The Meaning of Life, the Universe, and Everything.
Location:
York
Join Date:
5/1/2012
Posts:
62
Minecraft:
artdude543
PSN:
artdude5432
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Not sure if this is a bug or something im doing wrong, Im using MultiMC and installed the VoxelMod pack using the .exe (Telling it where my instance is) and It works and when I run it its all fine. But as soon as I add MinecraftForge it seems to stop the VoxelMod pack from loading.
...i am using the FTB VoxelModPack v 9.6 i believe, and it says it loads all of the mods properly, ... but when it comes to actually using the GUI i get nothing but errors. ... "unknown command. try /help for a list of commands" ...
The latest version of The VoxelModPack is v9.4. The VoxelSniperGUI only works on servers that have the VoxelSniper plugin installed. VoxelSniperGUI was foolishly coded so that one can still open it in situations where the VoxelSniperGUI it is not available. Now that I have assigned VoxelSniperGUI to one of my developers, it will be receiving an overhaul. Once updated, it will properly notify you when VoxelSniper is not available instead of displaying error commands.
Not sure if this is a bug or something im doing wrong, Im using MultiMC and installed the VoxelMod pack using the .exe (Telling it where my instance is) and It works and when I run it its all fine. But as soon as I add MinecraftForge it seems to stop the VoxelMod pack from loading.
The VoxelModPack should work properly with Forge, not exactly sure what is happening on your end.
Not sure if this is a bug or something im doing wrong, Im using MultiMC and installed the VoxelMod pack using the .exe (Telling it where my instance is) and It works and when I run it its all fine. But as soon as I add MinecraftForge it seems to stop the VoxelMod pack from loading.
Happened to me too?
Don't know if it just forge or WHAT.
Could we get a manual install version so that it could be installed using MultiMC (which I'm already using to install a ton of other mods and can't afford to mess up or remove)? Besides, I don't want Rei's Minimap. Surley it wouldn't cost you an arm and a leg to also provide access to the indivudual mods you used in this mod pack. You already have them, just upload them!
Could we get a manual install version so that it could be installed using MultiMC (which I'm already using to install a ton of other mods and can't afford to mess up or remove)? Besides, I don't want Rei's Minimap. Surley it wouldn't cost you an arm and a leg to also provide access to the indivudual mods you used in this mod pack. You already have them, just upload them!
Just take the Feed the Beast edition of The VoxelModPack and put it in Multi-MC.
It has come to my attention that that was never fixed. We will correct that for 1.4.6.
I've found a similar bug in the VoxelModPack 9.4 for 1.4.6, it's still the unknown host error when you add a server with a port, but it adds :25565 to the ip if it has a different port.
I've now tried twice to install Voxel mod pack to enhance WorldEdit, which I really like using. The mods all seem to install ok, but WorldEdit stops working!! The commands aren't there any more. When I look, the WorldEdit jar is still in the plugins folder. Am I missing something?
My aim is to run Minecraft with WorldEdit and the Voxel modpack installed. If I have to do that on a server, fine, I'll have my own private localhost server. However, I'm not really interested in multiplayer (at the moment).
I have failed to achieve my aims, twice. In each case, the modpack seemed to install ok on my newly-minted Bukkit server, but WorldEdit stopped working. The main reason I need this pack is WorldEdit CUI, Macros mod and Voxelsniper.
Is there a particular order in which I should do things so that I can have WorldEdit, WorldEdit CUI, the Macros mod and Voxelsniper all in the same instance? Btw, I've been running Minecraft out of a Multi MC instance, if that's relevant. Also, am total noob at servers.
The Meaning of Life, the Universe, and Everything.
Location:
York
Join Date:
5/1/2012
Posts:
62
Minecraft:
artdude543
PSN:
artdude5432
Member Details
Yer, ive tried again with a fresh install of installing forge then VoxelModPack and forge is still disabling the mods from loading. It seems to be killing of the lightloader scripts from starting.
Yer, ive tried again with a fresh install of installing forge then VoxelModPack and forge is still disabling the mods from loading. It seems to be killing of the lightloader scripts from starting.
So i Updated to 1.4.7, upon realizing that i apparently lost Voxel Mod Pack in doing this, i downgraded, and am now unable to figure out how to get it back...Fail. Help me please.
So i Updated to 1.4.7, upon realizing that i apparently lost Voxel Mod Pack in doing this, i downgraded, and am now unable to figure out how to get it back...Fail. Help me please.
There's a download link on the VoxelModPack Wiki (scroll to the bottom). The link to the Wiki is on Page 1, Post 1.
All you need to do, once you've downloaded VMP, is to run the installer (after you extract the archive file). You can use the "Windows" installer in Windows, or the "Not Windows" installer for other OS/Kernel builds.
It's all covered more in depth, on the front page.
Also, while I'm sure a 1.4.7 build of VMP is in the works, all 1.4.6 mods should work in 1.4.7 (it was merely a bug patch update, and didn't change the class files that modders have to use, to mod the client).
As I already have mods that overlap functionality with some in the VoxelModPack, would it be possible to download individual mods, specifically Voxelmenu? Or is this explicitly disallowed?
My Mod On GitHub: Here
The latest version of The VoxelModPack is v9.4. The VoxelSniperGUI only works on servers that have the VoxelSniper plugin installed. VoxelSniperGUI was foolishly coded so that one can still open it in situations where the VoxelSniperGUI it is not available. Now that I have assigned VoxelSniperGUI to one of my developers, it will be receiving an overhaul. Once updated, it will properly notify you when VoxelSniper is not available instead of displaying error commands.
Hmmm...
The VoxelModPack should work properly with Forge, not exactly sure what is happening on your end.
I checked it for magiclancher. Doesn't work ,but i don't care i won't use magiclancher anymore
Happened to me too?
Don't know if it just forge or WHAT.
Just take the Feed the Beast edition of The VoxelModPack and put it in Multi-MC.
https://soundcloud.com/felixmoog
http://felixmoog.bandcamp.com/
I've found a similar bug in the VoxelModPack 9.4 for 1.4.6, it's still the unknown host error when you add a server with a port, but it adds :25565 to the ip if it has a different port.
My aim is to run Minecraft with WorldEdit and the Voxel modpack installed. If I have to do that on a server, fine, I'll have my own private localhost server. However, I'm not really interested in multiplayer (at the moment).
I have failed to achieve my aims, twice. In each case, the modpack seemed to install ok on my newly-minted Bukkit server, but WorldEdit stopped working. The main reason I need this pack is WorldEdit CUI, Macros mod and Voxelsniper.
Is there a particular order in which I should do things so that I can have WorldEdit, WorldEdit CUI, the Macros mod and Voxelsniper all in the same instance? Btw, I've been running Minecraft out of a Multi MC instance, if that's relevant. Also, am total noob at servers.
My Mod On GitHub: Here
Do you even need Forge for this mod?
Don't like Cows? Think Minecraft needs to be more Interesting? Why not try bears: http://www.minecraftforum.net/topic/1549234-bears/page__hl__ bears#entry18964936
No you don't but you I need forge for other mod's I want to use, like BuildCraft/IC2 Ect...
My Mod On GitHub: Here
There's a download link on the VoxelModPack Wiki (scroll to the bottom). The link to the Wiki is on Page 1, Post 1.
All you need to do, once you've downloaded VMP, is to run the installer (after you extract the archive file). You can use the "Windows" installer in Windows, or the "Not Windows" installer for other OS/Kernel builds.
It's all covered more in depth, on the front page.
Also, while I'm sure a 1.4.7 build of VMP is in the works, all 1.4.6 mods should work in 1.4.7 (it was merely a bug patch update, and didn't change the class files that modders have to use, to mod the client).