The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2013
Posts:
131
Minecraft:
LordArrani
Member Details
~ Are you ready to enter a new age of exploration?
The Expedition Modpack is a modpack centered around exploration and adventure without losing the feel of vanilla! Traverse vast jungles and conquer their trap filled temples! Uncover hidden monasteries atop frozen peaks! Trudge your way through pitch black shadow fens! Beautiful and deadly landscapes both await you.
~ Featuring: - Countless new biomes! - A diverse range of biome based villages! - Tons of dungeon and temple structures to raid! - A diverse range of new enemies! - Powerful gear and weaponry to help you make your way! - Ships, airships, and rideable dragons for transportation! - A completely re-imagined and revamped end! - And much, much more to discover!
~ Mods:
The expedition modpack contains three main types of mods; mods that add world gen, mods that add creatures, and mods that add gear to help you along the way.
Landscape mods:
Biomes O' Plenty, Ridiculous World, Ruins, Diversity, Hardcore Ender Expansion, farlanders and Doomlike Dungeons.
Safari mods:
Primitive Mobs, Elemental Creepers, Elemental Witches, Dragon Mounts, and Enderzoo.
-In addition, there are also some visual/performance based mods. You can find them listed on the technic page.
~ Installation: The Expedition Modpack is hosted on the technic launcher, so installation is as easy as searching "expedition" in the launcher or using the installation link on the web page.
~ Copyright, permissions, ETC. I have checked and double checked to make sure that all the mods I'm using are, in fact, usable in modpacks on the developers' terms. I have written permission from those who require it. If for whatever reason you are a modder and don't want me using your mod, just let me know and it will be removed from the pack. Links to each individual mod can be found on the technic page.
Don't use my graphics for your stuff. I made them.
~ Challenges:
To keep things interesting, here's a list of challenges that you can complete in the modpack! If you complete these and want to share, I encourage you to post screenshots on this thread!
- Find each type of village! The types are settled(grasslands), lakeside(marsh), Zulu(savanna), Egytpian(desert), Inuit(tundra), and Tibetan(mountain). - Build and fly an airship! - Build a quarry and ore processing system! - Raise each type of dragon! - Raid the waterlogged catacombs! - Find a spider den in the dark forest! - Traverse an Ossuary biome! - Create an obsidian wither shard rifle! - Build a base with cannons as defenses! - Craft a set of cardboard armor! - Craft a set of mud tools! - Slay and revive the Ender Dragon! - Find a Nuclear Creeper(and don't die)! - Shoot an undead knight off of his horse with a musket! - Raid a jungle temple! - Raid a desert temple! - Raid a doomlike dungeon! - Spend the night at an inn!
Alright, I think that's it for now! Enjoy the modpack!
Rollback Post to RevisionRollBack
Bored of vanilla? Sick of cluttered and complicated modpiles packs? Check out my modpacks!
Hmmm... might have to give this one a try.
Oops! I got an error when I tried to install it through Technic. It says it failed to download from dropbox and to consult the mod's author. Let me know what to do about the problem because I'd really like to try this pack. Thanks!
I'm a little surprised about the inclusion of Buildcraft though - what made you lean towards that?
For my tuppence, I would say that if you wanted to have a quarry, it might be worth considering the Extra Utilities mod (with whatever bits you don't want disabled) - as the Ender Quarry and its related tech (especially in the most recent versions) is definitely that bit more "magical" and feels more in keeping with the Vanilla flavour (no pun intended) you're going for. Also (and this really is entirely down to personal preference) I love a bit of Tinker's Construct when it comes to making tools and such Again, I think it feels very "Vanilla"-ey while adding some really interesting stuff. And with the ability in later versions to make a 2x2 Smeltery, it would be viable to take it with you on your journey around the exciting Minecraft world this modpack creates!
Anyhow, just my rambling thoughts really good stuff!
- GwnG
I chose buildcraft for two major reasons(and a couple minor ones); one being that in my eyes, it does keep the aesthetic given the vanilla mineral based crafting and relative simplicity. The other is familiarity; nearly everyone who plays modpacks is familiar with BC to an extent, and given the overall in-game vagueness(lack of NEI, WAILA, etc) I figure a bit of familiarity will be appreciated. To be fair though, extra utilities never really crossed my mind when I was putting the pack together.
Rollback Post to RevisionRollBack
Bored of vanilla? Sick of cluttered and complicated modpiles packs? Check out my modpacks!
Not sure if I am doing something wrong here.. I used the first version of tekkit a few times with some friends a long while ago, but I have not experimented with it since.
So, I am on a mac, and I have downloaded the new Technic Launcher. I found your modpack page, downloaded the modpack, and installed it. I click play, after the fact, it seems to try to open but then closes immediately and nothing happens. Am I missing something extra? The modpack you put together has some great mods and features, I would love to play it.
EDIT: I successfully installed another modpack and it did work, and is opening and playable.
I'm having the same problem, and I'm on a PC. I figured it was just my machine being a piece of crap and was going to try it on my husband's computer this weekend. But it's not just you having that problem.
Rollback Post to RevisionRollBack
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
I'm having the same problem, and I'm on a PC. I figured it was just my machine being a piece of crap and was going to try it on my husband's computer this weekend. But it's not just you having that problem.
Good to hear, then it's not something we are doing ourselves. Hopefully this gets fixed.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2013
Posts:
131
Minecraft:
LordArrani
Member Details
Try uninstalling and re-installing. There was some trouble happening with dropbox when it was initially released, so I've moved over to Copy.com. As such, hitting the remove button and then re-installing should fix the problem.
Rollback Post to RevisionRollBack
Bored of vanilla? Sick of cluttered and complicated modpiles packs? Check out my modpacks!
If you go into your .technic file you can access your mods there. inside of the expeditions folder go into the "bin" folder. replace the "modpack" jar with the latest universal forge that you can download from the forge website, when you replace it, it updates the forge and it works with the latest java.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2013
Posts:
131
Minecraft:
LordArrani
Member Details
Quick update: The Expedition is now running the latest version of 1.7.10 forge, so there should be no launching issues. If you were having trouble with it earlier, that should not be the case anymore.
Happy exploring!
Rollback Post to RevisionRollBack
Bored of vanilla? Sick of cluttered and complicated modpiles packs? Check out my modpacks!
The Meaning of Life, the Universe, and Everything.
Location:
Neverland
Join Date:
2/1/2015
Posts:
246
Location:
The Mesa
Member Details
I have problems running the modded launchers. Is there a way you could release this in a .zip file with the mods folder (without going out and downloading each and every mod)? TBH, I think it's easier than putting together a technic pack, but some people can disagree. (Like my little bro: "But it's easier to install!" Yeah, only if Technic actually WORKS.) It's also a bit more customisable (for instance, if someone wanted to switch out Buildcraft for Extra Utilities, or maybe wanted to remove Elemental Creepers and Witches, or even add a mod like the Peaceful Pack. I wouldn't see the creepers and witches anyways, as I play on Peaceful, but still).
~ Are you ready to enter a new age of exploration?
The Expedition Modpack is a modpack centered around exploration and adventure without losing the feel of vanilla! Traverse vast jungles and conquer their trap filled temples! Uncover hidden monasteries atop frozen peaks! Trudge your way through pitch black shadow fens! Beautiful and deadly landscapes both await you.
~ Featuring:
- Countless new biomes!
- A diverse range of biome based villages!
- Tons of dungeon and temple structures to raid!
- A diverse range of new enemies!
- Powerful gear and weaponry to help you make your way!
- Ships, airships, and rideable dragons for transportation!
- A completely re-imagined and revamped end!
- And much, much more to discover!
~ Mods:
The expedition modpack contains three main types of mods; mods that add world gen, mods that add creatures, and mods that add gear to help you along the way.
Landscape mods:
-In addition, there are also some visual/performance based mods. You can find them listed on the technic page.
~ Installation:
The Expedition Modpack is hosted on the technic launcher, so installation is as easy as searching "expedition" in the launcher or using the installation link on the web page.
Get the technic launcher: http://www.technicpack.net/download
Technic modpack page: http://www.technicpack.net/modpack/the-expedition-modpack.578765
~ Copyright, permissions, ETC.
I have checked and double checked to make sure that all the mods I'm using are, in fact, usable in modpacks on the developers' terms. I have written permission from those who require it. If for whatever reason you are a modder and don't want me using your mod, just let me know and it will be removed from the pack. Links to each individual mod can be found on the technic page.
Don't use my graphics for your stuff. I made them.
~ Challenges:
To keep things interesting, here's a list of challenges that you can complete in the modpack! If you complete these and want to share, I encourage you to post screenshots on this thread!
- Find each type of village! The types are settled(grasslands), lakeside(marsh), Zulu(savanna), Egytpian(desert), Inuit(tundra), and Tibetan(mountain).
- Build and fly an airship!
- Build a quarry and ore processing system!
- Raise each type of dragon!
- Raid the waterlogged catacombs!
- Find a spider den in the dark forest!
- Traverse an Ossuary biome!
- Create an obsidian wither shard rifle!
- Build a base with cannons as defenses!
- Craft a set of cardboard armor!
- Craft a set of mud tools!
- Slay and revive the Ender Dragon!
- Find a Nuclear Creeper(and don't die)!
- Shoot an undead knight off of his horse with a musket!
- Raid a jungle temple!
- Raid a desert temple!
- Raid a doomlike dungeon!
- Spend the night at an inn!
Alright, I think that's it for now! Enjoy the modpack!
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
Oops! I got an error when I tried to install it through Technic. It says it failed to download from dropbox and to consult the mod's author. Let me know what to do about the problem because I'd really like to try this pack. Thanks!
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
I chose buildcraft for two major reasons(and a couple minor ones); one being that in my eyes, it does keep the aesthetic given the vanilla mineral based crafting and relative simplicity. The other is familiarity; nearly everyone who plays modpacks is familiar with BC to an extent, and given the overall in-game vagueness(lack of NEI, WAILA, etc) I figure a bit of familiarity will be appreciated. To be fair though, extra utilities never really crossed my mind when I was putting the pack together.
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
So, I am on a mac, and I have downloaded the new Technic Launcher. I found your modpack page, downloaded the modpack, and installed it. I click play, after the fact, it seems to try to open but then closes immediately and nothing happens. Am I missing something extra? The modpack you put together has some great mods and features, I would love to play it.
EDIT: I successfully installed another modpack and it did work, and is opening and playable.
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
Good to hear, then it's not something we are doing ourselves. Hopefully this gets fixed.
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
Happy exploring!
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
I have problems running the modded launchers. Is there a way you could release this in a .zip file with the mods folder (without going out and downloading each and every mod)? TBH, I think it's easier than putting together a technic pack, but some people can disagree. (Like my little bro: "But it's easier to install!" Yeah, only if Technic actually WORKS.) It's also a bit more customisable (for instance, if someone wanted to switch out Buildcraft for Extra Utilities, or maybe wanted to remove Elemental Creepers and Witches, or even add a mod like the Peaceful Pack. I wouldn't see the creepers and witches anyways, as I play on Peaceful, but still).
Thank you!
so
All my social media whachamacallsems!
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Twitter: twitter.com/kittykqtender