- Updated to the latest Minecraft version (1.19.4)
- Updated to the latest Forge version
- Updated to the latest Geckolib version
- Added Zemsta to Domination game-mode
- Added Crete to Domination game-mode
- Added Nuketown to TDM and TTT game-modes
- Added Ursprung to Domination and TDM game-modes
- Added new asset system (`/assets`)
- Added new asset registration for game map types
- Added new class levels for the Soviet nation
- Added Molotov grenade item
- Added a new buy menu UI for the TTT game-mode
- Decrease player view height while prone
- Decreased hit-box height for the player while prone
- Decreased the brightness of the Italy shader for Anzio and Crete maps
- Enhanced random drops message at the end of a match
- Enhanced formatting of FDS JSON files
- Integrated Games and Maps into the new asset system
- Optimised kill-feed rendering and data
- Optimised smoke and fire grenade rendering and logic
- Fire damage can now be self-inflicted
- Bot headshots no longer count towards headshot stats
- Decorative blocks now render at a much larger distance
- Smoke grenades now extinguish underwater
- Replaced several block prop models with new ones
- Made improvements to skins for the Thompson
- Fixed kill-feed icon for projectile-launched weapons
- Fixed corpses colliding with map barrier blocks
- Fixed some map data not saving/loading correctly
- Fixed player renderer crash during resource reload
- Fixed TTT game-mode not giving starting points to specific roles
- Fixed TTT game mode giving the Detective 5 randomats
- Fixed class selection showing the wrong loadouts for your team
- Fixed Nuketown TDM causing server crash
- Added new `/assets test` command to test for missing asset data
- Added a new assets subcommand to set the team types for map assets
- Added Flashbang to Traitor buy-menu on TTT game mode
- Added "Party Invites" notification setting
- Added "Infected Rounds Won" and "Infected Matches Won" stats
- Added EXP for surviving rounds and winning matches in the Infected game-mode
- Changed cost of Randomat to 2 points on TTT game mode
- Discovered games on server initialisation are no longer logged, as the asset system is dynamic
- Fixed punishment time remaining displaying an incorrect value
- Fixed rotation of telephone map prop
- Fixed smoke grenades spamming extinction when near fire grenade
- Fixed missing texture for the soviet Rocket class
- Fixed the Blyskawica facing the incorrect way in GUIs
- Fixed crash while connecting to a private server
- Fixed domination kills, revenge kills and their inconsistency
- Fixed teams asset command being case sensitive
- Fixed client-side crashes while on a private server
- Fixed server crash after a match ends
- Fixed first match on a server always being Jagd
- Fixed player status always showing games as private
Can you please help me? I have a bug in my game that won't let me play. For some reason I don't know why the play button is not available and it just says that i'm offline and the "start bootcamp" even though I already completed it about 1 year ago. I do not know what to do. I click the button and nothing happens. I already restarted my computer and the game but it still remains the same.
- Added new asset commands for Infected game-mode
- Added a new tutorial system for beginners
- Added back player rendering on the main menu UI
- Added old bullet and blood smoke effects back as experimental features (disabled by default)
- Clicking on your main menu profile will now open your profile UI
- Updated the texture of the street light prop
- Updated the texture of the black M1 Garand skin
- Fixed tooltips overlapping on parent UIs
- Fixed zones for the Infected game-mode
- Fixed tutorial rendering
- Fixed infected door asset command
- Fixed infected doors not opening correctly
- Fixed item vendor not rendering on the store UI
- Fixed class selection title rendering behind the background
- Fixed client player being frozen after leaving a match
- Fixed collision box of weapon crate block
- Fixed player in class selection rendering invisible if player is dead
- Updated to the latest version of Minecraft (1.20.1)
- Updated to the latest version of Forge
- Updated to the latest version of Geckolib
- Added new AVT-40 model, sounds and animations
- Added new PTRS model, sounds and animations
- Added FG-42 to German classes
- Added missing translation keys
- Fixed German sniper II class using the wrong weapons
- Fixed several UI overlapping issues
- Fixed killed-by pop-up overlapping issues
- Fixed text prompt not allowing input
- Fixed overlay rendering
- Fixed several trophy rendering positions
Update 0.1.7.6a Released!
- Added double-mag variant of the MP-40
- Added new MP-40 double-mag variant as new MG level 3 class
- Moved MG level 3 class to Support level 2 class for Germany
- Improved formatting of notifications from the cloud
- Fixed respawning in the Infected game-mode
- Fixed the empty reloading animation of PPSH
- Removed unused libraries & natives
Update 0.1.8.0a Released!
- Updated to the latest Minecraft version (1.19.4)
- Updated to the latest Forge version
- Updated to the latest Geckolib version
- Added Zemsta to Domination game-mode
- Added Crete to Domination game-mode
- Added Nuketown to TDM and TTT game-modes
- Added Ursprung to Domination and TDM game-modes
- Added new asset system (`/assets`)
- Added new asset registration for game map types
- Added new class levels for the Soviet nation
- Added Molotov grenade item
- Added a new buy menu UI for the TTT game-mode
- Decrease player view height while prone
- Decreased hit-box height for the player while prone
- Decreased the brightness of the Italy shader for Anzio and Crete maps
- Enhanced random drops message at the end of a match
- Enhanced formatting of FDS JSON files
- Integrated Games and Maps into the new asset system
- Optimised kill-feed rendering and data
- Optimised smoke and fire grenade rendering and logic
- Fire damage can now be self-inflicted
- Bot headshots no longer count towards headshot stats
- Decorative blocks now render at a much larger distance
- Smoke grenades now extinguish underwater
- Replaced several block prop models with new ones
- Made improvements to skins for the Thompson
- Fixed kill-feed icon for projectile-launched weapons
- Fixed corpses colliding with map barrier blocks
- Fixed some map data not saving/loading correctly
- Fixed player renderer crash during resource reload
- Fixed TTT game-mode not giving starting points to specific roles
Update 0.1.8.1a Released!
- Fixed TTT game mode giving the Detective 5 randomats
- Fixed class selection showing the wrong loadouts for your team
- Fixed Nuketown TDM causing server crash
Update 0.1.8.2a Released!
- Updated to the latest version of Forge
- Added new `/assets test` command to test for missing asset data
- Added a new assets subcommand to set the team types for map assets
- Added Flashbang to Traitor buy-menu on TTT game mode
- Added "Party Invites" notification setting
- Added "Infected Rounds Won" and "Infected Matches Won" stats
- Added EXP for surviving rounds and winning matches in the Infected game-mode
- Changed cost of Randomat to 2 points on TTT game mode
- Discovered games on server initialisation are no longer logged, as the asset system is dynamic
- Fixed punishment time remaining displaying an incorrect value
- Fixed rotation of telephone map prop
- Fixed smoke grenades spamming extinction when near fire grenade
- Fixed missing texture for the soviet Rocket class
- Fixed the Blyskawica facing the incorrect way in GUIs
- Fixed crash while connecting to a private server
- Fixed domination kills, revenge kills and their inconsistency
Update 0.1.8.3a Released!
- Updated to the latest Forge version
- Added experimental dynamic lighting
- Lowered flash brightness of muzzle flash
- Fixed teams asset command being case sensitive
- Fixed client-side crashes while on a private server
- Fixed server crash after a match ends
- Fixed first match on a server always being Jagd
- Fixed player status always showing games as private
Update 0.1.8.4a Released!
- Updated to the latest version of Forge
- Updated to the latest version of Geckolib
Can you please help me? I have a bug in my game that won't let me play. For some reason I don't know why the play button is not available and it just says that i'm offline and the "start bootcamp" even though I already completed it about 1 year ago. I do not know what to do. I click the button and nothing happens. I already restarted my computer and the game but it still remains the same.
Update 0.1.8.5a
- Made improvements to staff utilities
- Optimised particle rendering logic
- Optimised match rendering logic
- Optimised head-shot logic
scooter plz help i can't play!
Someone help me! the game keeps flickering online and offline and I can't even play the bootcamp!
Update 0.1.8.6a Released!
- Added feature flagging
- Added Panzerknacker
- Added a new model for street lamps
- Fixed spammy player log-out messages from the cloud
- Made further improvements to staffing tools
- Optimised cloud network traffic
- Optimised muzzle flash rendering
Update 0.1.8.7a Released!
- Updated to the latest version of Forge
- Added new asset commands for Infected game-mode
- Added a new tutorial system for beginners
- Added back player rendering on the main menu UI
- Added old bullet and blood smoke effects back as experimental features (disabled by default)
- Clicking on your main menu profile will now open your profile UI
- Updated the texture of the street light prop
- Updated the texture of the black M1 Garand skin
- Fixed tooltips overlapping on parent UIs
- Fixed zones for the Infected game-mode
Update 0.1.8.8a Released!
- Updated to the latest version of Forge
- Infected zombies now spawn in batches after
- Fixed tutorial rendering
- Fixed infected door asset command
- Fixed infected doors not opening correctly
- Fixed item vendor not rendering on the store UI
- Fixed class selection title rendering behind the background
- Fixed client player being frozen after leaving a match
- Fixed collision box of weapon crate block
- Fixed player in class selection rendering invisible if player is dead
Update 0.1.8.9a Released!
- Fixed pending friend requests not showing their username
- Enhanced flame thrower particle effects
- Optimised cloud connection and network traffic
Update 0.1.9.0a Released!
- Updated to the latest version of Forge
- Added first iteration of FG-42
- Added visual bullet ejection
- Added new assist achievements
- Added new prices to Infected weapon vendor
- Enhanced bullet ejection sound
- Fixed bullet eject sounds not playing
- Fixed several client-side crashes
- Fixed first-bloods and match karma not increasing correctly
Update 0.2.0.0a Released!
- Updated to the latest version of Minecraft (1.20.1)
- Updated to the latest version of Forge
- Updated to the latest version of Geckolib
- Added new AVT-40 model, sounds and animations
- Added new PTRS model, sounds and animations
- Added FG-42 to German classes
- Added missing translation keys
- Updated FG-42 model, adding scope and bipod
- Updated match-making algorithm
- Optimised UI rendering stack
- Optimised world rendering stack
- Fixed command radio not working correctly
- Fixed the M1 Garand model
Update 0.2.0.1a Released!
- Fixed German sniper II class using the wrong weapons
- Fixed several UI overlapping issues
- Fixed killed-by pop-up overlapping issues
- Fixed text prompt not allowing input
- Fixed overlay rendering
- Fixed several trophy rendering positions
Update 0.2.0.2a Released!
- Updated to the latest version of Forge
- Added experimental Voice Chat capabilities (Restricted to Priv 1st or higher)
- Optimised rendering pipeline
- Fixed creative tabs using the incorrect item display
- Fixed sniper scope rendering issues
- Fixed several items not displaying correctly in UI
- Fixed rank-up overlapping with lobby players
Update 0.2.0.3a Released!
- Fixed client-side crash while in Singleplayer
- Fixed voice-chat networking issues
Update 0.2.0.4a Released!
- Optimised network traffic
- Fixed voice chat networking