Due to numerous updates to spawning, it is highly recommend that you either delete your Animania config file, or reset the Spawn settings in the config to their default values after downloading this version.
Spawning
Due to issues with Spawn control, especially on servers, and with some animals in particular (Amphibians), we have made the following changes:
The number of loaded entities in game now more closely matches the vanilla Minecraft experience.
Spawn controls in the config are strictly enforced by Animania, and now truly apply to all loaded chunks and Entities. You will see that the default Limit number is much higher due to this broader area of coverage.
Animals now spawn in larger groups, but are spread further apart.
Amphibians no longer spawn at will on servers.
Once animals have spawned, they will no longer despawn, even if the current limit is exceeded. You will no longer seem to lose animals.
Animals no longer have to be tamed or named in order to prevent despawning.
Credit for finding, and helping to diagnose all of these issues: Sunconure11, jelaw21, Scotty9090, PurpleHel, Nakkuchan, Ash70, LenaAlcie, Darkosto, Darhkax (you guys rock!)
Please note: if you are on a world that has too many animals, you can now remove them safely without them respawning again.
Other Updates:
Wolves will now attack Rabbits, Sheep, and Goats
Rabbits, Sheep, and Goats will now run away from Wolves
Hedgehogs will stay away from Roosters (credit: PurpleHel)
Rams and Bucks spar much less frequently
New option added to config to turn off block destruction caused by animal crop or grass eating (credit: NeonSunset)
Compats:
Sheep now extend Minecraft vanilla sheep, and can be sheared with other mods’ Shears like Botania and Roots and drops controlled by Better with Mods.
Wool now uses the ‘blockWool’ entry in OreDictionary to enable cross-mod compatibility (credit: mickwok)
Bug Fixes:
[1.10 only] Brown Suffolk Ewes now drop proper Wool
[1.11 only] Hamster Wheel no longer exceeds internal RF limit
Carving knives can no longer be repaired and duped in the Crafting Table (credit Deing-Young)
Once again, it is highly recommend that you either delete your Animania config file, or reset the Spawn settings in the config to their default values after downloading this version.
Spawning/De-Spawning/Breeding Update
Thank you again for your patience with the ongoing spawning/de-spawning issues. We have implemented the following changes:
Animals will no longer become randomly ‘invisible’ when you are over your spawn limit (credit: xVizorg, Sunconure11, Gepett0, D3nnis3n, ExperiSkittles)
Animals will never disappear if they have already spawned (this was not fixed in previous build as originally thought)
Pregnant animals will no longer give birth if you have exceeded your limit. They will only give birth once the limit has increased, space becomes available, or you move the animal to a new chunk.
Male animals will no longer follow their mates around. This will decrease ‘in the wild’ breeding, and also reduce male fidelity
Please note: if you are in a chunk or on a world that has too many animals, you can remove them (kill them) safely without them respawning again.
Other Updates:
Rabbit escape speed from wolves increased (credit: realisticmc73309)
[1.11.x, 1.12.x] Cows now able to eat handfed foods identified in config from Harvestcraft and others (credit: Gepett0)
All rabbits now drop meat, even domesticated breeds (credit: Sunconure11)
Peafowl no longer attack frogs and toads.
“Mateable” has been removed from tooltip indicators on TOP and WAILA. Either the animal has a mate nearby, or it doesn’t.
Bug Fixes:
Enlarged hitboxes for all baby animals for easier handfeeding and tooltip detection (credit: D3nnis3n, twoworlds, Gepett0)
[1.11.x] Fixed issues with WAILA not showing gender
[1.10 only] Fixed issue with brown Dorset wool drops causing client crash (credit: lebanni)
Thank you for the update. I had to make a separate pen for my bull because he wouldn't leave his mate alone. Pen of Shame I called it. Now to just wait for it to be available on Curse so I can download it. Thank you for all the hard work you do!
Edit: Pardon me, but how long does it usually take for it to be available on Curse? I am also running into a bug where my cows are getting out of their pens. I see it's been reported already. But mine are doing it even when it's just the two of them and there is plenty of space around them. I have even replaced the fences with cobblestone blocks to see if that helps and I still find them outside their pens.
I've been in the same boat, reloading Curse obsessively... I'm in the midst of a modpack development with an agrarian focus so Animania is a cornerstone for me.
EDIT: Upgraded to 1.3.5. Kept all my chickens, but my sheep and cows inexplicably vanished! No big deal, I just spawned the eggs and returned them, but still a surprise. Oh well! The lovely world of updating.
I've been in the same boat, reloading Curse obsessively... I'm in the midst of a modpack development with an agrarian focus so Animania is a cornerstone for me.
EDIT: Upgraded to 1.3.5. Kept all my chickens, but my sheep and cows inexplicably vanished! No big deal, I just spawned the eggs and returned them, but still a surprise. Oh well! The lovely world of updating.
Thanks AnnaMayBelle -
Yeah, after you upgrade, if you are over your limits of any species, it will remove some animals until you are under the limit. BUT new animals spawned will never disappear (unless you get rid of them yourself).
One way to be sure of never losing an animal is to name it with a nametag (Recipe = string + 1 gold nugget). Or just raise your limits. Probably should make a note of this on the Release Notes.
As a side note, Purplicious_Cow, have y'all ever considered setting up a Discord chat for Animania? The Modded Minecraft Discord Server is pretty well populated, and they've started providing a link to individual mod and modding groups' own chatrooms. It'd be a nice place for users of your mod to discuss their gameplay findings, strats, etc. It also takes a little weight off of your side of troubleshooting when your own community is there to help answer commonly asked questions (because you know nobody ever reads before they ask).
hello, I have a request, once you guys are done with everything, can you make the mods for 1.7.10 because this version has great mods and I think that this is an amazing mod and it should be also made for older versions and other people like my friends also want this mod to be in this version. Also, I love your models of peacocks and draft horses. Your mod is amazing
The Meaning of Life, the Universe, and Everything.
Join Date:
4/21/2016
Posts:
88
Minecraft:
Dawn_Huntyr
Member Details
Hi, I'm on 1.11.2 latest version, and I am not able to pick up my pet hamster. I have tamed it and fed it until its cheeks were full, but am still unable to interact with it other than to tie it to a post (I can't even tell it to sit)
i am really loving how you got the animals to look and how easy it is to take care of them.
Are you guys adding guinea pigs
Yeah, sorry, forgot to add rabbit stuff. On the to-do list now!
Yep, but later.
would you so happen to add reptiles and fish?
maby even hummingbirds?
Animania
Release Notes 1.3.4 (1.10.x, 1.11.x, 1.12.x)
“Devil Spawn”
Due to numerous updates to spawning, it is highly recommend that you either delete your Animania config file, or reset the Spawn settings in the config to their default values after downloading this version.
Spawning
Due to issues with Spawn control, especially on servers, and with some animals in particular (Amphibians), we have made the following changes:
Please note: if you are on a world that has too many animals, you can now remove them safely without them respawning again.
Other Updates:
Compats:
Bug Fixes:
Hello, can u make animania for 1.7.10, 1.9, and 1.8
Thanks
wow just wow. you do get how much work that i right. I don't think anyone is going to do that for you man.
Animania
Release Notes 1.3.5 (1.10.x, 1.11.x, 1.12.x)
“Kill it with Fire”
Once again, it is highly recommend that you either delete your Animania config file, or reset the Spawn settings in the config to their default values after downloading this version.
Spawning/De-Spawning/Breeding Update
Thank you again for your patience with the ongoing spawning/de-spawning issues. We have implemented the following changes:
Please note: if you are in a chunk or on a world that has too many animals, you can remove them (kill them) safely without them respawning again.
Other Updates:
Bug Fixes:
Thank you for the update. I had to make a separate pen for my bull because he wouldn't leave his mate alone. Pen of Shame I called it. Now to just wait for it to be available on Curse so I can download it. Thank you for all the hard work you do!
Edit: Pardon me, but how long does it usually take for it to be available on Curse? I am also running into a bug where my cows are getting out of their pens. I see it's been reported already. But mine are doing it even when it's just the two of them and there is plenty of space around them. I have even replaced the fences with cobblestone blocks to see if that helps and I still find them outside their pens.
Mandy
For whatever reason, it's not propagating on Curse properly, but you can nab it via CurseForge.
https://minecraft.curseforge.com/projects/animania/files
I've been in the same boat, reloading Curse obsessively... I'm in the midst of a modpack development with an agrarian focus so Animania is a cornerstone for me.
EDIT: Upgraded to 1.3.5. Kept all my chickens, but my sheep and cows inexplicably vanished! No big deal, I just spawned the eggs and returned them, but still a surprise. Oh well! The lovely world of updating.
Uh- is it only me who can't access/craft the hamster wheel, or are they as of yet unimplemented?
Thanks.
Phew! Thanks.
Thanks AnnaMayBelle -
Yeah, after you upgrade, if you are over your limits of any species, it will remove some animals until you are under the limit. BUT new animals spawned will never disappear (unless you get rid of them yourself).
One way to be sure of never losing an animal is to name it with a nametag (Recipe = string + 1 gold nugget). Or just raise your limits. Probably should make a note of this on the Release Notes.
We may add some more features, but not all. The HamsterWheel, for instance, probably not, but we may add WAILA and TOP support.
As a side note, Purplicious_Cow, have y'all ever considered setting up a Discord chat for Animania? The Modded Minecraft Discord Server is pretty well populated, and they've started providing a link to individual mod and modding groups' own chatrooms. It'd be a nice place for users of your mod to discuss their gameplay findings, strats, etc. It also takes a little weight off of your side of troubleshooting when your own community is there to help answer commonly asked questions (because you know nobody ever reads before they ask).
hello, I have a request, once you guys are done with everything, can you make the mods for 1.7.10 because this version has great mods and I think that this is an amazing mod and it should be also made for older versions and other people like my friends also want this mod to be in this version. Also, I love your models of peacocks and draft horses. Your mod is amazing
Thanks
Hey! Question from a newb playing the Homestead modpack, where Animania is a part...
Is there a way to "de-aggro" bulls? 😬🤔
Hi, I'm on 1.11.2 latest version, and I am not able to pick up my pet hamster. I have tamed it and fed it until its cheeks were full, but am still unable to interact with it other than to tie it to a post (I can't even tell it to sit)
Thanks