I have a few ideas for some scp's that could be aded that ISN"T SCP 096. I also think that some of the mods SCP's may need a clean-up. One that comes to mind is SCP 087. But If you want my opinion on that, then let me know.
I think maybe adding in some singular SCP's that aren't found in facilities would be cool like SCP 3008 (if your up for the challenge) But more realistically, like SCP 1836. But that's just me.
A really cool SCP that you could add is SCP 3209; The Boredom Butterfly
When SCP 3209 touches you, It could come up with a message saying something like "You feel like you don't care".
The game will then internally randomly pick something that the player does.
From the less extreme:
drinking potions
drinking milk
swinging a sword
etc
To the more extreme:
swinging a sword
eating
punching
using buttons and switches
etc
When the goes to do teething that the game internally picked, they won't be able to do it. Instead, it will come up with a message saying "You just don't care enough"
I have more idea's for SCP's and their function in-game if you want to hear them. Just let me know
I have a few ideas for some scp's that could be aded that ISN"T SCP 096. I also think that some of the mods SCP's may need a clean-up. One that comes to mind is SCP 087. But If you want my opinion on that, then let me know.
I think maybe adding in some singular SCP's that aren't found in facilities would be cool like SCP 3008 (if your up for the challenge) But more realistically, like SCP 1836. But that's just me.
A really cool SCP that you could add is SCP 3209; The Boredom Butterfly
When SCP 3209 touches you, It could come up with a message saying something like "You feel like you don't care".
The game will then internally randomly pick something that the player does.
From the less extreme:
drinking potions
drinking milk
swinging a sword
etc
To the more extreme:
swinging a sword
eating
punching
using buttons and switches
etc
When the goes to do teething that the game internally picked, they won't be able to do it. Instead, it will come up with a message saying "You just don't care enough"
I have more idea's for SCP's and their function in-game if you want to hear them. Just let me know
Okay so, I've got a few ideas for improvements and some idea to help you out with you'r WIP's
Firstly, 173
Maybe revisit 173's AI. I know that programming 173's AI can be a butt but it doesn't have that 'blink and you'll die' factor to it. I can turn around and it wont move that much. Also, I was trying to re-crate SCP:CB but couldn't due to the fact that he doesn't go through doors. I just have to close a door and that's it! He's contained. Maybe revisit that so he can use a keycard to chase the player if they're not look at him.
A really nostalgic and awesome thing as well would be to have SCP 173's containment area from SCP:CB instead of the one right now. Its OK but it would be nice. That's something big though.
SCP 178
The trouble with SCP 178 is when you nugde one of the entities, they all go to you meaning that there's just a massive, compact bundle of them where you use to be, Which can lag the game when the 178 is worn. Perhaps make it so when 178 are taken of, they reset their place?
SCP 087
You've done a lot well with 087 and I really like the SCP and the improvements i am asking for are really simple. Whether it's a glitch or it's just broken, night vision potions have discovered that the stairs connecting to the platforms are inconsistent. Sometimes they'll be fine and other times, they'll be one block down than where they should be. Also there's no way to get rid of potion effected areas once the document is placed down (even in creative and) even if you completely destroy the structure.
A nice feature as well would be for us to have access to all the new potion effects via... well.. potions!!
SCP 914
Put a book in the containment cell telling us about what functions with 914. Also, perhaps replace the slots of 914 with actual chambers; like in SCP:CB
Ok, that's all the improvements. Now just to help you out with your WIPS
SCP 106
SCP 106's containment is primarily a suspended chamber. So just make that (Again the one from SCP:CB). also edit the AI so he's weak to fall damage and doesn't walk of edges and falls more than one block tall. Also make it so when he touches you, you tp to the same place in another dimension each time (like the gas mask). Also make it so he can tp there and back as he pleases
SCP 002
quite simple really. Make it so when you enter the room of 002, after a bit, you'll start taking damage. If you die within 002, a eice of furniture in tere will be spawned and will be made out of the players bones
Okay, that's long enough. If you've read this far, here's two SCP's that are easily implementable
Ok yeah, thanks, this'll help a lot I think. Although surely if 002 spawns furniture like you've said, won't the room fill up? Ah, we'll look at 002 in detail when it comes to it.
Are you sure? Creating things with your mod is so much fun!!
Seriously I love it!!
Could I at least do containment for the ideas I suggested?
(It would be awesome to be apart of this project one way or another, even with something as small as making a few containment rooms)
Also some over things with 914,
Firstly, 914 locked me out of my game.
So I put a 914 modulator block somewhere where I shouldn't and activated it. It then crashed and locked me out of my save. Luckily, I had a backup. But just thought that I should tell you
Also the Block scp:metal914 is a really good block for general facility building, bot just 914. I've used it for 178's new containment floor and I have used it for 106 containment
(thought I may just add that in)
also big LOL!!!!
I love the SPC foundation! It's awesome that you'r adding this in!!
I have a few ideas for some scp's that could be aded that ISN"T SCP 096. I also think that some of the mods SCP's may need a clean-up. One that comes to mind is SCP 087. But If you want my opinion on that, then let me know.
I think maybe adding in some singular SCP's that aren't found in facilities would be cool like SCP 3008 (if your up for the challenge) But more realistically, like SCP 1836. But that's just me.
A really cool SCP that you could add is SCP 3209; The Boredom Butterfly
When SCP 3209 touches you, It could come up with a message saying something like "You feel like you don't care".
The game will then internally randomly pick something that the player does.
From the less extreme:
drinking potions
drinking milk
swinging a sword
etc
To the more extreme:
swinging a sword
eating
punching
using buttons and switches
etc
When the goes to do teething that the game internally picked, they won't be able to do it. Instead, it will come up with a message saying "You just don't care enough"
I have more idea's for SCP's and their function in-game if you want to hear them. Just let me know
Do 1471 but do it with screenshots. Eventually, introduce them to the game (Read the article)
Do 1471 but do it with screenshots. Eventually, introduce them to the game (Read the article)
I have a few ideas for some scp's that could be aded that ISN"T SCP 096. I also think that some of the mods SCP's may need a clean-up. One that comes to mind is SCP 087. But If you want my opinion on that, then let me know.
I think maybe adding in some singular SCP's that aren't found in facilities would be cool like SCP 3008 (if your up for the challenge) But more realistically, like SCP 1836. But that's just me.
A really cool SCP that you could add is SCP 3209; The Boredom Butterfly
When SCP 3209 touches you, It could come up with a message saying something like "You feel like you don't care".
The game will then internally randomly pick something that the player does.
From the less extreme:
drinking potions
drinking milk
swinging a sword
etc
To the more extreme:
swinging a sword
eating
punching
using buttons and switches
etc
When the goes to do teething that the game internally picked, they won't be able to do it. Instead, it will come up with a message saying "You just don't care enough"
I have more idea's for SCP's and their function in-game if you want to hear them. Just let me know
That's a solid maybe to all four of your posts.
Sorry for repeating myself. I was having trouble with uploading my posts. Would you like me to look for some more scos and howd they function?
Also, of its ok, could I maybe give you some constructive criticism on some existing scp's?
Btw without question the best scp mod out there. Scp 173 actually functions and its the first 106 to phase through
AWSOME
Id love to help this mod to the best of my abilities.
Ok, thank you, what are the problems?
Do you have discord?
Or would you like me to post it on here?
can you make the scps have more hp cause they are super weak right now
We have discord, but it's for us only.
Compared to who? Do you want them to kill you in two strikes?
Fair enough
Okay so, I've got a few ideas for improvements and some idea to help you out with you'r WIP's
Firstly, 173
Maybe revisit 173's AI. I know that programming 173's AI can be a butt but it doesn't have that 'blink and you'll die' factor to it. I can turn around and it wont move that much. Also, I was trying to re-crate SCP:CB but couldn't due to the fact that he doesn't go through doors. I just have to close a door and that's it! He's contained. Maybe revisit that so he can use a keycard to chase the player if they're not look at him.
A really nostalgic and awesome thing as well would be to have SCP 173's containment area from SCP:CB instead of the one right now. Its OK but it would be nice. That's something big though.
SCP 178
The trouble with SCP 178 is when you nugde one of the entities, they all go to you meaning that there's just a massive, compact bundle of them where you use to be, Which can lag the game when the 178 is worn. Perhaps make it so when 178 are taken of, they reset their place?
SCP 087
You've done a lot well with 087 and I really like the SCP and the improvements i am asking for are really simple. Whether it's a glitch or it's just broken, night vision potions have discovered that the stairs connecting to the platforms are inconsistent. Sometimes they'll be fine and other times, they'll be one block down than where they should be. Also there's no way to get rid of potion effected areas once the document is placed down (even in creative and) even if you completely destroy the structure.
A nice feature as well would be for us to have access to all the new potion effects via... well.. potions!!
SCP 914
Put a book in the containment cell telling us about what functions with 914. Also, perhaps replace the slots of 914 with actual chambers; like in SCP:CB
Ok, that's all the improvements. Now just to help you out with your WIPS
SCP 106
SCP 106's containment is primarily a suspended chamber. So just make that (Again the one from SCP:CB). also edit the AI so he's weak to fall damage and doesn't walk of edges and falls more than one block tall. Also make it so when he touches you, you tp to the same place in another dimension each time (like the gas mask). Also make it so he can tp there and back as he pleases
SCP 002
quite simple really. Make it so when you enter the room of 002, after a bit, you'll start taking damage. If you die within 002, a eice of furniture in tere will be spawned and will be made out of the players bones
Okay, that's long enough. If you've read this far, here's two SCP's that are easily implementable
http://www.scp-wiki.net/scp-1562
http://www.scp-wiki.net/scp-553 (there's a containment cell used in SCP:CB for this)
Ok yeah, thanks, this'll help a lot I think. Although surely if 002 spawns furniture like you've said, won't the room fill up? Ah, we'll look at 002 in detail when it comes to it.
You could just recycle furniture and make it spawn in set places
If hou would like me to, I can make the contianment areas that spawn wuth documents (ill send them to you as strufture spawns each time)
O no thanks, we already have our own structures.
Are you sure? Creating things with your mod is so much fun!!
Seriously I love it!!
Could I at least do containment for the ideas I suggested?
(It would be awesome to be apart of this project one way or another, even with something as small as making a few containment rooms)
Also some over things with 914,
Firstly, 914 locked me out of my game.
So I put a 914 modulator block somewhere where I shouldn't and activated it. It then crashed and locked me out of my save. Luckily, I had a backup. But just thought that I should tell you
Also the Block scp:metal914 is a really good block for general facility building, bot just 914. I've used it for 178's new containment floor and I have used it for 106 containment
(thought I may just add that in)
also big LOL!!!!
I love the SPC foundation! It's awesome that you'r adding this in!!
Also, what programming and model tool are you using to create the mod?
You interested in coding things?
Well my college coarse will be game design so I kinda need to start learning coding