This Mod adds alot of different weapons in different materials and also adds Steel as material. Steel is stronger than Diamond and it can only be found on level 1 - 15. It adds also 2 new armors: wooden armor and Steel armor, the wooden armor is weaker than leather armor because it's very simple to build.
The mods binaries, as well as its textures and code are licensed under the MIT License.
Feel free to use this mod in any modpacks. You are allowed to use it, you do not need to ask for permission, in fact permission requests will usually be ignored. When using the mod, please use the Curse/Curseforge download and do not rehost the files.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/17/2015
Posts:
394
Discord:
PsychedeliCon#5929
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Steel is not an ore tho.
I like the general idea of the added sets of tools / weapons and new materials.
Here is what I suggest:
add an Ore-Forge workstation that supports two input materials and has one output, and use that to allow the player to make some materials.
Tin + Copper = Bronze
Iron + Coal = Steel
and so on. That way you add more depth to the mod.
Also I recommend you to update it to 1.10.2. 1.7.10 is just too outdated. I know alot of modpacks are still down there, but for 1.7.10 there are also alot of mods like this one. While on 1.10.2, there are not many mods yet at all, at least none like this that I know of.
//EDIT:
For the wooden armor I highly recommend to make the texture look like wood plates strapped onto the player, rather than a full wooden outfit. Also you could make the scythe achieve more drops from crops, so it also has a use as a tool.
Something similar for the hayfork but for grass? Higher chance for seeds and for all seeds, not just wheat? Make the spear throwable... make the hammer a good tool to break down playermade blocks but not natural structures.
Well I wanted to make it simple for people but maybe I am adding a blast furnace to burn Iron to steel.
Why should I add bronze, tin, copper and an ore-forge workstation when there are mods like Tinker's Construct, which actually this is what u mean?
The thing is, it's hard to not copy any other mods.
I am waiting untill the mod is more popular before I'm going to update the mod.
That's a great idea to change to wooden armor texture.
The scythe, the hayfork and the hammer are weapons and I think I'm not going to add a tool function soon.
Well it's not really a spear, it is just similar to a spear, so it is not supposed to be thrown.
Well I wanted to make it simple for people but maybe I am adding a blast furnace to burn Iron to steel.
Why should I add bronze, tin, copper and an ore-forge workstation when there are mods like Tinker's Construct, which actually this is what u mean?
Well this is about adding more items and tools, and just adding stuff at the top that is stronger than diamond is not a good approach. Diamond is already OP enough, no need for stronger stuff. But mid-tier items add more depth to the game, like weak copper tools, slightly better tin tools, and strong bronze tools that are more similar to iron, but maybe have a slightly better durability but slightly slower mining speed. It is all about balancing out the items you got.
The thing is, it's hard to not copy any other mods.
I am waiting untill the mod is more popular before I'm going to update the mod.
And that is the wrong approach. In order for the mod to get more popular it should have a 1.10.2 version as well, because it is available for not only the few who stayed on 1.7.10, but also the main amount of players who are on 1.10.2 then. And yes it is hard not to copy other mods. But what you'd be doing is not copying another mod, it is taking inspiration from another mod to add unique features. Also if you do it BETTER than it is done in that other mod, then it is good, too! If your system is balanced out better and people figure out they find it superior to what already exists, they will play your mod instead.
That's a great idea to change to wooden armor texture.
The scythe, the hayfork and the hammer are weapons and I think I'm not going to add a tool function soon.
Well it's not really a spear, it is just similar to a spear, so it is not supposed to be thrown.
Good that you like the armor texture suggestion. I just thought it makes alot more sense than what you had so far.
I know the scythe, hayfork and hammer are weapons. But if you want to add more in-depth to your mod, so it is not just another "hey I added lots of close combat weapons", then you can give them additional functionality which the users are certainly going to enjoy!
I know it is not a spear and more something like a pike, but if you make it throwable you got another unique item. Left click -> stab. Right click -> throw. Voila, an additional option for the player to use in combat.
Also if you want to add some depth on top, you could make certain weapons more effective against certain types of enemies.
Blade weapons against slime type mobs, pike weapons against living mobs, blunt weapons against undead mobs. Stuff like that
I would suggest just adding the weapons, and add versions of those weapons for other mods' materials without actually adding the material. That, in my opinion, is much more useful.
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If I seem megalomaniacal, chances are I'm just kidding
The Meaning of Life, the Universe, and Everything.
Join Date:
6/17/2015
Posts:
394
Discord:
PsychedeliCon#5929
Member Details
Or alternatively adding the material, but can be disabled in config, and is craftable with both, the material you add and the same material from another mod. Thats much more slick than just adding tools you can only craft when you have another mod installed.
This Mod adds alot of different weapons in different materials and also adds Steel as material. Steel is stronger than Diamond and it can only be found on level 1 - 15. It adds also 2 new armors: wooden armor and Steel armor, the wooden armor is weaker than leather armor because it's very simple to build.
Donwloads:
(Adf.ly Links!)
1.7.10 v1.0 R
Medieval Weapons Mod v1.0 R
License
The mods binaries, as well as its textures and code are licensed under the MIT License.
Feel free to use this mod in any modpacks. You are allowed to use it, you do not need to ask for permission, in fact permission requests will usually be ignored. When using the mod, please use the Curse/Curseforge download and do not rehost the files.
My other Mod: (BayernMod/BavariaMod)
Support me on Patreon: Become a Patreon
If you have any questions, feel free to ask me on Twitter
Steel is not an ore tho.
I like the general idea of the added sets of tools / weapons and new materials.
Here is what I suggest:
add an Ore-Forge workstation that supports two input materials and has one output, and use that to allow the player to make some materials.
Tin + Copper = Bronze
Iron + Coal = Steel
and so on. That way you add more depth to the mod.
Also I recommend you to update it to 1.10.2. 1.7.10 is just too outdated. I know alot of modpacks are still down there, but for 1.7.10 there are also alot of mods like this one. While on 1.10.2, there are not many mods yet at all, at least none like this that I know of.
//EDIT:
For the wooden armor I highly recommend to make the texture look like wood plates strapped onto the player, rather than a full wooden outfit. Also you could make the scythe achieve more drops from crops, so it also has a use as a tool.
Something similar for the hayfork but for grass? Higher chance for seeds and for all seeds, not just wheat? Make the spear throwable... make the hammer a good tool to break down playermade blocks but not natural structures.
_Mike out
Thanks for your answer
Well I wanted to make it simple for people but maybe I am adding a blast furnace to burn Iron to steel.
Why should I add bronze, tin, copper and an ore-forge workstation when there are mods like Tinker's Construct, which actually this is what u mean?
The thing is, it's hard to not copy any other mods.
I am waiting untill the mod is more popular before I'm going to update the mod.
That's a great idea to change to wooden armor texture.
The scythe, the hayfork and the hammer are weapons and I think I'm not going to add a tool function soon.
Well it's not really a spear, it is just similar to a spear, so it is not supposed to be thrown.
Well this is about adding more items and tools, and just adding stuff at the top that is stronger than diamond is not a good approach. Diamond is already OP enough, no need for stronger stuff. But mid-tier items add more depth to the game, like weak copper tools, slightly better tin tools, and strong bronze tools that are more similar to iron, but maybe have a slightly better durability but slightly slower mining speed. It is all about balancing out the items you got.
And that is the wrong approach. In order for the mod to get more popular it should have a 1.10.2 version as well, because it is available for not only the few who stayed on 1.7.10, but also the main amount of players who are on 1.10.2 then. And yes it is hard not to copy other mods. But what you'd be doing is not copying another mod, it is taking inspiration from another mod to add unique features. Also if you do it BETTER than it is done in that other mod, then it is good, too! If your system is balanced out better and people figure out they find it superior to what already exists, they will play your mod instead.
Good that you like the armor texture suggestion. I just thought it makes alot more sense than what you had so far.
I know the scythe, hayfork and hammer are weapons. But if you want to add more in-depth to your mod, so it is not just another "hey I added lots of close combat weapons", then you can give them additional functionality which the users are certainly going to enjoy!
I know it is not a spear and more something like a pike, but if you make it throwable you got another unique item. Left click -> stab. Right click -> throw. Voila, an additional option for the player to use in combat.
Also if you want to add some depth on top, you could make certain weapons more effective against certain types of enemies.
Blade weapons against slime type mobs, pike weapons against living mobs, blunt weapons against undead mobs. Stuff like that
_Mike out
Thanks for your suggestions.
I will think about them and try to implement some them
Oh and I wrote 1.10.2, I meant 1.11.2 ... sorry for that mishap. lol
I would suggest just adding the weapons, and add versions of those weapons for other mods' materials without actually adding the material. That, in my opinion, is much more useful.
If I seem megalomaniacal, chances are I'm just kidding
Or alternatively adding the material, but can be disabled in config, and is craftable with both, the material you add and the same material from another mod. Thats much more slick than just adding tools you can only craft when you have another mod installed.