Hey I got a problem. It seems to be an advancement.
Time: 1/24/19 11:09 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from SCP: Lockdown (scp)
Caused by: java.lang.IllegalAccessError: tried to access method net.minecraft.advancements.CriteriaTriggers.func_192118_a(Lnet/minecraft/advancements/ICriterionTrigger;)Lnet/minecraft/advancements/ICriterionTrigger; from class alexiy.secure.contain.protect.registration.SCPTriggers
at alexiy.secure.contain.protect.registration.SCPTriggers.register(SCPTriggers.java:14)
at alexiy.secure.contain.protect.SCP.preload(SCP.java:254)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:602)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:270)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Well in my case I joined a different team with a large number of members, and when a couple showed interest in SCPCraft they helped me start Lockdown. Then, following their advice, I created a forum page that asked for people and explained what Lockdown's about.
So, I managed to get the mod to work. Anyways, that isn't important. I noticed some glitches with 1499. I decided to message this in case you haven't noticed it. While you have it on, you can press the drop button, and when you put it back on you will have an additional gas mask in the dimension. Also if you switch 1499 with another 1499 it will send you to the overworld with the other 1499 on. Upon taking it off, you will appear in the Aberrant plains with no gas mask. Trying to put the gas mask on will not take you to the overworld, just "replace" you in the dimension. Taking it off does the same thing. I had to kill myself in order to get back in the overworld. Hope this is helpful, but you may have already known this since it says WIP, and you probably test things often.
So, I managed to get the mod to work. Anyways, that isn't important. I noticed some glitches with 1499. I decided to message this in case you haven't noticed it. While you have it on, you can press the drop button, and when you put it back on you will have an additional gas mask in the dimension. Also if you switch 1499 with another 1499 it will send you to the overworld with the other 1499 on. Upon taking it off, you will appear in the Aberrant plains with no gas mask. Trying to put the gas mask on will not take you to the overworld, just "replace" you in the dimension. Taking it off does the same thing. I had to kill myself in order to get back in the overworld. Hope this is helpful, but you may have already known this since it says WIP, and you probably test things often.
Ok, mask and other unfinished items will be hidden in the upcoming update.
just a minor suggestion, i think 049 should be a type of illager just like it was in the original scpcraft instead of a custom made from scratch model. it would make it feel more like Minecraft instead of feeling like roblox.
Hey, so I was playing and I noticed a few things I would have done differently. This mod is great, so don't take this the wrong way. I just have some constructive criticism.
1.SCP 173: I believe future_1000 already talked about some this, but 173 needs to move faster or teleport and blinking would be better as well. Also, I was thinking about how hitting him with a pickaxe may seem to some like a weeping angel ripoff. Tho, I don't mind if you leave that feature alone, and it it is fine otherwise. Also, in the canon 173 snaps your neck, not hurts you for 7 hearts or something(forgot the damage he does). I mean, it is the canon for him instantly kill you so I would prefer that.
2.SCP 049:I don't understand why people make him poison you. He doesn't even come close to injecting you with anything until your dead. What he does is, upon skin contact, makes all your bodily functions stop, effectively killing you. What I think you should do is when he touches you, he gives you the effect "the cure". This effect instantly kills you, but with SCP-714(not yet in game), 148, and its armor, it prevents this effect. With 714, it will have durability that will degrade while touching him and will become ineffective once it goes to 1(will not go below 1 durability). If you get away from the doctor, it refills its durability. The durability drains faster than it grows. With the telekill, it decreases the armor's durability, and consumes ingots and blocks(blocks take longer to consume than ingots).
3.SCP 106:So, I think his speed is perfect. problem is, his aggro distance is way to short. I can run circles around him, and leave without worry. Make his aggro distance crazy. Also, he needs a way to teleport. Like, if you get a certain distance away, he teleports in a two block high wall if possible, and if there are no two block high walls near you, he will teleport coming out of the ground. I also think 106 should decay your items. For example. Hitting him with a sword would make the sword's durability decay a little after.
4.SCP 294:I wanted to tell you that the the SCP foundation site mentions it costs 50 cents and a cup is preplaced in the machine. So instead of a bucket, it would just be two gold or diamonds or something. whatever you feel like replacing the 2 quarters.
5.weak SCPs:I decided to devote an entire section of this to this instead of mentioning it 3 times over. All the SCPs I have mentioned just feel like slightly harder zombies, spiders, etc. Make 173's health at least 150, but I would prefer 1000 HP. Make 106 have 3000 HP. Make 049 have 100 to 1000. Can you please do this. These SCPs really don't seem that durable.
I know this will take time, so obviously do any of the suggestions you like in a later update. I would be insane to think you could do this all before the next update. I hope you listen to my criticism and don't think I'm some jerk or something.
SCP 008 doesn't really give me the 'Keter' fill as of right now. It's easy to not have any negative effects by just not injecting anything.
Personally, I'd make scp 008 a container(like a dispenser) with a trapdoor on it. When the trapdoor isn't closed, It will infect anyone in a 3x3 or 2x2 radius of it. Basically the one from scp CB
This scp 001 is an Apollyon class event in which the sun turns orange an the sky turns red. Any mob who is exposed to the daylight sky and isn't either sheltered or fully armoured become a large biological mass (All biological entities so all mobs). Any biological masses can merge with other biologcal masses in order become bigger masses (Basically aa slime). The masses are hostile and if they touch you, sheltered or not, you will turn into one of them.
It is argued whether the masses contain their humanity or not in this state. Due to this, you could either kill the player and replace it with the mass (like the 008 zombies) or have the player actually transform into one of them. Your choice but the first option is probably easier.
The SCP 001 would be a dimension The dimension could be an exact copy of the overworld. The day and night cycles are the same with the exceptions I spoke about but there are no mobs in the world apart from these masses. When (and if) you add staff, D-class and stuff like that, you could maybe have SCP facility ruins housing a few staff and D-class and stuff.
Obviously, The SCP 001 hasn't actually happened in the canonic SCP universe yet so there's no actual way of knowing how the foundation found out about this. I imagine this to be a simulation though.
Due to this, the way you would access the dimension is by clicking a computer with SCP 001 on the monitor. This could be spawned by a document which could just be a high-level clearance office room. Upon entering the world, a ruined version of the office would spawn around you with the computer (able to tp you back to the normal overworld infront of the normal computer) And you would obviously be shelter so you don't imedianly die.
This would obviously be a MASSIVE update however it would be nice to have an Apollyon class SCP.
And what a way to start!
Thank you for listening to all my idea's and my mouth is hurting from how much I've been smiling due to my excitement for the next update!
Future_1000 I actually had a thought about SCP-001 where it will randomly selects one when you make your world. I thought that would be a little cooler. That way, he can add multiple SCP-001s and it make sense, as no two 001s will be in one world.(unless your in creative mode obviously).
We use tabula for models and intellij idea for coding.
Hey I got a problem. It seems to be an advancement.
Time: 1/24/19 11:09 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from SCP: Lockdown (scp)
Caused by: java.lang.IllegalAccessError: tried to access method net.minecraft.advancements.CriteriaTriggers.func_192118_a(Lnet/minecraft/advancements/ICriterionTrigger;)Lnet/minecraft/advancements/ICriterionTrigger; from class alexiy.secure.contain.protect.registration.SCPTriggers
at alexiy.secure.contain.protect.registration.SCPTriggers.register(SCPTriggers.java:14)
at alexiy.secure.contain.protect.SCP.preload(SCP.java:254)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:602)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:270)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
May I just ask how you gathered your team? I've got an idea for a mod and was wondering how I would gain people to help me with it.
Well in my case I joined a different team with a large number of members, and when a couple showed interest in SCPCraft they helped me start Lockdown. Then, following their advice, I created a forum page that asked for people and explained what Lockdown's about.
So, I managed to get the mod to work. Anyways, that isn't important. I noticed some glitches with 1499. I decided to message this in case you haven't noticed it. While you have it on, you can press the drop button, and when you put it back on you will have an additional gas mask in the dimension. Also if you switch 1499 with another 1499 it will send you to the overworld with the other 1499 on. Upon taking it off, you will appear in the Aberrant plains with no gas mask. Trying to put the gas mask on will not take you to the overworld, just "replace" you in the dimension. Taking it off does the same thing. I had to kill myself in order to get back in the overworld. Hope this is helpful, but you may have already known this since it says WIP, and you probably test things often.
Ok, mask and other unfinished items will be hidden in the upcoming update.
If I may ask (Without any intent of being pushy) roughly when are you planning on releasing the next update?
A build should be out within a matter of days.
Can you add SCP-999 , SCP-682 ,SCP-035, SCP-096,SCP-553 and SCP-1471, Please?
Gugabarthy. Just a heads up, theyve had A LOT of greif over scp-096 already over on their youtube vid of this mod.
Also, if your going to suggest scp's, perhaps suggests their functions aswell.
I have also already suggested two of these before, giving ideas of their function aswell
AWSOME!!! Can't wait!! Thanks for taking my advice. It's so rare to find a mod where the people actually listen to their community
just a minor suggestion, i think 049 should be a type of illager just like it was in the original scpcraft instead of a custom made from scratch model. it would make it feel more like Minecraft instead of feeling like roblox.
049's a plague doctor i.e. essentially a human, not an illager - a completely different species.
I agree, I never liked the SCPcraft villager model, I think this is more canonical.
Cannot wait for the new build! Have been waiting for the new update to see what you add before continuing with my build.
What's the map, If I may ask?
i have one more question will there be a way to keep scp-106 contained or will it be the water trick from the original scpcraft
Hey, so I was playing and I noticed a few things I would have done differently. This mod is great, so don't take this the wrong way. I just have some constructive criticism.
1.SCP 173: I believe future_1000 already talked about some this, but 173 needs to move faster or teleport and blinking would be better as well. Also, I was thinking about how hitting him with a pickaxe may seem to some like a weeping angel ripoff. Tho, I don't mind if you leave that feature alone, and it it is fine otherwise. Also, in the canon 173 snaps your neck, not hurts you for 7 hearts or something(forgot the damage he does). I mean, it is the canon for him instantly kill you so I would prefer that.
2.SCP 049:I don't understand why people make him poison you. He doesn't even come close to injecting you with anything until your dead. What he does is, upon skin contact, makes all your bodily functions stop, effectively killing you. What I think you should do is when he touches you, he gives you the effect "the cure". This effect instantly kills you, but with SCP-714(not yet in game), 148, and its armor, it prevents this effect. With 714, it will have durability that will degrade while touching him and will become ineffective once it goes to 1(will not go below 1 durability). If you get away from the doctor, it refills its durability. The durability drains faster than it grows. With the telekill, it decreases the armor's durability, and consumes ingots and blocks(blocks take longer to consume than ingots).
3.SCP 106:So, I think his speed is perfect. problem is, his aggro distance is way to short. I can run circles around him, and leave without worry. Make his aggro distance crazy. Also, he needs a way to teleport. Like, if you get a certain distance away, he teleports in a two block high wall if possible, and if there are no two block high walls near you, he will teleport coming out of the ground. I also think 106 should decay your items. For example. Hitting him with a sword would make the sword's durability decay a little after.
4.SCP 294:I wanted to tell you that the the SCP foundation site mentions it costs 50 cents and a cup is preplaced in the machine. So instead of a bucket, it would just be two gold or diamonds or something. whatever you feel like replacing the 2 quarters.
5.weak SCPs:I decided to devote an entire section of this to this instead of mentioning it 3 times over. All the SCPs I have mentioned just feel like slightly harder zombies, spiders, etc. Make 173's health at least 150, but I would prefer 1000 HP. Make 106 have 3000 HP. Make 049 have 100 to 1000. Can you please do this. These SCPs really don't seem that durable.
I know this will take time, so obviously do any of the suggestions you like in a later update. I would be insane to think you could do this all before the next update. I hope you listen to my criticism and don't think I'm some jerk or something.
106 won't be finished.
Only SCPs that can be spawned with chambers from documents are considered to be finished.
So, A criticism and an idea
first ups criticism,
SCP 008 doesn't really give me the 'Keter' fill as of right now. It's easy to not have any negative effects by just not injecting anything.
Personally, I'd make scp 008 a container(like a dispenser) with a trapdoor on it. When the trapdoor isn't closed, It will infect anyone in a 3x3 or 2x2 radius of it. Basically the one from scp CB
now for the idea
An SCP 001
http://www.scp-wiki.net/shaggydredlocks-proposal
'When Day Breaks'
This scp 001 is an Apollyon class event in which the sun turns orange an the sky turns red. Any mob who is exposed to the daylight sky and isn't either sheltered or fully armoured become a large biological mass (All biological entities so all mobs). Any biological masses can merge with other biologcal masses in order become bigger masses (Basically aa slime). The masses are hostile and if they touch you, sheltered or not, you will turn into one of them.
It is argued whether the masses contain their humanity or not in this state. Due to this, you could either kill the player and replace it with the mass (like the 008 zombies) or have the player actually transform into one of them. Your choice but the first option is probably easier.
The SCP 001 would be a dimension The dimension could be an exact copy of the overworld. The day and night cycles are the same with the exceptions I spoke about but there are no mobs in the world apart from these masses. When (and if) you add staff, D-class and stuff like that, you could maybe have SCP facility ruins housing a few staff and D-class and stuff.
Obviously, The SCP 001 hasn't actually happened in the canonic SCP universe yet so there's no actual way of knowing how the foundation found out about this. I imagine this to be a simulation though.
Due to this, the way you would access the dimension is by clicking a computer with SCP 001 on the monitor. This could be spawned by a document which could just be a high-level clearance office room. Upon entering the world, a ruined version of the office would spawn around you with the computer (able to tp you back to the normal overworld infront of the normal computer) And you would obviously be shelter so you don't imedianly die.
This would obviously be a MASSIVE update however it would be nice to have an Apollyon class SCP.
And what a way to start!
Thank you for listening to all my idea's and my mouth is hurting from how much I've been smiling due to my excitement for the next update!
Thanks again!
Future_1000 I actually had a thought about SCP-001 where it will randomly selects one when you make your world. I thought that would be a little cooler. That way, he can add multiple SCP-001s and it make sense, as no two 001s will be in one world.(unless your in creative mode obviously).