blocks and Crystal Blocks on top. Monsters have now custom values of sacrifice lp.)
Core Mod (added Reinforced Glass recipe to the Core mod code,)
Draconic Evolution (adding a lot of config options, Tools can get much more upgrades, Multiblock Energy storage are changed Base version using 320 Mio RF and the next x7 next x7 ....., Need now as Core Avaritia Neutronium Blocks and as Hull Charged Draconium Blocks, Fixe some recipes)
Gendustry (change Bees script to support new GT Metal and Gem Blocks)
Gregtech (Change Version to 5.09 and add all the stuff we add to 5.08. Disabled GT Bees because we add via Gendustry (will change this later when i edit the Bees in java code)Steam Turbines configs changes need to be tested, Now you can feed gt machnies with rf to 100 EU = 360 RF, 100 RF = 20 EU (10% loss, 20% loss) unificated Endium Ore from HEE, Added Manyullyn to Material Enum, Adding remove Nuggets out of Ingots shaped recipe via code)
Waila(disabled Blood Altar and Alchemic Brewer support)
Quests:
Fixing Legendary Quests, fixe some bugs.
Misc:
Added a own Custom Main menu and change Quest book Pictures.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Every time the last version so 1.0.8.7a(it fix only one thing in the client version)
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
That happened with the server or client? I send you tomorrow a new Serverfile.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
New Server Pack.
https://www.dropbox.com/s/wd3heb6rseuctkn/GT New Horizons Server-Pack.1.0.8.7.zip?dl=0
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Forge last log i cant see the link get me to my dropbox not to the file.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
In the error log I see SG Craft and Open Computers. You have to try with new config files maybe (from this mods) I never run my Pack with Forge using every time Thermos. Another Player from Denmark using it on a Server too without problems. So not sure what happend here.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 1.0.8.8 10.07.2016
Mod Upgrade:
Enchiridion 2.0.2a
Mod Upgrade:
Better Questing 1.0.132
Block Limiter 0.5.1a
Bloody Quest 1.1.0
Craft Tweaker 3.0.10
Draconic Evolution 1.0.2h1custom
Galacticraft 3.0.12.462aGS2.6Custom
Gregtech 5.09.22.17custom
Gt New Horizons Core Mod 1.1.61
GTTweaker 1.1.1
Hunger Overhaul 1.0.0.103
Mod Tweaker 0.9.6.173
RF Expansion 1.0.13
Standard Expansion 1.0.85
Storage Drawers 1.10.0
Thaumic Tinker 2.5.527
Utility World 1.0.9
Changed/added Recipes:
Blood Arsenal (Nerf the whole mod and put most of the Stuff in Thaumonomicum)
Blood Magic (Put all Thaumcraft Stuff in one file)
Forestry (Change Bee House Recipe to be early game available. Need Core Mod 1.1.61)
Harvestcraft (Changed Skillet and Sauce Pan recipe not using Plastic anymore, Adding Rainbow Curry recipe, Change Tofu recipe to be early game available)
Magic Bees (Change Frames need Singularity first researched)
Thaumcraft(remove the upgrade recipe because not working well(NBT data). We have to look what we can do about the Wand recycling and upgrades, rearranged the Script files)
Thaumic Machine (Change the Core recipe and change all Researches was bugged before)
Tinkers Construct (remove Alu Ingot casting and adding Alu Brass Ingots to the Smeltery)
Code and Config changes:
Block Limiter(duct taped crash with Berry Medly)
Blood Arsenal(Change LP Values a bit)
Forbidden Magic (Added back Block via Chisel)
GT New Horizons Core Mod (Added a Wooden Casing for Bee Houses, Added 16x insulated Cables, Add Blood Infused Iron Blood Wand cap, Fix Piko Circuit, Adding Field Generators to Assembler)
Gregtech (Added 16x insulated Cables, change cable recipe using Rubber sheet Shaped Recipe (32 EU only), change some Graphics from Fluid regulators and Fluid Filter and changed Ids to be not overridden, Added LuV, ZPM and UV Mob Rep, Change Pile Igniter recipe to be LV Steel, Added Blood Aps pollution system but not have any effects now, Name fixes Assembly Line (Blood Asp), Rise generator internal EU storage to counter production bug (Blood Asp), rebalancing sifting output (Blood Asp), make GT trigger ic2 achievements (Blood Asp), Finished adding all component assembly line recipes (Blood Asp), fix ic2 crash (Blood Asp), change Electric Tiers, Adding new Tooltip to Assembly Line, Add Argon Gas, Adding Blood Infused Iron to GT, visual changes, fix Stuff, Turbine tooltip fixes(Muramasa))
Quests:
A lot of fixes not remember.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 1.0.8.9/1.0.9.0----13/16.07.2016
Mod Remove:
Better Hud 1.3.4
New Mods :
Default World Generator 0.1b13
Mod Upgrade:
Gregtech 5.09.22.20custom
Gt New Horizons Core Mod 1.1.63
IC2 Nucear Control 2.4.1a
Open Modular Turrets 2.2.3.221
Changed/added Recipes:
Forbidden magic (70% nerfed)
IC2 Nuclear Control (Added Recipe for Vanilla Kit)
Thaumic Energistics (Done with this Mod recipe changes)
Warp Theory (fix some bug)
Code and Config changes:
Custom Main Menu (change aq bit the configs and pics thanks @Technus)
GT New Horizons Core Mod (Added Essentia Processor and circuit for Thaumic Energistics)
Gregtech (added Spring and small Spring as Shaped recipe)
Quests:
same small fixes.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 1.0.9.1a----06.08.2016
Mod Upgrade:
Better Questing 1.0.141
CofhCore 3.1.3.327
CofhLib 1.1.2.182
Ender IO 2.3.0.428
Flood Light 1.2.8.137
Forestry 4.2.15.63
Gadomancy 1.0.7.2
Gregtech 5.09.22.31custom
GT New Horizons Core Mod 1.1.71
Hardcore Ender Expansion 1.8.6
Industrial Craft 2 2.2.3.823
Open Modular Turrets 2.2.4.225
Standard Expansion 1.0.94
Storage Drawers 1.10.1
Tinker's Defense 1.3.6(NOT WORKING ON THE SERVER YET)Changed/added Recipes:
BiblioCraft (Some recipe like the Printing Press and stuff nerfed Needs Attention)
Blood Magic(Finish this Mod)
Draconic Evolution (Make a new recipe for the Disenchanter Disenchanter [EarlyISH-Mid way] )
Forbidden Magic (nerfed this Mod 100%)
Gadomancy (All recipes are now nerfed)
Gregtech(Change some Slime recipe give not Rubber only Raw Rubber)
HEE(change and enabled some recipe)
Railcraft(remove LP and HP Boiler recipe from Minetweaker)
Thaumcraft(Change some Advance Golem recipe back to vanilla because of Gadomancies Shielding Golems (Modtweaker sucks sometimes), Void Nuggets Ore Support and Wand Cap change)
Thaumic Energistics (Added forgotten recipe)
Thaumic Tinker (Hide Kami now 100%)
Tinkers Defense(Fix some recipes with the new Version)Code and Config changes:
Core Mod(Adding Alchemical Wand Cap(Forbidden Magic), change meta ID from Naquadah Alloy Wires, All high Tier machine Parts now in GT Code, Added LP and HP RC Boiler to code, added allot of oxy and no oxy recipes to the EBF(All new materials with changed temps), Manyullyn Crystal now in the Item List, remove all Shaped Recipes for High Tier Machine Parts because in GT Code)
Custom Main Menu(The GT New Horizons Start Screen have now a Musik)
Gregtech(Fluid Filter Fix, New EBF and Multismelter Heating Coil Blocks 4200k, 5400k, 7200K and 9001K(Old Coils get automatically replaced by new ones), Change Materials Tier, Added 16x Cables, Change Cables recipe be more like GT 5.08, UBC Ore Support, Reactoria Crop Fix, New Cables, Some Fuel in Fusin reactor change, Achievements overhaul, packing most of the high Tier stuff to GT back, GT Sound Volumes now adjustable, change Recipes from Sensors, Field Generators and Emitters, Broken Ore Spawn in the TF )
Railcraft(added LP and HP Boiler to the Core Mod code)
Quests:
Fixed some Quests. New Quests are added(Flint and Steel, Nether Portal, New EBF Furnace Coil Quests)
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 1.0.9.2 10.09.2016
Mod Upgrade:
Adventurebackpack 0.8ebeta27
Better Questing 1.0.155
Buildcraft 7.1.18
EnderIo 2.3.0.429
Galacticraft 3.0.12.463
Galaxyspace 1.1.0(this will change a lot YEAH)
Gregtech 5.09.23.12
GT Core Mod 1.2.09
Industrialcraft 2.2.825
Opensecurity 1.0.94
Remoteio 2.4.1
Standart Expansion 1.0.99
Storagedrawers 1.10.2
Thaumicexploration 1.1.57
Thaumictinkerer 2.5.538
Tinkersdefense 1.3.7 (hopfully works now)Sorry not works. To much crashes.Wireles Redstone 1.4.1.11
Changed/added Recipes:
Core Mod (Added Tool Tips for Oven Gloves and Lava Buckets)
Ender IO (Telepad now LuV Level)
Extra Utilities (Item Filter need now Stainless Steel Gear)
Galaxy Space(Change mostly all, recipes are fixed, tired to Version 1.1.0, Change Rocket Reverse recipes, Avaritia Table now Nasa Workbench, Planets and Moons need to be resetted)
MANY IDS NOT MATCH SO ITEMS BE REMOVED AFTE THE UPDATE
Galacticraft (Short Range Telepoter are cheaper now)
Gendustry (recipe change now Osmium, Palladium and Naquadah is neede, high Tier Bee Combs are needed only Industry Apiary is at titan Level)
Gregtech(Add stuff to GT Code like Heavy Duty Plates, Rocket Parts, Planet and Moon Stone Byproducts, Added new Materials like Infinity Catalyst, Bedrockium and Unstable)
IC2 (Teleporter to IV Level now, Adv Miner Iv Level too, Reactor Needs now Titanium)
Project Red (Illuminator dust using more dyes Ordicted a bit)
Thaumic Tinkerer (Fix the recipe of a TT-kami scepter @Thanks to Sirilux)
Code and Config changes:
Core Mod(Ore dict support goes to the code because of Minetweaker script erros and waiting time, Quantum Circuits need now Black Plutonium, adding an Industry Frame as Crafting Item for Gendustry, Teleporter need Infinity Block, adding many Galaxy Space components to the Core mod)
Ender IO (Ender Mini not Attak creepers any more)
Gregtech(Many new Ore Mixes and changes because of Galaxy Space Update, Added nwe 3 Tiers of Naquadah Reactors, Scanner reworks by Tec, remove pullution until it is used, )
Infernal Mobs (Hellhounds not alwas infernal any more, disabed rust due server issues and life stealer, enable 1up and regen)
Quests:
Fixed all Galaxy Space Quests to fit with version 1.1.0
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 1.0.9.3d 22.10.2016
New Mods:
Re Auth 3.2
Mod Upgrade:
Adventurebackpack 0.9fbeta1
Buildcraft 7.1.18(let's try to fill up the Nether with BC Oil Tongue)
Carpenter's Blocks 3.3.8.1
Craft Tweaker 3.0.12
Draconic Evolution 1.0.2i
Electro Magic Tools 1.2.6.2
Ender Core 0.2.0.39 beta
Forestry 4.2.16.64
Galactic Greg 0.9.5
Galaxy Space 1.1.1 STABLE
Gregtech 5.09.25.05
GT NewHorizons CoreMod 1.2.27
Hunger Overhaul 1.0.0.104
Industrialcraft 2-2.2.826 experimental
Iguana Tinker Tweaks 2.1.6b
Natura 2.2.0.1.126
RemoteIO 2.4.1 (Now with new version)
Spice Of Life 1.3.6
Storage Drawers 1.10.4
Changed/added Recipes:
Adventure Backpacks(Now Backpacks craftable because Craft Tweaker gave me a NBT option to remove only one nbt recipe instead of all)
Electro Magic Tools(Make the whole Mod playable so add all Recipes back with GT Tools)
Gergtech(remove crafting Bronze and Steel Ingots out of Nuggets, Bio Fiber recipe changed to be even more like the new gt recipe)
GT New Horizons Core Mod (Now pollution is toxic.)
Railcraft(Now the Advanced Coke oven is available Lv age. You need to vac freezer anymore and no blaze)
Witchery(add Crucible to Witchery Oven recipes.)
Code changes:
Gregtech(Changed get clay dust a bit. And diamond out of red sand, change compressor recipes, Update IGT_RecipeAdder.java Fluid Canner, Adding tiers up to Tier 15, Add Infinity as Material Add Cells to Infinity Catalyst, infinity and Bedrockium Add more Plasma and Cells to new Materials from GS, Added some magic Fuels and fixes, Initial material change and tier expansion., Materials update, whitespaces, Higher tier method adjustment for long computaion., more work on ultimat-er battery, Scanner core scanning code changes, Finally working on first ticks on the teleporter and microwaveET's. Also minor spelling fix, Worldgen and random changes, Postinit reduction and save registered recipes., Change max machine casings to UHV, add Mysterious Crystal Material, Exposing more recipe adding functionality. Chemical Reactor and Centrifuge, Assembly Line Fix, Pyrolyse Oven fix, Return slabs on paper crafting and add metal subtags to TungstenCarbine, VanadiumSteel, ect, fix #717 Lathe can't make rods, Adding UBC Support from Blood asps code, Temp fix for missing Greg'd recipes (Muramasa), Fixes #714 - solar boiler, add Pollution system, add Ores to Infinity Infinity Catalyst and Bedrockium, Fix the MKII Fusion Casing Recipe , Fixed fluid regulator., Return slabs on paper craft(this time without bug), Alloy energy hatch in every slice of the assembly line, Optimize hiding of fluid extraction recipes., drop items from exploding gt machines + config, Fixed charcoal pile igniter bug, high tier stuff require more Nq and Nq alloy cable instead of wire..., Give ore Achievements from all ore stone types, change recipes for Field Generator (Tier balance) fix #740, Add duranium and tritanium, Pyrolyze works, soft Hammer->soft Mallet changes too, Pollution effects detects Full hazmat now, Make pyrolyze to use our casing (fixes texturinig), Optimize particles and change spawning code for electric machines, )
GT New Horizons(Added Wet Transformers, Added HP and Plasma Turbines recipe, change compressor recipes, Add new Wires/Cables Ordict Berockium, New Fluid and Items Pipes Ordict more stuff, Put Wildcard values to ic2 recipes., GS compat version 1.1.1, TCeti Stone dust added and recipes, fixe large Plasma Turbine recipe, try to ordict mince meat to pams food for Burgers Idea by @MTesseracT, Added Pollution Air Filter Machine and Filters, Pollution fluid etc, update forge to 1614, fix Conductive iron in the mixer using no titanium, added recipe for Air Filter Block, Electric Air Filter Machine Block and Vent Casing, Optimize Imports (intelliJ), add helper Item for EMT nerf, Initial power trafo's recipes, change Ordict stuff to void from voidmetal, Added generators to expand railcraft quarried/abyssal stone generators., Trinium processing, better HighTier EBF ing, Astral Silver craftable etc., Remove Character.valueOf, Add pyrolyze oven casing, )
Config changes:
Applied Energystics(System needs now 10x power then before)
Electro Magic Tools(Tiered Tools via Iguana Tweaks to a higher level)
Galaxy Space(Add TCeti Dimension ID)
Gregtech(Teleporter now Interdimensional tp able, TCetiE now added in the GT configs withe Orgen, added three now Small Ores small 16/Infinity Catalyst, small 17/Infinity, small 18/Bedrockium, Plutonium Mix are dprecated now and removed, Adden new GT Uranium Mix, New Solar Panel design in Avaritia Table. Welcome to Hell Muahahahaha Tongue, fix the last recipe need 32 eut/t)
Iguana Tinker Tweaks(Change a lot of Tool defaults to higher Tier)
Pams Harvestcraft(No you can plant all plants from Harvest craft.)
Thaumcraft(VoidMetal stuff is fixed)
Fixes:
fix #708
reverse recipe for Thermal clothes
Fix #707
Chandelier not craft able in LV Tier
fix #711
SDHC Alloy need now Stainless Steel screws
fix #713
Quest Fixes
fix #720
rainbow Curry now craftable
Change recipes for Bio Fiber.
fix #716
OD and OV Scanner recipe changes
fix #730
CAble using Circuit state 24 now
fix #621
Forestry Backpacks can now hold all items of the right type.
Quests:
Fix Wooden Cutter and Farmer Quest. Ignore NBT Data, Thaumcraft Quest fixes, Tier fixes, Quest overhault by Tec remove many spelling issues (thanks), Change Copper and Malachite Quest make two Quests. Change Steel Tank Multi Block Quest be retrieval instead of crafting Quest. Advanced Coke Oven Quest Fix
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
I attempted to download this on the Curse launcher today (10/25/16), and I got an error message, something about not finding a child file, if I recall correctly. I ended up downloading the Technic launcher and installed it that way, so it's up and running. Thank you so much for all your work and effort putting this pack together. I'm excited to get started with it!
Version 1.1.0.2 01.11.2016
Mod Upgrade:
Gregtech 5.09.25.14
Special Mobs 3.2.2c(debug)
Changed/added Recipes:
Adventure Backpacks-Open Blocks (Sleeping bag reverse recipe works now.)
Project Red Tinkers Construct (Project red in Tinkers smeltery recipe changed)
Code changes:
Gergtech (oil with the Oil Rig works again)
Railcraft (Fuel changes)
Quests:
Adding a few new Quests in Tier 0/0,5, Typo changes by Tec
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
I still cannot get this to install via Curse. Here's the popup that I see:
http://i.imgur.com/vZWUeIc.png
Any clues why this is happening?
Edit: Could someone else possibly attempt to download/install this modpack with the Curse launcher and see if they get the same error I did?
Edit 2: Just uninstalled and re-installed Curse, and still the same exact error.